Very interesting thread! I like the idea of having cheap alternatives for unique minions, it helps to develop the characters deeplier. The cheap versions are sometimes better for specific purposes... I've always used
Servant of the Eye over
Keeper Of Isengard (yeah, I'm
that crazy).
• Lurtz, Captain of the White Hand
Minion • Uruk-Hai
Strength: 13
Vitality: 3
Site: 5
Damage +1.
Each time the free people's player plays a stealth event, you may exert a Hobbit (except the Ring-bearer).
Uncommon
That Lurtz seems too passive to my taste. Just like Orc /
Uruk Scout, depends totally on your opponent's build and actions. The skill will be useless if 1) not facing additional Hobbits, or 2) not a single stealth is played (in front of Lurtz). Dwarves, Elven Discard, Archery, some Gandalf builds will provide the case. And gets worse in Towers Standard (which goes against your idea of
"offering a unique play-style in future blocks").
Nonetheless, the flavor and effect are really nice. It'd be great if could be triggered by your own actions too:
•Lurtz, Captain of the White Hand
Minion • Uruk-Hai
Strength 13 Vitality 3 Site 5
Tracker. Damage +1.Each time a stealth
or search card is played,
you may remove to exert a Hobbit (except the Ring-bearer).
"'Are they Men he has ruined, or has he blended the races of Orcs and Men? That would be a black evil!'"Now triggers with your own actions too, but costs
to prevent abuses (still,
Hobbit Stealth, Intuition and
Depart Silently cost that
so the passive use should always happen regardless). To use actively you'd need the search card +
(besides Lurtz's
to
), in order to exert Merry /
Bounder, so that twilight cost must be taken into account. That might do marvels with
Saruman's Reach or the
Tracker conditions, but often would still be less than the 5 wounds that the original Lurtz usually delivers. And would be still specific to Hobbit-centered/aided decks.
To extend it to any deck, you might let the FP player choose the Hobbit: "Each time a stealth or search card is played, you may remove
to make the Free Peoples player exert a Hobbit." You lose the control, but can now pile up wounds on Frodo (or grind Hobbit decks faster), which should help
Worry or Uruk archery a lot.
Fun idea, kinda like they do for Shelob in king block. From fellowship block, The Cave Troll and The Watcher in the Water come to mind.
You forgot about Bill Ferny and the Witch King. Here's my try with Ferny:
•Bill Ferny, Wicked Breelander
Minion • Man
Strength 4 Vitality 2 Site 2
Each Free Peoples event gains this cost: "exert a companion."
Shadow: Play an
or
minion to draw a card.
Assignment: Exert Bill Ferny to make he may not be assigned to a skirmish.
"'Morning, Longshanks!' he said. 'Off early?'"Punishes the use of FP events (especially pre-skirmish ones), but they will be biting you still. Has a spare vitality point which can be used to play
tricks (
OOYMDT,
Spies of Saruman,
Saruman's Snows), or to avoid the fight and extend his mischief to skirmishes while others do the dirty work (still, to counter FP pumps is much better to pack a Shadow pump). That leaves the door open for tricks like
News of Mordor and
Men Will Fall...
Being a spy, he helps
and
decks to display more easily. Should be useful with Isen Men and Swarms, and with condition-dependant Shadows to some extent. And just like his sidekick the
Goblin Man, can soak up to 2 undirected arrows!
There's also Sauron, who never got the appropriate portrayal as the Mastermind of (almost) all evil under sun or moon...
•Sauron, The Lidless Eye
Minion • Maia
Strength 12 Vitality 4 Site 6
Sauron may not be assigned to a skirmish.
Shadow: Play a
card to draw a card.
Maneuver: Play a
condition to exert an ally.
Skirmish: Exert Sauron to make a
or
minion strength +1 (or +2 if the Ring-bearer wears The One Ring).
He covers most of the weak spots of the
culture:
- Can soak up to 4 arrows (like
Morgul Hunter does, who costs
more but can fight).
- Can pump your minions slightly
- Musters resources to set up faster, and
- Can exert allies before they do too much harm.
But he can never fight, and costs
(or
during the 1st half) to merely support a culture that already has twilight problems. Also, the pin-cushion and pump roles cannot be done fully simulateously. Still, should allow Orc /
Morgul Slayer more chances than what currently have, and the cycling and ally-exerting effects might be worthy of that twilight.
And can be used for spotting/exerting cost purposes exclusively:
Hand of Sauron,
Massing in the East,
the Dark Lord Advances,
His Cruelty and Malice, and
Tower of Barad-Dur.
Just my 2 cents.