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Author Topic: Art of the Mulligan  (Read 399 times)
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GCCG: Jdizzy001
Gemp: jdizzy001
Formats: Movie, Casual, Fotr, TS
Posts: 1033

« on: May 22, 2019, 10:45:32 PM »

I have always had the mindset of, "play with the hand you're dealt" to the point that I have not mulliganed, ever. That has recently changed thanks to playing a different card game and coming to understand that the ability to mulligan is not only a part of the game, but an integral part which can mean the difference of setting up your team on site 1 versus site 3.

I would like to hear some strategies you use to trigger in your mind the thought of, "I need to mulligan this hand."

*All posts made by jdizzy001, regardless of the thread in which they appear, are expressions of his own opinion and as such are not representative of views shared by any third party unless expressly acknowledged as such by said party.

I play LOTR SBG look at my minis!
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Gemp: Wyrden333
Formats: Fellowship, Towers, Towers Standard and King Standard
Posts: 160

« Reply #1 on: May 23, 2019, 04:28:24 AM »

So, I mostly mulligan if I see that I have no (or only a few not to important) cards to play with the mindset of "Well, it can't be worse than this".

But as some decks require specific cards and/or combinations I will  mulligan more often to get this/these key cards as quickly as possible.
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Gemp: chet_manly
Formats: King Standard (1-7)
Posts: 2028

« Reply #2 on: May 23, 2019, 07:40:36 AM »

If I am going first, in general, I want a companion in my hand. If I am going second, I either want something I can drop into the support area, or cheaper spam minions to cycle through my hand.

Obviously it differs with every deck and based on the site 1.
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