Today's culture is Gandalf! These cards include a small new crop of unhasty ents that can skirmish at forest sites, as well as some support cards where Gandalf helps other cultures (particularly by boosting their resistance). Please let me know what you think, tell me what culture you'd like to see next, and check out the other cards in the set so far:
The One Ring and SitesDwarvesWraith •Beechbone Companion • Ent
Strength: 9
Vitality: 3
Resistance: 6
Unhasty. While at a forest site, Beechbone may be assigned to skirmishes.
Manuever: If the fellowship is in region X, add X threats and exert Beechbone to make the fellowship's current site gain forest until the regroup phase.
•Gandalf, Tharkun Companion • Wizard
Strength: 7
Vitality: 4
Resistance: 7
For each dwelling site in the current region, Gandalf is resistance +1.
For each battleground in the current region, Gandalf is strength +1.
For each underground site in the current region, Gandalf is
damage +1.
•
Treebeard, Unhasty Guardian Companion • Ent
Strength: 12
Vitality: 4
Resistance: 6
Unhasty. To play, spot an unbound hobbit.
While at a forest site, Treebeard may be assigned to skirmishes.
Each time Treebeard wins a skirmish, you may discard an engine, a machine, or a Shadow condition borne by a companion.
Unhasty Ent Companion • Ent
Strength: 8
Vitality: 3
Resistance: 5
Unhasty. While at a forest site, this companion may be assigned to skirmishes.
•Gandalf, Olorin Follower
Strength: +1
Aid -
. While Gandalf is attached to a companion, each companion of that companion's culture is resistance +2.
•
Gandalf's Staff, Wizard's Rod Artifact • Staff
Vitality: +1
Bearer must be Gandalf. At the start of each skirmish involving him, you may remove 3
tokens from your condition to play a skirmish event from your draw deck. Then remove that event from the game.
•Gandalf's Hat, Wizard's Cap Possession • Helm
Bearer must be a wizard.
The minion archery total is -1.
At the start of each fellowship phase, you may discard the top card of your draw deck. If it is a spell or a tale, you may add
to take it into hand.
•
Disturber of the Peace Condition
Tale. Bearer must be Gandalf. He is resistance +1 for each hobbit companion you can spot.
•First Light on the Fifth Day Condition • Support Area
Each time the fellowship moves, add a
token here.
While there are 5 Gandalf tokens here and you can spot a Wizard companion, each unbound companion with the Gandalf signet is resistance +3.
Daybreak Condition
Weather. To play, exert a Wizard. Plays on a site. Discard all Shadow conditions on that site.
When you play this condition, name orc, uruk-hai, troll, wraith, or Nazgul. Each minion of the named race at this site is strength -1.
Fixed Upon Us Condition • Support Area
To play, exert a Wizard companion.
While you can spot more unbound companions than ring-bound companions, Shadow players may not assign ring-bound companions to skirmishes (unless all unbound companions are already assigned to skirmishes).
Look to the East Condition
To play, spot a Wizard companion. Plays on a battleground site.
Each unbound companion at this site gains the Gandalf signet.
The Finest Rockets Ever Seen Condition
Tale. Spell. Plays on a Hobbit companion.
Regroup: If bearer was not assigned to a skirmish this turn, spot a Wizard companion and discard this condition to remove a burden or a threat.
White Shores Condition • Support Area
Tale. To play, spot a Wizard. When you play this condition, remove a threat for each hobbit you can spot. Add a Gandalf token here for each threat removed this way.
Shadow cards may not add threats.
At the start of the regroup phase, add a threat for each token here. Discard this condition.
A Little Nudge out of the Door Event • Fellowship
Tale. Spot Gandalf to play a hobbit companion from your draw deck. If the fellowship is at a dwelling site, you may exert that hobbit to play the fellowship's next site.
A Wizard Should Know Better Event • Fellowship
Spot X
companions in the dead pile to allow X ent companions to participate in skimishes until the end of the turn.
Be Silent Event • Skirmish
Spell. Exert a Wizard companion twice to make a minion that Wizard is skirmishing lose all game text (except card type and race) until the regroup phase.
Break the Dam! Event • Skirmish
Spot 2 ents who are not assigned to a skirmish to discard an engine or a machine or make a Shadow player discard one of his or her conditions.
Cry of Anguish Event • Response
If an ent is about to be killed, spot another ent. That ent can be assigned to skirmishes until the end of the turn and is strength +1 and damage +1 for each threat you can spot.
Fellowship Event • Skirmish
Spell. Exert a Wizard companion to make another companion strength +1 for each free peoples culture you can spot.
Your Staff is Broken Event • Manuever
Spell. Spot a Wizard companion and a minion. If that companion has more vitality than that minion, discard all shadow cards borne by that minion.