Today is the Orc culture. Full disclosure, I feel like it's not as cohesive as some of the others I've worked on. There's a few sub-cultures here, including
archers that force the FP player to be even more careful when assigning archery wounds, the return of trackers, who primarily get stronger if the fellowship moves during the regroup phase, and few anti-follower cards. Let me know which ones you like best and which ones need some more work.
Other cultures:
The One Ring and SitesDwarvesGandalfShireRohanWraithUruksMen[12]
•Cave Troll of Moria, Dark Denizen Minion • Troll
Strength: 15
Vitality: 4
Site Number: 4
Damage +1. Fierce. Skirmishes involving Cave Troll of Moria may not be cancelled, and wounds may not be prevented during these skirmishes.
•Gothmog, Merciless Commander Minion • Orc
Strength: 13
Vitality: 3
Site Number: 4
If Gothmog is stacked on a site, that site may not be liberated.
Regroup: Exert another
orc to stack Gothmog on the site with the lowest site number you control.
•Morgul Sniper Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
Archer.
Response: If a companion takes a wound during the archery phase, spot another
minion and exert this minion to make the Free People's player wound an ally of the same culture as that companion.
•Sharku, Wolf Rider Minion • Orc
Strength: 7
Vitality: 2
Site Number: 4
Warg Rider.
Regroup: Exert Sharku to make the Free Peoples player wound a companion.
Goblin Man Spy Minion • Orc
Strength: 8
Vitality: 3
Site Number: 4
Tracker. Lurker. To play, spot an
orc.
At the end of the Shadow phase, remove all twilight tokens.
Manuever: Remove
to add a threat.
Archery: Remove
to make the Free Peoples player exert a companion.
Regroup: Remove
to discard the Free Peoples player's hand.
Goblin Trackers Minion • Orc
Strength: 3
Vitality: 2
Site Number: 4
Tracker. This minion is strength +3 for each time the fellowship has moved this turn.
Morgul Archer Minion • Orc
Strength: 3
Vitality: 2
Site Number: 4
Archer.
Response: If a ring-bound companion takes a wound during the archery phase, spot another
minion and exert this minion to exert the ring-bearer.
Morgul Archer Company Minion • Orc
Strength: 8
Vitality: 3
Site Number: 4
Archer.
Response: If a companion with resistance 4 or less takes a wound during the archery phase, spot another
minion and exert this minion to prevent the Free Peoples player from assigning that companion to skirmish this minion until the regroup phase.
Morgul Bowman Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Archer.
Response: If a companion takes a wound during the archery phase, spot another
minion and exert this minion to transfer a follower attached to that companion to the Free Peoples player's support area.
Moria Drummer Minion • Orc
Strength: 4
Vitality: 3
Site Number: 4
Manuever: Play an
orc. That orc comes into play exhausted.
Moria Stalker Minion • Orc
Strength: 6
Vitality: 3
Site Number: 4
Tracker.
Response: If a player reconciles, shuffle this card into your draw deck.
Orc Flanker Minion • Orc
Strength: 8
Vitality: 2
Site Number: 4
Lurker.
Skirmish: Exert this minion and spot a follower. Companions cannot gain strength, vitality, or resistance bonuses from that follower.
Orc Follower Minion • Orc
Strength: 10
Vitality: 2
Site Number: 4
Shadow: Exert this minion and spot an
orc. Until the end of the turn, this orc gains each of that orc's keywords.
Orc Renegade Minion • Orc
Strength: 6
Vitality: 3
Site Number: 4
Tracker. This minion is strength +1 for each twilight token you can spot.
Orc Reserve Minion • Orc
Strength: 7
Vitality: 1
Site Number: 4
Lurker. While you can spot another Orc orc, each character is strength -2.
Orc Sneak Minion • Orc
Strength: 6
Vitality: 2
Site Number: 4
Tracker. The site number of each
orc is -1 for each threat you can spot.
Orc Watcher Minion • Orc
Strength: 10
Vitality: 3
Site Number: 4
Tracker. Each time the fellowship moves during the regroup phase, you may add a threat.
Orc Tracker Minion • Orc
Strength: 7
Vitality: 3
Site Number: 4
Tracker. Each other
orc who is not roaming is strength +1.
•Sharku's Warg, Savage Beast Possession • Mount
Strength: +5
Vitality: +3
Bearer must be an
orc with strength 7 or less.
Bearer is
Fierce.
If bearer is Sharku and he is about to lose a skirmish, you may discard this possession to wound a companion he is skirmishing.
Flaming Arrows Possession • Ranged Weapon
Vitality: +1
Bearer must be an
archer. This possession may be borne in addition to one other ranged weapon.
Response: If an ent or tree takes a wound during the archery phase, exert bearer to wound that ent or tree again. The Free People's player may add a threat to prevent that.
•Relentless Pursuit Condition • Support Area
Each time the fellowship moves during the regroup phase, each
tracker you can spot gains Hunter 1 until the end of the turn.
•Taken By the Enemy Condition
Plays on a site you control. If this site is liberated, the Free Peoples player may play all cards here as if from hand.
Response: If the Free Peoples player discards or returns to hand a companion, spot 2
orcs to stack it here. Cards with the same title as that companion may not be played.
Betrayal Condition • Support Area
While you can spot an
orc and the number of threats is greater than the ring-bearer's resistance, the One Ring's game text does not apply.
Cloud Wall Condition
Weather. Plays on a site.
While the fellowship is at this site, each Orc orc cannot be overwhelmed unless its strength is tripled. Discard this condition at the end of the turn.
On Nobody's Side Condition
To play, spot Saruman or an
minion. Plays on an ent.
Followers cannot be attached to bearer. Each time bearer is assigned to a skirmish, the Free Peoples player must discard two cards from hand or exert an unbound hobbit or wizard companion.
Pursuit Condition • Support Area
The site number of each
tracker is -1.
Manuever: Remove a threat to make an
tracker gain
hunter 1 or lurker until the regroup phase.
Send out Your Warg Riders Condition • Support Area
Each mounted character skirmishing a non-mounted character is strength +1. At the end of each of your Shadow phases, exert a mounted
minion or discard this condition.
What Business is it of Yours Condition • Support Area
When you play this condition, add an
token here for each Orc orc you can spot.
Response: If the Free Peoples player is about to remove a burden, remove 2
tokens from here or discard this condition to prevent that.
Abandon Your Posts Event • Manuever
Exert X
orcs and discard X cards from hand to make the Free Peoples player transfer X followers from companions to his or her support area.
Dire Need Event • Response
If the Free Peoples player plays or replaces a site, discard an
card from play to add a burden.
Foresaken Event • Response
If an unbound companion is about to be killed, spot X
minions and X threats. After the free people's player has assigned threat wounds, you may remove X to add X threats.
Our Days are Ending Event • Regroup
If the total number of men and orcs you can spot is greater than the number of elves you can spot, spot an
minion to make the Free Peoples player discard an elf companion.
Release the Prisoners Event • Manuever
Spot X
orcs and X cards in the dead pile to add up to X threats.
They Have a Cave Troll
Event • Shadow
Spot an
orc with twilight cost 3 or more and remove that orc from the game to play an
Troll from your discard pile.
Too Few Event • Assignment
Toil 1. Spot more
minions than companions to prevent the Ring-bearer from being assigned to a skirmish until the regroup phase. Each
orc is strength +1 until the regroup phase.