We're almost finished, and now we move to the Gollum culture, which primarily builds on mechanics already available (discarding Smeagol, Gollum targeting the ring-bearer, etc.) but also builds up the way Smeagol and Gollum affect each other when both are on the table. A few cards (like Don't Take it To Him and Bitten Off) provide some potentially radical changes to the game; let me know if you feel they're too extreme. Enjoy! Just Gondor and a few cards from the Pre-Shadows minion cultures left.
Other cultures:
The One Ring and SitesDwarvesGandalfShireRohanElvesWraithUruksMenOrcs •
Smeagol, Master's Friend Companion
Strength: 0
Vitality: 4
Resistance: 4
Ring-bound. To play, add a burden.
While Frodo is the Ring-bearer, Smeagol is strength +X, where X is Smeagol's resistance.
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For Good or Ill Condition • Support Area
Tale. At the start of each skirmish involving Smeagol or Gollum, reveal a card at random from a Shadow player's hand. If it is a Shadow card, Smeagol and Gollum are strength - X until the regroup phase, where X is that card's twilight cost. If not, Smeagol and Gollum are strength +X until the regroup phase, where X is that card's twilight cost.
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Some Part to Play Condition • Support Area
Smeagol and Gollum are
damage +1 for each burden you can spot (limit +2).
Response: If the fellowship moves to any site 9, add 2 burdens to play Smeagol from your discard pile. Discard this condition.
See What Smeagol Finds? Condition • Support Area
Each time Smeagol is discarded, you may add a
token here.
Regroup: Spot Smeagol to draw a card for each
token here. Discard Smeagol and this condition.
Don't Take it to Him Event • Fellowship
If the fellowship is not at a sanctuary, discard Smeagol to prevent the fellowship from moving this turn. Skip each phase until the regroup phase. Each Shadow player may discard up to 3 Shadow cards from hand.
Musn't Let Him Have It Event • Skirmish
If Smeagol is not assigned to a skirmish, add each burdens and threats equal to the number of minions skirmishing the ring-bearer to have Smeagol replace the ring-bearer in that skirmish.
No Time to Lose Event • Fellowship
Discard Smeagol to make the move limit +1. Each time the fellowship moves this turn, each Shadow player may draw a card for each companion you can spot and place each unbound companion in the dead pile.
Only Wish Event • Skirmish
Tale. If Smeagol is skirmishing only one minion and that minion's strength is 9 or less, cancel that skirmish.
Sad Story Event • Manuever
Tale. Discard Smeagol to discard Gollum.
Slinker and Stinker Event • Regroup
Discard Smeagol from play and 3 Free Peoples cards from hand to take a Shadow card into hand from your discard pile.
Timely Return Event • Response
If Smeagol is discarded, add a burden to play Smeagol from your discard pile.
To the Gates! Event • Response
If a Shadow player replaces the fellowship's site, discard Smeagol to prevent that.
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Gollum, Stalker Minion
Strength: 5
Vitality: 4
Site Number: 3
Lurker.
Assignment: Exert Gollum three times to assign him to the Ring-bearer. The Free People's player may assign Gollum to a Ring-bound companion to prevent this.
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Shelob, Her Minion • Spider
Strength: 8
Vitality: 8
Site Number: 8
Fierce. Each time Shelob wins a skirmish you may spot Gollum and exert her X times to discard the losing character in that skirmish, where X is the twilight cost of that character. The Free Peoples player may add X threats to prevent this.
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Master Should be Resting Condition • Support Area
Regroup: Discard Gollum to add a
token here (or 2
tokens if you can spot Smeagol).
Regroup: Spot Gollum and remove X tokens here to make the Free Peoples player spot X Free Peoples conditions. You may discard this condition to discard one.
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Treacherous Companion Condition • Support Area
Each time the Free Peoples player assigns Gollum to a ring-bound companion, you may exert Gollum to make them add a burden or a threat or exert a companion.
To Climb So High Condition • Support Area
Gollum gains
ambush .
Skirmish: Remove
or discard this condition to prevent Gollum from being overwhelmed unless his strength is tripled.
False! Condition
To play, spot Gollum.
Plays on the Ring-bearer.
Each time Gollum or Smeagol loses a skirmish, you may heal bearer and remove a burden to add a threat.
Riddles in the Dark Condition • Support Area
To play, spot Gollum.
Gollum and Smeagol are each strength -1.
While you can spot Gollum, the Ring-bearer is strength -1 and Smeagol is resistance -1.
Slinking in the Shadows Condition • Support Area
At the start of the assignment phase, you may discard a
card from hand to make a
minion gain or lose
lurker until the regroup phase.
Stalking Condition • Support Area
To play, spot a
minion.
Each time the fellowship moves during the regroup phase, you may discard a Gollum condition to play Gollum from your discard pile or heal a
minion twice.
Tricksy! Condition
To play, spot Gollum.
Plays on the Ring-bearer.
Each time Gollum or Smeagol loses a skirmish, you may heal bearer and remove a threat to add a burden.
Wicked! Condition
To play, spot Gollum.
Plays on the Ring-bearer.
Each time Gollum or Smeagol loses a skirmish, you may remove a burden and a threat to exert bearer.
Bitten Off Event • Response
If the Free Peoples player uses the One Ring's special ability, spot Gollum to prevent that. The One Ring loses all game text until the regroup phase.
He Can Do it Again Event • Manuever
Exert Gollum twice (or spot Smeagol) to spot a follower. Remove that follower from the game. If that follower is
Deagol, Gollum is strength +1 until the regroup phase.
Naughty Little Fly Event • Shadow
Spot Gollum and remove 2 threats to make Shadow players take the first action in each phase until the end of the turn.
Set Loose Event • Shadow
Exert Gollum twice to take a Shadow card (except a
card) from your discard pile into hand.
Shire! Baggins! Event • Shadow
Exert Gollum to play a minion. The site number of that minion is -3 until the regroup phase (or -5 if you have initiative).
Smeagol did it Once Event • Skirmish
Make Gollum strength +1 (or, if he is skirmishing a ring-bound companion, make him strength +2). If he is skirmishing the ring-bearer, Gollum gains
hunter 2. If you can spot Smeagol, Gollum is
damage +1.
Unreliable Companion Event • Manuever
Spot Gollum or 5 burdens and a Gollum condition to prevent Smeagol from being assigned to a skirmish until the regroup phase.
You Don't Have any Friends Event • Response
If Smeagol loses a skirmish, spot Gollum to exert Smeagol and add 2 burdens.