The Voice of Saruman comes to my mind.
•The Voice of Saruman Condition • Support Area
Resistance -2
Spell. To play, spot Saruman.
At the start of the maneuver phase, you may exert Saruman to transfer this condition to an unbound companion.
Bearer's special abilities may not be used.
Regroup: Return Saruman to your hand to transfer this condition to your support area.
I just threw-out all of the things I could think of that might apply to a proper Voice card. Personally I like how it only works on one companion at a time, but enables Saruman to become slippery via the Regroup effect.
Durin's Axe was missing also in the Reflections Second-Age batch of cards; though not mandatory, it had far more importance and protagonism than Aiglos during the late Third Age.
•Durin's Axe Artifact • Hand Weapon
Strength +3
Vitality -1
To play, spot a unique Dwarf in your dead pile. Plays to your support area.
While you can spot a Dwarf and an Orc, each Dwarf and each Orc is strength +1.
Response: If an unbound Dwarf is about to lose a skirmish, discard your hand to transfer Durin's Axe to that companion.
I tried to emphasize its status as 'lost', but able to be recovered once the situation has proven dire enough. I'm not sure if triggering when the Dwarf is about to lose the skirmish gives the Axe enough time to be beneficial so that might need to be reworded.
ranged weapons,
Not sure what you're referring to. I suppose the only ranged weapon of Isengard I can conjure that I haven't seen as a card is:
Isengard Bow Possession • Ranged Weapon
Bearer must be an
Orc.
Skirmish: Heal bearer to make an unbound companion strength -1 until the start of the regroup phase (-2 if that companion is an Ent).
It kind of doesn't make a lot of sense, but I was trying to bolster
Orcs while giving them a slight boost against burny-burny Ents.
Warg and Mumak minions
I've tackled mumaks-as-minions before. It still burns me up that we never saw them as anything more than mounts. I've been playing a lot of Magic Arena and one of my favorite cards is
Lumbering Battlement precisely because it feels like how Mumaks should've worked:
Mumak of the Haradrim Minion • Mumak
Strength: 9
Vitality: 5
Site Number: 9
Damage +3. To play, spot 2 Southrons.
This minion is twilight cost -1 for each Southron in play that you stack here when you play it.
This minion is strength +2 for each Southron stacked on it.
Always roaming and too slow to be Fierce, this Mumak benefits from the size of the Southron force you put aboard it.
Mordor catapults (and their cephalic ammunition)
I never would've realized that we were totally denied such a card! Argh!!
Gorgoroth Catapult Possession • Ranged Weapon
Engine. To play, exert a
Orc.
Archery: Exert your besieger and remove any number of characters in the dead pile from the game to make the Shadow archery total +1 for each character removed; end the archery phase.
The
engines should've been ranged weapon possessions. For real.
•Saruman, Fangless Snake
Minion • Wizard
Strength: 8 Vitality: 3 Site Number: 2
While you can spot another minion, Saruman cannot take wounds.
Men are strength +2 for each site you control.
Regroup: Discard Saruman (or 2 other minions) to take control of a site.
"'You may be right,' said Gandalf; 'but this snake had still one tooth left, I think. He had the poison of his voice...'"
I would've used this Saruman in an instant. Definitely not fangless!
•Mischief At Work
Condition
Strength +1 Resistance -2
To play, remove a burden. Plays on a companion (except the Ring-bearer).
Maneuver: If bearer has 0 resistance, make him or her your minion until the regroup phase. Discard bearer if killed. Discard this card at the regroup phase.
"'Why not be free of your doubt and fear?'"
We definitely didn't get enough support for 0-resistance companions. This card feels very old-school
while also incorporating the resistance mechanic. I'd like to try an alternate wording though:
"To play, remove a burden. Plays on a companion (except the Ring-bearer).
At the end of the maneuver phase, if bearer has 0 resistance, he or she becomes a
minion.
Discard this condition at the start of the regroup phase."
Ongoing broken links:
Wizard staff-stealing, Corsair (and Southron) site control... the Beacons of Gondor, for Peter Jackson's sake!