Re:
Black Breath and an extra copy of a unique character, you cannot discard that card since you cannot carry out the action.
Re:
Don't Look at ThemYes, the errata was meant to counteract people "free cycling" hands. You can absolutely use
Don't Look at Them even if Smeagol is not assigned to a skirmish. Of course,
Smeagol, Poor Creature is just as good for cycling and doesn't require extra deck slots.
Re: Special Abilities
Similar to the ruling on
Beneath the Mountains, where you cannot discard if there is not a hand weapon in your discard pile, you must have a copy of Smeagol in your discard pile to use
Days Growing Dark.
Re: Skirmish Resolution Order
A character overwhelmed ends the skirmish immediately; triggers happen afterwards. In the example of something like
Ulaire Toldea, Winged Sentry, the free peoples' player can assign the wound or the exertion/burden first.
Re:
Promise Keeping- If you win a skirmish, you can assign the wound, then exert for that wound, then play
You're a Liar and a Thief, then exert for the wound caused by that event. If there are a bunch of threats in play,
Promise Keeping is a quick way to exhaust and potentially wipe out a fellowship.
- You are correct in that overwhelmed characters do not take wounds.
- Exactly as you stated it. If you have a damage+1 minion, you can kill a three-vitality companion, then place another exertion for the second wound. If there are any threats in play, you can also exert for each placed threat.
Cheers,
-wtk