I'm sure I need to find a way to cut the size down cause it seems to big a bit large for what it does. Any suggestion would be nice as always. With all deck posts the deck will come first followed by a brief strategy. So here we go.
Bearer and Ring *The One Ring, The Ring of Rings (
11R1)
*Faramir, Bearer of Quality (RB)(
17R28)
Fellowship (34) 1x
*Aragorn, Strider (
11R54) (starting)
1x
*Bilbo, Aged Ring-bearer (
13R142) (starting)
1x
*Pippin, Wearer of Black and Silver (
7R324) (starting)
1x
*Smeagol, Pitiable Guide (
19P11) (starting)
1x
*Frodo, Frenzied Fighter (
13R149)
2x
*Radagast, The Brown (
9R+26)
2x
*A Light in his Mind (
10U108)
1x
*Brooding On Tomorrow (
10U15)
2x
*Hardy Garrison (
10U33)
1x
Birthday Present (
10R104)
4x
No Visitors (
15C150)
1x
One Good Turn Deserves Another (
11U49)
4x
Something Slimy (
15U50)
3x
*Daddy Twofoot, Next-door Neighbor (
13U144)
2x
*Faramir's Company (
18C49)
1x
*Robin Smallburrow, Shirriff Cock-Robin (
18U111)
1x
*The Gaffer, Master Gardener (
13U151)
1x
*Sting, Elven Long Knife (
18R113)
2x
Bow of Minas Tirith (
11U58)
2x
Gondorian Sword (
7U98)
Strategy:What is to be done is
Aragorn, Strider and
Radagast can fight, Bilbo and Frodo can cancel skirmishes, Smeagol can watch (those he can skirmish too if you can exert to keep him alive), and Merry combined with Faramir's text can wound so extra minions. I went with more basic followers for
No Visitors:
Daddy Twofoot Next-door Neighbor (grab the
no visitors with it),
The Gaffer, Master Gardener (to help heal a bit), and
Robin Smallburrow (to help cycle some). Threw in
Faramir's Company since I'm running some
companions and possessions. Add a threat to attach spot the
ossesions to heal then for regroups exert either
Bilbo, Aged Ring-bearer or
Frodo, Frenzied Fighter to peel the threats (running
Chamber of Mazarbul in case you need to treansfer
Sting, Elven Long Knife is one gets exhausted). Basically just keep Aragorn and
Radagast alive as they fight and cancel the skirmishes that the hobbits face. Running
Something Slimy to perhaps setup the conditions a bit quickier (can pull 1 with
Dammed Gate-stream if you happen to pull
One Good Turn Deserves Another in your opening hand).
The real fun comes in the regroup phase. With 4 cards in hand play
One Good Turn Deserves Another (losing initiative, peeling a burden, wounding a minion and discarding a shadow condition) add the freshly peeled burden back to resend
One Good Turn Deserves Another to hand (regaining initiative) and repeat until all the minions are dead and the shadows conditions are history. Use and abuse Radagat for the triple move
.
Not sure of a shadow to run with these deck and I think maybe the deck is too big and the cards aren't seating at the right number for each card. Let me know what you think and what might be able to be cut and if I should cut copies of certain cards to 1 or 2 etc...
Thanks for the view and thanks in advnce for any help
.