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The Last Homely House
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The Barrow-Downs
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Azorius Guild
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Quietus Spike
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Topic: Quietus Spike (Read 3984 times)
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December 15, 2008, 04:23:28 PM
Read 3984 times
TheJord
League Director
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King
Posts:
2294
High King of Rules
Quietus Spike
«
on:
December 15, 2008, 04:23:28 PM »
With this attached to a pumped Chameleon Colossus, so being a 8/8, if he attacks and hits a player with 16 life, does the player first lose half of his life, then take 8 more, therefore dying?
or
does the player take 8, then lose half?
or
does the player just lose half?
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"The rule of Gondor is mine!"
December 15, 2008, 07:39:16 PM
Reply #1
FM
Future Judge
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Wizard
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Re: Quietus Spike
«
Reply #1 on:
December 15, 2008, 07:39:16 PM »
Chameleon Colossus will swing. Assuming it swings
unimpeded
, it'll assign 8 damage to the defending player. IF the damage resolves, THEN he'll have done combat damage to the defending player, and Quietus Spike will trigger. So he'll be knocked down to 8, the to 4. On a related note (I've seen this being asked more than once before during tournament play), if he had 9 life, he'd die, since he'd lose 0.5 life rounded up.
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I don't make the crazy rules, I just twist them to my purpose.
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