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Author Topic: Brave New World spoilers!  (Read 102128 times)

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December 17, 2008, 11:10:22 AM
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FM

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Brave New World spoilers!
« on: December 17, 2008, 11:10:22 AM »
BRAVE NEW WORLD BLOCK

BACKGROUND:
Aalistair, Morwen, Baal, Lyn and Abel were brothers that lived in Dominaria. Not in the common sense of the world, of course, but ever since they were little, they learned the hard way that in the Asgard orphanage, you either clinged together, or you'd be done for in no time.
Asgard had that name due to old legends, being a place where Gods lived, and that's exactly what they tried to do there: erect new Gods. Using phyrexian technology and experimenting with mana, they infused and exposed children to absurdly large amounts of raw mana, harnessing it as they went, trying to create new, powerful superbeings, that might some day defy the Planeswalkers and close the Planar Rifts for good, protecting Dominaria forever. Of couse, most of them didn't make it through the early stages, and thos who did make it ended up severely changed, bitter, empty, lonely.
The five, talented as they were, made it through the whole training with ease, and were supposed to be the first batch of man-made Gods to be unleashed upon Dominaria, soon enough. However, a group of powerful Planeswalkers discovered their plan and launched a surprise attack on the facility, blowing it to smithereens. However, due to the amount of raw mana and the concentrated power of the beings that inhabited the place, the explosion unleashed so much energy that it opened a Planar Rift, but one that had never been seen beofre, that led to a new place.
That's where the five brothers woke up, not knowing exactly where they were or how to come back. They searched for a long time, but found absolutely nothing, for the world was completely empty of life. However, it was not empty of mana, and they soon came to realize that the mana reacted to them, it let them create matter out of thin air! And just like that, their "prophecy", their "destiny", had been fulfilled: they were, in every sense of the word, Gods. They did not age and they were omnipotent!
They created a whole new world, from landscapes to living beings, but soon arguments started to arise, for each of them thought their way of seeing things was the best one, and that would keep their precious new world, their sanctuary, safe.
As time passed, as centuries passed, those arguments escalated tofights, which escalated to grudges, and just like that, after a long time, they went their separate ways. However, they were still concerned with protecting their sanctuary, so each of them started experimenting with mana, creating races of intelligent beings to worship and serve them, so that they might march upon their brothers' lands and conquer them, becoming the ONLY God in that world.



FIRST SET
NAME: Brave New World
THEMES: Color-pie bleeding, monocolored cards
NEW ABILITIES:
CARD BREAKDOWN: 360 cards
White: 65
Blue: 65
Black: 65
Red: 65
Green: 65
Multicolored: 10
Artifact: 5
Land: 20
« Last Edit: January 14, 2009, 08:38:47 AM by Felipe Musco »

December 17, 2008, 01:10:39 PM
Reply #1

SomeRandomDude

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Re: FM's DC set!
« Reply #1 on: December 17, 2008, 01:10:39 PM »
Quote

A bit bland. Not really that great for a spoiler that lays out the theme of the set. I don't really see it getting that much play.
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December 19, 2008, 04:45:11 PM
Reply #2

menace64

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Re: FM's DC set!
« Reply #2 on: December 19, 2008, 04:45:11 PM »
I agree, NBarden.

And I'm not sure why you feel the need to "reserve" a thread that currently has no substance.

You, sir, are a laugh.

December 19, 2008, 05:32:37 PM
Reply #3

FM

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Re: FM's DC set!
« Reply #3 on: December 19, 2008, 05:32:37 PM »
It's mainly to get people stirredup, to see if it can cause some movement 'round here instead of simlpy posting it. Hey, spoilers are what keep people coming, who can blame me for wanting to milk it as fas as possible, right? ;)

December 19, 2008, 10:32:49 PM
Reply #4

SomeRandomDude

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Re: FM's DC set!
« Reply #4 on: December 19, 2008, 10:32:49 PM »
And the card you opened with...pathetic. Sorry to be so blunt, but it was.
NB- 4 year veteran of CC/TLHH

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Kralik: "What hath God wrought"
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January 13, 2009, 11:23:56 AM
Reply #5

FM

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Re: FM's DC set!
« Reply #5 on: January 13, 2009, 11:23:56 AM »
Ok, I'm still struggling for a name, but for now, I'll pay homage and call it Brave New World. It'll be about that, the molding of a new world, created from a Planar Rift originated from a Planeswalkers battle! So, since it's gonna be a new world, the "rules" of regular worlds will not apply to it... yet. Thus, as each new powerful Planeswalker try to stabilish his Ruling in this new world, they'll branch out extracting as much mana as they can from the natural sources, so the first set will focus mostly on monocolored cards, with a few multicolor experiments by them taking place now and then. Expect a lot of cycles, as each Planeswalker will try to mimic what the other discovered, although they'll soon learn not every type of mana is adequate for every type os magic, so they'll be loose cycles, mostly. As the battles proceed, they'll try to forge alliances left and right, so as to be able to stabilish power in a given region, so the second set will be about multi-colored cards, all over the color spectrum. At the same time, the colors will begin to settle, since that's the kind of abilities that type of mana excels at. There will still be a bit of bleeding, though, although not the kind you might expect. The last set will be about the new-estabilished order and the efforts to maintain itself, so cards will follow the color pie really closely, and we will only have multicolored cards of the "classic" alliances, meaning only allied colors.
As soon as the backstory is ready, I'll post it in the first post and put an "update" notice here.
« Last Edit: January 13, 2009, 11:29:21 AM by Felipe Musco »

January 13, 2009, 11:56:19 AM
Reply #6

FM

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Re: FM's DC block!
« Reply #6 on: January 13, 2009, 11:56:19 AM »
Aaaaaand, updated!

January 14, 2009, 02:39:15 AM
Reply #7

Thranduil

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Re: FM's DC block!
« Reply #7 on: January 14, 2009, 02:39:15 AM »
I'll be trying to keep up with this, though I'm not sure how good my DCing instinct is for MTG yet. Nevertheless, the backstory seems solid and I'm looking forward to some cards!

Thranduil

January 14, 2009, 07:26:41 AM
Reply #8

FM

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Re: FM's DC block!
« Reply #8 on: January 14, 2009, 07:26:41 AM »
Not only that, I have every intention of writing the cards into MWS and Apprentice (and maybe GCCC if it supports Magic) so we can actually PLAY with them sometime. ;) Not to mention it will be nice to actually see cards designed for Limited play seeing Limited usage, etc. I'll have the first "spoilers" today.

January 14, 2009, 08:05:01 AM
Reply #9

FM

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Re: FM's DC block!
« Reply #9 on: January 14, 2009, 08:05:01 AM »
Ok, now, I know it's anticlimatic to open a spoiler with reprints, but these cards capture GREATLY the feel of "greed" for mana and experimenting with them (not to mention WAR, because of their names), while STILL having a "dominant" color, so ,for the first spoiler, I give you half of the multi-colored cards!

Brilliant Ultimatum (W)(W)(U)(U)(U)(B)(B)
Sorcery
Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
R

Clarion Ultimatum (G)(G)(W)(W)(W)(U)(U)
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library.
R

Cruel Ultimatum (U)(U)(B)(B)(B)(R)(R)
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
R

Titanic Ultimatum (R)(R)(G)(G)(G)(W)(W)
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
R

Violent Ultimatum (B)(B)(R)(R)(R)(G)(G)
Sorcery
Destroy three target permanents.
R

However, since I think this is hardly fair as a spoiler, I'll post ANOTHER spoiler later. ;)

January 14, 2009, 09:25:26 AM
Reply #10

FM

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Re: Brave New World spoilers!
« Reply #10 on: January 14, 2009, 09:25:26 AM »
And here they are! Each brother, of course, represents a color, I'm sure you already knew that, duh! BUT which one is each? And how will their abilities tie in with the set's theme? Each of them will have a strong tie with their native color, or course, and will show their "evil" nature, what drove them to turn on their brothers.
Well, enough waiting, here they are, in all their glory! My first ACTUAL cards for Brave New World, the five brothers!

Aalistair the Violent (G)(G)(G)(G)
Planeswalker - Aalistair
+1: Untap all basic lands you control.
-2: Alistair deals 2 damage to target creature.
-6: Search your library for up to 4 basic land cards and put them into play tapped. Shuffle your library afterwards.
Loyalty: 5
R

Abel the Treacherous (U)(U)(U)
Planeswalker - Abel
Chroma - As Abel comes into play, put a loyalty counter on him for each blue mana symbol among the costs of permanents you control (Abel counts itself).
+1: Look at the top 3 cards of your library. Put them back in any order or shuffle your library.
+1: Destroy target creature. You lose 4 life.
-11: Gain control of all permanents.
Loyalty: 0
R

Baal the Corrupted (B)(B)(B)
Planeswalker - Baal
-1: Draw a card. You lose 1 life.
-2: Return target creature card from your graveyard to play.
-5: Return all creature cards from all graveyards to play under your control. Those creatures gain haste. At end of turn, remove them from the game.
Loyalty: 4
R

Lyn the Enthralling (W)(W)(W)(W)
Planeswalker - Lyn
+1: Gain 3 life.
-2: Gain control of target creature.
-8: Remove from the game all creatures you don't control.
Loyalty: 5
R

Morwen the Furious (R)(R)(R)
Planeswalker - Morwen
+1: Morwen deals 2 damage to target player.
+1: Destroy target creature with power 3 or less.
-2: Change the target of a spell that has a single target. You may play this ability any time you could play an instant (if you play this ability during your turn, it still counts as your Planeswalker ability used for the turn).
-5: Put 3 6/1 red elemental creature tokens in play. They have haste, trample and "at end of turn, sacrifice this creature".
Loyalty: 3
R
« Last Edit: January 14, 2009, 10:18:03 AM by Felipe Musco »

January 14, 2009, 12:03:20 PM
Reply #11

FM

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Re: Brave New World spoilers!
« Reply #11 on: January 14, 2009, 12:03:20 PM »
Aaaaaand a few more spoilers to keep the folks interested (if they are at all, of course). See, now, experimenting with mana, specially when you're a God, tends to have some impact in the surrounding landscapes. THIS is what these cards show. And surely, you can make all sorts of crazy interactions with them!

Barren Mines
Basic Land - Mountain
Barren Mines can't add red mana to a mana pool.
(T): Add (B) to your mana pool.
C

Insular Sanctuary
Basic Land - Island
Insular Sanctuary can't add blue mana to a mana pool.
(T): Add (W) to your mana pool.
C

Liquen-covered Grove
Basic Land - Forest
Liquen-covered Grove can't add green mana to a mana pool.
(T): Add (U) to your mana pool.
C

Murky Highlands
Basic Land - Swamp
Murky Highlands can't add black mana to a mana pool.
(T): Add (R) to your mana pool.
C

Overgrown Fields
Basic Land - Plains
Overgrown Fields can't add white mana to a mana pool.
(T): Add (G) to your mana pool.
C

Sanctified Woods
Basic Land - Forest
Sanctified Woods can't add green mana to a mana pool.
(T): Add (W) to your mana pool.
C

Sulfuric Fountain
Basic Land - Island
Sulfuric Fountain can't add blue mana to a mana pool.
(T): Add (R) to your mana pool.
C

Washed-over Swamp
Basic Land - Swamp
Washed-over Marsh can't add black mana to a mana pool.
(T): Add (U) to your mana pool.
C

January 14, 2009, 02:47:58 PM
Reply #12

TheJord

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Re: Brave New World spoilers!
« Reply #12 on: January 14, 2009, 02:47:58 PM »
Is there going to be a setup to put counters on Planeswalkers? Specifically for Baal the Corrupted.
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January 14, 2009, 04:58:05 PM
Reply #13

FM

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Re: Brave New World spoilers!
« Reply #13 on: January 14, 2009, 04:58:05 PM »
Ahá! ;) Yes, there will be a few ways to put extra counters on them (nice that someone caught it, gp for ya).

January 14, 2009, 07:20:22 PM
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Re: Brave New World spoilers!
« Reply #14 on: January 14, 2009, 07:20:22 PM »
Point of interest Morwen is the name of a character from LOTR she is actually the mother of Turin the blacksword  *cringes from glares shot his way* so sorry just couldn't help but catch that. A little known completely irrelevant fact that I only know because I am currently reading the Children of Hurin (great book by the way) and I am relatively sure that there is no ripping being done by FM I have even done something similar in a story I wrote awhile back referencing a character named Eragon as a traitor to some fief in a far away land BEFORE Paolini's work came out so I know how that is don't get too mad OK? *flees hail of balled up paper napkins* Shutting up now!!
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January 14, 2009, 07:29:10 PM
Reply #15

Elf_Lvr

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Re: Brave New World spoilers!
« Reply #15 on: January 14, 2009, 07:29:10 PM »
Aalistair the Violent (G)(G)(G)(G)
Planeswalker - Aalistair
+1: Untap all basic lands you control.
-2: Alistair deals 2 damage to target creature.
-6: Search your library for up to 4 basic land cards and put them into play tapped. Shuffle your library afterwards.
Loyalty: 5
R

I don't know about him. His first ability seems really good - compared with Garruk, for example. Sure, it's limited to Basics, but what else will you use in a mono deck? The last one, on the other hand, seems underpowered unless you're somehow ramping into a Blaze-like effect. I guess it could be extremely good - depending on if you have some green (X) spells in this set.

Quote
Abel the Treacherous (U)(U)(U)
Planeswalker - Abel
Chroma - As Abel comes into play, put a loyalty counter on him for each blue mana symbol among the costs of permanents you control (Abel counts itself).
+1: Look at the top 3 cards of your library. Put them back in any order or shuffle your library.
+1: Destroy target creature. You lose 4 life.
-11: Gain control of all permanents.
Loyalty: 0
R

I love the Chroma planeswalker. I'm not sure if "Destroy target creature," is a very '(U)' ability. Although if you're bleeding the pie a little, I can see it working. Not sure if his last ability should really steal land, though - that's a bit out there.

Quote
Baal the Corrupted (B)(B)(B)
Planeswalker - Baal
-1: Draw a card. You lose 1 life.
-2: Return target creature card from your graveyard to play.
-5: Return all creature cards from all graveyards to play under your control. Those creatures gain haste. At end of turn, remove them from the game.
Loyalty: 4
R

Hah. I love this guy for the universal Unearth. I've always had a soft spot for that. Anyways, I'd have to see how he plays - I can understand that the ability costs less because he has no way to add to himself.

Quote
Lyn the Enthralling (W)(W)(W)(W)
Planeswalker - Lyn
+1: Gain 3 life.
-2: Gain control of target creature.
-8: Remove from the game all creatures you don't control.
Loyalty: 5
R

I'm iffy on stealing any creature for -2. That's a really good ability. But I guess for pure white cost, it's gotta be pretty good.

Quote
Morwen the Furious (R)(R)(R)
Planeswalker - Morwen
+1: Morwen deals 2 damage to target player.
+1: Destroy target creature with power 3 or less.
-2: Change the target of a spell that has a single target. You may play this ability any time you could play an instant (if you play this ability during your turn, it still counts as your Planeswalker ability used for the turn).
-5: Put 3 6/1 red elemental creature tokens in play. They have haste, trample and "at end of turn, sacrifice this creature".
Loyalty: 3
R

I might just get rid of the second "+1" ability altogether to remove clutter. The first two together make it really, really good - choosing between 2 player damage and essentially 3 creature damage is a heck of a lot better than Chandra, for example. Yeah, I know Chandra sucks, but it's a lot of escalation, you know?

Anyways, for "brothers" some of these sound awfully... female.  :P
Happy Hunting!
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

January 14, 2009, 07:32:14 PM
Reply #16

FM

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Re: Brave New World spoilers!
« Reply #16 on: January 14, 2009, 07:32:14 PM »
Actually, I named Morwen after the character from LotR: the Third Age. I didn't know the name was used in another story, though, but all of those names are "borrowed" names, exactly to show that those Planeswalkers are not "beings", but simply humans. Also, all of the names have a tie-in either with their associated color, their nickname or both, associating them with the characters from where I've got the names.

January 14, 2009, 07:48:01 PM
Reply #17

FM

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Re: Brave New World spoilers!
« Reply #17 on: January 14, 2009, 07:48:01 PM »
@ elf lvr: I never stated they were MALE brothers, just a linguistic issue, they are, in fact, brothers and sisters, Morwen and Lyn are female.
I thought about changing Abel to non-land permanents, but then, he'd suck since in a control vs. aggro match-up you wouldn't use it because it's too slow, and you'd need to keep the board clear anyway, so let's assume an aggro-heavy meta, Abel would be left in a sideboard. But then again, why boarding him in against control? If you EVER got to go off, he'd suck as well, and his adding ability is not that great anyway. I expect Abel to be ABSURDLY hard to go off, so that's why his truly IS a "I win" ability. But c'mon, it's not NEARLY as broken as Garruk, going off the following turn after it hist play!
On this subject, Aalistair is actually there to stir curiosity and doubt on players. You see, you make a deck full of basics, you can drop him for free at turn 4, sacn him at turn 5 and at turn 6 have all the mana available for, say, a Titanic Ultimatum. However, that is assuming you draw all those basics on time! However, he fits a "simpler" design for monogreen decks: filtering. You get 4 extra lands out of your way, QUICKLY, not to mention you can play Aalistair, untap, use up the four mana how you see fit. Then, next turn, you sac him, get 4 lands out, play a SECOND Aalistair and untap them all. Didn't see THAT coming, now did ya? ;)
As I said, all of them have a tied in ability and a bled ability, so I'd rather keep the red walker with 4 of those anyway. Also, chandra has an important advantage, her ultimate is far more impressive, her middle ability, which you will almost never use, IS better for then you really HAVE to use, and she starts off with a BUNCH more loyalty. No, I actually think Chandra is better, overall, than Morwen, but Morwen fits the Sligh strategy in which red excels at, specially monored, which is what I'm trying to depict. I'll give some thought to what you said about the first 2 abilties overlapping, though, I might change one of them.
And as for Lyn, I took that ability directly from Nicol Bolas' Planeswalker card that is coming out in Conflux. I thouht about raising its cost, but let's face it, she costs A TON to come down, has a sucky ability (at most) for adding counters, and takes forever to "go off", so I decided is was a nice enough trade, so as to try and make her more useful. So you see, if you're not very far behind, you can try to turn the tables by stealing their biggest beater - FOREVER, I might add -, otherwise, if the game is crawling, you can make it crawl more and then wipe their board completely.
Thanks for the review, gp for ya!

January 15, 2009, 02:41:02 AM
Reply #18

leokula

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Re: Brave New World spoilers!
« Reply #18 on: January 15, 2009, 02:41:02 AM »
And here they are! Each brother, of course, represents a color, I'm sure you already knew that, duh! BUT which one is each? And how will their abilities tie in with the set's theme? Each of them will have a strong tie with their native color, or course, and will show their "evil" nature, what drove them to turn on their brothers.
Well, enough waiting, here they are, in all their glory! My first ACTUAL cards for Brave New World, the five brothers!

Aalistair the Violent (G)(G)(G)(G)
Planeswalker - Aalistair
+1: Untap all basic lands you control.
-2: Alistair deals 2 damage to target creature.
-6: Search your library for up to 4 basic land cards and put them into play tapped. Shuffle your library afterwards.
Loyalty: 5
R

I think the +1 ability is very overpowered and his -6 ability is not that awesome. The +1 ability provides a lot of speed already. I'd use -6 to do something else.

Abel the Treacherous (U)(U)(U)
Planeswalker - Abel
Chroma - As Abel comes into play, put a loyalty counter on him for each blue mana symbol among the costs of permanents you control (Abel counts itself).
+1: Look at the top 3 cards of your library. Put them back in any order or shuffle your library.
+1: Destroy target creature. You lose 4 life.
-11: Gain control of all permanents.
Loyalty: 0
R

I like him, but the second one should be like -2 IMO.

Baal the Corrupted (B)(B)(B)
Planeswalker - Baal
-1: Draw a card. You lose 1 life.
-2: Return target creature card from your graveyard to play.
-5: Return all creature cards from all graveyards to play under your control. Those creatures gain haste. At end of turn, remove them from the game.
Loyalty: 4
R

I don't like him having all less abilities. I know u're bending the design here, but I personally don't like it. BTW did you read the 18 rules for planeswalkers design at Daily MTG?

Lyn the Enthralling (W)(W)(W)(W)
Planeswalker - Lyn
+1: Gain 3 life.
-2: Gain control of target creature.
-8: Remove from the game all creatures you don't control.
Loyalty: 5
R

I think 3 life is just too much and the -2 is a lot of color bleeding if you ask me LOL :)

Morwen the Furious (R)(R)(R)
Planeswalker - Morwen
+1: Morwen deals 2 damage to target player.
+1: Destroy target creature with power 3 or less.
-2: Change the target of a spell that has a single target. You may play this ability any time you could play an instant (if you play this ability during your turn, it still counts as your Planeswalker ability used for the turn).
-5: Put 3 6/1 red elemental creature tokens in play. They have haste, trample and "at end of turn, sacrifice this creature".
Loyalty: 3
R

I just love the -5 ability man, that's very very awesome and old skull. I would just drop the -2 ability.


About the lands, I know they fit the theme and stuff, but bottom line is there's no reason to use them over basic lands. I think they should have a very small benefit, something like "when it comes into play untap a creature / land"... don't know, but just add something to distinct if from basic lands.

January 15, 2009, 04:22:36 AM
Reply #19

Thranduil

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Re: Brave New World spoilers!
« Reply #19 on: January 15, 2009, 04:22:36 AM »
Aalistair the Violent (G)(G)(G)(G)
Planeswalker - Aalistair
+1: Untap all basic lands you control.
-2: Alistair deals 2 damage to target creature.
-6: Search your library for up to 4 basic land cards and put them into play tapped. Shuffle your library afterwards.
Loyalty: 5
R
I'm with the others, the +1 ability seems hugely powerful and the -6 not particularly. I think his first ability should be: "+1: Search your library for a basic land and put it into play tapped." (or maybe 2 lands, I'm not so sure about the balancing for MTG) and then make the ultimate something more exciting like making some kind of behemoth! :twisted:

Abel the Treacherous (U)(U)(U)
Planeswalker - Abel
Chroma - As Abel comes into play, put a loyalty counter on him for each blue mana symbol among the costs of permanents you control (Abel counts itself).
+1: Look at the top 3 cards of your library. Put them back in any order or shuffle your library.
+1: Destroy target creature. You lose 4 life.
-11: Gain control of all permanents.
Loyalty: 0
R
I'm agreeing with LK - I think it would be better if the second ability was -1 or -2.

Baal the Corrupted (B)(B)(B)
Planeswalker - Baal
-1: Draw a card. You lose 1 life.
-2: Return target creature card from your graveyard to play.
-5: Return all creature cards from all graveyards to play under your control. Those creatures gain haste. At end of turn, remove them from the game.
Loyalty: 4
R
I see no reason why the -1 ability couldn't be +1.

Lyn the Enthralling (W)(W)(W)(W)
Planeswalker - Lyn
+1: Gain 3 life.
-2: Gain control of target creature.
-8: Remove from the game all creatures you don't control.
Loyalty: 5
R
I'm also leaning towards gaining 2 life being enough. And given the ultimate is about creatures, it would be cool to have something different for the second ability.

Morwen the Furious (R)(R)(R)
Planeswalker - Morwen
+1: Morwen deals 2 damage to target player.
+1: Destroy target creature with power 3 or less.
-2: Change the target of a spell that has a single target. You may play this ability any time you could play an instant (if you play this ability during your turn, it still counts as your Planeswalker ability used for the turn).
-5: Put 3 6/1 red elemental creature tokens in play. They have haste, trample and "at end of turn, sacrifice this creature".
Loyalty: 3
R
I would definitely get rid of one of those abilities - there isn't enough room on the card for the -2. For interest, I would get rid of one of the +1 so that you can keep the instant ability.

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January 15, 2009, 04:58:34 AM
Reply #20

FM

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Re: Brave New World spoilers!
« Reply #20 on: January 15, 2009, 04:58:34 AM »
I must say, I'm not liking the tie-in of Aalistair's abilities with his subtitle as well. I guess I'll mess around with him a bit.
For Lyn, I gave her more lifegaining than Ajani because she has to build for 1 more turn to go off, and even after she does, let's face it, it's not as close to a guaranteed win as Ajani is. But I think I'll slash 1 loyalty from her, in order to keep the second ability so she can fit in control strategies (and control VS. control match-ups, even). You see, even though both abilties tie in to creatures, they are severely different from one another, specially in when you'd use one or the other, so I don't think it's as overlapping as the ones on Morwen (which I'll do something about it, as well).
I'll leave Abel's second ability as adding loyalty, because he won't come into pay with a lot of loyalty most of the time anyway, and building up to his ultimate will be a tremendous pain, and let's face it, his first ability is nice, but not nearly as good to be worth it to keep using it. Also, he drains your life pretty quickly with th second one, so I think it's a steep enough price to pay in order to gain one loyalty out of it.
As for Baal, Jace is a blue Planeswalker, the color of card drawing, and it costs 1 to draw a card from him, thus, I gave Baal the same ability, at the added cost of 1 life, so it's probably more than enough. Also, I gave him only reducing abilities exactly because his abilities are all awesome when you consider his cost. Dread return, the most used reanimation spell right now, costs either 4 mana or 3 creatures, or both. He costs a single (B)(B)(B) and can bring back two creatures, I think even this might prove to be too much in the end. And then, his last ability is just awesome. You have to jump through a hoop (not even "some" hoops, since it's not that hard to pull off), but if you do, he goes off the turn he lands, which is absurdly powerful. Then again, it won't be worth it to pull it off early, since the graveyards won'tbe so filled. Or will they? ;)
Well, I'll edit them and repost them later.
PS: For the lands, that's exactly the idea, having them being no different from basics, except for their type (also, I think giving them any ability would make them too good, they ALREADY have an awesome ability, which is you CAN play ANY NUMBER of them in your deck, they ARE basic lands, not only lands with basci land types). Why? You'll understand after a few more cards.

January 15, 2009, 10:11:29 AM
Reply #21

FM

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Re: Brave New World spoilers!
« Reply #21 on: January 15, 2009, 10:11:29 AM »
Ok, here they are, again, revamped (as necessary)!

Aalistair the Violent (G)(G)(G)(G)
Planeswalker - Aalistair
Split Second.
+1: Put a 3/3 green elephant creature token into play. Sacrifice an untapped land.
-2: Alistair deals 2 damage to target creature.
-6: Creatures you control gain +1/+1, trample and double-strike until end of turn.
Loyalty: 5
R

Aalistair was the one who underwent the most changes. I didn't like the final result tie-in with his name, ramping up mana does not seem very "violent" to me. I actually liked him for that small interaction I showed EL, sacking on to get 4 lands, playing another one from hand, untapping them all. However, that really IS overkill, and he might end up being way too good. So, how do you like him now? "Violent" enough? A few explanations. I gave him split second as a way to depict his "violence", meaning he WILL come down. I gave him an old-school ability leokula might recognize (since he knew Ball Lightning, he might know Rogue Elephant), not to mention being an ADDING ability that gives you creatures... at a cost (thus effectively having a cap). You halt your mana development, or even shrink your manabase if you don't draw more lands. Sure, he can build your army on his own, but for how long? Is it worh it to "lock" yourself out of the game? I mean, you drop him, make 2 elephants, and then they wipe the board clean. You're now down 1-2 lands in relation to them and have a useless planeswalker. I think it might cut it. As for his ultimate, I didn't want it to be Garruk's, so at first I made it give trample, double-strike and shroud. But consider this, with Garruk, you swing with a 2/2 as a 5/5, a 3/3 as a 6/6 and a 4/4 as a 7/7. With Aalistair, they'd swing at 4/4, 6/6 and 8/8. Essentially the same, but let's face it, you have more 2/2s than 4/4s, specially early on, so that +1/+1, even though looking puny, makes him a BEAST when associated with double-strike!

Abel the Treacherous (U)(U)(U)
Planeswalker - Abel
Chroma - As Abel comes into play, put a loyalty counter on him for each blue mana symbol among the costs of permanents you control (Abel counts itself).
+1: Look at the top 3 cards of your library. Put them back in any order or shuffle your library.
+1: Destroy target creature. You lose 4 life.
-11: Gain control of all permanents.
Loyalty: 0
R

I thought about changing the second ability to lowering Loyalty. However, the first ability is pretty sucky 1-2 out of 3 turns, so I like giving the player another option. Not to mention, that option costs a GREAT deal of life (1/5 of your life for a creature? OUCH!) AND requires a creture to be targeted anyway, so I'm guessing it's fine. However, there IS the possibility that he becomes TOO useful, between toying with the first 2 abilities, so I'll keep him as long as the set makes it into playtest. When it does, I might change it around if he's too powerful (however, I don't really see his ultimate going off that easily, so that might balance him a bit, but I could be wrong).

Baal the Corrupted (B)(B)(B)
Planeswalker - Baal
-1: Draw a card. You lose 1 life.
-2: Return target creature card from your graveyard to play.
-5: Return all creature cards from all graveyards to play under your control. Those creatures gain haste. At end of turn, remove them from the game.
Loyalty: 4
R

Baal is remaining intact, for now. As I explained before, drawing cards in MtG is REALLY good (you don't draw NEARLY CLOSE as many cards as in LotR, except in dedicated decks), so gaining a counter out of it might be too much. I'm having a bit of second thoughts about his ultimate, though. I love the ability, but I don't think it's game-winning enough to justify going through the motions. I'm considering letting the ability instead remove the creatures from the graveyards and putting tokens into play (this way, even a grave full of 1/1s will be enough), so as to depict him "changing" the creatures by giving them the unholy semblance of life present in undeath. Any thoughts? Or would it be too close to Morwen? Personally, I like as it is, so you can build your deck around him (let's face it, a dedicated deck would win with their graveyard alone) instead of simply building a deck and jamming him inside.

Lyn the Enthralling (W)(W)(W)(W)
Planeswalker - Lyn
+1: Gain 3 life.
-2: Gain control of target creature.
-7: Remove from the game all creatures you don't control.
Loyalty: 4
R

For now, I'm keeping Lyn. Perhaps if someone can point future interactions that would make her life-gaining too good, I might tone it down. However, costing twice the white mana of Ajani and having all but useless abilities against an empty board, I think it really IS fine to up the gain a bit. Her loyalty, though, is now 4 (I lowered her ultimate by 1 as well, to keep the turn-count intact), mainly as to not allow her to take 2 creatures AND live through it.

Morwen the Furious (R)(R)(R)
Planeswalker - Morwen
+1: Morwen deals 2 damage to target player.
-2: Change the target of a spell that has a single target. You may play this ability any time you could play an instant (if you play this ability during your turn, it still counts as your Planeswalker ability used for the turn).
-5: Put 3 6/1 red elemental creature tokens in play. They have haste, trample and "at end of turn, sacrifice this creature".
Loyalty: 3
R

I lost her second ability in order to make room for the instant-speed one. I think the first ability is STILL balanced enough with her having such a low loyalty number and her ultimate being rather "counterable" (damage spells, removal, bounce, tap abilities, etc).
« Last Edit: January 15, 2009, 10:18:18 AM by Felipe Musco »

January 15, 2009, 10:13:53 AM
Reply #22

FM

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Re: Brave New World spoilers!
« Reply #22 on: January 15, 2009, 10:13:53 AM »
Thanks for the reviews, I'm handing you all some much-earned gp!

January 15, 2009, 06:01:43 PM
Reply #23

Thranduil

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Re: Brave New World spoilers!
« Reply #23 on: January 15, 2009, 06:01:43 PM »
Forgive my ignorance, but what does Split Second do?

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January 15, 2009, 06:42:18 PM
Reply #24

FM

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Re: Brave New World spoilers!
« Reply #24 on: January 15, 2009, 06:42:18 PM »
When a Split Second spell hits the stack, players can't use the stack until it resolves. They still gain priority, so they can use morph, and triggered abilities will still trigger and go onto the stack, but they may not willingly put something there (aside from "may" triggers). Long story short, he can't be countered. It means MORE, but this is the more obvious consequence.

January 16, 2009, 08:17:04 AM
Reply #25

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Re: Brave New World spoilers!
« Reply #25 on: January 16, 2009, 08:17:04 AM »
Morwen's first ability is a bit OP, think, Sulfuric Vortex only better.
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January 16, 2009, 08:47:52 AM
Reply #26

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Re: Brave New World spoilers!
« Reply #26 on: January 16, 2009, 08:47:52 AM »
Just thinking, FM, but wouldn't the ultimatums be better suited for your last set?
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January 16, 2009, 11:12:27 AM
Reply #27

FM

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Re: Brave New World spoilers!
« Reply #27 on: January 16, 2009, 11:12:27 AM »
Just thinking, FM, but wouldn't the ultimatums be better suited for your last set?

They would, their all allied-color-oriented. However, they are raw POWERFUL spells, and I'd like to show the experiments made as soon as they came into the world by then. You see, the way I picture them in the set, Cruel Ultimatum is a BLACK spell (of course, not by the rules, but in a sense Baal designed it BY HIMSELF, "borrowing the other colors of mana). I want those spells to appear early on to show that, even though they were able to bleed the pool like crazy, in the end some types of mana are still better suited for some tasks than others, and they'd LEARN that, which would then "encourage" them to ally with the allied colors. You see, you'd be much more inclined to side with Abel and Morwen if you knew that their magical help would help you get effects like the one in Cruel Ultimatum... This is also why these are the only allied-colored multi-colored cards in the set, and why the set has to little of them, I want them to remember later how much power they attained when combining the colors, which is why I have to show it early on. The other multi-colored cards will be all enemy-colored, and all significantly weaker, to show exactly this.

January 16, 2009, 11:17:27 AM
Reply #28

FM

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Re: Brave New World spoilers!
« Reply #28 on: January 16, 2009, 11:17:27 AM »
Morwen's first ability is a bit OP, think, Sulfuric Vortex only better.

Not really, as Sulfuric Vortex costs one less (R), being easier to cast; is an enchantment, being harder to get rid off; and prevents lifegain, which is one of the biggest resons it's so awesome. Now, comparing it to Chandra, THAN you might be right, it's strictly better than Chandra's ability, and she costs 2 less mana to cast. However, she's less versatile than Chandra and harder to build up (I lowered her loyalty to 2 again, btw), and her ultimate is easier to get around.

January 19, 2009, 06:23:46 AM
Reply #29

FM

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Re: Brave New World spoilers!
« Reply #29 on: January 19, 2009, 06:23:46 AM »
Well, since no more comments came, I'll assume the 'walkers are finally fine and move on later the afternoon. ;) Sorry for no updates during this weekend, but I was taking the bar test, at least the first one (it's split in 2 parts here) anyway.

January 19, 2009, 09:06:53 AM
Reply #30

FM

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Re: Brave New World spoilers!
« Reply #30 on: January 19, 2009, 09:06:53 AM »
Ok, I think I'll tackle the rest of the multicolored cards to get THAT out of the way, and from now on, we're going mono! ALso, this is "probably" the last time I'm gonna post spoilers of so many cards at once (5), I think it might be funnier to let you guys skim through the card list and spot the cycles (specially the loose ones and the ones that do not cover every color) for yourselves. This is also the first chance for you to see some of the races and tribes that will be present in the set.
So here they are:

Rotting Elf (G)(B)
Creature - Elf Zombie
When Rotting Elf comes into play, you lose 3 life.
3/3
C

Chance Strike (U)(R)
Instant
Flip a coin and call heads or tails while its in the air. If you win, Chance Strike deals 3 damage to target creature or player. If you lose, Chance Strike deals 1 damage to target creature or player.
U

War Call (W)(R)
Instant
Untap all creatures.
C

Flux (U/G)
Sorcery
Reveal the top 3 cards of your library. Put all basic land cards revealed this way into your hand and the rest at the bottom of your library in any order.
C

Infiltrated Agent 1 (W) (B)
Creature - Human Rogue
At the start of your upkeep, you may have each player lose 2 life.
1/1
C

PS: (U/G) stands for a hybrid mana cost, that can be payed for with either a blue or a green mana. I'm explaining this because I'm using it and we don't have those symbols in the site yet.
« Last Edit: January 19, 2009, 09:10:51 AM by Felipe Musco »

January 19, 2009, 11:58:32 AM
Reply #31

Thranduil

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Re: Brave New World spoilers!
« Reply #31 on: January 19, 2009, 11:58:32 AM »
Rotting Elf (G)(B)
Creature - Elf Zombie
When Rotting Elf comes into play, you lose 3 life.
3/3
C
It does seem good. That's probably not a bad thing though!

Chance Strike (U)(R)
Instant
Flip a coin and call heads or tails while its in the air. If you win, Chance Strike deals 3 damage to target creature or player. If you lose, Chance Strike deals 1 damage to target creature or player.
U
This is surely straight worse than Incinerate. Surely it should deal more damage? Or maybe the second power should be a more blueish ability like bounce.

War Call (W)(R)
Instant
Untap all creatures.
C
This seems fun! I'm not sure how good it is though.

Flux (U/G)
Sorcery
Reveal the top 3 cards of your library. Put all basic land cards revealed this way into your hand and the rest at the bottom of your library in any order.
C
Cool.

Infiltrated Agent 1 (W) (B)
Creature - Human Rogue
At the start of your upkeep, you may have each player lose 2 life.
1/1
C
I don't think you should have the choice - it's much more black to not have the choice.

Thranduil

January 19, 2009, 12:22:04 PM
Reply #32

FM

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Re: Brave New World spoilers!
« Reply #32 on: January 19, 2009, 12:22:04 PM »
The alst guy is both black and white, which is why he gives you a choice. If he was only black, following the color pie he'd probably just do it every turn, as depicting black's ability to drain itself dead on its lust for more and more power. However, adding the white, I give it the flavor of self-sacrificing for the greater good (greater good being the vanquishing of the enemies, in this case), which is why I made it optional. As for Chance Strike, you WERE right, it was kinda sucky as it was, so I'm changing it slightly to this:

Chance Strike (U/R)(U/R)
Instant
Flip a coin and call "heads" or "tails" while its in the air. If you win, Chance Strike deals 3 damage to target creature or player. If you lose, Chance Strike deals 1 damage to target creature or player.
U

This way, it makes it at least versatile, depicst a bit of color-pie bleeding that is in league with the set's feel, AND it's made slightly better, I mean, monoblue removal spell? Yes please! Of course, it's still strictly worse than Incinerate, but to be honest most burn spells are, and it has the added bonus of color-fixing or off-color playing, so I guess it makes up for it (and for being an uncommon!).
For the other ones, as I stated before, this is the general feel I want to capture by these other multi-colored spells. They are good, but they are not perfect, because let's face it, thos colors are not very well-suited to be doing that. So black helps you get a big creature, but it comes at a chunk of your life. Blue helps deals damage, but not reliably. White gives you control over a self-draining ability, but the creature is made weaker. Blue and green combine to draw cards (while not exactly DRAWING them, mind you, so it can't be abused by, say, dredge, which is why I worded it that way) AND ramp up, but not doing any of those in a very good manner (although it might be useful, who knows? ;)). And white and red combine to get a nice combat trick, a pseudo-vigilance or a surprise strike force to bounce back from a crippling spell (Cryptic Command?), or maybe even just some more shots at a given tap ability, but one that may end up helping the opponent as well. ;)
Anyway, IS Chance Strike more palatable now?

January 19, 2009, 12:27:02 PM
Reply #33

FM

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Re: Brave New World spoilers!
« Reply #33 on: January 19, 2009, 12:27:02 PM »
And to wrap things up for today, another spoiler, although another reprint. However, this is one that works out greatly with the idea that experimenting with different mana may not work out greatly. Although this particular card will really shine by the time the second set kicks in, for now it can at least help playing the Ultimatums.

Gemstone Mine
Land
Gemstone Mine comes into play with three mining counters on it.
(T), Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.
U

January 20, 2009, 07:23:23 AM
Reply #34

FM

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Re: Brave New World spoilers!
« Reply #34 on: January 20, 2009, 07:23:23 AM »
Today, I'll post some more lands, so you can get a grasp as to what exactly you'll have available to toy with when building, so that any card I post later can be fully analyzed.

Enchanted Forest
Land - Forest
Enchanted Forest comes into play tapped.
Whenever Enchanted Forest becomes tapped, you may discard a card. If you do, add one mana of any color to your mana pool.
U

Lost Paradise
Land - Island
Lost Paradise comes into play tapped.
Whenever Lost Paradise becomes tapped, you may discard a card. If you do, Scry 2. (You may look at the top 2 cards of your library. Put any number of them at the bottom of your library in any order and the rest on top of you library in any order).
U

Putrid Expanse
Land - Swamp
Putrid Expanse comes into play tapped.
Whenever Putrid Expanse becomes tapped, you may discard a card. If you do, target creature gets -1/-1 until end of turn.
U

Training Grounds
Land - Plains
Training Grounds comes into play tapped.
Whenever Training Grounds becomes tapped, you may discard a card. If you do, put a +1/+1 counter on it.
Graft 1. (This card comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move any number of +1/+1 counters on this card to it).
U

Swarming Caves
Land - Mountain
Swarming Caves comes into play tapped.
Whenever Swarming Caves becomes tapped, you may discard a card. If you do, put a 1/1 red Goblin creature token into play.
U

So, now, there's only 1 land left to spoil! I wonder what it'll do? :roll: ;)
« Last Edit: January 20, 2009, 07:59:30 AM by Felipe Musco »

January 20, 2009, 07:40:21 AM
Reply #35

SomeRandomDude

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Re: Brave New World spoilers!
« Reply #35 on: January 20, 2009, 07:40:21 AM »
Today, I'll post some more lands, so you can get a grasp as to what exactly you'll have available to toy with when building, so that any card I post later can be fully analyzed.

Enchanted Forest
Land - Forest
Secluded Grove comes into play tapped.
When Secluded Grove becomes tapped, you may discard a card. If you do, add one mana of any color to your mana pool.
U

This is utterly broken, IMO. Just pair it with blue and you've got tons of extra mana for controlling.

Lost Paradise
Land - Island
Lost Paradise comes into play tapped.
When Lost Paradise becomes tapped, you may discard a card. If you do, Scry 2. (You may look at the top 2 cards of your library. Put any number of them at the bottom of your library in any order and the rest on top of you library in any order).
U

This is cool.

Putrid Expanse
Land - Swamp
Putrid Expanse comes into play tapped.
When Putrid Expanse becomes tapped, you may discard a card. If you do, target creature gets -1/-1 until end of turn.
U

Very nice.

Training Grounds
Land - Plains
Training Grounds comes into play tapped.
Whenever Training Grounds becomes tapped, you may discard a card. If you do, put a +1/+1 counter on it.
Graft 1. (This card comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move any number of +1/+1 counters on this card to it).
U

I'd say Graft 0 would be fine. The Graft mechanic though has a very green feel, even the name. I don't like putting it on a plains.

Swarming Caves
Land - Mountain
Unreachable Pinnacle comes into play tapped.
Whenever Unreachable Pinnacle becomes tapped, you may discard a card. If you do, put a 1/1 red Goblin creature token into play.
U

Its not Unreachable Pinnacle, though, its Swarming Caves. This ain't bad at all.

So, now, there's only 1 land left to spoil! I wonder what it'll do? :roll: ;)
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January 20, 2009, 07:57:05 AM
Reply #36

FM

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Re: Brave New World spoilers!
« Reply #36 on: January 20, 2009, 07:57:05 AM »
Yeah, I was fixing it when you posted. :D You also missed Enchanted Forest, which was called Secluded Grove before. ;)
I must say I LOVED the idea of Graft 0 on Training Grounds. However, I'd then be inclined to make the land come into play untapped, although then it'd be strictly better than Plains and every single deck playing Plains would play 4 of these, so I think I'll just make it Graft 0. Graft is indeed a green ability, but I wanted to have the set constantly reminding players of color bleeding, and it just so happens that placing +1/+1 counters is a white ability as well (Ajani Goldmane comes to mind), which is why I felt confortable moving it to white. I admit, though, that the name sucks, but since the ability HAS been keyworded, I have to use the keyword. :(
As for Enchanted Forest (Secluded Grove? ;)), it's not nearly as broken as it seems, and most certainly not in the situation you described. You have a CIP tapped land that does not naturally add blue mana, and although it can add one extra mana when tapped, it comes at the cost of discarding a card. I don't think it's broken at all, although playtesting may prove me wrong, but the biggest use I see for it is Limited play (splashing colors and such) or ramp decks (even though it'll still be costing you cards, so unless you have extra Lands in hand, you'll be pitching spells for a single mana). I DO see a "broken" (I don't think it actually IS broken, but it's surely amazing when pulled off, although it would require one of 2 lands already printed that are NOT being reprinted in the set, so... anyway, let's see if someone gets it) situation with it, though I'll have to wait and see just HOW abusable it really is.

January 20, 2009, 04:13:56 PM
Reply #37

Thranduil

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Re: Brave New World spoilers!
« Reply #37 on: January 20, 2009, 04:13:56 PM »
Enchanted Forest
Land - Forest
Enchanted Forest comes into play tapped.
Whenever Enchanted Forest becomes tapped, you may discard a card. If you do, add one mana of any color to your mana pool.
U
I'd prefer Secluded Grove, or Enchanted Grove. I feel like that tapping for 2 mana so completely outshines all these other lands it's crazy. Perhaps it would be better to have a Rampant Growth sort of ability. I'm also assuming that the fact that these lands come into play tapped means that they don't "become tapped" when you play them, right?

Lost Paradise
Land - Island
Lost Paradise comes into play tapped.
Whenever Lost Paradise becomes tapped, you may discard a card. If you do, Scry 2. (You may look at the top 2 cards of your library. Put any number of them at the bottom of your library in any order and the rest on top of you library in any order).
U
This seems fair enough.

Putrid Expanse
Land - Swamp
Putrid Expanse comes into play tapped.
Whenever Putrid Expanse becomes tapped, you may discard a card. If you do, target creature gets -1/-1 until end of turn.
U
This seems awesome.

Training Grounds
Land - Plains
Training Grounds comes into play tapped.
Whenever Training Grounds becomes tapped, you may discard a card. If you do, put a +1/+1 counter on it.
Graft 1. (This card comes into play with a +1/+1 counter on it. Whenever a creature comes into play, you may move any number of +1/+1 counters on this card to it).
U
I think I might prefer for simplicity's sake just discarding a card to put a +1/+1 counter on target creature.

Swarming Caves
Land - Mountain
Swarming Caves comes into play tapped.
Whenever Swarming Caves becomes tapped, you may discard a card. If you do, put a 1/1 red Goblin creature token into play.
U
I love this one!

Thranduil

January 20, 2009, 04:48:40 PM
Reply #38

FM

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Re: Brave New World spoilers!
« Reply #38 on: January 20, 2009, 04:48:40 PM »
Yes, they coming into play tapped mean they are utterly useless that turn, they didn't become tapped. However, a Mistbind Clique (or a certain popular artifact that is coming back), for instance, would allow you to get the effect even though you'd get no mana from it, which is why it's worded in such a way, to either counter a play from the opponent with a nice effect, at least, for you, or to "combo off" with some stuff so that you needn't manaburn to use the ability.
The graft land I want to put the counter on the LAND so it's not abusable, otherwise, it's crazy, any land you draw late game turns into +1/+1 for a point of damage (from manaburn), which would greatly outshine Rustic Clachan, which is RARE and has been seeing a lot of play. By putting the counters on the land, they'd still have to drop a creature in order to move them, although it could be used with other interactions.
As for the mana-adding one, that's 2 people so far that said it outshines the other lands, but you keep forgetting it costs a card to get one more mana. How long can you keep up? How much will that ability actually alter the game? Manamorphose fixes TWO colors of mana, replaces itself with a card and it still doesn't see play outside very specific decks. What exactly are the broken plays you can see this land being used in that require closer attention? Some examples might help me see it as well.
PS: I like "Enchanted Grove" a lot. I already had a land named grove, but I like the sound of this, and I have two named "forest" right now, so... thoughts?

January 20, 2009, 08:34:25 PM
Reply #39

Elf_Lvr

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Re: Brave New World spoilers!
« Reply #39 on: January 20, 2009, 08:34:25 PM »
Well, while it's true that you could use its ability only in very limited situations, it allows you to ramp up to 3 mana on turn 2 without dropping Elves or Birds, which are subject to removal. And are only green. THIS can be used in any deck (since it can add any color of mana) and can't be stopped by removal.

Let me think about another situation.

Turn 1: Land, Birds. (5 cards in hand).
Turn 2: Enchanted Forest, Fertile Ground (Draw, 4 cards in hand).
Turn 3: Land. (Draw, 4 cards in hand). Now 6 mana. (3 cards). Drop Garruk (2 cards), untap Enchanted Forest (with fertile ground) and other land. Adds back to 6 mana. (1 card). Now you can play any creature with up to 6 cost, in almost any color combination (since Fertile Ground + Enchanted Forest fixes 2 colors) and have a Garruk, on Turn 3.

Sure, it's specific, but note that some of those cards are lands and/or discard fodder.

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January 20, 2009, 08:50:16 PM
Reply #40

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Re: Brave New World spoilers!
« Reply #40 on: January 20, 2009, 08:50:16 PM »
Yeah, and you take a removal, and you're done. Which is why I'm saying, this may seem crazy, but it IS balanced, look through how many hoops you have to jump! Not to mention a single counterspell also wrecks you, or basically any discard spell. Heck even droping several small creaturesmight wreck you depending on what you get to drop.
The most "unbalanced" I thought for it was drop it first turn, then drop either Twilight Mire or Urborg, Tomb of Yawgmoth, discard Akroma to the land, play Baal, reanimate Akroma. And as I said before, it'd STILL not be reliable enough, and it's a best-case scenario at most, one involving lands that are not in the set, therefore impossible to pull off here, although it'd still be fine, it'd be a combo-ish deck that'd need to rely on getting the God hand or wait several turns, and remain with dead cards in hand (since they probably wouldn't be able to PLAY it).

January 21, 2009, 12:08:35 PM
Reply #41

Elf_Lvr

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Re: Brave New World spoilers!
« Reply #41 on: January 21, 2009, 12:08:35 PM »
A combo that gets screwed by counters still screws someone who doesn't play blue.
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January 21, 2009, 02:33:54 PM
Reply #42

FM

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Re: Brave New World spoilers!
« Reply #42 on: January 21, 2009, 02:33:54 PM »
It gets screwed by counters, removal (even pseudo, like Pacifism), possibly chump blockers, Pithing Needle-like abilities, etc. Also, White has access to counters as well.

January 21, 2009, 06:22:51 PM
Reply #43

Elf_Lvr

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Re: Brave New World spoilers!
« Reply #43 on: January 21, 2009, 06:22:51 PM »
Depends on how your set runs, really.

I don't think the card is broken - it's just really, really good. Maybe not by a lot, but it is probably better than the others. The fact that you can search it as a forest makes it even better.

Maybe not broken, but it'd be pretty revolutionary, and probably a four-of in any deck that uses/fixes green.
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January 22, 2009, 04:28:08 AM
Reply #44

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Re: Brave New World spoilers!
« Reply #44 on: January 22, 2009, 04:28:08 AM »
I guess we'll have to wait for playtesting to tell. I'm not so sure about the 4-of, though, because that hampers aggro decks. I think it'd be more of a combo card, personally, MAYBE control (not sure because the MAIN color it gives is green).

January 27, 2009, 12:00:44 PM
Reply #45

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Re: Brave New World spoilers!
« Reply #45 on: January 27, 2009, 12:00:44 PM »
Quick pair of spoilers today, with a rather different type of color-bleeding!


Hamper (W)
Instant
Hamper is green.
Remove target attacking creature from the game.
U

Banishment 2 (B)
Instant
Banishment is blue.
Destroy target creature.
C

Btw, these cards will still be filed under their color considering their COST, not their text, for the sake of organization.
« Last Edit: January 27, 2009, 01:40:36 PM by Felipe Musco »

January 27, 2009, 12:42:42 PM
Reply #46

SomeRandomDude

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Re: Brave New World spoilers!
« Reply #46 on: January 27, 2009, 12:42:42 PM »
1 white mana to RFG a crit! Broken! As is a 2 (B) destroy target creature. What about Gloomlance, eh? Most black stuff destroys non-black, non-artifact or non something crits, but for a mana more you can destroy anything. Though I guess it could get Guttural Response to the face, but still, methinks it should be 3 (B), at least.
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January 27, 2009, 01:37:13 PM
Reply #47

Thranduil

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Re: Brave New World spoilers!
« Reply #47 on: January 27, 2009, 01:37:13 PM »
The first one does seem to be incredibly powerful. Okay, Excise can be the same effect for (W), but most other examples of this are significantly more costly (and so is Excise realistically) like Second Thoughts (you can't tell me drawing a card is worth [4]), Soul Nova, Unified Strike and Resounding Silence (thank you Gatherer! ;) ). It just seems to me that Hamper outshines them all a lot.

And Banishment is also powerful, significantly more powerful than Assassinate for example.

Thranduil

January 27, 2009, 01:46:30 PM
Reply #48

FM

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Re: Brave New World spoilers!
« Reply #48 on: January 27, 2009, 01:46:30 PM »
Maybe. However, both Swords to Plowshares AND Path to Exile (to be released with Conflux next weekend) are inherently better. It's only slightly better than Condemn, although BOTH Condemn AND Swords can be used on your OWN creatures for benefits sometimes. I DID miss the rarity, though, which was supposed to be U while most of the "crap" "white" removal tends to be C. However, it IS somewhat more limited in that it can't remove blockers, which other cards usually can, like Devourig Greed (which has built-in convoke as a perk). I think it's pretty fine, actually. It only gets rid of attackers, it can't kill blockers NOR utility creatures.
As for Banishment, well, you are taking into account some of the WORST forms of removal, I mean, Assassinate? OMG! Terror, for instance, is common. I based it off Dark Banishing, which is itself pretty crappy, so much that it was replaced in the core set by Terror itself, and while I DID remove the "drawback" of not killing black creatures (after all, it's not even a black spell anyway), I gave it a slightly unnoticeable one, but one that CAN make a difference. I does NOT get around regeneration.

January 27, 2009, 08:46:24 PM
Reply #49

SomeRandomDude

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Re: Brave New World spoilers!
« Reply #49 on: January 27, 2009, 08:46:24 PM »
Neck Snap is the only comparable white removal in standard, Swords to Plowshares and Condemn have significant drawbacks, very significant at times. This enables you to take down Darksteel Colossus for crying out loud! Turn 2 Colossus, eat my Hamper!

Oh, and the title doesn't fit. Hamper seems like it should be...idk...hampering. Try "Blast to Oblivion." The other should be something more creative too, Banishment would be RFG, IMO as opposed to destruction, where some other title may be more appropriate.
« Last Edit: January 27, 2009, 08:48:01 PM by NBarden »
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January 28, 2009, 03:57:22 AM
Reply #50

Elf_Lvr

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Re: Brave New World spoilers!
« Reply #50 on: January 28, 2009, 03:57:22 AM »
Banishment, IMO, is fine.

I'm with the other guys on Hamper, though.
Happy Hunting!
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

January 28, 2009, 06:58:02 AM
Reply #51

FM

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Re: Brave New World spoilers!
« Reply #51 on: January 28, 2009, 06:58:02 AM »
Neck Snap is the only comparable white removal in standard, Swords to Plowshares and Condemn have significant drawbacks, very significant at times. This enables you to take down Darksteel Colossus for crying out loud! Turn 2 Colossus, eat my Hamper!

Oh, and the title doesn't fit. Hamper seems like it should be...idk...hampering. Try "Blast to Oblivion." The other should be something more creative too, Banishment would be RFG, IMO as opposed to destruction, where some other title may be more appropriate.

I'm with you on Hamper's title. Banishment, however, is a homage to Dark Banishing, which is why I'm keeping it this way, since it WAS my inspiration in the first place. As for Condemn, its drawback can be sometimes used as a benefit, remember? That may seem moot, but I played the 2007 season with UW Krovax for a LONG time (as well as UBw Teachings) to know it IS pretty useful. As I said before, Path to Exile is coming out in Conflux, it's text is:
"Remove target creature from the game. It's controller may search his or her library for a basic land card and put it into play tapped".
Seriously, this outhisnes Swords to Plowshares in Legacy EASILY, and it'll be Standard as of next saturday. Not to mention it removes any creature, it removes a Meddling Mage that's annoying you, it removes a Stuffy Doll that's about to combo you off, heck, it removes Painter's Servant! Hamper has a severe limitation. As for the Neck Snap comparison, the white removals I'd compare it with are Condemn, Oblivion Ring and Unmake. I think it's up there with Condemn, since Condemn is a bit more versatile (since it puts on the bottom of your library, you CAN save a creature you own... and gain some life in the process); I think it's a bit worse than Oblivion Ring but it's mana cost is more attractive, and it's a bit better than Unmake, although somewhat more limited.
It doesn't prevent a Mistbind Clique from tapping you out by killing it before the champion trigger resolves, it doesn't stop creature-based combos and it won't help aggro decks apply pressure since it can't remove blockers. It'd be more of a control tool, although aggro decks could crawl back to a somewhat lost game WHILE keeping mana open. Hum... Tough one.
What would you guys suggest? Make it 1 (W) (after all, it IS a green spell, for God's sake, it DOES eem too powerful when you put this in perspective) or give it an additional "green" cost, like sacrificing a Land? Maybe some MORE color bleeding (it WOULD be cool to have a card bleed more than one color at once, when you think about it), like paying some life (nothing abusable, it IS still only taking ATTACKERS away anyway), like 2-3? So far, I think the "green" alternative is the most logical (and fits in with the set's theme of the colors learning that, hey, maybe they should be doing something else, since they are not quite good at doing that...), elegant solution, although then I'd probably allow it to remove blockers as well (it WOULD be a good reason green would branch into creature removal, after all), although getting crazy and multi-bleeding DOES sound appealing, and you know me, I'm all for crazy stuff!

January 30, 2009, 05:58:24 AM
Reply #52

Elf_Lvr

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Re: Brave New World spoilers!
« Reply #52 on: January 30, 2009, 05:58:24 AM »
Mana cost isn't much of an issue - at least, increasing it by 1 wouldn't really make it much less good. I think giving it some extra cost would be best. Land sounds better than life, but it's up to you.
Happy Hunting!
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Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

January 30, 2009, 09:07:24 AM
Reply #53

FM

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Re: Brave New World spoilers!
« Reply #53 on: January 30, 2009, 09:07:24 AM »
I'm quite fond of the "sacrificing a land" idea. I mean, Path to Exile gives them a land, this one sets you back. PtE is still better, but it IS white, whereas this is green, so "not so good" in doing that, although still quite good for using white mana. Any objections?

February 02, 2009, 01:43:31 AM
Reply #54

Thranduil

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Re: Brave New World spoilers!
« Reply #54 on: February 02, 2009, 01:43:31 AM »
No objections here. :up:

Thranduil

February 04, 2009, 06:11:50 AM
Reply #55

FM

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Re: Brave New World spoilers!
« Reply #55 on: February 04, 2009, 06:11:50 AM »
Okey-dokey, let's move along, people!

Time to give you the last land card of this set! It surely does have a lot of lands, I know, but they open a lot of possibilities, so I think it's all good. However, this one here is a bit more... tricky. It surely is nice, but you have to know how to play around with it.

I give you...

New World
Legendary Land
At the beginning of your upkeep, you lose 1 life.
(T): Add one mana of any color to your mana pool.
R

So, what's up with this land? Any color of mana, hands down, no questions asked. Riiight. Until you notice that your life total is diminishing awfully fast. Really, Bitterblossom reduces your life total at the same rate WHILE giving you evasive creatures every turn and you'll STILL see a fair share of players dying to their faerie enchantments everywhere, so this is definitely "balanced". However, since it DOESN'T give you creatures, then why would you play it in the first place?!? Ah, well, if you ask this, then you've never seen Extended's Domain Zoo playing, talk about losing life! However, the deck is awfully fast, and it is greedy color-wise, so it's justifiable. Also, this land has a built-in fail-safe mechanism that Bitterblossom does not: it's legendary. So all you have to do is play a second one, and you've gotten rid of it, although, of course, at the cost of losing 2 lands.
So will control play this? Probably, it it is greedy color-wise or just in dire need of early fixing.
Will aggro play this? Most likely not, unless they spring for a multi-color deck (maybe next set, who knows? ;) ).
Which brings me to the niche I've chosen for this card: combo.
I think this land is best suited (although as I said, it WOULD fit in the other archetypes) for combo. It gives you fast access to whatever color you need at the moment, allowing for more card combinations at the cost of a faster clock.
So, thoughts? I thought about including a clause to prevent the life loss while locking up your mana, having to pay 1 each upkeep, but in the end decided against it. I think I like it better this way, "no pain no gain" style. Inevitability... Sure makes some players think through a LOT of turns ahead! ;)

February 04, 2009, 06:17:26 AM
Reply #56

Thranduil

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Re: Brave New World spoilers!
« Reply #56 on: February 04, 2009, 06:17:26 AM »
New World
Legendary Land
At the beginning of your upkeep, you lose 1 life.
(T): Add one mana of any color to your mana pool.
R
It's very cool though I'm not experienced enough to know whether it's balanced or not. That said, I'm not quite getting the flavour of this card. Why does a new world put you on a clock?

Thranduil

February 04, 2009, 06:42:36 AM
Reply #57

FM

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Re: Brave New World spoilers!
« Reply #57 on: February 04, 2009, 06:42:36 AM »
It's very cool though I'm not experienced enough to know whether it's balanced or not. That said, I'm not quite getting the flavour of this card. Why does a new world put you on a clock?

Thranduil

It has to do with the set's backstory. They are in a world full of possibilities, where they can "bend" the colorpie as they see fit, thought they start learning that some colors are better suited to do some stuff than others. This land gives them access to every type of mana for experimenting, but the process is depleting to the world itself, since they have to drain a HUGE amount of, say, white mana to get the effect of a Lightning Bolt, instead of a single red mana. Not to mention the fact that ALL of them are draining every type of mana in large amounts. The process of draining the mana itself is exhausting, which will lead to the colorpie "fixing" itself in the usual configuration later on, allowing for more powerful spells at a smaller cost, as well as to balance in mana extraction.

February 05, 2009, 08:45:16 AM
Reply #58

FM

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Re: Brave New World spoilers!
« Reply #58 on: February 05, 2009, 08:45:16 AM »
Ok, so let's start to whip out some colorless fun! Some "common ground" for the brothers to have their fun!

Relic of Old  1
Artifact
When Relic of Old comes into play, name a color. Whenever you play a spell of the chosen color, you may gain 1 life.
C


Field Golem  4
Artifact Creature - Golem
3/3
C

Fieldbreaker  6
Artifact Creature - Golem
Trample.
Fieldbreaker attacks each turn if able.
4/4
U

February 05, 2009, 09:48:43 AM
Reply #59

Thranduil

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Re: Brave New World spoilers!
« Reply #59 on: February 05, 2009, 09:48:43 AM »
All seems fair enough. Not sure about the Field Golem, it seems a bit cheap (compared to Hill Giant) but I don't think it's too powerful.

Thranduil

February 05, 2009, 03:36:06 PM
Reply #60

FM

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Re: Brave New World spoilers!
« Reply #60 on: February 05, 2009, 03:36:06 PM »
Yeah, Hill Giant is an iconic creature... which sucks. But, it IS a guideline, so I know what you mean. However, "core set" cards tend to be "less flashy" than others, so for instance, take a look at Transguild Courier, from the Ravnica block. I was considering upping his cost, but I think I'd rather make him U so there's not so many of him lurking around. Yeah, I think I'll do that. And maybe switch Fieldbreaker to C.

February 05, 2009, 04:02:24 PM
Reply #61

Thranduil

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Re: Brave New World spoilers!
« Reply #61 on: February 05, 2009, 04:02:24 PM »
I'm not sure Fieldbreaker is common material. I might make them both uncommon or perhaps make the Field Golem 3/2 or 2/3.

Thranduil

February 05, 2009, 05:09:22 PM
Reply #62

FM

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Re: Brave New World spoilers!
« Reply #62 on: February 05, 2009, 05:09:22 PM »
For that much mana? Ewwww!

February 11, 2009, 04:38:59 AM
Reply #63

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Re: Brave New World spoilers!
« Reply #63 on: February 11, 2009, 04:38:59 AM »
Ok, switched their rarities. Also, made Fieldbreaker 4/3, making him more vulnerable, thus fitting for common. Time for some more spoilers!

Skittering Horror 2 (B) (B)
Creature - Horror
Trample
3/2
C

Simple exaple of color-bleeding, having trample on a black creature. I was inspired by Moorish Cavalry, so I knew off-color trampling had been done and was alright, but I didn't want this card to be a mirror of it, and not to mention white IS better fit to having tougher creatures than black, so I gave this guy a steep cost (black is a splash color a LOT of times in limited, so double-black might be off-limits) and made him significantly weaker, since a 2-mana bear can trade with him.

Exploding Growth 2 (G)
Sorcery
Search your library for 2 non-forest basic land cards and put them into play tapped. Shuffle your library afterwards.
C

Nothing really new here, this is Kodama's Reach, with an added bonus of puting BOTH lands into play and a drawback of not letting you get forests. I think it's ncie since green is gonna have a lot of sacrificing to do with their lands, and any boost is welcome. Also, I like how it interacts with the "crazy" basics I made, since you CAN play this card to ramp in monogreen by fetching Overgrown Fields, which is a small interaction some might miss, and specially cool in limited if you drafted steep-costed green fatties.

Mental Shock (U)
Instant
Mental Shock deals 2 damage to target creature or player. When you play Mental Shock, each opponent may discard a card from hand to copy it. If they do, they can choose new targets for the copies.
U

And yet another color-bleeding card. Sure, it's good. But then again, it'll often give opponents a "free" removal spell, since players tend to hold excess lands in hand anyway, actually translating in possible card advantage to THEM instead of you (an excess land for one of your guys while you trade away a spell for one of theirs? yes please!). I think it's balanced as it is, not showing around a lot in limited (uncommon in a larte set) and still being constructed-worthy.

February 11, 2009, 05:04:25 AM
Reply #64

Thranduil

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Re: Brave New World spoilers!
« Reply #64 on: February 11, 2009, 05:04:25 AM »
They all seem fine to me, though I think Skittering Horror could have a little more (doesn't need it, though). I love Mental Shock, it's hilarious!

Thranduil

February 12, 2009, 08:24:18 AM
Reply #65

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Re: Brave New World spoilers!
« Reply #65 on: February 12, 2009, 08:24:18 AM »
Hey FM are you aware of how crazy is Mental Shock? It can be copied and copied and copied and copied and copied... I've only just realized in the second time I read it!

February 12, 2009, 08:31:35 AM
Reply #66

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Re: Brave New World spoilers!
« Reply #66 on: February 12, 2009, 08:31:35 AM »
Actually, no. When you play it, its ability triggers, allowing each opponent (so it's more dangerous in multiplayer games, yes) to discard a card to make a copy of it. Sure, the copy will ALSO have this ability, so, in theory, it WOULD allow two players to sling lands at one another back an forth until one of them ran out. However, when you copy a spell (like with storm), the copy is put directly onto the stack, so it's not considered "played" (it won't trigger stuff like Manaplasm or Quirion Dryad, for instance), so even though the copy would have the ability, the ability wouldn't trigger. ;)
So, basically, Mental Shock reads: "you get to do 2 damage to a target for a single blue mana, but each opponent that trades in a land gets to do the same for free."
Is it clearer?

February 12, 2009, 08:34:45 AM
Reply #67

leokula

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Re: Brave New World spoilers!
« Reply #67 on: February 12, 2009, 08:34:45 AM »
Yeah, got it.

February 22, 2009, 07:11:37 PM
Reply #68

FM

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Re: Brave New World spoilers!
« Reply #68 on: February 22, 2009, 07:11:37 PM »
I'd like to apologize for the absence lately, but I was posting mostly from work, and since I switched areas, I've been working A LOT lately, so time is a bit scarce. I'll try to update the list at least once 'till tuesday night, though.

February 05, 2010, 09:26:25 AM
Reply #69

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Re: Brave New World spoilers!
« Reply #69 on: February 05, 2010, 09:26:25 AM »
Ok, so, getting back! Yeah, I know, I didn't think I'd ever do that either. BUT, anyway, here goes nothing:

First off, a reprint. Yeah, I know, sucky, right? But hey, what can I do? All that power being discovered, gotta love powerful stuff, right? So, here goes nothing:

Loxodon Warhammer 3
Artifact - Equipment
Equipped creature gets +3/+0, trample and lifelink.
Equip 3.
R

And, of course, if ALL we had was color-bleeding, then who would discover the color pie's best direction, right?
So, some "regular" and "in color" cards, although ALSO reprints:

Path to Exile (W)
Instant
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
U

Lightning Bolt (R)
Instant
Lightning Bolt deals 3 damage to target creature or player.
C

Doom Blade 1(B)
Instant
Destroy target nonblack creature.
C

This card here is interesting. I had designed this card back then, and had named it Terrify, so, even though it IS a reprint now, it was not supposed to be. Funny world, huh?

Counterspell (U)(U)
Instant
Counter target spell
U

Yes, I went there. I love this card, and I think blue mages miss it tremendously. I DID bump it up to uncommon, so it's less usual to see it, but still, it's GOTTA come back.

And last, but not least:

Call of the Herd 2(G)
Sorcery.
Put a 3/3 green Elephant creature token onto the battlefield.
Flashback 3(G) (You may cast this card from your graveyard for its flashback cost. Then exile it.)
R

So... thoughts?

February 06, 2010, 11:02:11 AM
Reply #70

Thranduil

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Re: Brave New World spoilers!
« Reply #70 on: February 06, 2010, 11:02:11 AM »
You would be printing some of the best removal spells in 4 different colours all in the same set, all common/uncommon. That's a bit crazy isn't it? You could have 1 or 2 of them, but all 4 seems mad.

If you want to make basic on-colour cards, there are lots of other directions and elements of the colour pie you could explore.

Thranduil

February 08, 2010, 06:32:53 AM
Reply #71

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Re: Brave New World spoilers!
« Reply #71 on: February 08, 2010, 06:32:53 AM »
That is, in fact, the idea. Imagine how wild to draft a set like this! Also, as I said, the first set is about color bleeding, so each color is trying their hand at pretty much everything, only later they'll discover what actually works for them, so removal is a great example of this. Each color is dealing with it as it can, so each color finds out HOW it deals with it best.

February 08, 2010, 06:43:26 AM
Reply #72

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Re: Brave New World spoilers!
« Reply #72 on: February 08, 2010, 06:43:26 AM »
But then again, as I went over the list for fixing the template to fit the new rules (cast, battlefield, etc), I saw what you mean. I decided to bump Doom Blade, Path to Exile and Counterspell forward, but kept Lightning Bolt and Call of the Herd.

February 08, 2010, 07:24:59 AM
Reply #73

lem0nhead

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Re: Brave New World spoilers!
« Reply #73 on: February 08, 2010, 07:24:59 AM »
Wheres Duress? Gotta be 1 of the best 1 cost drops ever?
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February 08, 2010, 08:24:48 AM
Reply #74

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Re: Brave New World spoilers!
« Reply #74 on: February 08, 2010, 08:24:48 AM »
Aaaaaaand, spoilers! Following my loose-cycle subtheme, here's the follow-up to reprinting Call of the Herd.

Reinforcements 2 (W)
Instant
Kicker 1 (W)
Put a 2/2 white human soldier creature token onto the battlefield.
If Reinforcements was kicked, put another 2/2 white human soldier creature token onto the battlefield.
C

Goblin Swarm (R)(R)
Sorcery
Replicate (R)(R)
Put 2 1/1 red goblin creature tokens with haste onto the battlefield.
R

Duplicate 2 (U)
Instant
Put a token onto the battlefield that is a copy of target creature. Exile it at the beggining of your next end step.
U

Recycle Flesh (B)
Instant
Sacrifice a creature to put a token onto the battlefield that is a copy of it. You lose life equal to the sacrificed creature's power.
U

As for Duress, I'm still a bit torn on how I'll handle hand manipulation, if at all. Not sure it'll make it.
Btw, by now you can have a pretty good grasp on what creature types to expect from each color. Although not ALL of them are depicted yet, you can follow the general idea.
« Last Edit: February 08, 2010, 08:45:04 AM by Felipe Musco »

February 08, 2010, 10:14:08 AM
Reply #75

Thranduil

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Re: Brave New World spoilers!
« Reply #75 on: February 08, 2010, 10:14:08 AM »
Reinforcements 2 (W)
Instant
Kicker 1 (W)
Put a 2/2 white human soldier creature token onto the battlefield.
If Reinforcements was kicked, put another 2/2 white human soldier creature token onto the battlefield.
C
Isn't this breaking the usual kicker rule? If a card does the same thing but better with kicked, it doesn't have coloured kicker cost (like Burst Lightning, Rite of Replication etc.) but if it does something fairly different, there's a colour (like Torchslinger, Kor Aeronaut).

Goblin Swarm (R)(R)
Sorcery
Replicate (R)(R)
Put 2 1/1 red goblin creature tokens with haste onto the battlefield.
R
I like it.

Duplicate 2 (U)
Instant
Put a token onto the battlefield that is a copy of target creature. Exile it at the beggining of your next end step.
U
Yeah fine. Should you be able to target legendary creatures with that? Perhaps a bit good?

Recycle Flesh (B)
Instant
Sacrifice a creature to put a token onto the battlefield that is a copy of it. You lose life equal to the sacrificed creature's power.
U
Why do you need to lose life? The power doesn't seem worth it to me. Sure I get to save one of my guys from dying and trigger some graveyard shennanigans, but combat damage doesn't use the stack any more so it's significantly less good. I guess combo players will probably play it, but that's about it.

Thranduil

February 08, 2010, 12:27:21 PM
Reply #76

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Re: Brave New World spoilers!
« Reply #76 on: February 08, 2010, 12:27:21 PM »
Recycle Flesh is intended to work that way for Limited play's sake. In Limited, you'd have an Uncommon (thus, appearing more often) copying your bomb that the defending player has FINALLY gotten around to dealing with, for a single mana! If combat damage still used the stack, it'd actually be a GROSS overkill. I don't know how well it'll play, might end up being a sucky card after all...
As for the kicker cost on Reinforcements, it's actually more correct this way, since I'm escalating the spell, not the effect. If the creature was made bigger, I'd be inclined to make kicker all colorless. However, you're in fact making a "copy" of the spell, or playing a second spell at a discount price, hence, the colored kicker.
Duplicate is not that powerful, it can nuke a legendary creature, make a mirror-blocker to TRY and nuke a regular creature, or give you a surprise attacker for a turn to try and seal the deal.
« Last Edit: February 08, 2010, 12:32:23 PM by Felipe Musco »

February 09, 2010, 07:54:22 AM
Reply #77

Witchkingx5

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Re: Brave New World spoilers!
« Reply #77 on: February 09, 2010, 07:54:22 AM »
Recycle Flesh is intended to work that way for Limited play's sake. In Limited, you'd have an Uncommon (thus, appearing more often) copying your bomb that the defending player has FINALLY gotten around to dealing with, for a single mana! If combat damage still used the stack, it'd actually be a GROSS overkill. I don't know how well it'll play, might end up being a sucky card after all...
As for the kicker cost on Reinforcements, it's actually more correct this way, since I'm escalating the spell, not the effect. If the creature was made bigger, I'd be inclined to make kicker all colorless. However, you're in fact making a "copy" of the spell, or playing a second spell at a discount price, hence, the colored kicker.
Duplicate is not that powerful, it can nuke a legendary creature, make a mirror-blocker to TRY and nuke a regular creature, or give you a surprise attacker for a turn to try and seal the deal.

Maybe just change Duplicate to 1 (U) (U) or 3 (U) to make it more balanced, cus' for 2 (U) , you may pack this card in nearly each multi-colored deck that runs blue.

February 09, 2010, 09:04:33 AM
Reply #78

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Re: Brave New World spoilers!
« Reply #78 on: February 09, 2010, 09:04:33 AM »
So? It's a one-turn shot. For 1 more colorless mana, you get the effect PERMANENTLY  with Clone (except for legendary creatures, of course, they're still nuked), it's not unbalanced. It's a form of blue "removal", that's all.

February 09, 2010, 09:06:59 AM
Reply #79

Witchkingx5

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Re: Brave New World spoilers!
« Reply #79 on: February 09, 2010, 09:06:59 AM »
Pandemonium...
As I said, 1 (U) (U) would solve that.

February 10, 2010, 08:10:25 AM
Reply #80

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Re: Brave New World spoilers!
« Reply #80 on: February 10, 2010, 08:10:25 AM »
But then it would suck in Limited as a splash card, which is where it's actually useful (otherwise, Clone is infinitely better, and it's not very good). Also, I want to give blue a SPLASHABLE "removal", which, seriously, it desperatly needs. No one splashes blue in drafts! I'd like to change that, and this is a way to do so.

February 10, 2010, 10:00:24 AM
Reply #81

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Re: Brave New World spoilers!
« Reply #81 on: February 10, 2010, 10:00:24 AM »
Aaaaaand, it's spoiler time! Since the theme is monocolored decks, I've seriously thought about making a lot of cards with double-colored mana requirements. However, they would suck for limited play, maknig the set less fun, so untimately, I decided against it.
Then again, since there are no more golden cards in the set, it's difficult to make powerful spells for single-colored mana, which is why THOSE spells will have heavy color requirements (also depicting WHY mages will ally, making it easier on them casting more powerful spells with less severe mana requirements, provided you're allied).
They say a picture is worth a thousand words, but since I DON'T have a picture, I suppose a spoiler and a word will have to show you what I meant... and the word is WATCHWOLF.

Goldenwood Elite (G)(G)
Creature - Elf Warrior
3/3
U

And here's another vanilla green fattie, although this one spreads the love a little, allowing splashing for trample.

Enraged Elephant [4](G)
Creature - Elephant
Trample
3/3
C

And a semi-reprint, for good measure.

Goldenwood Armor [2](G)
Enchantment - Aura
As an aditional cost to cast Goldenwood Armor, sacrifice a Forest.
Enchanted creature gets +1/+1 for each forest on the battlefield.
C

February 10, 2010, 05:37:46 PM
Reply #82

Thranduil

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Re: Brave New World spoilers!
« Reply #82 on: February 10, 2010, 05:37:46 PM »
Goldenwood Elite (G)(G)
Creature - Elf Warrior
3/3
U
But this is straight better than Watchwolf. I quite liked the Nissa's Chosen take, ie. a 2/3 with some other minor ability. 3/3 for 2 in 1 colour might be pushing it a little too far.

Enraged Elephant [4](G)
Creature - Elephant
Trample
3/3
C
And isn't this straight worse than that beast from 2010? Stampeding Rhino is the one I mean, same mana cost for 4/4 trample. Not a big deal, just an observation that it could cost [3](G).

Goldenwood Armor [2](G)
Enchantment - Aura
As an aditional cost to cast Goldenwood Armor, sacrifice a Forest.
Enchanted creature gets +1/+1 for each forest on the battlefield.
C
And again a worse version of Blanchwood Armor, except subtly different because it counts your opponents' forests as well. Does that have a flavour justification?

February 11, 2010, 07:53:51 AM
Reply #83

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Re: Brave New World spoilers!
« Reply #83 on: February 11, 2010, 07:53:51 AM »
And in Worldwake, for a mana more you get Leatherback Baloth. Zoo gets Wild Nacatl at common. It's not strictly better than Watchwolf, it's Watchwolf for the monogreen mage, while not easy to splash, so you'd have to be in dedicated green to play it. Also, notice Watchwolf does not see play anymore, meaning this guy probably wouldn't as well in Extended, not in Limited unless you're in dedicated green, and not in Standard for the same reason, so you either play monogreen, or risk it. I think it's pretty balanced, and I think it balances with Nissa's Chosen quite well, what with it having another ability - resilience.
The second guy... yeah, you're right. I'm lowering the cost.
The third card was, indeed, designed this way for flavor reasons. First, the set's green flavor of sacrificing lands for power. Then, not to make yet another reprint. Last, but not least, to depict the harnessing of raw mana. In an aggro VS. aggro matchup, the guy with the bigger dude will usually win barring some removal or blocking shenanigans. What happens if the guy is SO big, it wins RIGHT NOW? It's a one-shot win condition on its own, this is the difference.

February 11, 2010, 09:41:58 AM
Reply #84

Thranduil

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Re: Brave New World spoilers!
« Reply #84 on: February 11, 2010, 09:41:58 AM »
And in Worldwake, for a mana more you get Leatherback Baloth. Zoo gets Wild Nacatl at common. It's not strictly better than Watchwolf, it's Watchwolf for the monogreen mage, while not easy to splash, so you'd have to be in dedicated green to play it. Also, notice Watchwolf does not see play anymore, meaning this guy probably wouldn't as well in Extended, not in Limited unless you're in dedicated green, and not in Standard for the same reason, so you either play monogreen, or risk it. I think it's pretty balanced, and I think it balances with Nissa's Chosen quite well, what with it having another ability - resilience.
I understand that. My argument is that multicoloured costs are (nominally) harder to cast, and therefore have more raw power for their tempo. So 3/3 for (G)(G) just looks a bit strange compared to Watchwolf. Woolly Thoctar for example is 5/4 which, when compared to Leatherback Baloth's 4/5 is very significant. Also, I'm not sure people don't play Watchwolf because it's not good - why bother when you could play Tarmagoyf?

Thranduil

February 11, 2010, 10:31:10 AM
Reply #85

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Re: Brave New World spoilers!
« Reply #85 on: February 11, 2010, 10:31:10 AM »
I have come to disagree about multicolored costs over the time. Makes it easier to splash the card, and ends up making your deck altogether stronger, since you proceed to add other effects that one color might not provide you with (like removal for green aggro decks, branching for white).

February 12, 2010, 11:59:06 AM
Reply #86

Witchkingx5

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Re: Brave New World spoilers!
« Reply #86 on: February 12, 2010, 11:59:06 AM »
But there's one point you miss, actually:
Playing a Mono-Colored deck means that you'll always have 2 green mana during second turn to play your Goldenwood Elite, but even if you have half-half multicolored decks, the chance to play Watchwolf isn't 100% at all, maybe just 70-80%.
So your card definitly would be overpowered (as Tarmablossom.. ahm.. Tarmagoyf is!) when you make it's mana cost (G)(G).

February 17, 2010, 08:13:31 AM
Reply #87

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Re: Brave New World spoilers!
« Reply #87 on: February 17, 2010, 08:13:31 AM »
I'm still a bit torn on this. I don't think it's overpowered at all, creatures have been bumped up for a long time now, to better compete with utility spells (so much that Lightning Bolt, thought of as never coming back, DID come back as a COMMON), so I still don't think this guy is overpowered, 2 power for 1 mana is rather common place (and we even have 3 power for 1 mana now, although jumping through some hoops), and easily played both in monocolored and multicolored builds, since it doesn't affect their playability at all. 4-5 power for 3 mana has ALSO become fairly common (at the top of my head I can name Wolly Thoctar, Leatherback Baloth and Doran, the Siege Tower, not taking mana issues into consideration, as most of the time for a well-built deck it WON'T be an issue). Due to these facts, I don't see 3 power for 2 mana as a stretch, at least not in this color. Boros Bushwacker is playing a landfall creature that, in aggro decks, will consistently be a 3/3 for 2 (if not more due to fetchland shenanigans) and is RED. Goblin Bushwacker itself counts as one of those as well, since it pumps the rest of the guys, covering the loss of 1 power on coming turns.
Bottom line is, I think playtesting will show how strong this guy might be, but I think you have the same point of view I had before I undesrtood the change in power level the game underwent, which drove me to design this. Also, keep in mind there's a TON of removal, ways to deal with this guy are endless! If my common burn was Shock, this guy WOULD be overpowered. When you have Lightning Bolt at that same spot, it's actually balanced in my head. I'll keep him for now, but he MAY prove to be too powerful. Time will tell. THanks for the feedback, though.

February 17, 2010, 09:33:44 AM
Reply #88

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Re: Brave New World spoilers!
« Reply #88 on: February 17, 2010, 09:33:44 AM »
Annnnd.... spoilers!

Now, this card had me on the ropes all the holiday (Brazilian Carnival, 4 and a half days of partying! Yay!), thinking and brainstorming on the cost, etc. I knew I wanted forms of mass removal, and I knew how each would play out, but I didn't want the "classic" mass removal spells to just be reprints, so I figured I'd try a hand at something new for Black instead of just reprinting Infest or Damnation, and this is the result:

Plague (B)(B)(B)
Instant
All creatures get -3/-3.
R

Now, let me explain why this. First of all, the rise in power level. Creatures are just tougher now, so I wanted something that dealt with X/3s and not just X/2s, thus not reprinting Infest. Then, for a single extra mana (and an easier casting cost when considering color requirements), you get Damnation. So, why would you want to make it harder to cast the spell? The asnwer I came up with was: to Wrath at instant speed. However, I'm open to suggestions on how to tackle this spell, so much that I'll not add it to the cardlist right now, as it might get removed entirely, depending on what people say about it.

February 17, 2010, 09:45:58 AM
Reply #89

Thranduil

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Re: Brave New World spoilers!
« Reply #89 on: February 17, 2010, 09:45:58 AM »
I like it a lot as a sorcery, but not nearly as much as an instant. I can't really think of another case of black instant mass removal. As a sorcery, I think it's a great example of how rewarding playing mono-black should be.

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February 17, 2010, 01:00:15 PM
Reply #90

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Re: Brave New World spoilers!
« Reply #90 on: February 17, 2010, 01:00:15 PM »
But as a sorcery it's tougher on your than Infest, and way worse than Damnation, so, why simply not bringing one of those back?

February 18, 2010, 02:35:45 AM
Reply #91

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Re: Brave New World spoilers!
« Reply #91 on: February 18, 2010, 02:35:45 AM »
Thrans comments are probably spot on, at least as a sorcery you cant shaft your opponent quite as much, as its already a lesser day of judgment for 1 mana less on a colour that usually deals with single target removal.

I like it though. I dont know what those cards are FM as I only joined after m10 was released so i dont know any cards that arent standard legal really.
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February 18, 2010, 03:22:43 AM
Reply #92

Witchkingx5

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Re: Brave New World spoilers!
« Reply #92 on: February 18, 2010, 03:22:43 AM »
I just love this one such much!
I mean, with such a card in standard, Vampires would finally have their ultimate removal! I mean, Vampires are 99% mono-black, and no other Deck is, so this would be a very nice strengthening for Vampires.
I also love the simplicity of this card. Sometimes, less is more, and here it finally is!

Thrans comments are probably spot on, at least as a sorcery you cant shaft your opponent quite as much, as its already a lesser day of judgment for 1 mana less on a colour that usually deals with single target removal.

I like it though. I dont know what those cards are FM as I only joined after m10 was released so i dont know any cards that arent standard legal really.

It's hard to explain, but I'll try how MtG was before, or, how MtG changed s much during a couple of years.

Let's start with the X/X for X mana. That was something pretty constant, I mean, Savannah lions, a 2/1 for 1 was a real killer, then.
MtG was more focused on tricks, like cycling and things like that, very few players played Beatdown. To show you a perfect example, I think the very popular "psychatog" Deck would fit here, so here it is:

a possibility of a nice Psychatog Deck:

Maindeck:
4x Counterspell
4x Circular Logic
4x Force Spike
4x Smother
4x Innocent Blood
3x Psychatog
3x Deep Analysis
3x Compulsion
2x Upheaval
2x Cunning Wish
2x Concentrate
9x Island
4x Polluted Delta
4x Underground River
4x Swamp
2x Lonely Sandbar
2x Darkwater Catacombs

Sideboard:
4x Duress
2x Persuasion
2x Callous Oppressor
2x Ghastly Demise
1x Persecute
1x Deep Analysis
1x Compulsion
1x Mana Short
1x Hibernation

I liked this one most cus' it's the combination of cards used so nicely.
Play lot's of cheap spells which can be replayed anyway, get many cards in your grave. Actually, it's a cheap control with Psychatog.

I dont know if I showed you correctly, but that was MtG: No "overpowered" creatures, no Planeswalkers, more combination. Oh man, I loved these old mtG times so much  :'( :'( :'( :'(

February 18, 2010, 06:36:25 AM
Reply #93

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Re: Brave New World spoilers!
« Reply #93 on: February 18, 2010, 06:36:25 AM »
Damnation is Wrath of God, but with black mana instead of white on its cost. Rest is the same. Infest is a sorcery, costs [1](B)(B) and says "All creatures get -2/-2". Volcanic Fallout, for instance, was [1](R)(R) (meaning it WAS easier to cast, I played 3 maindecked and 1 sideboarded on my 5-color control deck that made Top 8 at Regionals, meaning, I cast it consistently), at instant speed, uncounterable, and dealt 2 damage to each creature AND PLAYER (meaning I saw aggro decks FINISHING a match with this). I think it's pretty close in power level.

February 18, 2010, 09:20:22 AM
Reply #94

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Re: Brave New World spoilers!
« Reply #94 on: February 18, 2010, 09:20:22 AM »
I also think it's worth remembering that you can't compare most cards to Wrath of God or Damnation - obviously they are incredibly powerful. But that doesn't mean that Plague at sorcery is not powerful.

Thranduil

February 18, 2010, 11:36:51 AM
Reply #95

FM

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Re: Brave New World spoilers!
« Reply #95 on: February 18, 2010, 11:36:51 AM »
Ok, new try!

Plague (B)(B)(B)
Sorcery
Put 3 -1/-1 counters on each creature.
R

The difference? Now it doesn't kill Tatterkite (yeah, biggie, I know), but it gets rid of Persistent creatures! Also, it's a PERMANENT reduction in power level for ALL creatures, really flavorful for a plague. How's it now?

February 18, 2010, 12:34:27 PM
Reply #96

Witchkingx5

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Re: Brave New World spoilers!
« Reply #96 on: February 18, 2010, 12:34:27 PM »
Ok, new try!

Plague (B)(B)(B)
Sorcery
Put 3 -1/-1 counters on each creature.
R

The difference? Now it doesn't kill Tatterkite (yeah, biggie, I know), but it gets rid of Persistent creatures! Also, it's a PERMANENT reduction in power level for ALL creatures, really flavorful for a plague. How's it now?

I don't like this verson so much, cus' of Blowfly Infestation (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=135429)

Plague + Blowfly Infestation = Ultimate Wrath of God!

Anyway, on one side, the new would fit into Shadowmoor cus' of it's effect, but on the other side, not cus' of it's casting cost.

February 18, 2010, 12:46:58 PM
Reply #97

Thranduil

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Re: Brave New World spoilers!
« Reply #97 on: February 18, 2010, 12:46:58 PM »
The idea of blanket -1/-1 counter is strong. But compare your Plague to Incremental Blight which is by no means awful? I can see instant [1](B)(B) for 1 -1/-1 counter on each creature - that could be quite good.

Otherwise I'm still a fan of the (B)(B)(B) sorcery -3/-3.

Thranduil

February 18, 2010, 12:49:16 PM
Reply #98

Witchkingx5

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Re: Brave New World spoilers!
« Reply #98 on: February 18, 2010, 12:49:16 PM »
Otherwise I'm still a fan of the (B)(B)(B) sorcery -3/-3.

So am I.

February 18, 2010, 01:24:53 PM
Reply #99

lem0nhead

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Re: Brave New World spoilers!
« Reply #99 on: February 18, 2010, 01:24:53 PM »
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

February 19, 2010, 06:40:47 AM
Reply #100

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Re: Brave New World spoilers!
« Reply #100 on: February 19, 2010, 06:40:47 AM »
Incremental Blight let's you target, and has only double black on its cost, rather than triple black. And it's also an uncommon, whereas this is a rare. Incremental Blight was also mainly played in Limited and Block only, which usually shows that a card is not THAT great, it's just good when nothing else is available. Even considering these aspects you still think it's too good? How about a spin-off of Infest, putting 2 -1/-1 counters? Would still allow you to "deal" with X/3's, by shrinking them. However, I think -3/-3 would be better than it, except for persist.
« Last Edit: February 19, 2010, 06:45:32 AM by Felipe Musco »

February 19, 2010, 11:34:27 AM
Reply #101

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Re: Brave New World spoilers!
« Reply #101 on: February 19, 2010, 11:34:27 AM »
Well, while I wait for the final feedback on Plague, let's move along.
I want to cut back on reprints for a while, but this one has been waiting for quite some time, and has everything to do, flavorwise, with mana experimentation, so:

Icy Manipulator [4]
Artifact
[1], (T): Tap target permanent.
U

Also, I've seen a lot of hype about cost-effective aggro spells, like Siege-Gang Commander and Couldgoat Ranger, so I think now's the time to give BLUE it's cost-effective spell:

Summon Flock [3](U)(U)
Tribal Instant - Bird
Put 2 2/2 blue bird creature tokens with flying onto the battlefield.
U

Surely, it's not cost-effective. But then again, blue is not the most aggro-ish of colors, and it IS 4-power worth of flying creatures for 4 mana at INSTANT speed. Not to mention being tribal. I think it's well worth it, and most likely would see Limited play.

And a few utility spells, always necessary:

Spellbind (U)(U)
Instant
Kicker - Return a land you control to its owner's hand.
Counter target spell unless its controller pays [3]. If Spellbind was kicked, counter target spell unless its controller pays [5] instead.
C

Avian Aggressor [2](U)
Creature - Bird Soldier
Flying.
2/1
C

February 19, 2010, 11:55:47 AM
Reply #102

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Re: Brave New World spoilers!
« Reply #102 on: February 19, 2010, 11:55:47 AM »
Aaaaaaand, another round for good measure, for the weekend:

Avian Scout (U)
Creature - Bird Soldier.
Flying, vigilance.
1/1
C

Elite Vanguard (W)
Creature - Human Soldier
2/1
U

Second-rank Vanguard (W)
Creature - Human Soldier
Pay 1 life: Switch Second-rank Vanguard's power and toughness until the end of turn.
1/2
C

Seasoned Commander [2](W)(W)
Creature - Human Soldier
Vigilance.
Other soldier creatures you control get +1/+1.
(T): Regenerate target soldier.
3/3
R

February 19, 2010, 02:02:27 PM
Reply #103

lem0nhead

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Re: Brave New World spoilers!
« Reply #103 on: February 19, 2010, 02:02:27 PM »
Aaaaaaand, another round for good measure, for the weekend:

Avian Scout (U)
Creature - Bird Soldier.
Flying, vigilance.
1/1
C

Hmm bit good??? The rule of thumb is fliers cost an extra mana for CMC vs power. Throw in vigilance and this guy seems excessive.

Elite Vanguard (W)
Creature - Human Soldier
2/1
U

Good old reprint.

Second-rank Vanguard (W)
Creature - Human Soldier
Pay 1 life: Switch Second-rank Vanguard's power and toughness until the end of turn.
1/2
C

Novel but not gonna see much use.

Seasoned Commander [2](W)(W)
Creature - Human Soldier
Vigilance.
Other soldier creatures you control get +1/+1.
(T): Regenerate target soldier.
3/3
R

Id cost him at an extra white mana. Really makes soldiers token weenie decks insane.
Ban shampoo, demand real poo.
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February 21, 2010, 02:46:15 AM
Reply #104

Thranduil

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Re: Brave New World spoilers!
« Reply #104 on: February 21, 2010, 02:46:15 AM »
Incremental Blight let's you target, and has only double black on its cost, rather than triple black. And it's also an uncommon, whereas this is a rare. Incremental Blight was also mainly played in Limited and Block only, which usually shows that a card is not THAT great, it's just good when nothing else is available. Even considering these aspects you still think it's too good? How about a spin-off of Infest, putting 2 -1/-1 counters? Would still allow you to "deal" with X/3's, by shrinking them. However, I think -3/-3 would be better than it, except for persist.
I didn't say Incremental Blight was good, I said it was not awful. But in comparison, the deal you get with that sort of Plague just seems ridiculous. I like the idea you can recover from a plague, so I would still push for triple black sorcery -3/-3.

Icy Manipulator [4]
Artifact
[1], (T): Tap target permanent.
U
Sure.

Summon Flock [3](U)(U)
Tribal Instant - Bird
Put 2 2/2 blue bird creature tokens with flying onto the battlefield.
U
Yeah, I like it. Though it doesn't feel much like a flock, and to make it fit better with cards like Fable of Wolf and Owl and in the interest of making fewer tokens, making the card better, and avoiding the flavour issues of MAAAASSSSIVE birds, I suggest that it should make 4 1/1's.

Spellbind (U)(U)
Instant
Kicker - Return a land you control to its owner's hand.
Counter target spell unless its controller pays [3]. If Spellbind was kicked, counter target spell unless its controller pays [5] instead.
C
Would it be possible to make the kicker get rid of the option of prevention? I quite like that, more than just making it cost more.

Avian Aggressor [2](U)
Creature - Bird Soldier
Flying.
2/1
C
Low value (cf. Wind Drake) but it's alright. I guess soldier is a relevant creature type.

Avian Scout (U)
Creature - Bird Soldier.
Flying, vigilance.
1/1
C
Blue doesn't normally get vigilance at common. Does he need it? I don't see anything wrong with a soldier tribe Zephyr Sprite.

Elite Vanguard (W)
Creature - Human Soldier
2/1
U
My god that's broken! Savannah Lions at uncommon? Are you kidding me? ;)

Second-rank Vanguard (W)
Creature - Human Soldier
Pay 1 life: Switch Second-rank Vanguard's power and toughness until the end of turn.
1/2
C
Very interesting, though more of a blue card isn't it?

Seasoned Commander [2](W)(W)
Creature - Human Soldier
Vigilance.
Other soldier creatures you control get +1/+1.
(T): Regenerate target soldier.
3/3
R
Couple of things. Firstly, my sense of style in this card is hurt by the fact that the card has vigilance but he doesn't give vigilance to others (cf. Captain of the Watch, Rhox Pikemaster, Veteran Swordsmith and Veteran Armorsmith). Secondly, regenerate does not often appear on (W) creatures, but I like it. Perhaps it could cost a bit of mana, like (W)?

Thranduil

February 22, 2010, 08:58:32 AM
Reply #105

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Re: Brave New World spoilers!
« Reply #105 on: February 22, 2010, 08:58:32 AM »
I didn't say Incremental Blight was good, I said it was not awful. But in comparison, the deal you get with that sort of Plague just seems ridiculous. I like the idea you can recover from a plague, so I would still push for triple black sorcery -3/-3.

That's settled, then, Plague will be -3/-3 only. :(

Summon Flock [3](U)(U)
Tribal Instant - Bird
Put 2 2/2 blue bird creature tokens with flying onto the battlefield.
U
Yeah, I like it. Though it doesn't feel much like a flock, and to make it fit better with cards like Fable of Wolf and Owl and in the interest of making fewer tokens, making the card better, and avoiding the flavour issues of MAAAASSSSIVE birds, I suggest that it should make 4 1/1's.

That WAS the original design. However, it'd make Spectral Procession seem bad, and the card was already insane. I think I toned it down enough, it's still good, only limited-oriented. OTOH, blue is not an aggro-oriented color, so perhaps I COULD stretch things a little...

Spellbind (U)(U)
Instant
Kicker - Return a land you control to its owner's hand.
Counter target spell unless its controller pays [3]. If Spellbind was kicked, counter target spell unless its controller pays [5] instead.
C
Would it be possible to make the kicker get rid of the option of prevention? I quite like that, more than just making it cost more.

Again, my original design, I just thought it was too powerful, but perhaps it's not, I'll change it as I add in Plague's entry.

Avian Scout (U)
Creature - Bird Soldier.
Flying, vigilance.
1/1
C
Blue doesn't normally get vigilance at common. Does he need it? I don't see anything wrong with a soldier tribe Zephyr Sprite.

Yes, this might seem powerful, but I think it's alright at 1/1 only, even if it CAN grow (after all, any creature can, and it's not a relevant creature like Faerie, it's a lesser one). The card is supposed to be color-bleeding.

Second-rank Vanguard (W)
Creature - Human Soldier
Pay 1 life: Switch Second-rank Vanguard's power and toughness until the end of turn.
1/2
C
Very interesting, though more of a blue card isn't it?

It is, color-bleeding again (in return for the vigilant bird).

Seasoned Commander [2](W)(W)
Creature - Human Soldier
Vigilance.
Other soldier creatures you control get +1/+1.
(T): Regenerate target soldier.
3/3
R
Couple of things. Firstly, my sense of style in this card is hurt by the fact that the card has vigilance but he doesn't give vigilance to others (cf. Captain of the Watch, Rhox Pikemaster, Veteran Swordsmith and Veteran Armorsmith). Secondly, regenerate does not often appear on (W) creatures, but I like it. Perhaps it could cost a bit of mana, like (W)?

Well, he IS the Commander, it makes sense HE is the one watching over everyone else, thus having Vigilance. And he's fought a lot of battles, thus boosting everyone and even saving a hurt soldier that happens to be near him. I think I'll cost the regeneration at (W), though.

February 22, 2010, 10:51:02 AM
Reply #106

Witchkingx5

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Re: Brave New World spoilers!
« Reply #106 on: February 22, 2010, 10:51:02 AM »
Well, it's a little late, but I was very busy the last couple ofdays, so here comes finally my feedback on the new cards:

Icy Manipulator [4]
Artifact
[1], (T): Tap target permanent.
U

Reprint. I like it.

Summon Flock [3](U)(U)
Tribal Instant - Bird
Put 2 2/2 blue bird creature tokens with flying onto the battlefield.
U

As Thranduil said, something like more smaller tokens would be much cooler and would also fit into the "swarming soldiers" strategy, so i'd suggest, as 4 1/1 flying tokens seem too broken for me (remember, it's an instant and an Uncommon!), changing this card into putting 3 1/1 blue (and maybe also white) flying bird soldier tokens.


Spellbind (U)(U)
Instant
Kicker - Return a land you control to its owner's hand.
Counter target spell unless its controller pays [3]. If Spellbind was kicked, counter target spell unless its controller pays [5] instead.
C

To hard to play, just remember 2 cards: Counterspelland Daze. this one's something in Between, but much more worse that the other. Maybe you should just sticj with a modified version of Daze, or you make it like that:

Spellbind (U)(U) (modified version)
Instant
Kicker - Return a land you control to its owner's hand.
Counter target spell unless its controller pays [3]. If Spellbind was kicked, Spellbind's mana cost is reduced by (U).
C


Avian Aggressor [2](U)
Creature - Bird Soldier
Flying.
2/1
C

Just make it a 2/2, and you'll be fine.



Avian Scout (U)
Creature - Bird Soldier.
Flying, vigilance.
1/1
C

As said before, vigilance seems too much for this card. I'd suppose to either cut vigilance or to cut vigilance and make it (W)/ (U) hybrid (if you like).

Elite Vanguard (W)
Creature - Human Soldier
2/1
U

*Sigh* MtG is just too broken at the moment...
Leave it like that. I'll have to accept that youlove broken cards.



Second-rank Vanguard (W)
Creature - Human Soldier
Pay 1 life: Switch Second-rank Vanguard's power and toughness until the end of turn.
1/2
C

I like it, maybe just change it to Blue or (U)/ (W) Hybrid (if you like).

Seasoned Commander [2](W)(W)
Creature - Human Soldier
Vigilance.
Other soldier creatures you control get +1/+1.
(T): Regenerate target soldier.
3/3
R

So, this one should be changed very much, and I got a couple of suggestions:

Seasoned Commander [2](W)(W) (Alpha version)
Creature - Human Soldier
Vigilance.
Other soldier creatures you control get +1/+1 and Vigilance.
(W): Regenerate target soldier.
2/2
R

Seasoned Commander [2](W)(W)(W) (Beta version)
Creature - Human Soldier
Vigilance.
Other soldier creatures you control get +1/+1 and Vigilance.
Each soldier has: (T): Regenerate target soldier.
3/3
R


February 22, 2010, 12:02:36 PM
Reply #107

FM

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Re: Brave New World spoilers!
« Reply #107 on: February 22, 2010, 12:02:36 PM »
I like the idea of summon flock. I'll chage it to put bird soldier tokens, and put 3 of them! ALso, I'll change aggressor. For the Hybrids, I'm already full at the multicolored section, and also, the idea that those cards belong in another color or color combination actually fit in well with the theme, which is color bleeding.

February 24, 2010, 10:39:22 AM
Reply #108

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Re: Brave New World spoilers!
« Reply #108 on: February 24, 2010, 10:39:22 AM »
So, black has no cards from its other proeminent Tribe, and red has not only no physical representatives of its tribe, but less than 5 cards spoiled so far, so I think it's time for a little (R)(R)(R)(B) love.

Decaying Corpse (B)(B)
Creature - Zombie Rogue
Shadow.
2/1
C

Goblin Gnawer [1](R)
Creature - Goblin Rogue
Haste.
When Goblin Gnawer enters the battlefield, you may have it deal 1 damage to target creature.
1/1
C

Goblin Reinforcements [2](R)
Tribal Sorcery - Goblin
Put a 1/1 red goblin creature token with haste onto the battlefield. If a goblin was put in a graveyard this turn, put 2 more red goblin creature tokens with haste onto the battlefield.
C

Goblin Torch [1](R)
Tribal Instant - Goblin
Goblin Torch deals 3 damage to target creature or player. If you control a Goblin, you may add (R) to your mana pool.
U

And an almost-reprint:

Siege-Gang Leader [2](R)(R)
Creature - Goblin Warrior
When Siege-Gang Leader enters the battlefield, put 2 1/1 red goblin creature tokens with haste onto the battlefield.
(R), sacrifice a goblin: Siege-Gang Leader deals 1 damage to target creature or player.
2/2
R

February 24, 2010, 10:54:10 AM
Reply #109

Witchkingx5

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Re: Brave New World spoilers!
« Reply #109 on: February 24, 2010, 10:54:10 AM »
So, black has no cards from its other proeminent Tribe, and red has not only no physical representatives of its tribe, but less than 5 cards spoiled so far, so I think it's time for a little (R)(R)(R)(B) love.

Decaying Corpse (B)(B)
Creature - Zombie Rogue
Shadow.
2/1
C

OK, I like it.

Goblin Gnawer [1](R)
Creature - Goblin Rogue
Haste.
When Goblin Gnawer enters the battlefield, you may have it deal 1 damage to target creature.
1/1
C

I'm not sure about this, there was a Common from Ravnica that did nearly the same thing, just without haste but also being able to target a player. Maybe change it to "deals 1 damage", so it's useless against opponents without creatures.

Goblin Reinforcements [2](R)
Tribal Sorcery - Goblin
Put a 1/1 red goblin creature token with haste onto the battlefield. If a goblin was put in a graveyard this turn, put 2 more red goblin creature tokens with haste onto the battlefield.
C

"(...)put two more red 1/1 goblin token(...)"
Change it to Uncommon and also maybe to  [1] (R) (R), could be too overpowered with Siege-Gang Commander!


Goblin Torch [1](R)
Tribal Instant - Goblin
Goblin Torch deals 3 damage to target creature or player. If you control a Goblin, you may add (R) to your mana pool.
U

I love this one! Very flavorfull!

And an almost-reprint:

Siege-Gang Leader [2](R)(R)
Creature - Goblin Warrior
When Siege-Gang Leader enters the battlefield, put 2 1/1 red goblin creature tokens with haste onto the battlefield.
(R), sacrifice a goblin: Siege-Gang Leader deals 1 damage to target creature or player.
2/2
R

Well... I don't know...This one should be playtested... the sacrificing ability is quiet useless but 2 1/1 with haste and 1 2/2 for 4 mana seems like pretty strong to me.

February 24, 2010, 12:02:35 PM
Reply #110

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Re: Brave New World spoilers!
« Reply #110 on: February 24, 2010, 12:02:35 PM »
Sparkmage Apprentice was of an irrelevant creature type and in a block full of fatties, while Goblin Gnawer is a Goblin (very relevant) and a Rogue (somewhat relevant) in a Block with a lot of X/1s. The fact it also has haste would make it very playable in Limited, specially since it enables cards like Goblin Torch and others. The targetting is optional to demand more from the players, both not forgetting to put the trigger on the stack, and not forgetting in the fist place it's an OPTIONAL trigger, so it does not nuke itself it it's the fisrt creature down. It's also not irrelevant against players without creatures, it'll still hit for one before they drop a bear. Other than that, it's a limited-oriented "vanilla" card, which is fine for Common.
Reinforcements does not really need to be uncommon, I mean, it's a pretty big investment, 4 mana for 3 creatures (and that is assuming you sac a Goblin), specially considering it requires a rare. The more common "combo" would be Goblin Torch with it, which is 3 creatures for 5 mana, WITHOUT enabling the mana-adding ability of Torch. I think it may be fine.
The Siege-Gang Leader IS a long shot (specially imagining you CAN follow him up with Siege-Gang Commander, which COULD be insane, but that's what I'm going for, a true LotR style Goblin Swarms strategy), but I think he's fine to make it into playtesting (specially since combat damage does not use the stack anymore).
« Last Edit: February 24, 2010, 12:21:44 PM by Felipe Musco »

February 24, 2010, 12:17:21 PM
Reply #111

Witchkingx5

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Re: Brave New World spoilers!
« Reply #111 on: February 24, 2010, 12:17:21 PM »
As for Goblin Reinforcements, it seems to cost just 3 mana so change it into  [1](R)(R) and you'll be fine.

The thing with Siege-Gang Commander is what I thought, but imagine that:
1st turn: any 1/1 Goblin
2nd trun: Mogg War marshal, Creating some tokens. (swing for 1, 1 damage total)
3rd turn: Goblin King! (yes, I really love this guy in Goblin token Decks, even thought he's not a Goblin!) (does not pay the echo, swing for 4, 5 damage total)
4th turn: Siege-Gang Leader, attack with 6 2/2s! (12 damage, 17 damage total)
5th turn: Siege-gang Commander or Kiki-Jiki, Mirrorbreaker! (15 damage with the Siege-Gang play, 19 damage with Kiki-Jiki-into-Siege-Gang-Leader, 32-36 damage total)

Really awesome, uh?

Maybe this situation described up there is very utopic, but it just want to say that this guy you created perfectly fills the hole of 4 mana in the Goblin strategy, making it a very nice setup, cus' I'd definitely prefer Siege-Gang Leader other than Goblin Ringleader.

aynway, very nice card! I wish it could become real.... ;)

February 24, 2010, 12:26:23 PM
Reply #112

FM

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Re: Brave New World spoilers!
« Reply #112 on: February 24, 2010, 12:26:23 PM »
See what you mean about the mana cost, I'll change it. Also, [1](R)(R) IS an iconic casting cost for red spells, and GOBLIN spells, so I think it'll still be nice. As for Leader, yeah, it seems strong, but Goblins ARE strong. I'm not sure it'd be played over Ringleader, they fill different roles, Ringleader gives you more outs (as finding a Piledriver and/or Goblin Matron, instead of getting random tokens, is quite more powerful), but I think it'd be a nice addition, and definitely standard-playable.

PS: And I think a little haste IS in order, I even considered hastening the Leader himself, after all, with the advent of the new combat rules, Siege-Gang Commander was neutered pretty hard (and Mogg Fanatic, while we're at that) .
« Last Edit: February 24, 2010, 12:34:09 PM by Felipe Musco »

February 24, 2010, 12:39:41 PM
Reply #113

Witchkingx5

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Re: Brave New World spoilers!
« Reply #113 on: February 24, 2010, 12:39:41 PM »
See what you mean about the mana cost, I'll change it. Also, [1](R)(R) IS an iconic casting cost for red spells, and GOBLIN spells, so I think it'll still be nice. As for Leader, yeah, it seems strong, but Goblins ARE strong. I'm not sure it'd be played over Ringleader, they fill different roles, Ringleader gives you more outs (as finding a Piledriver and/or Goblin Matron, instead of getting random tokens, is quite more powerful), but I think it'd be a nice addition, and definitely standard-playable.

PS: And I think a little haste IS in order, I even considered hastening the Leader himself, after all, with the advent of the new combat rules, Siege-Gang Commander was neutered pretty hard (and Mogg Fanatic, while we're at that) .

I think you're right about Haste, I mean,take a look at Warren Investigator...  :o :o :o :o :o :o.

And just to have said it, I play 4 Mogg Fanatics in my Goblin Deck and I really like playing him!

Btw, did you already ake another look at my cards?  ;)

February 24, 2010, 12:47:42 PM
Reply #114

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Re: Brave New World spoilers!
« Reply #114 on: February 24, 2010, 12:47:42 PM »
I didn't, but I'll tell you why: I just moved in together with my fianceé, so our apartment is still a mess, I didn't have time to even TRY to organize my cards yet, so I can check what I need for MtG and if nothing got lost during moving in LotR TCG and MtG both. Really sorry, but I am setting our place up, so it will take me some time. But since you are a MtG player, to make it easier, any high end card is good for me, like Umezawa's Jitte, Sol Ring, Thoughtseize, Extirpate, Meddling Mage, Hymn to Tourach, Swords to Plowshares, any fetchland (I'm in DIRE need for these, btw, I have ZERO), dual lands, shocklands, Standstill, Daze, Force of Will, Engineered Explosives, etc, etc, etc. Those kind of cards I can pass along easily if I can't find a use for them.
« Last Edit: February 24, 2010, 12:51:39 PM by Felipe Musco »

February 24, 2010, 12:51:46 PM
Reply #115

Witchkingx5

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Re: Brave New World spoilers!
« Reply #115 on: February 24, 2010, 12:51:46 PM »
I didn't, but I'll tell you why: I just moved in together with my fianceé, so our apartment is still a mess, I didn't have time to even TRY to organize my cards yet, so I can check what I need for MtG and if nothing got lost during moving in LotR TCG and MtG both. Really sorry, but I am setting our place up, so it will take me some time. But since you are a MtG player, to make it easier, any high end card is good for me, like Umezawa's Jitte, Sol Ring, Thoughtseize, Extirpate, Meddling Mage, Hymn to Tourach, Swords to Plowshares, any fetchland, dual lands, etc, etc, etc. Those kind of cards I can pass along easily if I can't find a use for them.

I understand that. Women and TCGs are very hard to accomplish... ;)

Anyway, my holidays will finish this week, so when the trade could be finished in, let's say, a week, that wold be ok.

Oh and btw, I don't have any Fetchlands, either...

February 24, 2010, 04:17:57 PM
Reply #116

Thranduil

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Re: Brave New World spoilers!
« Reply #116 on: February 24, 2010, 04:17:57 PM »
Decaying Corpse (B)(B)
Creature - Zombie Rogue
Shadow.
2/1
C
I'm dubious about the flavour of just a corpse having shadow. Maybe some sort of ethereal corpse.

Goblin Gnawer [1](R)
Creature - Goblin Rogue
Haste.
When Goblin Gnawer enters the battlefield, you may have it deal 1 damage to target creature.
1/1
C
I wonder if a mandatory trigger might be better (like Blister Beetle) to keep it a little in check.

Goblin Reinforcements [2](R)
Tribal Sorcery - Goblin
Put a 1/1 red goblin creature token with haste onto the battlefield. If a goblin was put in a graveyard this turn, put 2 more red goblin creature tokens with haste onto the battlefield.
C
I like the card and I like the new mana cost. "If a Goblin you control..." surely?

Goblin Torch [1](R)
Tribal Instant - Goblin
Goblin Torch deals 3 damage to target creature or player. If you control a Goblin, you may add (R) to your mana pool.
U
Hilarious! Better than Tarfire. Perhaps it should just be Shock? (Yes I know Lightning Bolt, but this IS a Goblin). Or I quite like Shock and adding (R)(R) when you sac a Goblin.

Siege-Gang Leader [2](R)(R)
Creature - Goblin Warrior
When Siege-Gang Leader enters the battlefield, put 2 1/1 red goblin creature tokens with haste onto the battlefield.
(R), sacrifice a goblin: Siege-Gang Leader deals 1 damage to target creature or player.
2/2
R
I like pretty much everything about the card. Though I think I'd like him to have haste, and it's not so ridiculous - the difference between 2 damage/Goblin and 1 damage/Goblin is significant.

Thranduil

February 25, 2010, 08:40:12 AM
Reply #117

FM

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Re: Brave New World spoilers!
« Reply #117 on: February 25, 2010, 08:40:12 AM »
I'm dubious about the flavour of just a corpse having shadow. Maybe some sort of ethereal corpse.

Actually is a rogue having shadow. The corpse is just to tie it in in a black tribe - zombies.

I wonder if a mandatory trigger might be better (like Blister Beetle) to keep it a little in check.

It WOULD befit Goblins, having the little green fella nuke itself if it's stupid enough, but in order to have that risk, I'd probably make him a 2/1, which would in turn make the card better than I wanted it to be - it's supposed to be a meta-most card. I don't know, what do you guys think? 2/1 that might nuke itself, or 1/1 that won't do that unless YOU are stupid when playing it?

I like the card and I like the new mana cost. "If a Goblin you control..." surely?

Nope, not really. I figured Goblin Torch would be heavily played in Limited, so if THEY nuke one of your guys pre or mid-combat, you get 3 goblins as a reward. And if YOU can spare the mana, Goblin Torch will trigger it from YOUR side, as well. I wanted to enable it without needing permanents popped.

Hilarious! Better than Tarfire. Perhaps it should just be Shock? (Yes I know Lightning Bolt, but this IS a Goblin). Or I quite like Shock and adding (R)(R) when you sac a Goblin.

I balanced it off as a worse Incinerate. It's more than fine this way, there are enough X/3's in the set a shock effect would end up being suboptimal.

I like pretty much everything about the card. Though I think I'd like him to have haste, and it's not so ridiculous - the difference between 2 damage/Goblin and 1 damage/Goblin is significant.

I think haste would make it too op. 4 mana for 4 damage, spread out and right away? What red deck WOULDN'T play it? I like to give the defending player a chance to react.

February 25, 2010, 09:12:27 AM
Reply #118

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Re: Brave New World spoilers!
« Reply #118 on: February 25, 2010, 09:12:27 AM »
So, while I wait for final feedback on Gnawer, let me shell out some more (R) goodies:

Fervorous Goblin (R)
Creature - Goblin Shaman
You may sacrifice Goblin Shaman any time you could play an instant.
When Fervorous Goblin is put in the graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
1/1
U

New combat rules, meet Mogg Fanatic! :twisted:

Sparkling Elemental (R)
Creature - Elemental Rogue
At the start of your upkeep, exile Sparkling Elemental.
Pay 3 life: Sparkling Elemental gains haste until the end of the turn.
3/3
C

Flaming Fencer [3](R)
Creature - Elemental Warrior
First strike.
3/1
C

Sparkling [3](R)(R)
Creature - Elemental Warrior
(R): Change the target of target spell with a single target.
(R): Target creature gains haste untill the end of the turn.
[1], put a -1/-1 counter on Sparkling: Sparkling deals 1 damage to target creature or player.
[1]: Remove a -1/-1 counter from Sparkling.
R

Flame Knight (R)(R)
Creature - Elemental Knight
First strike, protection from white.
2/2
U

Nothing new here, just Blood Knight in a relevant tribe, I know. Still, I wanted to make this card for design issues.


March 01, 2010, 08:49:02 AM
Reply #119

FM

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Re: Brave New World spoilers!
« Reply #119 on: March 01, 2010, 08:49:02 AM »
OMG you plan on letting my DC Set die?!?

March 01, 2010, 09:11:37 AM
Reply #120

Thranduil

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Re: Brave New World spoilers!
« Reply #120 on: March 01, 2010, 09:11:37 AM »
It's been quiet recently - this hasn't died. I was unfortunately quite busy, but I'm here now!

I think the Gnawer might be better at 1/1.

Fervorous Goblin (R)
Creature - Goblin Shaman
You may sacrifice Goblin Shaman any time you could play an instant.
When Fervorous Goblin is put in the graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
1/1
U
How is this different from Mogg Fanatic? I'm probably being obtuse...

Sparkling Elemental (R)
Creature - Elemental Rogue
At the start of your upkeep, exile Sparkling Elemental.
Pay 3 life: Sparkling Elemental gains haste until the end of the turn.
3/3
C
I'm not sure what I think about this. Spark Elemental has trample for otherwise essentially the same card in a red burn deck, and without costing you 3 life. Or read it as a 3/3 defender for 1 turn that you would get from that Thunderhead replicate card or something. Really don't know if either of these two modes are necessary or worth playing.

Flaming Fencer [3](R)
Creature - Elemental Warrior
First strike.
3/1
C
Yeah nice.

Sparkling [3](R)(R)
Creature - Elemental Warrior
(R): Change the target of target spell with a single target.
(R): Target creature gains haste untill the end of the turn.
[1], put a -1/-1 counter on Sparkling: Sparkling deals 1 damage to target creature or player.
[1]: Remove a -1/-1 counter from Sparkling.
R
All the other Morphling copies have only effected themselves, so Torchling can only change spells that target it, Thornling can only give itself indestructible etc. So again I'm not sure about this one.

Flame Knight (R)(R)
Creature - Elemental Knight
First strike, protection from white.
2/2
U
You could perhaps make it a slightly different card from Blood Knight - haste, pyromancer, firebreathing...

Thranduil

March 01, 2010, 09:48:53 AM
Reply #121

FM

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Re: Brave New World spoilers!
« Reply #121 on: March 01, 2010, 09:48:53 AM »
I forgot the trample on Sparkling, already added it on the main post. Mogg Fanatic was kind of neutered due to the change of the combat rules. Since combat damage no longer uses the stack, Fanatic can't kill X/1 creatures AND ping for damage, or kill X/2 creatures. Fervorous Goblin, can. Also, changed Sparkling. As for the Knight, anything else would be too much for red to have, since it HAS the added bonus of being of a relevant tribe.

March 01, 2010, 09:53:24 AM
Reply #122

Thranduil

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Re: Brave New World spoilers!
« Reply #122 on: March 01, 2010, 09:53:24 AM »
Mogg Fanatic was kind of neutered due to the change of the combat rules. Since combat damage no longer uses the stack, Fanatic can't kill X/1 creatures AND ping for damage, or kill X/2 creatures. Fervorous Goblin, can.
Yes but I don't see how. You still can't put the damage on the stack, then sacrifice him.

As for the Knight, anything else would be too much for red to have, since it HAS the added bonus of being of a relevant tribe.
I was talking instead of first strike, but never mind.

Thranduil

March 02, 2010, 09:32:40 AM
Reply #123

FM

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Re: Brave New World spoilers!
« Reply #123 on: March 02, 2010, 09:32:40 AM »
By having an activated ability that lets you sac him any time you could play an instant, and having a triggered ability that deals damage as he hits the 'yard from the battlefield. Basically, if you block an X/2, he deals 1 damage, then 1 more from the 'yard. If he blocks an X/1, he kills it, then can ping anything else for 1 when he hits the graveyard. If you have to nuke a Birds of Paradise, you sac him, then he triggers and pings for one. It's actually the same functionality Mogg Fanatic used to have, but rewritten to fit in with the new rules.

March 02, 2010, 09:42:40 AM
Reply #124

Witchkingx5

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Re: Brave New World spoilers!
« Reply #124 on: March 02, 2010, 09:42:40 AM »
Sorry, I was very busy, too (theater group and so on...), so here comes my review:



Fervorous Goblin (R)
Creature - Goblin Shaman
You may sacrifice Goblin Shaman any time you could play an instant.
When Fervorous Goblin is put in the graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
1/1
U

Interesting, I'm not sure if this one isn't too strong, but I like it.

Sparkling Elemental (R)
Creature - Elemental Rogue
At the start of your upkeep, exile Sparkling Elemental.
Pay 3 life: Sparkling Elemental gains haste until the end of the turn.
3/3
C

Phasing 2.0 with costs, uh?
Well, I never liked Phasing so much, but this one is definitly worse than Phasing, and as for Phasing, you had 3 mana 4/4 flying guys, (if I remember it correctly) so I don't think this one will be played at all...

Flaming Fencer [3](R)
Creature - Elemental Warrior
First strike.
3/1
C

As for MtG changed so much during the last couple of years, I started to like the simple cards most. Same for this one! :up:

Sparkling [3](R)(R)
Creature - Elemental Warrior
(R): Change the target of target spell with a single target.
(R): Target creature gains haste untill the end of the turn.
[1], put a -1/-1 counter on Sparkling: Sparkling deals 1 damage to target creature or player.
[1]: Remove a -1/-1 counter from Sparkling.
R

So, let's start analyzing this card:

1st effect: too strong. Definitely. Change an Ancestrall Recall to yourself and win the game? Really overpowered.
2nd effect: I'm not sure about this one; Sparkling is a 3/3, right? So I it's ok.
3rd effect: I'd make this effect red.
4th effect: See 3.

And where are the -1/+1 and +1/-1 abilities we all love so much?


Flame Knight (R)(R)
Creature - Elemental Knight
First strike, protection from white.
2/2
U

You know what would e really cool: First strike and firepump ability (+1/+0), but maybe he would be too strong, then.



March 02, 2010, 10:08:07 AM
Reply #125

FM

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Re: Brave New World spoilers!
« Reply #125 on: March 02, 2010, 10:08:07 AM »
Wow, major brainfart, forgot to add in Sparkling's power and toughness (he's a 5/5). I wanted to give Sparkling a different feel from the other 'lings, since red already has Torchling, which is why I deviated from the semi-pumping abilities. However, it DOES tie in better to make ALL the abilities red. Also, I changed the first one as Lemon suggested (you can check it on the card list), it now only affects spells that target Sparkling.
Also, Sparkling Elemental was given trample, so, basically, it's Spark Elemental with the added bonus of being more resistant to spot removal AND able to block, if need be. I think it'd definitely see play, although it's probably not a tier 1 card for burn Decks.
« Last Edit: March 02, 2010, 10:11:31 AM by Felipe Musco »

March 02, 2010, 10:18:50 AM
Reply #126

Witchkingx5

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Re: Brave New World spoilers!
« Reply #126 on: March 02, 2010, 10:18:50 AM »
Wow, major brainfart, forgot to add in Sparkling's power and toughness (he's a 5/5). I wanted to give Sparkling a different feel from the other 'lings, since red already has Torchling, which is why I deviated from the semi-pumping abilities. However, it DOES tie in better to make ALL the abilities red. Also, I changed the first one as Lemon suggested (you can check it on the card list), it now only affects spells that target Sparkling.
Also, Sparkling Elemental was given trample, so, basically, it's Spark Elemental with the added bonus of being more resistant to spot removal AND able to block, if need be. I think it'd definitely see play, although it's probably not a tier 1 card for burn Decks.

Nice to see that someone follows my thoughts  :D

Anyway, 5/5 seems a bit too strong for me. 4/4 will be ok.

And why not changing sparkling Elemtal into Echo  [1] (R) (R) instead of exiling him? I think there was a similar cad in Green that costs  (G), has Haste, trample and Echo [1] (G) (G), so that would be quiet interesting, too.

March 02, 2010, 10:58:42 AM
Reply #127

Thranduil

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Re: Brave New World spoilers!
« Reply #127 on: March 02, 2010, 10:58:42 AM »
I get the Mogg Fanatic 2.0 now. But, I would rather see it as something slightly different. Think about it without the ability to sacrifice itself - has almost the same functionality and is much cleaner, and requires you to build in sacrificing outlets to get the most use..

I do get the feeling that making a card that works how Mogg Fanatic used to work exactly except wordier is really quite a copout and a bit of an insult to the M10 rules.

Thranduil

March 02, 2010, 12:44:48 PM
Reply #128

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Re: Brave New World spoilers!
« Reply #128 on: March 02, 2010, 12:44:48 PM »
I have to disagree. Mogg Fanatic was designed to work the way he did. The rules were not changed because it was abusable, they were changed to "dumb down" the game so Hasbro can lower their target public and make more money. Also, if I remove the sacrifice outlet, it wouldn't be able to work like Mogg Fanatic, and it was a really iconic creature that got shafted due to those changes, thus remaking it. Of course, I could remake every single creature that got neutered, but I sincerely don't think it was a severe enough blow to them, not as much as it was to Fanatic. But this is as far as I go, I just wanted it back to Goblins in my set, without the stupid new rules (or getting around them).

March 03, 2010, 02:22:30 AM
Reply #129

lem0nhead

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Re: Brave New World spoilers!
« Reply #129 on: March 03, 2010, 02:22:30 AM »
So, while I wait for final feedback on Gnawer, let me shell out some more (R) goodies:

Fervorous Goblin (R)
Creature - Goblin Shaman
You may sacrifice Goblin Shaman any time you could play an instant.
When Fervorous Goblin is put in the graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
1/1
U

Cool.

Sparkling Elemental (R)
Creature - Elemental Rogue
At the start of your upkeep, exile Sparkling Elemental.
Pay 3 life: Sparkling Elemental gains haste until the end of the turn.
3/3
C

Why the change from the end step exile to upkeep and allow blocking, compared to ball, hells thunder and hellspark?

Flaming Fencer [3](R)
Creature - Elemental Warrior
First strike.
3/1
C

Hmmm, not sure id use this in a fast red deck, no haste plus large cost makes it a bit irrelevant.

Sparkling [3](R)(R)
Creature - Elemental Warrior
(R): Change the target of target spell with a single target.
(R): Target creature gains haste untill the end of the turn.
[1], put a -1/-1 counter on Sparkling: Sparkling deals 1 damage to target creature or player.
[1]: Remove a -1/-1 counter from Sparkling.
R

Thornling for red muahaha! Why does it have no power or toughness? The first line is ridiculous. Since when did red control???

Flame Knight (R)(R)
Creature - Elemental Knight
First strike, protection from white.
2/2
U

Why White? Black knight has protection from white? Why not blue, which would make massive sense and also for flavour reasons.

Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower. ~ Dain Ironfoot.

March 03, 2010, 05:50:11 AM
Reply #130

FM

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Re: Brave New World spoilers!
« Reply #130 on: March 03, 2010, 05:50:11 AM »
Sparkling is a 5/5, ans is fixed now, it only changes spells that are targetting him (and yes, red DOES change spells' targets.
Sparkling Elemental can play a different role than straight up burning, you can burn, but can also opt to stall aggro. Hence, the change in the wording.
The Knight has protection from white for the same reason you suggested blue, both colors are red's natural enemies. However, blue is suboptimal, since it usually plays very few creatures, and blue does not have a lot of removal. But you DID give me an idea, perhaps I'll make a Knight for blue...

March 03, 2010, 06:18:07 AM
Reply #131

Thranduil

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Re: Brave New World spoilers!
« Reply #131 on: March 03, 2010, 06:18:07 AM »
Why White? Black knight has protection from white? Why not blue, which would make massive sense and also for flavour reasons.[/b]
Yeah, that's an obvious answer to making Blood Knight and Flame Knight slightly different - so obvious, that I'm a bit annoyed I didn't mention it before! Also the name "Flame" suggests that its nemesis is water (U), whereas "Blood" suggests a nemesis of healing (W).

Thranduil

March 03, 2010, 11:08:19 AM
Reply #132

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Re: Brave New World spoilers!
« Reply #132 on: March 03, 2010, 11:08:19 AM »
#$&*@!, that IS a good point. I'm changing him to this instead:

Flame Knight (R)(R)
Creature - Elemental Knight
Split Second.
First strike, protection from blue.
2/2
U

Also, for argument's sake, these are the final texts on Sparkling and Crackling Elemental (Sparkling Elemental got changed to Crackling Elemental, since it had absolutely no tie-in AT ALL to Sparkling), so far:

Sparkling [3](R)(R)
Creature - Elemental Warrior
(R): Change the target of target spell with a single target that targets Sparkling.
(R): Target creature gains haste untill the end of the turn.
(R), put a -1/-1 counter on Sparkling: Sparkling deals 1 damage to target creature or player.
(R): Remove a -1/-1 counter from Sparkling.
5/5
R

Crackling Elemental (R)
Creature - Elemental Rogue
Trample.
At the start of your upkeep, exile Crackling Elemental.
Pay 2 life: Crackling Elemental gains haste until the end of the turn.
3/3
C


« Last Edit: March 03, 2010, 01:19:27 PM by Felipe Musco »

March 03, 2010, 12:26:29 PM
Reply #133

Witchkingx5

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Re: Brave New World spoilers!
« Reply #133 on: March 03, 2010, 12:26:29 PM »
They are ok like that, maybe just make Sparkling a 4/4, as I said before...

March 03, 2010, 12:57:50 PM
Reply #134

FM

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Re: Brave New World spoilers!
« Reply #134 on: March 03, 2010, 12:57:50 PM »
As a 4/4, a single activation puts him in Elephant range and succeptible to removal, I like the 5/5 body. He'd probably be a Mythic Rare if I were to update the set, but seeing as it's the largest set in the block, he wouldn't show up a lot in drafting, if at all. For constructed, he might be a tad slow.

March 03, 2010, 01:11:48 PM
Reply #135

Witchkingx5

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Re: Brave New World spoilers!
« Reply #135 on: March 03, 2010, 01:11:48 PM »
OK, accepted. ;)

March 04, 2010, 01:52:13 PM
Reply #136

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Re: Brave New World spoilers!
« Reply #136 on: March 04, 2010, 01:52:13 PM »
So, in order to celebrate 1000 views of my topic (and, of course, the replies), I'll post one shiny spoiler from each color! They are all rare, all of them are color-bleeding in one way or more, and they are all supposed to be all stars in Constructed and Limited alike. So HERE THEY GO!

Goldenwood Herd [3](G)(G)(G)
Creature - Elephant
Split second.
Trample.
If Goldenwood Herd would be destroyed, put a -1/-1 counter on it instead. (Damage on this creature wears off if its replacement effect takes place.)
6/6
R

This card color-bleeds (B) in a subtle way: relentless, enduring creatures. This guy actually costs a lot for a 6/6 trampler (green can do better than this for sure) that dies to any form of removal, but when he doesn't actually DIES, he just SLOWLY shrinks, well, you can picture that he is, in fact, one fine creature. Also, as an added bonus, notice he doesn't leave the battlefield at all, so auras remain attached on him, making him a GREAT target for those as well (and you all know how much I HATE auras!).

Iceburn [X](R)
Sorcery
Multikicker [R].
Iceburn is blue.
Iceburn deals X damage to target creature or player. If a creature was dealt damage by Iceburn, that creature doesn't untap during its controller's untap steps. If a player was dealt damage by Iceburn, draw a card. You may select a new target for each time Iceburn was kicked.
R

Your straight-up burn spell. Sorcery speed, pays X, deals X, no questions asked. However, this one comes with a twist. Aside from letting you get multiple targets easily, it color-bleeds blue greatly, both by being blue (thus, harder to stop) and by "borrowing" blue's "freeze" ability, not letting creatures untap... ever again.

Unspeakable Horror [5](B)(B)(B)
Legendary Creature - Angel Horror
Fear, first strike, flying, lifelink, persist, protection from white.
6/6
R

This one bleeds red, white and even green a little, although just a little. It's more of a fatty, a finisher. It also pairs up nicely with Recycle Flesh...

Ancestral Feelings (U)
Instant
Each player draws 3 cards. Any player may pay 3 life. If they do, Ancestral Feelings is countered.
R

That's right. Ancestral Recall, fair and square. Control won't benefit from the damage anyway, so most players will be able to pay it, and aggro won't force enough damage if the control player has the game. However, this card DOES come with the twist of helping the opponent... So, will it really do the worst of 2 options most of the time? I don't know...

The white card endep up not being flashy enough for my taste and I scrapped it, so instead you get a color-bleeding uncommon:

Lyn's Accolite [1](W)
Creature - Human Spellshaper
(W), discard a card, (T): Counter target spell unless its owner pays [1].
(W), discard a card, (T): Lyn's Accolite deals 3 damage to target red or green creature.
1/1
U

Spellshaper that shapes Sunlance and Mana Tithe. Simple enough, pretty enough.
« Last Edit: March 04, 2010, 01:54:40 PM by Felipe Musco »

March 04, 2010, 03:01:45 PM
Reply #137

Thranduil

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Re: Brave New World spoilers!
« Reply #137 on: March 04, 2010, 03:01:45 PM »
Goldenwood Herd [3](G)(G)(G)
Creature - Elephant
Split second.
Trample.
If Goldenwood Herd would be destroyed, put a -1/-1 counter on it instead. (Damage on this creature wears off if its replacement effect takes place.)
6/6
R
I love this guy! Great, clean and cool.

Iceburn [X](R)
Sorcery
Multikicker [R].
Iceburn is blue.
Iceburn deals X damage to target creature or player. If a creature was dealt damage by Iceburn, that creature doesn't untap during its controller's untap steps. If a player was dealt damage by Iceburn, draw a card. You may select a new target for each time Iceburn was kicked.
R
Much less of a fan of this one. Firstly, shouldn't the wording be a bit like Comet Storm (ie. "Choose target creature or player, then choose another target creature or player for each time ~ was kicked."). Secondly, I don't like the the dual extra effects - I would choose one of them and run with it (ie. "Creatures dealt damage by ~ do not untap during its controller's next untap step" - aside: not untapping ever seems crazy. can the game (or indeed the players) even keep the memory of which creatures were dealt damage indefinitely? - or "If a player was dealt damage by ~, draw a card."). I might even just go with Comet Storm text, then at the end make it a cantrip? I might even make the multikicker cost (U).

Unspeakable Horror [5](B)(B)(B)
Legendary Creature - Angel Horror
Fear, first strike, flying, lifelink, persist, protection from white.
6/6
R
Again, seems okay. Maybe I'd prefer a bigger Akroma reference and replace persist with pro green?

Ancestral Feelings (U)
Instant
Each player draws 3 cards. Any player may pay 3 life. If they do, Ancestral Feelings is countered.
R
I'm not sure if all players need to draw. Given how easy it is to counter, I think just drawing 3 is fine. Also (minor point), wouldn't the wording be "If a player does, counter Ancestral Feelings"?

Lyn's Accolite [1](W)
Creature - Human Spellshaper
(W), discard a card, (T): Counter target spell unless its owner pays [1].
(W), discard a card, (T): Lyn's Accolite deals 3 damage to target red or green creature.
1/1
U
I've always loved Sunlance. Don't see a problem with this, though wouldn't it make more sense to deal damage to red or black creatures?

Thranduil

March 08, 2010, 10:48:03 AM
Reply #138

FM

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Re: Brave New World spoilers!
« Reply #138 on: March 08, 2010, 10:48:03 AM »
Iceburn [X](R)
Sorcery
Multikicker [R].
Iceburn is blue.
Iceburn deals X damage to target creature or player. If a creature was dealt damage by Iceburn, that creature doesn't untap during its controller's untap steps. If a player was dealt damage by Iceburn, draw a card. You may select a new target for each time Iceburn was kicked.
R
Much less of a fan of this one. Firstly, shouldn't the wording be a bit like Comet Storm (ie. "Choose target creature or player, then choose another target creature or player for each time ~ was kicked."). Secondly, I don't like the the dual extra effects - I would choose one of them and run with it (ie. "Creatures dealt damage by ~ do not untap during its controller's next untap step" - aside: not untapping ever seems crazy. can the game (or indeed the players) even keep the memory of which creatures were dealt damage indefinitely? - or "If a player was dealt damage by ~, draw a card."). I might even just go with Comet Storm text, then at the end make it a cantrip? I might even make the multikicker cost (U).

It should, I'll fix the text (and the one on Ancestral Feelings, which, btw, would be way overpowered as a blue lightning bolt to the face, which is why everybody draws). And yes, it's possible to use markers to keep track of those, and both the game and the players can (and should) do that. I like the multikicker costing (U), but then I just think it'd be difficult to splash it. Also, it's not that amazing anyway, since it costs A TON to nuke too many beaters, I've playtested this one as Blaze in limited 10th edition, and it worked well enough. For the two dudes, for the horror I actually tried to reminisce Akroma, but not reference it directly, which is why I gave a lot of similar abilities, but didn't simply made it a mirror of it; and for the spellshaper, it's supposed to be a colorbleeding card to fit the set's theme, which is why it spellshapes two Planar Chaos "timeshifted" (colorshifted in reality) cards.

March 23, 2010, 01:50:23 PM
Reply #139

Thranduil

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Re: Brave New World spoilers!
« Reply #139 on: March 23, 2010, 01:50:23 PM »
Was looking through your card list, and just wanted to make a couple of points:

Aalistair the Violent (G)(G)(G)(G)
Planeswalker - Aalistair
Split Second.
+1: Put a 3/3 green elephant creature token onto the battlefield. Sacrifice an untapped land.
-2: Aalistair the Violent deals 2 damage to target creature.
-6: Creatures you control gain +1/+1, trample and double-strike until end of turn.
Loyalty: 5
R
Couldn't you just tap all your lands in response to the first ability?

Goldenwood Elite (G)(G)
Creature - Elf Warrior
3/3
C
I believe at the time I thought this guy was too powerful. Compare to one of your other cards:

Rotting Elf (G)(B)
Creature - Elf Zombie
When Rotting Elf enters the battlefield, you lose 2 life.
3/3
C
Now this guy seems great and balanced, and yet worse than a monocoloured card. Even if you can make the argument that (G)(G) is a fine price for a 3/3 (which you just about can), then printing both of these guys in the same set is a little bit of an insult to multicoloured players, isn't it?

Thranduil

March 24, 2010, 06:30:50 AM
Reply #140

FM

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Re: Brave New World spoilers!
« Reply #140 on: March 24, 2010, 06:30:50 AM »
It is. The insult is meant, in fact, since the set is supposed to make you play monocolored decks. But on the other hand, playing the zombie gives you access to removal and evasion, which green lacks (aside from trampling). I'll have to rethink Aalistair, though, you're right on the first ability. It'll need rewording.

March 24, 2010, 06:34:11 AM
Reply #141

FM

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Re: Brave New World spoilers!
« Reply #141 on: March 24, 2010, 06:34:11 AM »
Done.

March 25, 2010, 08:55:08 AM
Reply #142

FM

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Re: Brave New World spoilers!
« Reply #142 on: March 25, 2010, 08:55:08 AM »
Thranduil has got me thinking. I'm still not changing Goldenwood Elite's design, but I'm moving it up to uncommon.

April 12, 2010, 08:36:44 AM
Reply #143

FM

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Re: Brave New World spoilers!
« Reply #143 on: April 12, 2010, 08:36:44 AM »
I'd just like to show you a card spoiled for Rise of the Eldrazi:

Deprive (U)(U)
Instant 
As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
C

And this one I designed for this set:

Spellbind (U)(U)
Instant
Kicker - Return a land you control to its owner's hand.
Counter target spell unless its controller pays . If Spellbind was kicked, counter target spell instead.
C

So, what do I do? Leave it at that? I know I don't HAVE to simply copy the spell they made, but should I kick it up to uncommon? For giving you the option of NOT setting your land development back?

April 13, 2010, 12:34:49 AM
Reply #144

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Re: Brave New World spoilers!
« Reply #144 on: April 13, 2010, 12:34:49 AM »
Nah , cos this way id use your version and not theirs!! Think your fine FM, wizards commons are often piles of tripe, with the odd exception of lightning bolt etc.
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April 16, 2010, 02:11:32 PM
Reply #145

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Re: Brave New World spoilers!
« Reply #145 on: April 16, 2010, 02:11:32 PM »
Well, I've been kind of having designer's blockage, so it was kinda rough creating these, hope they're at least alright. I've been toying with the idea of Wraths for a while now. I intended to bring Wrath of God back in the last set, but it would make no sense flavorwise, and it'd make control decks either suck until then, or be extremely good already in order to survive WITHOUT it. With this in mind, I made a CYCLE of Wraths instead.

Lyn's Wrath (W)(W)(W)
Sorcery
Destroy all creatures with converted mana cost 3 or higher.
R

I'm not sure about the mana cost. Or the effect. Or anything. It's weenie-oriented, that's for sure, but I'm not sure it's constructed material, I mean, how many big guns are your opponents bound to have anyway? Still, if you can 2-for-1 them with this, it might be good. I mean, they drop a wall, follow it up with another wall and are confident you can get past those (Plumeveil + Wall of Reverence, anyone?), tapping out. You untap, get rid of them and swing. Mana open to activate Lyn's Acolyte, even. Simple, yet beautiful. Also, a nice wrench to throw at Hypergenesis after it vomits its hand. Or Dragosntorm. Or Living End. Anyway, you get it.

Abel's Wrath (U)(U)(U)
Instant
Destroy all creatures. Those creatures' controllers put a 3/3 green ape creature token onto the battlefield for each creature destroyed this way.
R

This one I love. Love the flavor, an angry Mage turning their opponents into Apes! Always loved Pongify when it first came out. Also, notice you can actually fizzle a spell aimed against YOUR creatures, meaning, this can be used in aggro decks just fine. Also, if you DO want to use it in control decks, even if you might be tempted to deem it too weak, remember you can actually Engineered Explosives for 0 after it, effective nullyfing a board you would otherwise not be able to playing monoblue. Also, I LOVE instant-speed wrath effects, this way, they swing at you, you nuke their board, nullify the attack, swing back with whatever chimps you have left, and nuke the board AFTERWARDS.

Baal's Wrath (B)(B)(B)(B)
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, you lose 2 life and put a 2/2 black zombie creature token onto  the battlefield under your control.
R

This one's NICE! Sure, it might be overpowered. But seriously, you ARE taking a free swing from probably tapped creatures to do it anyway, so I think it ties in nicely with an angry necromancer rising their enemies and allies alike from the very soil they just died on!

Morwen's Wrath (R)(R)(R)
Instant
Morwen's Wrath can't be countered.
Choose one - Morwen's Wrath deals 3 damage to each creature and player; or destroy all artifacts with converted mana cost 3 or less and Morwen's Wrath deals 1 damage to each creature and player.
R

Nothing new. Volcanic Fallout, slightly better and with an added bonus in case it IS relevant (i.e., aggro on aggro matchup, you're ahead and they drop an equipment that COMPLETELY NEUTERS YOU (I'm looking at you, Umezawa's Jitte with 1/1 Faerie Tokens!). Oh, yeah, this COMPLETELY WRECKS Thopter Foundry + Sword of the Meek combo. HUZZAH!

Aalistair's Wrath (G)(G)(G)
Sorcery
Choose one - Creatures with power 2 or less gain +3/+3 and trample until end of turn; or creatures with power 3 or greater gain +3/+3 and trample until end of turn. At end of turn, sacrifice each creature affected by Aalistair's Wrath.
R

Yeah, I know. It CAN be used "for free" in control decks as more wrath effects, but seriously, how many of those do control decks really need anyway? Also, since I'm encouraging monocolored strategies, I don't want to FORCE people into an archetype. Want to play green? Go ahead. CONTROL green? Sure, help yourself! We're colorbleeding anyway! But keep in mind that it won't be as effective as, say, white. Heck, even red.

I'm not sure what to make of these, but I loved the overall flavor feeling of them. They all affect combat somehow, meaning they CAN be played in any type of deck, and msot of them are not awfully expensive, enough that even COMBO decks could squeeze them in as aggro stoppers, I mean, seriously, which black combo deck WOULDN'T want a wrath effect that leaves them with bodies on the board to block some more? Heck, even TRADE! Unless you're combo'ing with your life points, it's pretty nice.

Stay tuned for the next batch, by the way, you're in for a surprise!
« Last Edit: April 16, 2010, 02:14:08 PM by Felipe Musco »

April 19, 2010, 07:26:18 AM
Reply #146

Thranduil

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Re: Brave New World spoilers!
« Reply #146 on: April 19, 2010, 07:26:18 AM »
Lyn's Wrath (W)(W)(W)
Sorcery
Destroy all creatures with converted mana cost 3 or higher.
R
I think perhaps quadruple (W) would sit better with me. It is still a one-sided wrath, even if it may not kill that many creatures at once.

Abel's Wrath (U)(U)(U)
Instant
Destroy all creatures. Those creatures' controllers put a 3/3 green ape creature token onto the battlefield for each creature destroyed this way.
R
Mass Pongify! Classic. But, current wording seems to suggest that each players get apes equal to the total number of destroyed creatures, which was presumably not your intention?

Baal's Wrath (B)(B)(B)(B)
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, you lose 2 life and put a 2/2 black zombie creature token onto  the battlefield under your control.
R
I love the flavour of killing everyone and raising them back as Zombies. Control decks would definitely play it, though I can imagine the pain now.

Morwen's Wrath (R)(R)(R)
Instant
Morwen's Wrath can't be countered.
Choose one - Morwen's Wrath deals 3 damage to each creature and player; or destroy all artifacts with converted mana cost 3 or less and Morwen's Wrath deals 1 damage to each creature and player.
R
I think this card is doing too much. Either I would make it a mega Volcanic Fallout, or I would make it a Shatterstorm effect (perhaps uncounterable), or I would do something like:

Choose one - ~ deals 3 damage to each creature and each player; or destroy all artifacts with converted mana cost 3 or less.

This last choice just seems to fit better to me, and I don't think it needs uncounterability.

Aalistair's Wrath (G)(G)(G)
Sorcery
Choose one - Creatures with power 2 or less gain +3/+3 and trample until end of turn; or creatures with power 3 or greater gain +3/+3 and trample until end of turn. At end of turn, sacrifice each creature affected by Aalistair's Wrath.
R
I love the effect, but I'm not the biggest fan of the choice again. What's wrong with only one of those options? Or a minor Overrun granting everything +1/+1 and trample and then killing them?

Thranduil

April 20, 2010, 08:38:00 AM
Reply #147

FM

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Re: Brave New World spoilers!
« Reply #147 on: April 20, 2010, 08:38:00 AM »
Lyn's Wrath (W)(W)(W)
Sorcery
Destroy all creatures with converted mana cost 3 or higher.
R
I think perhaps quadruple (W) would sit better with me. It is still a one-sided wrath, even if it may not kill that many creatures at once.

I wanted a different type of Wrath, a weenie oriented one. Most of the time, this will be a Limited-oriented card, however, weenie decks CAN take out, for instance, a Reveillark-into-Walls, which says something. I think the cost is fine, since it will eventually take out your own creatures, and a higher cost would make it too prohibitive, making it impossible to drop a dude AND clear a path the same turn, or clear big guys AND Path a smaller one. This one is probably fine.

Abel's Wrath (U)(U)(U)
Instant
Destroy all creatures. Those creatures' controllers put a 3/3 green ape creature token onto the battlefield for each creature destroyed this way.
R
Mass Pongify! Classic. But, current wording seems to suggest that each players get apes equal to the total number of destroyed creatures, which was presumably not your intention?

T'was not! Fixed it in the main thread.

Baal's Wrath (B)(B)(B)(B)
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, you lose 2 life and put a 2/2 black zombie creature token onto  the battlefield under your control.
R
I love the flavour of killing everyone and raising them back as Zombies. Control decks would definitely play it, though I can imagine the pain now.

It's a high-risk, high-gain card. Tricky, but cool nonetheless, I think.

Morwen's Wrath (R)(R)(R)
Instant
Morwen's Wrath can't be countered.
Choose one - Morwen's Wrath deals 3 damage to each creature and player; or destroy all artifacts with converted mana cost 3 or less and Morwen's Wrath deals 1 damage to each creature and player.
R
I think this card is doing too much. Either I would make it a mega Volcanic Fallout, or I would make it a Shatterstorm effect (perhaps uncounterable), or I would do something like:

Choose one - ~ deals 3 damage to each creature and each player; or destroy all artifacts with converted mana cost 3 or less.

This last choice just seems to fit better to me, and I don't think it needs uncounterability.

Thing is, you give it only the last option, it sucks. It's a card that ONLY kills Thopter-Sword. You take out the damage for Shatterstorm only, you kill the pieces but is still facing a horde of 1/1s. You give it only the first option, it sucks. Perhaps it may prove too powerful, but for now I'll keep it this way, since most of the time, it's an over-costed Volcanic Fallout, or sometimes it'll be a costly Shatter with collateral damage being done to both sides anyway (or even only YOUR side), so it's fair game.

Aalistair's Wrath (G)(G)(G)
Sorcery
Choose one - Creatures with power 2 or less gain +3/+3 and trample until end of turn; or creatures with power 3 or greater gain +3/+3 and trample until end of turn. At end of turn, sacrifice each creature affected by Aalistair's Wrath.
R
I love the effect, but I'm not the biggest fan of the choice again. What's wrong with only one of those options? Or a minor Overrun granting everything +1/+1 and trample and then killing them?

Because then, it's just Wrath of God with no change to the board whatsoever (actually, it's BETTER than Wrath, since YOU get to swing in with pumped guys and the defender only BLOCKS with pumped guys). If you take a closer look, you'll see this card is worded to, yes, give you an edge since YOU'LL be the one swinging in, but ALSO to clear boards, it affects ALL creatures, not only YOUR creatures. Did you get that at first? ;)

April 20, 2010, 09:08:20 AM
Reply #148

Thranduil

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Re: Brave New World spoilers!
« Reply #148 on: April 20, 2010, 09:08:20 AM »
Thing is, you give it only the last option, it sucks. It's a card that ONLY kills Thopter-Sword. You take out the damage for Shatterstorm only, you kill the pieces but is still facing a horde of 1/1s. You give it only the first option, it sucks. Perhaps it may prove too powerful, but for now I'll keep it this way, since most of the time, it's an over-costed Volcanic Fallout, or sometimes it'll be a costly Shatter with collateral damage being done to both sides anyway (or even only YOUR side), so it's fair game.
I'm not sure you quite understood my point. I wanted to see a card that looked like one of these:

A)
Morwen's Wraith (R)(R)(R)
Instant
~ can't be countered.
~ deals 3 damage to each creature and each player.


B)
Morwen's Wraith (R)(R)(R)
Instant
(~ can't be countered)
Destroy all artifacts(; they can't be regenerated).


C)
Morwen's Wraith (R)(R)(R)
Instant
Choose one: ~ deals 3 damage to each creature and each player; or destroy each artifact with converted mana cost 3 or less.


And I also don't think you need to be fixated on a card that destroys the Thopter-Sword combo - it's not that important.

Because then, it's just Wrath of God with no change to the board whatsoever (actually, it's BETTER than Wrath, since YOU get to swing in with pumped guys and the defender only BLOCKS with pumped guys). If you take a closer look, you'll see this card is worded to, yes, give you an edge since YOU'LL be the one swinging in, but ALSO to clear boards, it affects ALL creatures, not only YOUR creatures. Did you get that at first? ;)
Yes I did notice that. My issue is that right now it seems better than Overrun. You only play Overrun when you're about to swing for the win, and you're probably going to have an army of little guys, so you choose the power 2 or less option and who cares that your guys are going to die? And trample is still the massive advantage to you, even though some of your opponent's guys might also get pumped.

I also wasn't sure that a (G) wrath should be good enough to distinguish between killing all small guys and all big guys. Where it really rocks at the moment is a one-sided wrath for triple (G). You are playing a weenie strategy or massive fatties, so it always does what you want.

April 20, 2010, 01:24:53 PM
Reply #149

FM

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Re: Brave New World spoilers!
« Reply #149 on: April 20, 2010, 01:24:53 PM »
I'm gonna think about those two. The green one, you've almost got me swayed already, but the red one I'm not sure what to do. I plain don't like those options.

April 20, 2010, 02:26:22 PM
Reply #150

Thranduil

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Re: Brave New World spoilers!
« Reply #150 on: April 20, 2010, 02:26:22 PM »
Could the green one be a wrath for non-creature permanents?

April 26, 2010, 10:49:45 AM
Reply #151

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Re: Brave New World spoilers!
« Reply #151 on: April 26, 2010, 10:49:45 AM »
B-E-A-utiful! That'll work just fine. Here are the new versions!

Morwen's Wrath (R)(R)(R)
Instant
Morwen's Wrath can't be countered.
Choose one - Morwen's Wrath deals 3 damage to each creature and player; or destroy target land.
R

Somewhat less powerful, I know. However, it's still an overpowered Volcanic Fallout, OR it's an INSTANT-SPEED LD! THAT'S gotta be worth something!

Aalistair's Wrath (G)(G)(G)(G)
Sorcery
Destroy all non-creature permanents
R

HELLOOOOOO Armageddon! AND in a color that needed it BADLY! PLUS, it kills artifacts AND enchantments! So, you have a bunch of signets and don't care about my land-killing? Guess again! Thanks, Thranduil! :gp: for ya!

April 26, 2010, 01:22:00 PM
Reply #152

FM

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Re: Brave New World spoilers!
« Reply #152 on: April 26, 2010, 01:22:00 PM »
And while we're at it...:

Stone Rain [2](R)
Sorcery
Destroy target land.
C

Mossfire Barrage [2](G)(G)
Creature - Plant
Defender.
When Mossfire Barrage enters the battlefield, destroy target nonbasic land.
0/5
U

So yeah, I'm a sucker for LD'ing. I know most people AREN'T, but let's be honest, most people who start playing the game are not too keen on combos and counters, and we don't see THOSE getting neutered. LD'ing is a valid gameplay stragy, and leads to nice situations in Limited, so I think it warrants a bit of love every now and then.

April 27, 2010, 03:51:08 AM
Reply #153

Thranduil

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Re: Brave New World spoilers!
« Reply #153 on: April 27, 2010, 03:51:08 AM »
The problem with Stone Rain (and the reason it hasn't been reprinted in a long time) is because it's really really un-fun to have your lands destroyed. You should be able to do it, which is why land destruction appears in every set, but not at [3] and destroying basic land. It's just too early to be any fun at ALL! This is why I'm not bothered by Morwen's Wrath as you play it on 3 but can only destroy nonbasics, but I am really against seeing Stone Rain in a format again. I'm also not convinced that lands should be included in the green wrath - there's a reason Armageddon also hasn't been reprinted in a while.

April 27, 2010, 04:49:44 AM
Reply #154

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Re: Brave New World spoilers!
« Reply #154 on: April 27, 2010, 04:49:44 AM »
Let's be honest, though: which is more un-fun? Having an opponent cast a spell on turn 3 to nuke 1 of your lands, or having to sit and watch an opponent going through the motions to combo you out on turn 1-2 in Legavy/Vintage? And no use mentioning you CAN react to that, you can react to Stone Rain just fine as well. Thing is, that was the first step Wizards took to "dumb down" the game so new players might join. I'm not against the policy but I am against nuking whole strategies to do so. Just reprint GOOD counterspells, and you're game. Aggro will whip LD's #$&*@! anyway, and control will be able to fight it. But nooooooo, because said new players ALSO don't like counterspells. They even dumbed down Wrath of God, because they ALSO don't like it. Stone Rain hasn't been printed for THIS reason. Stone Rain can be played from Extended backwards just fine, and still does not see ANY play. It's just not that powerful. And as for Limited, is a high-risk, high-pay card. You might be playing a dead card against most 2-colored opponents, but you will punish stretchers and bad manabase builders. As for the green Wrath, well, Armageddon IS awully powerful. Perhaps some checks and balances are in order. I'll still let it keep said effect, I'll just have to see what I'll twist in it.

April 27, 2010, 01:33:44 PM
Reply #155

FM

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Re: Brave New World spoilers!
« Reply #155 on: April 27, 2010, 01:33:44 PM »
I'm thinking about bumping Aalistair's Wrath up to 5. How does that sound?

April 27, 2010, 01:57:29 PM
Reply #156

Thranduil

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Re: Brave New World spoilers!
« Reply #156 on: April 27, 2010, 01:57:29 PM »
I think you'd be better off making it "Destroy each nonland nocreature permanent". Then you could even move it to 3.

April 28, 2010, 12:31:55 PM
Reply #157

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Re: Brave New World spoilers!
« Reply #157 on: April 28, 2010, 12:31:55 PM »
But then it'll suck! :P Seriously, who wants Tranquility+Shatterstorm+Planeswalker killer anyway?

April 28, 2010, 01:58:03 PM
Reply #158

FM

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Re: Brave New World spoilers!
« Reply #158 on: April 28, 2010, 01:58:03 PM »
Ok, this is my final take on it.

Aalistair's Wrath [1](G)(G)(G)
Sorcery
Destroy all lands. For each land destroyed this way, its controller searches his or her library for a basic land card and puts it onto the battlefield tapped. Lands put onto the battlefield this way do not untap during their controller's next untap step.
R

It blows up lands, something green wanted fierce (AND something that has to do with what green has been doing in the game later, which is blowing lands). It searches lands, a very green ability, allowing you to set up Scapeshift-like, although searching only basics. It screws over opponents that are too greedy (which, over the years, tend to stomp all over monogreen due to access to more resources). It time walks, allowing critters extra damage (a.k.a. an overrun effect would, except split between two turns). It's not totally unfair (the opponent will get to untap THEIR lands before you untap yours). It plays REALLY well with the green ability to untap your lands during opponent's turns (Seedborn Muse).
So...?

April 28, 2010, 05:48:40 PM
Reply #159

Thranduil

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Re: Brave New World spoilers!
« Reply #159 on: April 28, 2010, 05:48:40 PM »
I like it! Looks great to me, and very (G).

May 05, 2010, 10:09:03 AM
Reply #160

FM

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Re: Brave New World spoilers!
« Reply #160 on: May 05, 2010, 10:09:03 AM »
So, batch of white cards today! Kicking it off so we can move into the second quarter of the set!

Lyn, Ascending (W)(W)
Planeswalker - Lyn
-1: Creatures you control get +1/+1 until end of turn.
-2: Destroy target tapped creature.
Loyalty: 3
U

Well, I bet you didn't see THIS one coming. Yes, another version of a Planeswalker in the same set. And yes, at UNCOMMON! To be entirely honest, I'm doing this because this set does not make use of the mythic rarity yet, otherwise the other Lyn would me Mythic, and this one Rare. However, I think it fits the bill well enough, introducing Planeswalkers without flashy "ultimate" abilities, but more of a different type of resource. Sure, she fits well in aggro. Sure, she is worse than Anthem effects most of the time (you'll want to remove blockers, so they won't be tapped anyway). However, the nicest design issue with her is this: she fights Lyn. If you check the Rare Lyn, she fits well in control decks, probably more than she would fit in aggro, if at all. THIS Lyn, however, fits aggro. So you are STILL helping your strategy, AND keeping the control player from playing Lyn as well. Minor nitpick, I know, but still nice as an interaction. Also, notice you can STILL lock him out with multiples and they won't be dead in your hand, since you can activate Lyn on your turn, thus 0'ing her Loyalty, play a SECOND Lyn from hand, activate HER (thus, pumping twice, for instance) and still have a Lyn down locking the other player's Lyn.

Blade Barrier [1](W)(W)
Creature - Wall
Defender, flash, flying.
3/3
C

Simple poorman's removal. Useful in Limited. Probably useful in constructed, if you want to pay control and can afford double-white.

White Knight (W)(W)
Creature - Human Knight
First strike, protection from black.
2/2
U

Yeah, gosh golly, how original. However, THIS next one might make it original...

Silver Knight (W)(W)
Creature - Human Knight
First strike, protection from black.
2/2
U

Both of them, together. Too much? Who knows? We HAVE a lot of knights in standard, and we don't see them all seeing play, so, I'm taking a wild guess with this one, trying to force an archetype into real possibility. Let's see how it pans out. Honestly? I expect them to see play in a 2/2 split most of the time, with a 3rd one for each side on sideboards. Tops.

Youth Knight [1](W)
Creature - Human Knight
2/1
C

And this seals up the knight mini-cycle. I still have one more spell for knights, though...

Annointment (W)(W)
Enchantment - Aura
Enchanted creature gets +1/+1 and first strike.
C

So ANY lowly soldier can become a KNIGHT! ^^

May 05, 2010, 11:46:27 AM
Reply #161

Thranduil

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Re: Brave New World spoilers!
« Reply #161 on: May 05, 2010, 11:46:27 AM »
Lyn, Ascending (W)(W)
Planeswalker - Lyn
-1: Creatures you control get +1/+1 until end of turn.
-2: Destroy target tapped creature.
Loyalty: 3
U
Though the reason Planeswalkers don't appear at less than rare is because of the body of rules knowledge that they require which isn't on the card. I wonder if you only have 2 (or 1?) abilities, then you could even include rules reminders so that it can appear at this rarity.

Blade Barrier [1](W)(W)
Creature - Wall
Defender, flash, flying.
3/3
C
Seems fine. There's a similar UW guy I remember from Shadowmoor or Eventide isn't there? Plumeveil?

White Knight (W)(W)
Creature - Human Knight
First strike, protection from black.
2/2
U

Silver Knight (W)(W)
Creature - Human Knight
First strike, protection from black.
2/2
U
Currently they're both the same, or was the second one supposed to be pro red?

Annointment (W)(W)
Enchantment - Aura
Enchanted creature gets +1/+1 and first strike.
C
Compare to Hyena Umbra and you can tell straight away that this card is bad! It really would not speak to me unless it also granted pro black (and perhaps lost the +1/+1).

Thranduil

May 05, 2010, 02:54:39 PM
Reply #162

FM

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Re: Brave New World spoilers!
« Reply #162 on: May 05, 2010, 02:54:39 PM »
Well, with 25% of the set spoiled, it's time to have a little breakdown, to see how things are going.

Brave New World - 360 cards - 90 cards spoiled (25%)
White cards spoiled - 14/65 (21,5%)
Blue cards spoiled - 9/65 (13,84%)
Black cards spoiled - 8/65 (12,30%)
Red cards spoiled - 15/65 (23,07%)
Green cards spoiled - 9/65 (13,84%)
Multicolored cards spoiled - 10/10 (100%)
Colorless cards spoiled - 5/5 (100%)
Land cards spoiled - 20/20 (100%)

Total non-land cards spoiled - 70:
Creatures: 28 - 8 White, 2 Blue, 3 Black, 7 Red, 4 Green, 2 Multicolored, 2 Colorless
Sorceries: 16 - 1 White, 2 Black, 3 Red, 3 Green, 6 Multicolored
Instants: 15 - 2 White, 6 Blue, 2 Black, 3 Red, 2 Multicolored
Enchantments: 2 - 1 White, 1 Green
Auras: 2 - 1 White, 1 Green
Tribal: 5 - 2 White, 3 Red
Artifacts: 5 - 5 Colorless
Equipments: 1 - 1 Colorless
Planeswalkers: 6 - 2 White, 1 Blue, 1 Black, 1 Red, 1 Green

Converted mana cost:
0: 0
1: 13
2: 15
3: 19
4: 12
5: 2
6: 2
7: 5
8: 1

So, what do we know so far? First of all, that I really really really hate enchantments. Aside from that, that enchantments will still make a big appearance, since no a single non-aura one was spoiled so far. Also, that tribal IS going to play a role, it just stands to be seen how big. Then, the set is FAST. Not über-fast, (2-drops dominate), but still fast. Which means the non-aggro colors will still get some nifty stuff to stem the bleeding. Last, but not least, we still know that green and blue WILL get their usual spells (sorcery-speed card drawing for blue, instant-speed combat tricks for green), but they remain yet to be seen.

May 05, 2010, 02:57:16 PM
Reply #163

FM

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Re: Brave New World spoilers!
« Reply #163 on: May 05, 2010, 02:57:16 PM »
I'll tweak the aura. And fix the knigh, it WAS pro red.

May 06, 2010, 02:53:02 PM
Reply #164

FM

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Re: Brave New World spoilers!
« Reply #164 on: May 06, 2010, 02:53:02 PM »
Tweaked. Giving pro-black and first strike is just lame for that cost, so I made it closer to knighthood, giving +2/+2 and first strike.

May 19, 2010, 01:36:43 PM
Reply #165

FM

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Re: Brave New World spoilers!
« Reply #165 on: May 19, 2010, 01:36:43 PM »
Let's kick things off again. I'm starting tomorrow, with 2 cycles of enchantments, one at uncommon and one at rare, both depicting the experience in exploting raw mana and how commonplace some effects became, meaning, they'll all deal with colored mana somehow, and the rare ones will deal with color-bleeding abilities.




May 21, 2010, 01:27:43 PM
Reply #166

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Re: Brave New World spoilers!
« Reply #166 on: May 21, 2010, 01:27:43 PM »
Pure-hearted Shrine [2](W)(W)
Legendary Enchantment - Shrine
At the start of your upkeep, put a 1/1 white soldier creature token onto the battlefield for each shrine you control.
[X]: Search your library for a shrine with mana cost X and put it onto the battlefield. Play this ability only as a sorcery.
R

Now, this is the tie-in of the cycle. The second ability will be present in all shrines, and makes for color-bleeding in a sense that not only every color gets to search out enchantments, they get to put it directly onto the battlefield. Also, notice it doesn't say CONVERTED mana cost, meaning the ability must be payed for with off-color mana.

Anger-filled Shrine [2](R)(R)
Legendary Enchantment - Shrine
At the start of your upkeep, Anger-filled Shrine deals 1 damage to each creature for each shrine you control.
[X]: Search your library for a shrine with mana cost X and put it onto the battlefield. Play this ability only as a sorcery.
R

Overrun Shrine [2](G)(G)
Legendary Enchantment - Shrine
At the start of your upkeep, creatures you control get +1/+1 for each shrine you control.
[X]: Search your library for a shrine with mana cost X and put it onto the battlefield. Play this ability only as a sorcery.
R

Presence-ridden Shrine [2](U)(U)
Legendary Enchantment - Shrine
At the start of your upkeep, you may return a target permanent to its owner's hand for each shrine you control, .
[X]: Search your library for a shrine with mana cost X and put it onto the battlefield. Play this ability only as a sorcery.
R

Ground-disturbing Shrine [2](B)(B)
Legendary Enchantment - Shrine
At the start of your upkeep, you may return target creature card with converted mana cost X or less from a graveyard to the battlefield, where X is the number of shrines you control.
[X]: Search your library for a shrine with mana cost X and put it onto the battlefield. Play this ability only as a sorcery.
R
« Last Edit: May 21, 2010, 01:37:43 PM by Felipe Musco »

May 26, 2010, 04:46:02 AM
Reply #167

Thranduil

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Re: Brave New World spoilers!
« Reply #167 on: May 26, 2010, 04:46:02 AM »
I have to say that I'm not a huge fan of this cycle. Especially as they don't work very well together (why would you make a load of 1/1s and then damage to each creature?). The (U) one is also quite insane (much more so than the (G) one for example). They could have different costs to deal with slight disparages in power level.

May 27, 2010, 08:48:07 AM
Reply #168

FM

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Re: Brave New World spoilers!
« Reply #168 on: May 27, 2010, 08:48:07 AM »
I think you misunderstand the concept of the cycle. They're not that much powerful (heck, not at all, to be honest), unless the deck is dedicated around shrines. It's a Johnny concept, if at all, while also dealing slightly with rules, since you can stack the triggers to, say, deal damage BEFORE putting your creatures onto the battlefield? Or to pump your team prior to unleashing #$&*@!? ;)

June 22, 2010, 10:36:47 AM
Reply #169

FM

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Re: Brave New World spoilers!
« Reply #169 on: June 22, 2010, 10:36:47 AM »
I'm bumping this up for the same reason I did so when Deprive was spoiled. There was a lot of debate around this card I designed for the set:

Goldenwood Elite (G)(G)
Creature - Elf Warrior
3/3
U

It was first spoiled at common, and it caused quite some ruckus. Now this card is scheduled (and confirmed) to be released in M11:

Garruk's Companion (G)(G)
Creature - Beast
Trample
3/2
C

Considering the "bolt" of choice in Standard is Lightning Bolt, and not Shock anymore, 2 or 3 toughness do not make THAT much of a difference, so as an aggro player I'd KILL to have trample over 1 toughness. Taking this into consideration, I'm moving the card back to common, as originally intended.
« Last Edit: June 22, 2010, 11:05:36 AM by Felipe Musco »

July 21, 2011, 09:49:28 AM
Reply #170

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Re: Brave New World spoilers!
« Reply #170 on: July 21, 2011, 09:49:28 AM »
I've decided to necro this thread, to keep pushing my work, as I liked what I was doing here and I though it was turning out good enough, specially considering what's been released ever since.
So, to keep things going, I'm gonna post a slightly larger batch of cards, 1-2 from each color that are fairly simple in design, but still necessary for a set to work, the vanillas (I'm choosing to go with functional or plain old reprints here, because I think it's just lame to make random vanilla creatures, unless they fit in with the set, which is what I intend for them), and some others to keep people interested, since reading a new post after so long with only vanilla cards is boring.

Trained Griffin [1](W)(W)
Creature - Griffin Soldier
Flying
3/3
U

Lyn's Skyhunter (W)(W)
Creature - Human Knight
Flying
2/2
C

Avian Troops [3](U)(U)
Creature - Bird Soldier
Flying
4/4
U

Reanimated Corpse [2](B)
Creature - Zombie
3/2
C

Withered Wretch (B)(B)
Creature - Zombie Cleric
[1]: Exile target card from a graveyard
U

Goblin Piker [1](R)
Creature - Goblin Warrior
2/1
C

Trained Armodon [1](G)(G)
Creature - Elephant
3/3
C

And as for splash value, I know it's a reprint, but might as well bring it into the fun, specially since he ties in so well with the theme of experimenting and discovering:

Knight Exemplar [1](W)(W)
Creature - Human Knight
First strike
Other Knight creatures you control get +1/+1 and are indestructible.
2/2
R

As for new stuff:

Lord of the Skies (U)(U)
Creature - Bird Lord
Other Bird creatures you control get +1/+1 and can only be blocked by creatures with flying.
2/2
R

Nest of Horrors (B)(B)(B)
Tribal Enchantment - Horror
(B), pay 3 life: Put a 4/2 black Horror creature token onto the battlefield under your control.
U

Raining #$&*@! [4](R)(R)
Sorcery
Destroy six target lands.
R

This is a weird card to look at. It sure works wonders in LD'ing, but it's not optional, so you have to blow up 6 lands, even if some are your own. I guess unlimited power comes with a certain lack of control...

Elephant Guide [2](G)
Tribal Enchantment - Elephant Aura
Enchanted creature gets +3/+3.
When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.
U

This card is a weird reprint. It's actually a reprint with a correction I ought should be made.
« Last Edit: July 22, 2011, 11:03:08 AM by FM »

July 21, 2011, 06:08:50 PM
Reply #171

Gate Troll

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Re: Brave New World spoilers!
« Reply #171 on: July 21, 2011, 06:08:50 PM »

Trained Griffin [1](W)(W)
Creature - Griffin Soldier
Flying
3/3
C

Assault Griffin. Power creep.

I do like Nest of Horrors though.
« Last Edit: July 21, 2011, 06:10:49 PM by Gate Troll »

July 22, 2011, 07:31:42 AM
Reply #172

FM

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Re: Brave New World spoilers!
« Reply #172 on: July 22, 2011, 07:31:42 AM »
Wild Griffin. Upgrade due to harsher mana cost. ;)

I did think about lowering his toughness to 2, but seeing as Lightning Bolt is in, removal will kill him regardless, and double-white is a pretty harsh cost. I might make him uncommon, though, so it'd show up less in packs. How'd that work? In constructed, he'd probably not see play anyway, so I'm mostly worried about Limited, seeing as monocolored decks will be the rule, having him at common might mean you get a ton of those, but on the other hand, in draft, players will be fighting over them, and I hate the fact that most spiders can completely hose fliers and stall the ground enough at 4 mana, I think that's pretty poor Limited experience. At least this guy can keep pushing your attacks for a while longer.

Went ahead and changed it to uncommon. Also tweaked Raining #$&*@! as a "cycle" card hailing to Hex. As it was, it was completely unplayable outside monored, and monored LD'ing has never been very good, it needs support colors, and the cost was prohibitive enough that you could'n play it in Limited reliably early enough even with red as a heavy main color (unless you only splashed a single card from another color and played a single land to support it in an otherwise monored deck).
« Last Edit: July 22, 2011, 07:44:39 AM by FM »

July 22, 2011, 09:42:32 AM
Reply #173

TheJord

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Re: Brave New World spoilers!
« Reply #173 on: July 22, 2011, 09:42:32 AM »
Lord of the Skies
Creature - Bird Lord
Bird creatures you control get +1/+1 and can only be blocked by creatures with flying.
2/2
R

Is he missing the word other at the start of his text?
"The rule of Gondor is mine!"

July 22, 2011, 10:09:54 AM
Reply #174

Thranduil

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Re: Brave New World spoilers!
« Reply #174 on: July 22, 2011, 10:09:54 AM »
Trained Griffin [1](W)(W)
Creature - Griffin Soldier
Flying
3/3
U
Soldier would normally only be used for a humanoid race, wouldn't it? A Griffin Soldier suggests to me some sort of intelligent race like Elephant goes to Loxodon and Salamander to Amphin (whoever the #$&*@! they are!). The card is also a very powerful limited card as already noted, but at uncommon I think it's probably fine. If I remember correctly from the cards you have posted in the past, however, a lot of them are very high on the power curve. I might watch out for how many powerful cards you are making.

Lord of the Skies (U)(U)
Creature - Bird Lord
Bird creatures you control get +1/+1 and can only be blocked by creatures with flying.
2/2
R
I agree with TJ. Isn't this text quite weird? And anyway, wouldn't most birds fly anyway? So it gets rid of reach, but that's a weird way of putting it, I think. If you wanted this guy to nullify reach, then I would just say so: "Creatures with reach lose reach."

Nest of Horrors (B)(B)(B)
Tribal Enchantment - Horror
(B), pay 3 life: Put a 4/2 black Horror creature token onto the battlefield under your control.
U
This seems pretty insane to me. Rare or mythic, then kind of fair enough. I do think the mana cost should be more than just one (B).

Raining #$&*@! [4](R)(R)
Sorcery
Destroy six target lands.
R
I like this card as an alternate Hex. I think I preferred its earlier coloured cost though—I might go with [3](R)(R)(R).

Elephant Guide [2](G)
Tribal Enchantment - Elephant Aura
Enchanted creature gets +3/+3.
When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.
U
Sure. Makes sense.

Thran

July 22, 2011, 11:01:58 AM
Reply #175

FM

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Re: Brave New World spoilers!
« Reply #175 on: July 22, 2011, 11:01:58 AM »
Lord of the Skies
Creature - Bird Lord
Bird creatures you control get +1/+1 and can only be blocked by creatures with flying.
2/2
R

Is he missing the word other at the start of his text?

He is. Fixed that.

July 22, 2011, 11:06:31 AM
Reply #176

FM

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Re: Brave New World spoilers!
« Reply #176 on: July 22, 2011, 11:06:31 AM »
Nest of Horrors seems pretty good, but getting it down on the first place is pretty prohibitive, and losing life for each activation piles up quickly. I compare it to Zombie Infestation, which is uncommon and actually way better, even though it makes 2/2. It might get a bump up futurely, though.

As for the Lord, the wording seems weird but I don't want creatures to lose reach, I just like the idea that, under the Lord's guidance, the Birds simply fly high enough to get over reach, but I wouldn't like it to extend to other fliers, for flavor.

Last, about the Griffin, I thought long and hard about that, but didn't want to create a new race, thus the "trained" in his name, meaning he was trained enough to serve in the ranks, probably simple orders like "stack", "cover", "attack", etc.
« Last Edit: July 22, 2011, 11:11:32 AM by FM »

July 22, 2011, 02:50:49 PM
Reply #177

FM

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Re: Brave New World spoilers!
« Reply #177 on: July 22, 2011, 02:50:49 PM »
Ok, to fit in better with what MtG is doing nowadays, time to make a drastic change. I'm shaving more than 100 cards from the set. Scars of Mirrodin, Shards of Alara, M11, M12 and Zendikar are 249 cards each, so I'm cutting down to match it.

This will be the new breakdown:

Brave New World - 249 cards
White cards - 40, 11R, 9U, 20C
Blue cards - 40, 11R, 9U, 20C
Black cards - 40, 11R, 9U, 20C
Red cards - 40, 11R, 9U, 20C
Green cards - 40, 11R, 9U, 20C
Multicolored cards  - 10, 5R, 2U, 3C
Colorless cards - 19 (yes, I'm fitting in more for number's sake) 6R, 9U, 4C
Land cards - 20, 2R, 5U, 13C


July 26, 2011, 08:44:08 AM
Reply #178

FM

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Re: Brave New World spoilers!
« Reply #178 on: July 26, 2011, 08:44:08 AM »
With the drastic changes undergone, we're now well on our way to 50% of the set spoiled soon, so let's see how it's turning out.

Total non-land cards spoiled - 87:
Creatures: 37 - 11 White, 4 Blue, 5 Black, 8 Red, 5 Green, 2 Multicolored, 2 Colorless
Sorceries: 15 - 1 White, 2 Black, 3 Red, 3 Green, 6 Multicolored
Instants: 15 - 2 White, 6 Blue, 2 Black, 3 Red, 2 Multicolored
Enchantments: 6 - 1 White, 1 Blue, 1 Black, 1 Red, 2 Green
Auras: 2 - 1 White, 2 Green
Tribal: 5 - 2 White, 3 Red
Artifacts: 5 - 5 Colorless
Equipments: 1 - 1 Colorless
Planeswalkers: 6 - 2 White, 1 Blue, 1 Black, 1 Red, 1 Green

Converted mana cost:
0: 0
1: 12
2: 20
3: 25
4: 17
5: 3
6: 3
7: 5
8: 1
X: 1

July 27, 2011, 10:21:36 AM
Reply #179

FM

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Re: Brave New World spoilers!
« Reply #179 on: July 27, 2011, 10:21:36 AM »
So, spoiler time!

Back to color-bleeding a little:

Squandered Resources [3](U)
Sorcery
Target player discards two cards. Draw a card.
C

July 27, 2011, 11:52:03 AM
Reply #180

FM

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Re: Brave New World spoilers!
« Reply #180 on: July 27, 2011, 11:52:03 AM »
And to keep the theme, its counterpart:

Compulsive Research [2](U)
Sorcery
Draw three cards, then discard two cards unless you discard a land card.
C

And a new card, for value.

Forcecage [3](U)
Enchantment - Aura
When Forcecage is attached to a creature, draw a card.
Enchanted creature can't attack or block and loses all abilities.
C

July 28, 2011, 07:28:16 AM
Reply #181

FM

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Re: Brave New World spoilers!
« Reply #181 on: July 28, 2011, 07:28:16 AM »
So, no love for commons, heh? Shuld I just go ahead and post commons in larger chunks? Like, at least 1 per color?

July 28, 2011, 07:45:49 AM
Reply #182

FM

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Re: Brave New World spoilers!
« Reply #182 on: July 28, 2011, 07:45:49 AM »
Maybe something like this?

Black Breath [2](B)
Sorcery
Target creature gets -1/-1 until the end of the turn.
Target creature gets -1/-1 until the end of the turn.
C

Mummy Rot [1](B)
Instant
Destroy target non-black, non-zombie creature.
C

Stress Out (B)(B)
Sorcery
Target player discards two cards.
C
« Last Edit: July 28, 2011, 07:47:52 AM by FM »

July 29, 2011, 12:36:50 PM
Reply #183

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Re: Brave New World spoilers!
« Reply #183 on: July 29, 2011, 12:36:50 PM »
I reworked Annointment to uncommon since it's a pretty powerful boost for a low mana cost, and also for flavor reasons, it should not be commonplace for people to simply be knighted left and right. Also, due to the removal of manaburning, which used to keep the non-basic lands with basic subtypes in check, I reworded them to specifically "manaburn" for each use of the ability. Makes them less good, since you can't simply hitch a ride when you're casting something anyway, but also keeps them in check without removing this interaction entirely (as requiring them to tap for the ability would).

July 29, 2011, 01:09:04 PM
Reply #184

Gate Troll

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Re: Brave New World spoilers!
« Reply #184 on: July 29, 2011, 01:09:04 PM »
Maybe something like this?

Black Breath [2](B)
Sorcery
Target creature gets -1/-1 until the end of the turn.
Target creature gets -1/-1 until the end of the turn.
C

I assume there is only meant to be one line of text? Also, it seems a little weak when compared to, oh, say, Quag Sickness which is a permanent, costs the same, and usually does much more than -1/-1. I'd make it only cost (B), replace -1/-1 with -2/-2 and be an Instant.

Mummy Rot [1](B)
Instant
Destroy target non-black, non-zombie creature.
C

Aren't all Zombies black? I believe they are, and if so, this is definitely better than Terror if you want four more of Doom Blade. In fact this would basically allow someone to effectively pack x8 Doom Blades.

Stress Out (B)(B)
Sorcery
Target player discards two cards.
C

Mind Rot? I thought they reprinted you... Oh wait, yes they did. Stress Out, however is only (B)(B) instead of [2](B). Meaning that if this card actually existed, it would immediately go into my (B) discard deck.
« Last Edit: July 29, 2011, 01:15:05 PM by Gate Troll »

August 01, 2011, 05:33:09 AM
Reply #185

FM

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Re: Brave New World spoilers!
« Reply #185 on: August 01, 2011, 05:33:09 AM »
I assume there is only meant to be one line of text? Also, it seems a little weak when compared to, oh, say, Quag Sickness which is a permanent, costs the same, and usually does much more than -1/-1. I'd make it only cost (B), replace -1/-1 with -2/-2 and be an Instant.

No no, that's two lines of text, which is why it's costed that way, since you can target two independent creatures, if you want, or target the same creature twice. It's pretty good (considering the fact it can kill 2 creatures), but not stellar, not every card can have the same power level for Constructed play, and this is more of a Limited card (could still show up in builds, though, like Arc Trail did a while back, mainly to fight Caw-Blade).

Aren't all Zombies black? I believe they are, and if so, this is definitely better than Terror if you want four more of Doom Blade. In fact this would basically allow someone to effectively pack x8 Doom Blades.

Players can already do that, since they printed Go For the Throat (which is actually even better than Doom Blade most of the time, and in most formats). And no, not all zombies are black, Lorwyn Block's changelings come in every color, and Mistform Ultimus is blue (off the top of my head). And since the set is colorbleeding, this is actually foreshadowing of the fact that other colors will have their share of necromancy attempts. ;)

Mind Rot? I thought they reprinted you... Oh wait, yes they did. Stress Out, however is only (B)(B) instead of [2](B). Meaning that if this card actually existed, it would immediately go into my (B) discard deck.

Yes, I didn't wat a straight reprint, so I tweaked the effect. FOr your deck, pack Hymn to Tourach, it's way better than Stress Out, and exists. ;) I basically got a cost that existed, for a very similar effect, and toned it down for the current version of that effect to keep it in check. Plus, Mind Rot is not that great of a card, and I don't expect this to be either, more of a niche card, maybe a sideboard in Limited against bombs you can't really do something about, so you have to hope to get them before they hit play, when the opponent is light on cards.

Thanks for chipping in, GT, it was getting lonely here, now I can keep on trucking!

August 11, 2011, 02:51:24 PM
Reply #186

FM

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Re: Brave New World spoilers!
« Reply #186 on: August 11, 2011, 02:51:24 PM »
Aren't all Zombies black?

I just came back to state that I just found out that, comming Innistrad later this year, blue will also get zombies (Frankenstein's, sort of science-created zombies). Rather amusing. How many stuff does that make that I accidentaly predicted already when doing this? :P

August 12, 2011, 05:30:47 AM
Reply #187

leokula

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Re: Brave New World spoilers!
« Reply #187 on: August 12, 2011, 05:30:47 AM »
I find it cool how you like to stick to the most useless and unlikely details lol like "hey I made this card because of a possible changeling or a future blue zombie"... LMAO seriously, come on... what r the odds... just say you didn't realize there were no zombies outside of black when you did the card lol give this one point to the reviewers, instead of making it look like you thought it all through flawlessly lol

August 12, 2011, 06:48:38 AM
Reply #188

FM

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Re: Brave New World spoilers!
« Reply #188 on: August 12, 2011, 06:48:38 AM »
Actually changelings are always pretty much imprinted in my head (I have a set of japanese Chameleon Colossi staring at my from my binder whenever I skim through it), so no, I didn't forget that, it was intentional. And as I said, I just find it amusing that it happened IRL, it's not like I foresaw it, just a coincidence, but it's still funny, specially because the last couple of times it happenned, specifically, people were saying that a given card was too powerfull, and a very similar one was then released IRL. Btw, if you have nothing to contribute, don't bother chipping in.

August 12, 2011, 11:55:43 AM
Reply #189

leokula

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Re: Brave New World spoilers!
« Reply #189 on: August 12, 2011, 11:55:43 AM »
hey hey let's not get jumpy! If you don't want any posts here, you could keep the card designs to yourself  :up:

August 14, 2011, 05:06:32 PM
Reply #190

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Re: Brave New World spoilers!
« Reply #190 on: August 14, 2011, 05:06:32 PM »
Ladies, ladies... indoor voices please.  [-X

Let's all be respectful, and remember not to turn this into a gold war.

@FM: I think leokula was just trying to tweak you a bit, and he did make a valid point.

@leokula: I think FM saw you as being a bit nit-picky instead of actually contributing. He also has a valid point- at least you could have chipped in with your own reviews.