Heya
This will be my first contribution to TLHH, and so I thought I would be a neat idea to start with something simple, like FOTR block. Here's a deck with a very high winning ratio (probably around 90% of the games I have played with it) which relies on Gondor men/hobbits for fellowship and Nazgul for shadow. Yeah I know, uruk-hai are better, but the point here is not playing what everyone else does, no?
Starting fellowship:
Frodo, Old Bilbo's HeirThe One Ring, Isildur's BaneBoromir, Defender of Minas TirithMerry, Friend to SamFellowship: (30+2)
Aragorn, Heir to the White City x3
Sam, son of HamfastLegolas, GreenleafHobbit SwordFrying PanFarmer Maggot, chaser of rascalsThror's MapA talent for not being seenRanger's sword x2
Blade of GondorFlaming Brand x2
ArmorHorn of Boromir x2
No stranger to the shadows x2
Elrond, Herald to Gil Galad x2
Galadriel, Lady of Light x2
Orophin, Lorien BowmanRumil, Elven Protectorthe Last Alliance of elves and men x2
Secret Sentinels x2
Shadow (32)
The Witch King, Lord of Angmar x4
Ulaire Attea, Keeper of Dol Guldur x3
Ulaire Cantea, Lieutenant of Dol Guldur x3
Ulaire Toldea, Messenger of Morgul x2
Ulaire Enquea, Lieutenant of Morgul x2
Ulaire Nelya, Ringwraith in Twilight x2
Ulaire Otsea, Lieutenant of MorgulBill Ferny, Swarthy Sneering Fellow x2
The Pale Blade x2
Stricken dumb x3
Relentless charge x2
All blades perish x2
Morgul gates x4
Adventure deck:
1 -
The Prancing Pony2 -
Weatherhills3 -
Ford of Bruinen4 -
Moria Lake5 -
The Bridge of Khazad-Dum6 -
Lothlorien Woods7 -
Silverlode banks8 -
Shores of Nen Hithoel9 -
Emyn MuilStrategy for Fellowship side:
Pretty self explanatory, I think. Basically, you rely on 4 main companions (Frodo, Merry, Boromir and Gorn) The other 2 are splashes, which might come in handy against certain matchups. They choke, they have 2 good fighters, and might call some elf friends in their aid if things don't look good.
Against Uruk-hai: I guess uruk-hai is what this fellowship beats best. Or at least that's the idea
Never go up to 5 companions or savagery will kill you. Other than that, choke helps, and having decent fighters too. Merry can help winning key skirmishes, and you can summon allies in your aid to avoid hobbits being forced to fight.
Against Nazgul: Not a bad matchup either. Only possible problem is Cantea, but then again Elrond can take care of him, of maybe take a wound with Boromir or someone who is not bearing an important weapon. After the FP is setup, you should easily double against them.
Against Sauron: Good matchup, I think.
Secret sentinels comes in handy here, so play it wisely. The fact that you have nice ways of healing via Farme Maggot or Boromir helps a lot vs Sauron wounding decks. The corruption kind is also easy to face if you know how to use the right tools: Merry can make Frodo fight safely if
Thin and Stretched hits the table, and then again Sam and Legolas will help a lot in this matchup.
Against Moria: Probably the worst matchup, that's why the
frying pan is there. Use your
secret sentinels wisely, go for
They are Coming, that's the most important condition out there. Allies can help a lot in a decent swarm, but it is true that a good Moria player will probably know how to beat this. But hey, there isn't a perfect FP, there is? If they are playing the event that kills Boromir, then you are in serious trouble. I've had some games in which the fellowship survived despite that, but I admit I had to be really creative
What else what else... hm, yeah,
Thror's map is there because you don't wanna see
Anduin confluence,
Slopes of Amon Hen,
Tol Brandir, or other sites that can hurt you. Pretty good because there's zero possession removal in fellowship block, can remain on the table until you need it, and exerting 2 hobbits isnt that painful in this deck.
Now on the shadow...
Nazgul. Yeah, flaming brands suck. That's why you have 4 WKs and 3
stricken dumb there (which also discards tales like Last Alliance,
Gondor Bowmen, etc) Choke sucks too, and that's why you have a couple of pale blades there. Against most choke decks, it's best not to play anything in their first move, they'll probably kill it and double; better hold that twilight and hit them if they dare to double move. When you play 2-3 nazzies and their flaming brands are gone, things should look better for you.
Against archery, those 2
relentless charge can be a big pain in the butt. Also, unexpected
All Blades Perish have always been known to win a game or two
Questionable card choices here are, i.e., no
Black Breath/Blade Tip. Although I like that a lot, it is true that you need to win skirmishes in order to make that work. And for that, cards like
stricken dumb or pale blade are more important. I've had some games where my opponent setup Gorn with 2 flaming brands and last alliance in site 2, and then BB/BT had nothing to do there. Also, I want zero condition in this shadow, to make all those
secret sentinels useless.
Ringwraith nelya because I want to punish opponents who bid high. Oh, btw, bidding 2 is nice in this deck. You don't desperately need
the Prancing Pony as a start, but it helps. Going second isn't bad either, since you'll have the chance to play your sites 2-3, which really help your shadow side.
Ok, I think that covers it. All in all, a simple deck, but a solid one; mostly a player's deck, too. FOTR block is all about knowing when to double or when to single, and on putting pressure on your opponents so they make suicidal double moves, or stop when they should have doubled. This deck is more focused on a fellowship win, of course.
Any suggestion is welcome. I know there are certain cards that would help the FP a lot, like
Vilya or a
bounder, to give an example, but I want to keep the decksize small, nazguls don't cycle especially well in an environment dominated by choke fellowships, so keep in mind that adding a card always means taking another out in order to keep the decksize as it is.
Hope you find the deck interesting, feel free to give comments on it, and also feel to try it, but don't forget to give me credit on it if you win with it ;P