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February 13, 2009, 07:06:33 AM
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Anonymous Prodigy

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The (Almost) Immortal StBOoYV and Three Hunters.
« on: February 13, 2009, 07:06:33 AM »
Frodo And Ring 
*The One Ring, The Great Ring (19P1
*Frodo, Resolute Hobbit (10P121

 
Sites 
(0) Anduin Banks (11U227
(0) Isenwash (13U193
(1) Doorway to Doom (18U134
(1) Neekerbeekers' Bog (11S249
(1) Pelennor Flat (11S254
(3) Old Forest Road (11S251
(3) The Prancing Pony (11S256
(3) Trollshaw Forest (11S260
(4) Sirannon Ruins (18U138

 
Fellowship (36) 
1x *Anduril, Sword that was Broken (17R27
1x *Phial of Galadriel, The Light of Earendil(13155) 
2x *Aragorn, Thorongil (15R55
1x *Eowyn, Lady of Ithilien (10R72
1x *Gandalf, Returned (17R17
1x *Glorfindel, Eldarin Lord (18R13
1x *Orophin, Silvan Elf (17S11
1x *Radagast, The Brown (9R+26
1x *Rumil, Silvan Elf (17S12
1x Elven Guardian (17S7
2x Elven Marksmanship (11R17
1x Citadel to Gate (7R33
2x Lothlorien Guides (17U9
3x Seclusion (12U23
1x *Pallando, Far-travelling One (13R37
2x *Woodhall Elf (18C17
2x *Aragorn's Bow, Ranger's Longbow (15R56
1x *Glamdring, Foe-hammer (11R35
1x *Knife of the Galadhrim (9R+17
1x *Sting, Elven Long Knife (18R113
4x Elven Bow (15C13
1x Salt from the Shire (11R171
4x Sword of the Fallen (15C25

 
Shadow (36) 
4x Howdah (13U94
3x *Bill Ferny, Agent of Saruman (15R72
2x *Black Gate Sentry (15U98
2x *Gollum, Dark as Darkness (9R+28
2x *Gothmog, Morgul Leader (18R80
1x *Lurtz, Minion of the White Wizard (11R194
2x *Mauhur, Relentless Hunter (15S164
3x *Mumak Commander, Giant Among the Swertings (15R86
1x *Sauron, The Lord of the Rings (9R+48
2x *Ugluk, Ugly Fellow (15R172
4x *Ulaire Nelya, Third of the Nine Riders (11S222
4x Archer of Harad (11U67
3x Morgul Creeper (8C75
3x Southron Murderer (13U98

-------------------------------------------------------------------------------------------------------

I was trying to think up a new Shadow side on SdA one day and a thought hit me: why not build a deck made entirely out of splash minions? This is what I came up with, and so far I think it only has 2 losses (mm beat it that I know of for sure; I think the second time was either Dáin or Kralik). The strategy is very simple: beat the living crap out of their Freeps. Howdah is the only non-minion card, but provides a few extra arrows in a pinch. Nelya lets you get your own sites in the mix, and once you start getting into region 3 Sauron can be quite cheap; I've played him for [8] or so on numerous occasions.

The Freeps side is also pretty simple: shoot 'em up, use Lothlorien Guides and Seclusion to wipe out conditions (which incidentally is another bonus feature of StBOoYV: Namarie is virtually useless). Foe-hammer and Salt of the Shire make corruption a difficult feat to accomplish, and with all of the comps it's hard to swarm (beatdown is the biggest problem).

So here it is... I'm sure the Freeps side could be touched up quite a bit, but the Shadow side is almost perfect IMO. Any thoughts?

February 13, 2009, 08:15:09 AM
Reply #1

Gate Troll

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #1 on: February 13, 2009, 08:15:09 AM »
All I'd recommend would be a few copies of Orkish Lackey. Definitely a must-have for this kind of deck. You might want to drop some non-essentials such as TotNR or Southron Murderer. Looks like a nice deck, might play against some time, who knows.  ;) :up:

February 13, 2009, 08:46:14 AM
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Anonymous Prodigy

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #2 on: February 13, 2009, 08:46:14 AM »
Orkish Lackey doesn't work. There are no [Orc] conditions. It is in no way a must-have. And Southron Murderer is very essential: the purpose of the deck is to wound, and he's an archer. And Nelya is great. He's fierce and lets you switch the sites around, which I said in the original post.

And it's better than nice. It's awesome. Ask anybody who's played it.

February 13, 2009, 09:10:46 AM
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sickofpalantirs

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #3 on: February 13, 2009, 09:10:46 AM »
I always though the morgul creeper/ambusher/lurker strategy was underused.  especially with there came a cry.
use the one condition to get intiative and your set ;)
but anyway on your deck,  seems like ferny is rather unnecessary, surely there would be something better to add? IDK.    maybe with all your [men] archers some elavated fire?
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February 13, 2009, 09:34:03 AM
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macheteman

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #4 on: February 13, 2009, 09:34:03 AM »
what deck did i beat you with? was it morcs? or was it besiegers? or was it something else? i love playing my besiegers against you, it might have been that.

anyways, i've played against this deck a bunch, and its strength lies in that there are NO events, NO possessions, No artifacts, and barely any conditions. it derives its power from the fact that virtually the only things hitting the table are big nasty minions. or small nasty minions. either way, its gets ugly Quick.

ferny is killer with alternate ring-bearers. get that bloke through unwounded and you usually have yourself either a couple threats, a couple wounds on the ring-bearer, or a couple burdens. not to mention it helps work the twilight pool.

February 13, 2009, 09:36:03 AM
Reply #5

Kralik

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #5 on: February 13, 2009, 09:36:03 AM »
(mm beat it that I know of for sure; I think the second time was either Dáin or Kralik).

I pretty sure I remember playing this deck with my OP wargs deck. Direct wounding!

February 14, 2009, 05:12:23 AM
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Olorin

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #6 on: February 14, 2009, 05:12:23 AM »
seems to be nice...

what is lurtz and bill ferny good for in this deck?

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February 14, 2009, 05:25:48 AM
Reply #7

TheJord

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #7 on: February 14, 2009, 05:25:48 AM »
Have you read Lurtz? Strength +3 for each exhausted comp and an archer!?
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February 14, 2009, 01:40:11 PM
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Thranduil

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #8 on: February 14, 2009, 01:40:11 PM »
I think the deck is just massive, you can't expect to draw your important cards. I think in most decks you want 32/32 maximum and to do so I reckon you could lose some copies of unique guys, like you don't need 2 Thorongil when you've got Prancing Pony.

Thranduil

February 14, 2009, 02:53:29 PM
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macheteman

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #9 on: February 14, 2009, 02:53:29 PM »
ordinarily i would agree with you thran. the smaller, the better. but with this deck, aside from the fact that it has been proven to work, on the fellowship side, practically ALL your freeps cards will hit the table every fellowship phase. combine that with most of your shadow hand being played in the shadow phase. you just have to be a little careful, and make sure you discard when you can in the regroup phase.

that said, i would probably drop one copy of nelya, and maybe a seclusion or pallando to drop  the whole deck down by 2 cards. that would give you 35/35

on the other hand, you could drop the whole entire gandalf package (gandalf, citadel to gate, pallando, foe hammer) that gets rid of 4 cards right there, and you can probably do just fine without it. and on the shadow side, maybe drop 1x nelya 1x ferny, 1x mauhur 1x archer of harad.

that brings you down to 32/32. right where you said it should be. problem is, its hard to slim down the shadow side at all. you really need all those archer of harad, and that extra mauhur comes in handy. not to mention, by cutting the gandalf package, you lose your wound sponge, healer, and touch of burden and condition removal.

all those ideas are possibilities, but if i was going to build this deck the only thing i would probably do is cut a nelya and pallando.

-mm

February 14, 2009, 07:11:05 PM
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sickofpalantirs

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #10 on: February 14, 2009, 07:11:05 PM »
IDK, size is so subjective, once i was urnning a hobbit enduring nazzie corruption deck that was not cycling, I cut 4 cards and have scarce lost a game with it since.

some decks if they are under 76-80 will deck out before 9, others at 68 will clog.
it just depends.  I figure I don't want my decks any bigger than 70 if I can help out.
and of course if your are playing 3 player...
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February 17, 2009, 08:00:28 AM
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Anonymous Prodigy

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #11 on: February 17, 2009, 08:00:28 AM »
I know it looks big (well, it IS big :P), but I deck out about 1 out of 3 games. :up:

March 21, 2009, 12:39:23 AM
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SomeRandomDude

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #12 on: March 21, 2009, 12:39:23 AM »
Aha...a legend.

I beat this deck once. Remember? I outran it with massive vitality Ents!
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March 25, 2009, 05:24:49 AM
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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #13 on: March 25, 2009, 05:24:49 AM »
Both sides of the deck need a lot of work, basically agree with what others have said.  I wouldn't use more than 1 of each unique minion except maybe 2 mumak commanderMorgul Creeper is useless, will never get to spot 3 burdens.  Rapid reload is vital for when they flood the twilight pool. You need Mumak Rider to ditch possessions to help you win more skirmishes.  Need a Lemenya for threats, and I'd recommend enquea and buckland homestead for cond removal, nertea to assign, probably saruman, isengard ruined, and whispers in the dark if you get a better ratio of evil men.

Does anyone actually still play SDA??  I got soooo many decks but noone to play vs.

April 08, 2009, 10:35:57 AM
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SomeRandomDude

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Re: The (Almost) Immortal StBOoYV and Three Hunters.
« Reply #14 on: April 08, 2009, 10:35:57 AM »
I would disagree on cutting all the uniques. Gothmog is awesome. I typically pack 2 or 3 in any of my archery decks. 3 free arrows for 6 twilight, and then a 15 beater to boot. If you want.
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