Let me preface this by saying that I am not a Heroes fan by any means. I hate some of their past advertising campaigns and openly mocked the whole "save the cheerleader, save the world" thing they had going on a while ago.
Oh, I can understand that. It was a little odd (to put it mildly), even as a fan.
I'm going to go ahead and sum up my previously quoted parts...
Wind Chimes
A little hard to judge without knowing much about those cultures, but probably fine.
Basically, [Heroes] is (intended to be) more supporting companions/allies so taking an exertion for a slightly cheaper while [Company] is (intended to be) more combat-focused. So, moving the ability to play [Company] during regroup and stop should be off-set by the fact you're more open to being fought.
Helping Hand
Ditto here. +1/+2 seems like an awfully tiny pump. Depending on how things go with these characters, you might be able to raise that to +2/+3, at least. But we'll see....
In this case, I was originally thinking +2/+3 but lowered it when I added the cheap (an exertion) cost with the versatility of being able to boost characters between the two cultures.
Hiro, Future Hiro
Wait, he's not unique? 
I guess this is one of those have-to-understand-the-show things. The last line could be combined simply into "...wound Hiro and remove
", unless I'm missing something.
Actually, it had a more mechanical reasoning behind it (admittedly based on flavour reasoning). Hiro's a time traveller - Future Hiro is the version that came back and gave the line you mentioned above.
So, I wanted a way to allow for multiple versions of Hiro (possibly other characters too, but not many) without making it incredibly powerful. Any non-unique 'unique' character will have the text on the same line as Future Hiro's keyword line. So, this'll make you able to have a single unique character and one of each non-unique with different sub-titles. I did just notice that it allows him to be killed and replayed, though.
As for the text change - slight difference with
Intimidate-like effects, but I don't think it would be too much worse having it that way.
Hiro, Yatta!
Ah, NOW he's unique. I guess this is a more "normal" version, eh? Seems alright, though perhaps tweak that starting fellowship thing to spotting certain other characters/cultures in the fellowship?
I'll probably just adjust to [Heroes] character. Makes more than enough sense for me.
Brain Reading
Okay, I DO know enough to know this "Sylar" is the big baddie, right? Um...really hard to judge, but this might be alright. Going to have to see some powers....
Yeah, at least in the first season. The other two depend slightly on your point of view.
Also, there is another card that pairs up with this and Sylar, which if I've got a low enough number to put up among the ones you've (unintentionally, I assume) requested, I'll put up.
Intuitive Aptitude
...ah, like this one. Probably should be worded "...the twilight cost of each [Sylar] card is -1."
That's true. Though this makes me think I may want to change Brain Reading to only affect non-Sylar powers...
Sylar's similar to a Shadow early
![Gandalf [Gandalf]](https://lotrtcgdb.com/forums/Smileys/classic/gandalf.png)
mixed with Saruman, that uses semi-costly/semi-weak minions to set up his ability to steal powers and then play Sylar himself late-game with overwhelming abilities.
Lost Hope
Unless you have some super-cheap minions, this is likely fine.
Basic flavour explanation: Sylar teams up with the Company, and eventually utterly kills (beyond most peoples hopes of resurrection) his partner. I'm thinking about making it culture enforced (either [Sylar], [Company], or [Sylar] or [Company]...), admittedly [Company] might have the cheaper minions. Besides, the idea is that these are technically able to be mixed with current (to an extent, at least - if we go into it too much, there's a lot that would have to be avoided to prevent overpowered combinations).
Claire's Bedroom
Okay....
Was thinking on sites - trying to find a [Heroes] site while looking through images to build the cards and saw the pictures. Then thought of
Frodo's Bedroom - combining the sometimes random wandering of the fellowship (I still like the idea that you can start at
Imladris or the
Green Dragon Inn and move to that same site 8 times - or, admittedly 9 player only, start at
Mount Doom and continue on to
Mount Doom...) with the idea of having a group wander into someone's bedroom. (Frodo dies at site 2 with Sam in play - Sam, Aragorn, Merry and Pippin find Frodo's room in Rivendell despite him having been dead...)
In other words, the intention was a somewhat humorous reference...
Primatech Paper
Again, so hard to judge without seeing [Company] characters, so we'll see.
Okay, so I appear to have left out the fact that while [Heroes] is the Free Peoples culture and [Sylar] is the Shadow culture, the [Company] is a split culture, being represented on both sides.