Here are my sugestions for solving this:
(2)
Namarie Condition •
Support AreaWhen you play this condition, add an
token here for each hunter you can spot. At the start of the maneuver phase: Discard this or remove a token from here and spot an
hunter to discard a condition.
With making it a start of action you limit this action, which makes it less good.(2)
Frenzy of Arrows Event •
ArcherySpot an
and an archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot.
Solves the [Orc} Archer problem. Makes it also less good, because you need to combine 2 races/cultures.(5) •
Gil-galad, High King of the Noldor
Companion • Elf
Strength: 9
Vitality: 4
Resistance: 7To play, spot 2
companions. At the start of the maneuver phase: Add a threat to take an
skirmish event into hand from your discard pile. At the start of the regroup phase: Remove an
token to play an
condition from your discard pile.
Here as well: Limiting the actions solves the problem.(3) •
Galadriel, Lady Redeemed Companion •
ElfStrength: 3
Vitality: 3
Resistance: 6
When Galadriel is in your starting fellowship, her twilight cost is -3. At the start of the fellowship or regroup phase: Discard an
event from hand to discard a Shadow condition or Shadow possession.
Here as well: Limiting the actions solves the problem.(1) • The
Shire Countryside ConditionTo play, spot 2
companions. Plays to your support area. Each time you remove a burden (except by a Hobbit's game text), you may heal a companion.
"'Life in the wide world goes on... scarcely even aware of the existence of hobbits....'"making it unique is solving the mass healing. Also there is no use exerting a companion with Sorry About Everything for removing a burden and then to add a burden with Birthday Present to get Sorry About Everything back into hand to do this again. Besides that there is the ruling of 4.(3) •
Troll's Keyward, Keeper of the Beast Minion •
OrcStrength: 8
Vitality: 3
Site: 4
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert
Troll's Keyward and reveal your hand to add (1) for each
Troll revealed. This minion can not be discarded by any Shadow Player during the Shadow phase.
Not named by any of you, but this is what I think is realy an infinnite loop: Play TKW exert him twice generate x pool play another 4 minions (to much suprise you'll play Orkish Scout). Then discard those 5 minions to play a mountaintroll. With Mountain troll you play back TKW exert him twice to generate x twillight. Play with Mountain Troll another 4 minions from your discard pilek so you can do the trick again. In the end you will face all the minions which your opponent had in hand and the minions which were in his discardpile. And if it does not kill your fellowship the first time, well then it will happen the 2nd time, because you'll also play Goblin Hordes and you'll make sure that the site which is played is an underground (watchfull Orc). With adding this phrase: "This minion can not be discarded by any Shadow Player during the Shadow phase." You'll limit this action to only one time per shadowphase.Well hope you can do anything with it. It are just thoughts about how this can be solved without x-listing cards (which I think is stupid and what I think will keep deviding playergroups, because the'll keep using own lists. I know Amsterdam will, because we are against x-listing cards).
Regards,
Jw