*tests against Ninja Gollum and Easterling beatdown*
Quite a pain to play against! I'd say the most annoying thing wasn't
Taking the High Ground, but Rumil and Orophin discarding during the fellowship phase to heal their counterparts. *veinpop*
I'd drop
Hardy Garrison for
Take Up the Bow, since the former was a bit awkward to use without a way of discarding Shadow cards from hand.
The chief dangers I see are being overwhelmed (e.g. a peeved but not quite dead Shelob,
Easterling Captain with loads of twilight), and the threats being set off when someone dies. Though if the Shadow player is set back long enough, it might not matter.
Cool deck!