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Author Topic: Raider Archery  (Read 6320 times)

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September 21, 2009, 02:46:17 AM
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legolas3333

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Raider Archery
« on: September 21, 2009, 02:46:17 AM »
Just something I threw together kinda quickly

36 cards

4x Desert Runner
4x Desert Sneak
4x Haradrim Marksman
4x Morgul Lurker
2x Southron Marksman
2x Suzerain Of Harad
4x Raider Bow
4x Harsh Tongues
4x Rout
4x War Towers

There you go get the initiative with Harsh tongues and Brute + Ballista is amazing plus all the initiative wounding form the runners and sneaks, southron marksman can add an arrow in a pinch and suzerain can keep your opponent from dumping wounds on the ring-bearer.
« Last Edit: September 22, 2009, 04:35:55 AM by legolas3333 »
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September 21, 2009, 03:48:32 AM
Reply #1

Anautikus

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Re: Raider Archery
« Reply #1 on: September 21, 2009, 03:48:32 AM »
Harsh Tongues is sketchy if you can't get the twilight. Also, Red Wrath, nuff said. :up: You can drop a lot of minions since 4 of everyone isn't necessary, and throw is some more support. Desert Lord + Seasoned Leader is always fun.
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September 21, 2009, 12:04:01 PM
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Cw0rk

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Re: Raider Archery
« Reply #2 on: September 21, 2009, 12:04:01 PM »
Anautikus: Desert Lord is from TT block.

I think you should remove Corsair Ballista because you don't have enough Corsairs. If you want to work with Initiative, you should use Rout. But I'd rather work with threats as they become wounds easily.

September 22, 2009, 04:36:19 AM
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legolas3333

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Re: Raider Archery
« Reply #3 on: September 22, 2009, 04:36:19 AM »
hmm changed it a bit but it falls flat unless you have initiative
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September 27, 2009, 05:00:30 PM
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Cw0rk

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Re: Raider Archery
« Reply #4 on: September 27, 2009, 05:00:30 PM »