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Author Topic: "loyal and faithul" shadow  (Read 6314 times)
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Olorin
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« on: June 21, 2008, 08:16:44 AM »

Hi guys,

I am starting a poll for a "loyal and faithful" shadow site?

Post, what you think, is one of the most powerful shadow sites - please also consider, it needn't to be a Troll swarm deck (because if you play against a single Smeagol choke deck, you wouldn't be able to play anything)...
(maybe Moria, or Forest Nazgul, or a rainbow shadow, or anything else...)

Let me know your thoughts (edtions used should be 1-10 or 7-19, may include 9/14/16)

Thanks!
« Last Edit: June 21, 2008, 08:17:35 AM by NBarden » Logged

Mithrandir I am known to the Elves, Tharkun to the dwarves; Olorin was the name in my youth in the West which is forgotten, in the South Incanus, in the North Gandalf; into the East I will not go."
SomeRandomDude
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« Reply #1 on: June 21, 2008, 08:31:10 AM »

Evil Men Archery. Definitely.
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Olorin
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« Reply #2 on: June 21, 2008, 08:57:38 AM »

Thanks NBarden!

Do you think this will be also helpful against big fellowships?

@all: other ideas?
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« Reply #3 on: June 21, 2008, 09:14:10 AM »

Grima, Footman of Saruman + Anduin Banks + Precision Targeting.

3 card combo and 1 is a site, so really 2 card combo. Next site? City Gates.

Then the RB starts taking burdens? Archer of Harad + Neekerbreeker's to the rescue! You need to be behind on the sitepath for Evil Men archery to really shine, but it can rock without it.
« Last Edit: June 21, 2008, 09:16:12 AM by NBarden » Logged

NB- 4 year veteran of CC/TLHH

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Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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Trooper
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« Reply #4 on: June 21, 2008, 10:08:43 AM »

I fully agree with NB, that is a hard Shadow site ! I even play it with FP sitepathcontrol ( so Gollum is in the FP from the start ) so I force my oponent to stay in front and walk on the painful sites and I run behind replacing them in easier sites for my FP. That way my opponent walks on the difficult sites over and over again. No matter how big his FP is, the Archery does it's work !!!
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Mythdracon
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« Reply #5 on: June 21, 2008, 11:33:01 AM »

Oh God yeah, Evil Men Archery is deadly.......unless you have Elven Armaments. Sometimes those get discarded by evil people so archery has to be taken, but otherwise you'll do ok.

I think Sauron/Orc discard can be destructive, but it's hardly reliable. Uruk site control is pretty evil, but not consistently so.....
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AgentDrake
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« Reply #6 on: June 21, 2008, 03:38:55 PM »

There's also Orc wounding...

Take your pick out of a few Black Gate Sentry, Scouting Orc, Veteran War Chief, Orkish Invader, Orkish Lackey, some Mordor Scimitar or Orc Hammer, and maybe some Wargs for more vitality. Throw in Spurred to Battle for twilight, and A Defiled Charge if you're using the Wargs, and some Great Cost to fill in any gaps.

though, I have no idea how reliable it is... I don't have many cards from post-Bloodlines.
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Malachi
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« Reply #7 on: June 21, 2008, 04:21:14 PM »

Aren't Forestguls the most reliable Shadow now?
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Olorin
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« Reply #8 on: June 21, 2008, 10:23:05 PM »

Thanks for comments!

Evil Men Archery
Orc Direct Wounding

so, Nazgul or Uruks may rock, but not as good as the both ahead? What about Gollum?

Voice of the desert + Grima Footman of Saruman + •Ted Sandyman, Chief's Men's Ally + Elevated Fire + Precision targetingTwisted! (Ted Sandymen gain archer and a good use for Toil of elvated fire)
Orc Direct Wounding: Orkish Lackey + Black Land Chieftain + Black Land OverlordTwisted!

Let me know more of your thoughts, comments - I guess, it will be very interesting!  Cheesy
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« Reply #9 on: June 22, 2008, 02:38:06 PM »

Orc wounding is powerful if you can get it to go off right, but quite difficult to get it to go off right (read: unreliable).

Forestguls are far more reliable than Orc wounding, though Orc wounding is a heckofalot more fun to run.
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TheJord
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« Reply #10 on: June 22, 2008, 04:40:14 PM »

Forestguls are only good for filtering and sitepath abuse. Everyone smashes them up, unless you add a corruption engine  Twisted!
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Mythdracon
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« Reply #11 on: June 23, 2008, 05:17:35 AM »

yeah, strength wise Nazgul are not cost effective, Forest guls are no exception because even if you get a free Nazgul their 10-14 str can't beat a certain Dwarf strat's strength pumps, or Gondor in general. Or Hobbits, even, if you get them there. O_o
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« Reply #12 on: June 23, 2008, 07:26:25 AM »

Forestguls are only good for filtering and sitepath abuse. Everyone smashes them up, unless you add a corruption engine  Twisted!

Eh...WTF?!?!?! Who's deck have you been playing against? Dark Approach + Toldea + Toil Nazzies = Nazzies aren't so expensive, toss into the mix Stooping to the Kill for D+1 and LitW to ensure wins, oh, BTW, they're fierce.

No, Forest Nazzies are completely awesome. TJ, remind me to play POTENT Forest Nazzies vs u sometime.
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"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

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TheJord
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« Reply #13 on: June 23, 2008, 07:42:24 AM »

Bring it on. I love killing Nazgul!
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Elessar's Socks
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« Reply #14 on: June 23, 2008, 02:21:47 PM »

I was thinking Troll swarm could get past Smeagol choke, actually. All it'd need is 3 twilight to play the Keyward and it's good to go. With 6 Trolls in hand that's +12 twilight, enough to drop 2 Trolls + Horror of Harad. Maybe there are enough pumps to survive the first onslaught of 41+ strength, but what about 33+ on the fierce, and then damage bonuses chipping away at his resistance?

Mind you I'm just speaking as an armchair theorist here. If the deck can really set up by turn 4 (and refrain from dumping twilight at 2-3), more power to Smeagol.
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