With
Orcs, you have to be conservative with the Twilight Costs, like I said earlier.
One of the key differences between Towers Block and Towers Standard is that most people in Towers Standard do not go over the five companion threshold (due to
Shotgun Enquea and
Greed being brought back into the scenario) whereas Towers Block is all about playing a bunch of fodder companions with your big guys (
Southron Veterans?
Southron Commander? No big deal!)
That said, I think you would be best off organizing your deck by twilight cost to pick your minions. Like I said, in my opinion, you would be best off with three
Orc Commander and three
Saruman, Servant of the Eye. So let's do this:
:
Orc Commander x3
:
:
Saruman, Servant of the Eye x3
:
:
:
Now, important conditions include
Trapped and Alone and a copy or two of Wizard's Storm. So at two copies each, we are at 10 cards and those are both conditions that cost twilight. Add your four Isengard Axes and we are at 14 cards. Anyways, since you will only generate so much twilight with the four Isengard Axes, we need relatively cheaper Isengard Orcs for potential swarm and regroup wounding.
:
Orc Commander x3
:
:
Saruman, Servant of the Eye x3
:
:
:
Isengard Shaman x4
I see
Isengard Shaman as the only guy in the Shadow who shouldn't have some clause associated with wounding as a Regroup action. He is great when you have some extra twilight.
:
Orc Commander x3
:
:
Saruman, Servant of the Eye x3
:
Isengard Warrior x2
:
:
Isengard Shaman x4
Isengard Warrior will help for a turn or two against directed archery...save him for the important turns like five or seven (
Cavern Entrance!)
:
Orc Commander x3
:
:
Saruman, Servant of the Eye x3,
Isengard Smith x2
:
Isengard Warrior x2
:
:
Isengard Shaman x4
Isengard Smith is actually a bit more helpful in this deck than
Shotgun Enquea is. One copy and
Isengard Shaman out there with some extra pool will get rid of all of those annoying
Sting,
Horse of Rohan,
Sword of Gondor, etc. You just have to make sure you can keep his vitality up.
:
Orc Commander x3
:
:
Saruman, Servant of the Eye x3
:
Isengard Warrior x2
:
:
Isengard Shaman x4
Isengard Warrior will help for a turn or two against directed archery...save him for the important turns like five or seven (
Cavern Entrance!)
:
Orc Commander x3
:
:
Saruman, Servant of the Eye x3,
Isengard Smith x2
:
Isengard Warrior x2,
Isengard Servant x4
:
Isengard Journeyman x4
:
Isengard Shaman x4
I find
Isengard Servant to be the best value as a minion--mid-level cost, high vitality (relatively) and an average strength for Towers Block. Using
Saruman, Servant of the Eye you should be able to let this guy win skirmishes.
That's 22 minions, plus our four conditions and four weapons we mentioned. So to round out the deck, two copies of
The Trees Are Strong and one copy of Fire and Foul Fumes can be a nasty surprise.
34 cards seems to be a good number to run with these guys, but if you want to add a few more minions, add 2 minions per one copy of
Abandoning Reason for Madness you add. Assuming a larger deck than 34-34,
Abandoning Reason for Madness can be great for cycling.
-wtk