Sweet, another DC set! Gogogo reviewing!
Swift Lindorm
Creature - Lindorm
First Strike
1/1
C
Sure, why not?
Slippy Lindorm (1)
Creature - Lindorm
Flash, First Strike, Poisonous 1
1/1
C
Sure, as well.
Agile Lindorm (1)
Creature - Lindorm
First Strike
1/2
C
I'd make it a 1/1 double-striker (or even a 1/2, doesn't matter).
Huge Lindorm (4)
Creature - Lindorm
First Strike
5/4
C
I'm not really fond of first-strike on such big creatures at common, would show up too much in Limited, and it really matters. I think U would befit it best.
Furious Lindorm (1)
Creature - Lindorm
First Strike
When Furious Lindorm comes into play, reveal the top card of your library. If it's a Lindorm, it does X damage to a creature, while X is the number of Lindorms you control.
2/1
U
Who's it? If it's the revealed Lindorm, fine, but if it's Furious, it should state so (it matters because of the source of the damage, like, if it reveals a tribal artifact, the damage will be colorless - which I think is sweet, I'd keep it this way). Also, it needs to be a TARGET creature. Last, not sure if you do hybrid, I'd make it a
one if you do. Even though it COULD be played in monogreen, unless you're color-bleeding on purpose, green should damage only fliers.
Lindorm Brood (2)
Creature - Lindorm
First Strike
When Lindorm Brood comes into play, put a 2/1 green Lindorm token with first strike onto the battlefield.
2/1
U
Ehhhnnn... I'm seeing a lot of first strike, so I'm getting a little sick by now, but the card itself is cool.
Cruel Lindorm (2)
Creature - Lindorm
Flash, First Strike
All Lindorms are poisonous 1.
3/2
R
They gain poisonous, it's a triggered ability that stacks. Really nice, btw.
Vroran, Fell Lindorm (3)
Legendary Creature - Lindorm
Flash, First Strike, Haste, Trample
Whenever Vroran, Fell Lindorm deals damage to a player, reveal the top card of your library. If it's a Lindorm, it does X damage to a creature, while X is the number of Lindorms you control.
3/3
R
I think Flash kind of defeats the purpose of haste, unless the creature has a
ability, so I think you could lose it, in order to make it seem less powerful. And again, the "it" issue and the target issue (and the damage issue). And I think this one might be doing too much at
, perhaps
might be in order. Also, "Fell Lindorm" feel kind of black to me, perhaps if could be hybrid (in which case it could giver -X/-X to a creature instead).
Draire, Master of All Lindorms (3)
Legendary Creature - Lindorm
First Strike
All Lindorms are +1/+0.
Whenever a Lindorm deals damage to a player, reveal the top card of your library. If it's a Lindorm, it does X damage to a creature, while X is the number of Lindorms you control.
4/4
R
Lords usually do not give bonuses to themselves, so this one should read all OTHER Lindorms. Other than this (which is not a requirement, just a design thing), it looks fine (aside from the it, target and damage issues already stated).
Giant Growth
Instant
Target creature gets +3/+3 until the end of turn.
C
This seems a bit overpowered...
Lindorm Skill (2)
Tribal Instant - Lindorm
Target Lindorm gets deathtouch until the end of turn.
Draw a card.
C
This is so narrow outside of block play that I think it could cost
, or even
if you lost the cantriping. Or you could word it to look like Peppersmoke.
Lindorm Poison (4)
Tribal Instant - Lindorm
Put 3 poison counters on target opponent.
U
This one I'm not sure, but I think opponents get poison counters, you don't put those on them(but it WOULD be fun to drop glass beads over obnoxious players from my store...). Also, this is WAAAAY too powerful. Really.
for 2 counters would be nice enough, I think.
Sneaky Strike
Tribal Instant - Lindorm
Reveal the top card of your library. If it's a Lindorm, it does X damage to a creature, while X is the number of Lindorms you control.
Flashback (2)
R
Same issues again.
Malicious Retreat (3)
Tribal Enchantment - Lindorm
(2): Discard a card from hand to place a Lindorm from your graveyard on top of your library.
R
Trading in lands for beef? Ouch! I think this would be more balanced if you discarded creatures.
Dealing with antidotes
Tribal Instant - Lindorm
Remove X poison counters from an opponent to draw X cards.
R
Not sure how good it is, but it looks way too good - and not a lot green.
Tribute to Draire
Tribal Sorcery - Lindorm
Sacrifice any number of Lindorms to search your library for a Lindorm card with converted mana cost X, while X is equal to the converted mana cost of all Lindorms sacrificed.
R
Just searching? No putting it onto the battlefield? Also, you need to pay mana AND sacrifice the guys? Ouch! I think sacrificing could be an additional cost, and the spell should cost
.
Lindorm Scale
Tribal artefact - Lindorm
: Make a Lindorm +0/+1 until the end of turn.
C
Artifact is spelled wrong. Also, this sucks... mightly. But in all fairness, it IS a card that I can picture seeing print. I thik it could cost
, enter the battlefield with X+1 counters, and give it +0/+X, so it could interact with costs of Lindorms.
Lindorm Tooth
Tribal artefact - Lindorm
: Make a Lindorm +1/+0 until the end of turn.
C
This one is slightly better.