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Author Topic: Reflections II - Complete List  (Read 73398 times)

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April 22, 2010, 05:20:16 PM
Reply #150

Cw0rk

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Re: Reflections II - A brief interlude...
« Reply #150 on: April 22, 2010, 05:20:16 PM »
What about a follower-like ring. It's just a quick idea, it doesn't have to be exactly like that.

•The One Ring [Ring]
Str: +1
Aid - Add a burden.
Each time you transfer The One Ring to a companion except the ring-bearer, this companion is corrupted.
Each time bearer is about to take a wound, add a burden instead.

April 23, 2010, 03:44:36 AM
Reply #151

Thranduil

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Re: Reflections II - A brief interlude...
« Reply #151 on: April 23, 2010, 03:44:36 AM »
What about a follower-like ring. It's just a quick idea, it doesn't have to be exactly like that.

•The One Ring [Ring]
Str: +1
Aid - Add a burden.
Each time you transfer The One Ring to a companion except the ring-bearer, this companion is corrupted.
Each time bearer is about to take a wound, add a burden instead.
I think the idea is really frikkin' awesome! But I wonder what happens if the RB is not wearing The Ring? Does that mean losing the game? I don't know - it's a bit of a rules minefield.

April 27, 2010, 07:05:21 AM
Reply #152

Cw0rk

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Re: Reflections II - A brief interlude...
« Reply #152 on: April 27, 2010, 07:05:21 AM »
•The One Ring [Ring]
Str: +1
Aid - Add a burden.
At the start of the game, this ring must be placed in your support area, under your Ring-bearer.
Each time you transfer The One Ring to a companion except the Ring-bearer, this companion is corrupted. Each time bearer is about to take a wound, add a burden instead.
Burdens are added on your initial Ring-bearer.

OK. Here is a very long version of the idea I had. I think that it would make more sense.

May 12, 2010, 09:29:17 AM
Reply #153

Thranduil

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Re: Reflections II - A brief interlude...
« Reply #153 on: May 12, 2010, 09:29:17 AM »
This is taking a bit too long to go through the whole thing and I've let momentum slip and all that, which usually means reviews are not going to be forthcoming. So I'm going to post the complete mini-set of 81 cards and I'll take any comments people have with great joy!

Set Mechanics

Enduring X — A minion with enduring X is strength +X for each wound on it.

Foresee X — To foresee X, look at the top X cards of your draw deck; place any number of those cards on top of or beneath your draw deck.

Traitor — Traitor is unloaded.



The One Ring, Threat to Free Peoples [Ring]
Str: +1
Res: +1
Maneuver: Make the Ring-bearer wear The One Ring until the regroup phase.
Maneuver: If the Ring-bearer is not wearing The One Ring, add 2 burdens to transfer a follower from your support area or companion to him or her.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
R2 R+ 1

DWARVEN
[3] Assembled Host [Dwarven]
Event • Fellowship
Tale.
Draw a card for each [Dwarven] follower you can spot.
R2 R 2

[4]Balin, Last King of Moria [Dwarven]
Companion • Dwarf
Str: 7
Vit: 4
Res: 7
Enduring 2. Valiant.
Balin is damage +1 for each wound on him.
R2 R+ 3

[2]Book of Mazarbul, Chronicles of Moria [Dwarven]
Possession • Support Area
Tale.
Each time a minion is killed in a skirmish involving a [Dwarven] companion, you may stack that minion here.
Skirmish: Discard a card stacked here to make an unbound companion strength +1 and damage +1 for each companion in the dead pile.
R2 R+ 4

[1]Carc, Raven of Erebor [Dwarven]
Follower • Beast
Res: +1
Aid - spot a [Dwarven] companion and draw 2 cards.
Each time bearer is assigned to a skirmish, discard the top 2 cards of your draw deck.
R2 R+ 5

[1] Dwarven Axemen [Dwarven]
Follower • Dwarf
Aid - discard the top 3 cards of your draw deck.
While you can spot a [Dwarven] condition, bearer is damage +1.
Skirmish: Discard your tale card from play to exert a minion skirmishing bearer.
R2 R 6

[2] Dwarven Longbeards [Dwarven]
Follower • Dwarf
Aid - discard the top 2 cards of your draw deck.
Skirmish: Exert bearer and transfer this follower to your support area to play a [Dwarven] skirmish event from your discard pile.
R2 R 7

[5]Fire of Their Anger [Dwarven]
Condition • Support Area
Tale. Toil 2.
Each [Dwarven] follower gains toil 1.
Each companion bearing a [Dwarven] follower is enduring 1.
R2 R+ 8

[2]Gimli, Bearer of Grudges [Dwarven] (reprint)
Companion • Dwarf
Str: 6
Vit: 3
Res: 4
Damage +1.
At the start of each skirmish involving Gimli, add 2 threats or 2 burdens.
Gimli is resistance +X, where X is his damage bonus.
R2 R+ 9

[2]Náin, Lord of the Iron Hills [Dwarven]
Companion • Dwarf
Str: 5
Vit: 4
Res: 7
Valiant.
While bearing your follower, Náin is strength +2.
Regroup: Exert Náin twice to transfer your [Dwarven] follower to him.
"Then Náin stood before the Gate and cried with a great voice, 'Azog, if you are in come out! Or is the play in the valley too rough?'"
R2 R 10

[2]Óri, Chronicler of Moria [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
At the start of each fellowship phase, you may exert Óri to take a Free Peoples tale or a [Dwarven] possession into hand from your discard pile.
R2 R 11

ELVEN
[3]Council of the White Wizards [Elven]
Condition • Support Area
Tale. Toil 2.
Maneuver: Place an [Elven] or [Gandalf] companion in the dead pile to remove 2 burdens and heal 2 companions.
Regroup: Add 2 burdens, exert 2 companions and discard this condition to remove an [Elven] or [Gandalf] companion in your dead pile from the game.
R2 R+ 12

[3]Elladan, Of the Grey Company [Elven]
Companion • Elf
Str: 7
Vit: 3
Res: 7
Ranger.
Elrohir's twilight cost is -2.
Each time Elrohir wins a skirmish, you may remove a threat.
R2 R 13

[3]Elrohir, Of the Grey Company [Elven]
Companion • Elf
Str: 7
Vit: 3
Res: 7
Ranger.
Elladan's twilight cost is -2.
Each time Elladan wins a skirmish, you may heal a companion.
R2 R 14

[4]Elrond, Ally of the Free Peoples [Elven]
Follower • Elf
Str: +2
Res: +2
Aid - [2].
When you play Elrond, you may spot another [Elven] card to heal a companion of each culture (except [Gollum]).
R2 R+ 15

[3]Galadriel, Bearer of Foresight [Elven]
Companion • Elf
Str: 3
Vit: 3
(Res): 7
While Galadriel bears The One Ring or an artifact, each time you play an artifact or follower, you may exert her to foresee 1.
"‘I it was who first summoned the White Council.'"
R2 R+ 16

[1] Lórien Archers [Elven]
Follower • Elf
Aid - [3].
To play, spot an [Elven] card.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
R2 R 17

[4] Lothlórien Sentinels [Elven]
Event • Archery
Stealth.
Exert a minion for each companion you can spot bearing an [Elven] follower.
R2 R 18

[7] Support of Rivendell [Elven]
Event • Regroup
Tale. Toil 1.
To play, spot an [Elven] card.
Characters bearing [Elven] followers can exert for this card's toil.
Transfer any number of followers from your support area to companions. Transfer any number of Shadow followers borne by characters to their owner's support area.
R2 R+ 19

GANDALF
[1] Beorning [Gandalf]
Follower • Man
Aid - [2].
To play, spot a [Gandalf] card.
At the start of each skirmish involving bearer, you may reveal a character from your hand to make bearer strength +2 and damage +1.
"In spite of the dangers of this far land bold men had of late been making their way back into it from the South…"
R2 R 20

[2]Ghân-Buri-Ghân, Friendly Guide [Gandalf]
Follower • Man
Str: +1
Aid - [3].
When you transfer Ghân-Buri-Ghân to a Man companion, you may play the fellowship's next site.
While at a forest site, bearer cannot be overwhelmed unless his or her strength is tripled.
R2 R+ 21

[3] Great Aid [Gandalf]
Event • Skirmish
Spell.
Spot a [Gandalf] Wizard to make each companion bearing a follower strength +2 until the regroup phase.
R2 R 22

[2]Landroval, Misty Mountain Eagle [Gandalf]
Follower • Eagle
Aid - [5].
When you transfer Landroval to a [Gandalf] companion, discard each condition and possession from play.
R2 R+ 23

[1] Unlikely Allies [Gandalf]
Event • Fellowship
Spot a [Gandalf] Wizard to play a Free Peoples follower from your draw deck. Shuffle your draw deck.
R2 R+ 24

[1] Wose Warrior [Gandalf]
Follower • Man
Aid - [2].
To play, spot a [Gandalf] card.
When you transfer this follower to a companion, you may foresee 1. If you foresee a stealth card, you may reveal it to remove [2].
R2 R 25

GOLLUM
[5]Pass of Cirith Ungol [Gollum] (SH)
Condition • Support Area
Toil 2.
Shelob gains ambush [8].
Maneuver: Discard this condition to take a [Gollum] Shadow card into hand from your discard pile.
R2 R+ 26

GONDOR
[3] Allies of Gondor [Gondor]
Condition • Support Area
Tale.
Each [Gondor] companion that bears a follower cannot take more than 1 wound in a skirmish.
Response: If a [Gondor] follower is about to be discarded from play, discard this condition to prevent that.
R2 R 27

[4]Aragorn, Bearer of Heritage [Gondor]
Companion • Man
Str: 8
Vit: 4
(Res): 3
Aragorn is resistance +1 for each Free Peoples culture you can spot.
Each time the fellowship moves, if Aragorn bears The One Ring, discard a Free Peoples card from play or wound Aragorn 3 times.
"‘Set aside the Ranger. Become who you were borne to be.'"
R2 R+ 28

[1][2]Army of the Dead [Gondor]
Companion • Wraith
Str: 7
Vit: 5
Res: 0
Enduring 3. Toil 2.
To play, add 3 threats.
While you can spot 3 exhausted companions, Army of the Dead is defender +1.
"'... for in the gloom the Shadow Host seemed to grow stronger and more terrible to look upon.'"
R2 R+ 29

[1] Dunharrow Soldiers [Gondor]
Follower • Wraith
Aid - add a threat.
When this follower is transferred from your support area to a companion, exert that companion twice (or wound that companion twice if that companion is not a [Gondor] companion).
Bearer gains enduring 1.
R2 R 30

[3]Halbarad, Of the Grey Company [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 6
Ranger.
Maneuver: Exert Halbarad and another companion to wound a minion or discard a Shadow follower borne by a minion.
R2 R 31

[4]King of the Dead, Cursed of Erech [Gondor]
Companion • Wraith
Str: 7
Vit: 4
Res: 0
Enduring 3.
To play, add 2 threats and spot Aragorn.
Each time King of the Dead wins a skirmish, you may spot another exhausted companion to choose one: heal that companion; or remove a threat.
R2 R+ 32

[2]Malbeth, the Seer [Gondor]
Follower • Man
Aid - add a threat.
When Malbeth is transferred to a [Gondor] companion, you may foresee 3.
Regroup: If Malbeth is borne by a companion, discard Malbeth to search your draw deck for a Free Peoples card of that culture and place it on top of your draw deck. Shuffle your draw deck.
"Renewed was the sword that was broken, / the Crownless again shall be King."
R2 R+ 33

[1] Trebuchets [Gondor]
Event • Maneuver
Fortification.
Exert a Man companion to wound a minion.
At the start of the regroup phase, you may exert a Man companion to take this event into hand from your discard pile.
R2 R 34

ISENGARD
[5] Berserk Mechanic [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 4
Sit: 5
Besieger. Enduring 1.
When you play this minion, you may take an engine or machine into hand from your draw deck. Shuffle your draw deck.
Each time this minion exerts or takes a wound, you may reinforce a token on an engine or machine.
R2 R 35

[1]Gríma, Sharkey's Worm [Isengard]
Follower • Man
Traitor. Aid - remove a threat.
When you transfer Gríma to a unique minion, you may foresee 2.
Free Peoples events may not be played during skirmishes involving bearer.
"'You do what Sharkey says, always, don't you, Worm? Well, now he says: follow!'"
R2 R+ 36

MEN
(0) Betrayed [Men]
Event • Maneuver
Return a traitor minion to its owner's hand to return a follower to its owner's hand.
R2 R 37

[3] The Black Fleet [Men]
Possession • Support Area
Engine.
When you play this possession, you may exert any number of [Men] minions to add that number of [Men] tokens here.
Shadow: Remove X tokens from here to play a [Men] minion with twilight cost X or less from your discard pile.
R2 R+ 38

[6]Bribery [Men]
Condition • Unbound Companion
Res: -2
Toil 2.
Bearer gains traitor and followers cannot be transferred to bearer.
Assignment: Discard 3 cards from your hand to prevent bearer from being assigned to skirmishes until the end of the turn.
R2 R+ 39

[5]Castamir the Usurper [Men]
Minion • Man
Str: 10
Vit: 3
Sit: 6
Enduring 2. Fierce
Maneuver: Exert Castamir to reinforce a culture token on each Shadow condition or possession and remove a culture token from each Free Peoples condition or possession.
At the start of each skirmish involving Castamir the Usurper, discard a [Men] or [Gondor] condition from play or discard him.
R2 R+ 39

[4] Corsair Captain [Men]
Minion • Man
Str: 10
Vit: 3
Sit: 6
Enduring 2.
When you play this minion, you may exert it to play a [Men] condition or [Men] possession from your draw deck. Shuffle your draw deck.
Each time this minion wins a skirmish, you may reinforce a [Men] token.
R2 R 40

[2] Corsair Raider [Men]
Minion • Man
Str: 6
Vit: 3
Sit: 6
When you play this minion, you may spot a companion with X wounds to reinforce a [Men] token X times.
R2 R 41

[3] Dunlening Besieger [Men]
Minion • Man
Str: 7
Vit: 1
Sit: 3
Besieger.
This minion is strength +2 for each wound on each companion it is skirmishing.
At the start of each skirmish involving this minion and a companion, you may remove 2 [Men] tokens to exert that companion.
R2 R 42

[1] Gathering Spies [Men]
Event • Shadow
Search.
Spot a [Men] minion to search your draw deck for a Shadow follower, reveal it and put it in your hand. Shuffle your draw deck.
R2 R+ 43

[1] Siege Ram [Men]
Possession • Support Area
Engine.
Shadow: Play a besieger minion to add a [Men] token here.
Maneuver: Remove all tokens from this possession to transfer it to a besieger minion; that minion is strength +1 until the regroup phase for each token removed in this way.
R2 R 44

[1] Traitor of Rohan [Men]
Follower • Man
Traitor. Aid - [2].
Each time bearer wins a skirmish, you may discard a follower borne by a companion. That companion may exert to prevent this.
R2 R+ 45

[1] Weapons of War [Men]
Event • Skirmish
Exert your besieger minion and spot your engine to choose one: make that minion strength +1 for each token on that engine; or reinforce a token on that engine.
R2 R 46

[4]Wulf I, Betrayer of Rohan [Men]
Minion • Man
Str: 9
Vit: 2
Sit: 3
Besieger. Traitor.
When you play Wulf I, you may discard a fortification card from play.
Each other [Men] minion is strength +2 (and damage +1 if skirmishing a Man companion).
R2 R+ 47

ORC
[8]Azog, Orc Warlord [Orc]
Minion • Orc
Str: 14
Vit: 4
Sit: 4
Enduring 1. Fierce. Toil 2.
When you play Azog, you may discard a tale card from play.
Each other [Orc] minion gains enduring 1 (or enduring 2 if skirmishing a [Dwarven] companion).
R2 R+ 48

[1] Cannot be Trusted [Orc]
Event • Shadow
Exert an [Orc] minion to discard a follower. The Free Peoples player may discard 3 cards from his or her hand to prevent this.
R2 R 49

[3]Cave Troll of Moria, Chained Beast [Orc]
Follower • Troll
Str: +2
Vit: +2
Aid - spot another [Orc] card and discard the top 5 cards of your draw deck.
While Cave Troll of Moria is borne by a minion, the Free Peoples player may choose to skip the archery phase.
Bearer is damage +1, fierce and each time he or she takes a wound during the archery phase, you may wound an archer companion.
R2 R+ 50

[3]Engineered Tunnels [Orc]
Possession • Support Area
Engine.
At the end of the assignment phase, add an [Orc] token here for each [Orc] minion assigned to a skirmish.
Skirmish: Remove X tokens from here to transfer a follower with twilight cost X from a companion to the Free Peoples player's support area.
R2 R 51

[1]Herald of The Balrog [Orc]
Minion • Orc
Str: 5
Vit: 1
Sit: 4
When Herald of The Balrog is killed or discarded, search your draw deck or discard pile for The Balrog and play it as if from hand; its twilight cost is -6 and is fierce until the regroup phase.
Maneuver: If the current site is underground and you cannot spot another minion, discard Herald of The Balrog.
R2 R+ 52

[1]Mantlets [Orc]
Possession • Support Area
Engine.
Shadow: Play a besieger minion to place an [Orc] token here.
While you can spot 4 tokens here, each besieger minion is vitality +1.
R2 R+ 53

[3] Misty Mountain Mechanic [Orc]
Minion • Orc
Str: 7
Vit: 2
Sit: 4
Besieger.
When you play this minion, you may reinforce a token on an engine.
Response: If your engine is about to be discarded, remove [3] to prevent that.
R2 R 54

[5] Misty Mountain Vanguard [Orc]
Minion • Orc
Str: 5
Vit: 4
Sit: 4
Archer. Besieger. Enduring 2. Toil 1. Tracker.
R2 R 55

[3]Troll's Keyward, Fodder for the Beast [Orc]
Minion • Orc
Str: 8
Vit: 2
Sit: 4
When you play Troll's Keyward while the fellowship is at an underground site, you may spot another [Orc] card to take a Troll card from your discard pile into your hand.
Each Troll card you play gains toil 2.
R2 R 56

[7] Surrounded [Orc]
Event • Assignment
Search. Toil 2.
Spot an [Orc] card to choose a companion who must be assigned to a skirmish this turn if able.
R2 R+ 57

ROHAN
[2]Fréalaf, King of Rohan [Rohan]
Companion • Man
Str: 5
Vit: 3
Res: 7
Valiant.
At the start of each fellowship phase, if you can spot 3 exhausted companions, the move limit for this turn is +1.
R2 R 59

[4]Helm, Hammerhand [Rohan]
Companion • Man
Str: 8
Vit: 4
Res: 6
Enduring 1. Valiant.
At the start of each fellowship phase, you may exert Helm to search your draw deck for a fortification card, reveal it and put it into your hand. If you do, shuffle your draw deck.
Helm cannot be healed by sanctuaries.
R2 R+ 60

[1] Helm's Deep Battlements [Rohan]
Condition • Support Area
Fortification.
Skirmish: Transfer this condition to a minion skirmishing a valiant companion.
Bearer loses enduring and all damage bonuses (and cannot gain enduring or damage bonuses).
R2 R 61

[2]Horn of Helm, Herald of Victory [Rohan]
Possession • Support Area
Fortification.
While you can spot a [Rohan] companion in the dead pile, each companion is valiant.
At the start of the maneuver phase, you may exert a valiant companion to exert a minion for each companion in the dead pile.
R2 R+ 62

[1] Men Defended It [Rohan]
Event • Fellowship
Spot a Man companion to take a Free Peoples fortification card into hand from your draw deck.
R2 R+ 63

[1] Stalwart Villagers [Rohan]
Follower • Man
Res: +1
Villager. Aid - exert a companion.
Each minion skirmishing bearer loses all attribute bonuses from possessions.
R2 R 64

SAURON
[1] War of the Ring [Sauron]
Condition • Support Area
Engine.
When you play this condition, add a [Sauron] token here for each Shadow culture you can spot.
Shadow: Play a minion to add a [Sauron] token here.
Regroup: Remove a token from here to discard the top card of the Free Peoples player's draw deck.
'Mordor draws all wicked things, and the Dark Power was bending its will to gather them there.'
R2 R 65

SHIRE
[2]Bilbo, Bearer of Things Burgled [Shire] (reprint)
Companion • Hobbit
Str: 3
Vit: 4
(Res): 8
Each time the fellowship moves during the fellowship phase, if you cannot spot 2 tokens in the twilight pool, add [3].
Regroup: Add a burden to play a Free Peoples tale non-event card from your hand.
R2 R+ 66

[5] Memories of the Shire [Shire]
Event • Maneuver
Remove a burden for each companion bearing a [Shire] follower.
R2 R 67

WRAITH
[3] Ancient Dead [Wraith]
Minion • Wraith
Str: 8
Vit: 2
Sit: 6
Enduring 2. Twilight.
Each time the Free Peoples player assigns this minion to a companion, you may spot another twilight card and remove [2] to add a threat.
R2 R 68

[2]Barrow-Wight Ancient [Wraith]
Follower • Wraith
Twilight. Aid - remove a burden.
Each time you transfer this follower to a minion, you may exert the Ring-bearer.
Bearer is strength +1 for each wound on the Ring-bearer.
R2 R 69

[5] Corrupting Aura [Wraith]
Event • Skirmish
Spell. Toil 1.
Spot a [Wraith] minion to make a companion strength -1 for each wounded minion you can spot.
R2 R+ 70

[4]Host of Dol Guldur [Wraith]
Minion • Wraith
Str: 9
Vit: 3
Sit: 6
Enduring 2. Twilight.
While the Ring-bearer wears The One Ring, each [Wraith] and twilight minion cannot be healed by Free Peoples cards.
A power and mind of malice guided it.
R2 R+ 71

[1] Intimidation [Wraith]
Event • Shadow
Search.
Exert your [Wraith] minion to discard a Free Peoples follower. The Free Peoples player may make you draw 2 cards to prevent this.
R2 R 72

[6] Loneliness [Wraith]
Event • Maneuver
Search. Spell.
Spot a [Wraith] minion to discard each follower borne by the Ring-bearer (or borne by each companion if the Ring-bearer wears The One Ring).
"‘To bear a Ring of Power is to be alone.'"
R2 R+ 73

[3] Long Dead Servants [Wraith]
Condition • Support Area
Tale. Twilight.
Each of your twilight minions is fierce.
At the start of the regroup phase, unless you can spot 5 burdens, discard this condition from play.
R2 R+ 74

(0)Ring of Shadow [Wraith]
Artifact • Ring
Bearer must be a Nazgûl.
Bearer gains twilight and enduring 1.
Response: If a player reconciles, return bearer to its owner's hand.
R2 R 75

[4]Sauron, The Necromancer [Wraith]
Follower • Maia
Str: +2
Vit: +1
Aid - wound each minion.
Bearer gains fierce and enduring 2.
Response: If a spell is played and Sauron is borne by a minion, transfer Sauron to your support area to cancel its effects and place it on top of that player's draw deck.
R2 R+ 76

[3] Shadow of Dol Guldur [Wraith]
Minion • Wraith
Str: 6
Vit: 2
Sit: 6
Enduring 6. Twilight.
Any phase: Wound this minion.
R2 R 77

(0) Terrifying Power [Wraith]
Event • Regroup
Spell.
Spot a [Wraith] minion with X wounds to discard up to X Free Peoples conditions from play.
R2 R 78

[6]Úlairë Enquëa, Servant of the Necromancer [Wraith]
Minion • Nazgul
Str: 11
Vit: 4
Sit: 3
Twilight.
While the Ring-bearer is wounded, Ulaire Enquea is enduring 2.
While there are 2 wounds on the Ring-bearer, Ulaire Enquea is fierce.
While there are 3 wounds on the Ring-bearer, each [Wraith] or twilight minion cannot take wounds or be exerted (except by Shadow cards).
"Out of the wreck rose the Black Rider, tall and threatening…"
R2 R+ 79

[4]Úlairë Nertëa, Agent of the Necromancer [Wraith]
Minion • Nazgul
Str: 9
Vit: 2
Sit: 3
Enduring 2.
While you can spot 3 burdens (or 6 companions), each [Wraith] and twilight minion is site number -3.
"Upon it sat a shape, black-mantled..."
R2 R 80

[8]The Witch-King, Sorceror of Darkness [Wraith]
Minion • Nazgul
Str: 14
Vit: 4
Sit: 3
Enduring 1.
When you play The Witch-King, you may spot a [Wraith] or twilight minion to take a Shadow spell card into hand from your discard pile.
Each time you play a spell card and The Witch-King is not exhausted, you may add a burden.
'A great king and sorceror he was of old, and now he wields a deadly fear.'
R2 R+ 81
« Last Edit: April 26, 2012, 04:11:20 PM by Thranduil »

May 12, 2010, 11:06:34 AM
Reply #154

legolas3333

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Re: Reflections II - Complete List
« Reply #154 on: May 12, 2010, 11:06:34 AM »
elrond, ally of the free people should have a spotting requirement, too good with the horns

Landroval seems way too good for decks packing artifacts, like elves and gondor, but i don't know how to change it.

I love pass of cirith ungol, sting of shelob just got playable

allies of gondor should probably be only gondor followers

Malbeth is way, way too good with horn, you can get companions now not just followers

holy crap grima is good, imagine him and saruman, servant of sauron on bill ferny, maybe make it special abilities instead

Castimar The Usurper can exert too easily maybe make it when you play him instead

Corsair Raider + Howdah *shivers*

On siege ram, does it go back to the support area or is it borne like a normal possession and discarded accordingly?

I'm cringing reading gathering spies, captured by the ring for Saruman, Servant Of Sauron

I like cave troll's play on cave troll's chain

troll's keyward, troll card? or just troll?

Helm Hammerhand should say cannot heal I think

I'm not sure what Stalwart Villagers means
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May 12, 2010, 02:01:51 PM
Reply #155

Cw0rk

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Re: Reflections II - Complete List
« Reply #155 on: May 12, 2010, 02:01:51 PM »
The One Ring, Threat to Free Peoples [Ring]
Str: +1
Res: +1
Maneuver: Make the Ring-bearer wear The One Ring until the regroup phase.
Maneuver: If the Ring-bearer is not wearing The One Ring, add 2 burdens to transfer a follower from your support area or companion to him or her.
While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
R2 R+ 1

How do you transfer a companion to the ring bearer? If you attach Aragorn to him, does it mean that your RB has strength +8 and vitality +4?

DWARVEN
[3] Assembled Host [Dwarven]
Event • Fellowship
Tale.
Draw a card for each [Dwarven] follower you can spot.
R2 R 2

Cool.

[4]Balin, Last King of Moria [Dwarven]
Companion • Dwarf
Str: 7
Vit: 4
Res: 7
Enduring 2. Valiant.
Balin is damage +1 for each wound on him.
R2 R+ 3

This guy is epic.

[2]Book of Mazarbul, Chronicles of Moria [Dwarven]
Possession • Support Area
Tale.
Each time a minion is killed in a skirmish involving a [Dwarven] companion, you may stack that minion here.
Skirmish: Discard a card stacked here to make an unbound companion strength +1 and damage +1 for each companion in the dead pile.
R2 R+ 4

Great.

[1]Carc, Raven of Erebor [Dwarven]
Follower • Beast
Res: +1
Aid - spot a [Dwarven] companion and draw 2 cards.
Each time bearer is assigned to a skirmish, discard the top 2 cards of your draw deck.
R2 R+ 5

Pretty fun.

[1] Dwarven Axemen [Dwarven]
Follower • Dwarf
Aid - discard the top 3 cards of your draw deck.
While you can spot a [Dwarven] condition, bearer is damage +1.
Skirmish: Discard your tale card from play to exert a minion skirmishing bearer.
R2 R 6

Nice job.

[2] Dwarven Longbeards [Dwarven]
Follower • Dwarf
Aid - discard the top 2 cards of your draw deck.
Skirmish: Exert bearer and transfer this follower to your support area to play a [Dwarven] skirmish event from your discard pile.
R2 R 7

Cool and powerful.

[5]Fire of Their Anger [Dwarven]
Condition • Support Area
Tale. Toil 2.
Each [Dwarven] follower gains toil 1.
Each companion bearing a [Dwarven] follower is enduring 1.
R2 R+ 8

Pretty nice. I love your 'Enduring X' concept.

[2]Gimli, Bearer of Grudges [Dwarven] (reprint)
Companion • Dwarf
Str: 6
Vit: 3
Res: 4
Damage +1.
At the start of each skirmish involving Gimli, add 2 threats or 2 burdens.
Gimli is resistance +X, where X is his damage bonus.
R2 R+ 9

[2]Náin, Lord of the Iron Hills [Dwarven]
Companion • Dwarf
Str: 5
Vit: 4
Res: 7
Valiant.
While bearing your follower, Náin is strength +2.
Regroup: Exert Náin twice to transfer your [Dwarven] follower to him.
"Then Náin stood before the Gate and cried with a great voice, 'Azog, if you are in come out! Or is the play in the valley too rough?'"
R2 R 10

I'm not too sure if I understand the use of this regroup ability.

[2]Óri, Chronicler of Moria [Dwarven]
Companion • Dwarf
Str: 6
Vit: 3
Res: 6
At the start of each fellowship phase, you may exert Óri to take a Free Peoples tale or a [Dwarven] possession into hand from your discard pile.
R2 R 11

Nice. Overall, the Dwarven Culture is perfect. I like how you managed to introduce new stuff and still use what the [Dwarven] culture does best.

ELVEN
[3]Council of the White Wizards [Elven]
Condition • Support Area
Tale. Toil 2.
Maneuver: Place an [Elven] or [Gandalf] companion in the dead pile to remove 2 burdens and heal 2 companions.
Regroup: Add 2 burdens, exert 2 companions and discard this condition to remove an [Elven] or [Gandalf] companion in your dead pile from the game.
R2 R+ 12

Pretty cool stuff. Can you explain me the link between the Council of White Wizard and the dead pile? I dunno what is that Council doing.

[3]Elladan, Of the Grey Company [Elven]
Companion • Elf
Str: 7
Vit: 3
Res: 7
Ranger.
Elrohir's twilight cost is -2.
Each time Elrohir wins a skirmish, you may remove a threat.
R2 R 13

Fun.

[3]Elrohir, Of the Grey Company [Elven]
Companion • Elf
Str: 7
Vit: 3
Res: 7
Ranger.
Elladan's twilight cost is -2.
Each time Elladan wins a skirmish, you may heal a companion.
R2 R 14

He is okay as well. Why not removing a burden instead?

[4]Elrond, Ally of the Free Peoples [Elven]
Follower • Elf
Str: +2
Res: +2
Aid - [2].
When you play Elrond, you may spot another [Elven] card to heal a companion of each culture (except [Gollum]).
R2 R+ 15

I like the idea of making all these followers. Why not [Gollum]?

[3]Galadriel, Bearer of Foresight [Elven]
Companion • Elf
Str: 3
Vit: 3
(Res): 7
While Galadriel bears The One Ring or an artifact, the twilight cost of each artifact and follower that you play is -1.
"‘I it was who first summoned the White Council.'"
R2 R+ 16

She is too powerful compared to Galadriel, Bearer of Wisdom.

[1] Lórien Archers [Elven]
Follower • Elf
Aid - [3].
To play, spot an [Elven] card.
At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
R2 R 17

OK. Nothing special there.

[4] Lothlórien Sentinels [Elven]
Event • Archery
Stealth.
Exert a minion for each companion you can spot bearing an [Elven] follower.
R2 R 18

Nice one. Cool idea.

[7] Support of Rivendell [Elven]
Event • Regroup
Tale. Toil 1.
To play, spot an [Elven] card.
Characters bearing [Elven] followers can exert for this card's toil.
Transfer any number of followers from your support area to companions. Transfer any number of Shadow followers borne by characters to their owner's support area.
R2 R+ 19

Interesting. I'm still not sure to understand the full potential of this card. Overall the Elven culture is good. I still prefer the [Dwarven] one.

GANDALF
[1] Beorning [Gandalf]
Follower • Man
Aid - [2].
To play, spot a [Gandalf] card.
At the start of each skirmish involving bearer, you may reveal a character from your hand to make bearer strength +2 and damage +1.
"In spite of the dangers of this far land bold men had of late been making their way back into it from the South…"
R2 R 20

He's alright.

[2]Ghân-Buri-Ghân, Friendly Guide [Gandalf]
Follower • Man
Str: +1
Aid - [3].
When you transfer Ghân-Buri-Ghân to a Man companion, you may play the fellowship's next site.
While at a forest site, bearer cannot be overwhelmed unless his or her strength is tripled.
R2 R+ 21

Interesting. I like how you managed to use the text of the companion version.

[3] Great Aid [Gandalf]
Event • Skirmish
Spell.
Spot a [Gandalf] Wizard to make each companion bearing a follower strength +2 until the regroup phase.
R2 R 22

More follower love. Looks like it's the theme of this set. Good idea.

[2]Landroval, Misty Mountain Eagle [Gandalf]
Follower • Eagle
Aid - [5].
When you transfer Landroval to a [Gandalf] companion, discard each condition and possession from play.
R2 R+ 23

Great idea. Perhaps it should also give a stat bonus. Otherwise there is no reason for anyone to transfer it to someone else than a [Gandalf] companion.

[1] Unlikely Allies [Gandalf]
Event • Fellowship
Spot a [Gandalf] Wizard to play a Free Peoples follower from your draw deck. Shuffle your draw deck.
R2 R+ 24

Well thought, a event à la A wizard is never late.

[1] Wose Warrior [Gandalf]
Follower • Man
Aid - [2].
To play, spot a [Gandalf] card.
When you transfer this follower to a companion, you may foresee 1. If you foresee a stealth card, you may reveal it to remove [2].
R2 R 25

I'm not sure that I have understood the full potential of foreseeing yet. Overall I like the Gandalf culture as well. I like it more than the Elves, but less than the Dwarves.

GOLLUM
[5]Pass of Cirith Ungol [Gollum] (SH)
Condition • Support Area
Toil 2.
Shelob gains ambush [8].
Maneuver: Discard this condition to take a [Gollum] Shadow card into hand from your discard pile.
R2 R+ 26

Pretty cool card. Bringing ambush back is what you did in your Light and Shadow set. It's a good idea.

GONDOR
[3] Allies of Gondor [Gondor]
Condition • Support Area
Tale.
While you can spot a [Gondor] companion, each companion bearing a follower cannot take more than 1 wound in each skirmish phase.
Response: If a [Gondor] follower is about to be discarded from play, discard this condition to prevent that.
R2 R 27

The first ability is quite powerful, but I don't consider it to be OP.

[4]Aragorn, Bearer of Heritage [Gondor]
Companion • Man
Str: 8
Vit: 4
(Res): 3
Aragorn is resistance +1 for each Free Peoples culture you can spot.
Each time the fellowship moves, if Aragorn bears The One Ring, discard a Free Peoples card from play or wound Aragorn 3 times.
"‘Set aside the Ranger. Become who you were borne to be.'"
R2 R+ 28

Pretty cool idea. Nice quote. A card like this will require a lot of playtesting, but it looks well balanced.

[1][2]Army of the Dead [Gondor]
Companion • Wraith
Str: 7
Vit: 5
Res: 0
Enduring 3. Toil 2.
To play, add 3 threats.
While you can spot 3 exhausted companions, Army of the Dead is defender +1.
"'... for in the gloom the Shadow Host seemed to grow stronger and more terrible to look upon.'"
R2 R+ 29

This Wraith is quite epic. The R+ rarity is well deserved.

[1] Dunharrow Soldiers [Gondor]
Follower • Wraith
Aid - add a threat.
When this follower is transferred from your support area to a companion, exert that companion twice (or wound that companion twice if that companion is not a [Gondor] companion).
Bearer gains enduring 1.
R2 R 30

I love it.

[3]Halbarad, Of the Grey Company [Gondor]
Companion • Man
Str: 7
Vit: 3
Res: 6
Ranger.
Maneuver: Exert Halbarad and another companion to wound a minion or discard a Shadow follower borne by a minion.
R2 R 31

He's cool. I guess that we will see more anti-follower cards later.

[4]King of the Dead, Cursed of Erech [Gondor]
Companion • Wraith
Str: 7
Vit: 4
Res: 0
Enduring 3.
To play, add 2 threats and spot Aragorn.
Each time King of the Dead wins a skirmish, you may spot another exhausted companion to choose one: heal that companion; or remove a threat.
R2 R+ 32

Nice job. The additional spotting requirement makes him harder to play and worth the Enduring 3 bonus.

[2]Malbeth, the Seer [Gondor]
Follower • Man
Aid - add a threat.
When Malbeth is transferred to a [Gondor] companion, you may foresee 3.
Regroup: If Malbeth is borne by a companion, discard Malbeth to search your draw deck for a Free Peoples card of that culture and place it on top of your draw deck. Shuffle your draw deck.
R2 R+ 33

Interesting card. But who is Malbeth?

[1] Trebuchets [Gondor]
Event • Maneuver
Fortification.
Exert a Man companion to wound a minion.
At the start of the regroup phase, you may exert a Man companion to take this event into hand from your discard pile.
R2 R 34

Sounds like a good idea. Overall, I like the [Gondor] culture a lot. It is as interesting as the dwarves.

ISENGARD
[5] Berserk Mechanic [Isengard]
Minion • Uruk-hai
Str: 9
Vit: 4
Sit: 5
Besieger. Enduring 1.
When you play this minion, you may take an engine or machine into hand from your draw deck. Shuffle your draw deck.
Each time this minion exerts or takes a wound, you may reinforce a token on an engine or machine.
R2 R 35

Very good idea. It allows you to show how the enduring 1 bonus would be on the old Uruks.

[1]Gríma, Sharkey's Worm [Isengard]
Follower • Man
Traitor. Aid - remove a threat.
When you transfer Gríma to a minion, you may foresee 2.
Free Peoples events may not be played during skirmishes involving bearer.
"'You do what Sharkey says, always, don't you, Worm? Well, now he says: follow!'"
R2 R+ 36

Interesting. I wonder how the Traitor keyword is going to make him do something special as a follower.


I'll check the rest later.

May 12, 2010, 04:50:30 PM
Reply #156

Thranduil

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Re: Reflections II - Complete List
« Reply #156 on: May 12, 2010, 04:50:30 PM »
A quick word on the horns: Erkenbrand's Horn is completely ridiculous. It would be errata'd before the release of this set to once per turn, if not on the X-list. And all of the horns (and guys like the Librarian) will specify "your follower" as they always should have done.

On siege ram, does it go back to the support area or is it borne like a normal possession and discarded accordingly?
It is borne like a normal possession and stuff. Kinda makes sense - after you've used a battering ram, you can't really use it again.

troll's keyward, troll card? or just troll?
I specify "card" sometimes to be perfectly clear I was including, for example, the Cave Troll follower in this set.

I'm not sure what Stalwart Villagers means
Do you mean the title or his game text?

How do you transfer a companion to the ring bearer? If you attach Aragorn to him, does it mean that your RB has strength +8 and vitality +4?
No you can transfer a follower from another companion to the RB without paying aid costs. Same deal with Náin (you can either transfer a follower to him from your support area or one that's borne by another companion).

Pretty cool stuff. Can you explain me the link between the Council of White Wizard and the dead pile? I dunno what is that Council doing.
It's a tenuous link. The White Council defeated Sauron in Dol Guldur. This card is representing their sacrifices for the greater good. But like I said, tenuous.

I like the idea of making all these followers. Why not [Gollum]?
Not sure it's necessary, but it didn't seem to me to make any flavour sense.

She is too powerful compared to Galadriel, Bearer of Wisdom.
Hmm... Perhaps. I was trying to make a multi-cultural Galadriel RB (you'll notice the only ARBs I reprinted are the cross-culture ones). But then she is very weak (3/3/7 is worse than Frodo in all situations). Maybe she would like something like foreseeing instead?

Great idea. Perhaps it should also give a stat bonus. Otherwise there is no reason for anyone to transfer it to someone else than a [Gandalf] companion.
Unless you didn't want to discard all your stuff and just wanted a follower to sit around on your guys so that you can use support like Great Aid. I quite like the idea of a follower who does nothing except when you transfer him when he completely changes the board. Dunno, I'll think on it.

Interesting card. But who is Malbeth?
Malbeth is the seer who foretold that Aragorn would become the King of Gondor and Arnor. I think, but I might be mistaken here, that the poem Gandalf quotes in his letter to Frodo is Malbeth's prophecy (you know "Renewed is the sword that was broken / the crownless again shall be King").

Other good comments, I will look through them and make some changes later.

Thranduil

May 12, 2010, 10:51:05 PM
Reply #157

legolas3333

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Re: Reflections II - Complete List
« Reply #157 on: May 12, 2010, 10:51:05 PM »
On stalwart villagers, i meant the attribute bonuses wording
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May 13, 2010, 01:13:55 AM
Reply #158

Thranduil

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Re: Reflections II - Complete List
« Reply #158 on: May 13, 2010, 01:13:55 AM »
On stalwart villagers, i meant the attribute bonuses wording
Though hardly ever used, attribute is the collective word for strength/vitality/resistance/site number. So it removes all strength and vitality bonuses that possessions give them.

Thranduil

May 13, 2010, 03:23:36 AM
Reply #159

legolas3333

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Re: Reflections II - Complete List
« Reply #159 on: May 13, 2010, 03:23:36 AM »
ok, i wasn't sure if it included damage, fierce, special abilities and things like that
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May 13, 2010, 03:24:07 AM
Reply #160

gk1964

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Re: Reflections II - Complete List
« Reply #160 on: May 13, 2010, 03:24:07 AM »
To quote:

 "Wose Warrior
Follower • Man
Aid - .
To play, spot a  card.
When you transfer this follower to a companion, you may foresee 1. If you foresee a stealth card, you may reveal it to remove .
R2 R 25

I'm not sure that I have understood the full potential of foreseeing yet. Overall I like the Gandalf culture as well. I like it more than the Elves, but less than the Dwarves."

My gaming group have been using the Shadow & Light cards for a several months now and I have to say forsee is really cool. It was made for the elves and using some of Thranduil's S&L cards, we have some realy awesome forsee decks.

It's a pity Decipher never came up with this keyword.

gk.

May 13, 2010, 04:14:38 AM
Reply #161

Thranduil

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Re: Reflections II - Complete List
« Reply #161 on: May 13, 2010, 04:14:38 AM »
It's a pity Decipher never came up with this keyword.
I didn't come up with it either! You can thank MTG's Scry which foresee is a word for word copy of.

Thranduil

May 13, 2010, 03:19:37 PM
Reply #162

Cw0rk

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Re: Reflections II - Complete List
« Reply #162 on: May 13, 2010, 03:19:37 PM »
I would specify 'or FROM A companion' on you One Ring otherwise, I thought that you could transfer companions on the ring-bearer. It didn't make sense.

May 13, 2010, 03:29:18 PM
Reply #163

Thranduil

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Re: Reflections II - Complete List
« Reply #163 on: May 13, 2010, 03:29:18 PM »
I would specify 'or FROM A companion' on you One Ring otherwise, I thought that you could transfer companions on the ring-bearer. It didn't make sense.
That is what I said! "... transfer a follower from your support area or companion..." not "... transfer a follower or companion from your support area..."!

May 13, 2010, 03:58:28 PM
Reply #164

Cw0rk

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Re: Reflections II - Complete List
« Reply #164 on: May 13, 2010, 03:58:28 PM »
Typing mistake on Dunlending Beseiger's name.

The [Men] culture is fun but it includes many cards that aren't very impressive for a set with R and R+ cards. Some of these card could easily be common or uncommon. However, all the R+ cards are neat.

The Cave Troll follower is pretty cool. Perhaps it could give a S+3 bonus instead of S+2.
I would make Mantlets R+ instead of Engineered Tunnels, I think that it's gametext is more epic.
Overall, the [Orc] culture is cool. Unlike the [Men] culture, all the cards here deserves to be R and R+.

For Helm, what does 'Helm does not heal at sanctuary' mean? Does it stop him to benefit from the 5 heals at sanctuary or prevent him all healing at sanctuaries, ex. Might of Numenor?
There is a ? next to the Horn of Helm's twilight cost. I like the [Rohan] culture. Nice job.

War of the Ring looks interesting. You better have condition removal when you are facing this. I'm affraid that with a lot of reinforcing (I dunno what are the possibilities in your sets), this card might be overpowered. I could put 4 of these in my deck and fill the rest with minions that reinforce tokens.

I like how you reprinted Bilbo and specified 'non-event' card.

Your [Wraith] culture is nice. I like the Witch-King, can you grab [Gandalf] spells with it? I feel like Sauron should always be a [Sauron] card.... the [Sauron] culture has his name!