I have never played
DtIP before. It si easy to be removed and later, when you have enough copies it is hard to kill. But I want to try it, if you get some copies, it could get you 3 burdens for the swords... But there are for sure better cards.
I really wonder that you guys dont play 4 copies of nazguls... enquea doesnt have 12str so its not worth of it but... attea is the beast, cantea is a must, witch king could be played 3 times but if you pull him out with pale blade, he is killer. I have played nazguls since 2001 when the FotR was released and these years back, everyone used to play 4 copies of Attea, Cantea and WK. You can afford to discard them from hand and keep your hand cycling through. If you draw more copies of one you just discard it. But nazguls were extremely bad with cycling... forestguls are much better
And I am sure that
skulker is not good card in nazguls, he costs you 4 tokens, at site 6+ you dont have a chance to kill fresh fellowship, and before, he just do nothing, shuffle two gates which means 4 tokens cheaper nazguls is nice, but he costs 4... He is orc, that means sentinels discards two conditions instead of one and also he doesnt win a skirmish, Bow of Galadhrim could potentialy wound your nazguls etc.
Unfortunately, with these pesky brands, choke and arwen, combat nazguls are not powerul in fotr block
they have potential to kill or decimate fellowship at site, 2,3,4, maybe 5 but later, you can just hope to stop the fellowship. Thats the reason for me why to play 4 copies, you need to have a nazgul you need at the very first sites.