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Author Topic: Rohan 'adaptability' / Uruk Archers  (Read 8505 times)

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June 09, 2010, 09:36:41 AM
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Cw0rk

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Rohan 'adaptability' / Uruk Archers
« on: June 09, 2010, 09:36:41 AM »
Frodo And Ring 
*The One Ring, Answer To All Riddles (4R1
*Frodo, Courteous Halfling (4R301

 
Sites 
(1T)Eastemnet Gullies (4U325
(2T)Wold of Rohan (4U336
(3T)Throne Room (4U341
(4T)White Mountains (4U345
(5T)Deep of Helm (4U347
(6T)Great Hall (4U353
(7T)King's Room (4U357
(8T)Nan Curunir (5U119
(9T)Palantir Chamber (4U363

 
Fellowship (33) 
1x *Guma, Plains Farmer (4C277
1x *Hlafwine, Village Farmhand (4C281
1x *Leod, Westfold Herdsman (4U285
1x *Weland, Smith of the Riddermark (4U295
1x *Eomer, Third Marshal of Riddermark (4R267
1x *Eowyn, Daughter of Eomund (5P122)  (start)
1x *Hama, Doorward of Theoden (6R94
1x *Legolas, Elven Comrade (4C74
1x *Sam, Samwise the Brave (4C316)  (start)
1x *Theoden, Son of Thengel (4C292
2x *Arrow-slits (5U80
2x *Fortress Never Fallen (4U276
2x Well Stored (4U296
3x Fight for the Villagers (4C273
4x Simbelmyne (4R289
1x *Brego (4U263
1x *Eomer's Spear (4U268
1x *Eowyn's Sword (4R272
1x *Firefoot (4R274
1x *Herugrim (4U280
1x *Sting, Baggins Heirloom (5R116
1x Hobbit Sword (4C306
1x Rider's Mount (4C287
2x Rohirrim Shield (5C91

 
Shadow (33) 
2x *Devilry of Orthanc (5R49
2x Siege Engine (5U60
4x Weapons of Isengard (4R211
2x Wounded (4R215
4x Cloud of Arrows (4C145
3x *Elite Crossbowmen (4R150
4x *Ranged Commander (4R169
2x *Unferth, Grima's Bodyguard (4C178
2x Southron Veterans (4R257
4x Uruk Crossbow Troop (4U182
4x Uruk Crossbowman (4C183

FP Strategy
The strength of this fellowship is to be able to counter most TT block shadow strategies.
So at the start of the game, you bet 1 and start with Sam and Eowyn. If you win the bid, choose to start and play Eastemnet Gullies. If you can play another unbound companion, you'll be able to grab Legolas. He is just here to support the main fellowship. One archery wound can be helpful with Eomer, TMotR and his ability can help with win a skirmish or two during the game. Once you know what shadow your opponent is playing, use Simbelmyne to counter him.

VS Easterling and Corruption: You have Sam in your starting fellowship. Enough said.
VS Wounding: Eowyn can heal easily, the Rohan Allies will help you as well. If you are facing archery, just get your two Rohirrim Shield out.
VS Beatdown: Get Eomer out ASAP.
VS Dunland or Raiders: Get Hama out to get rid of War Club and Mumak. Hama doesn't work well vs Wargs.
VS Site control: Get Théoden to liberate all the site you wants.
VS Swarm: Get Firefoot out. You also have Sam who can save an overwhelmed Frodo. But swarm isn't really popular in TT Block.

I think that's pretty much it. If you don't need Sam and Hama, you can kill them eventually.

Shadow Strategy
This is a Uruk-Hai Archery deck. Before site 5, all you want to do is play work machines. Once you get Devilry of Orthanc out, focus on adding your 8 tokens as soon as possible instead of using your archer's ability to wound unbound companions or Cloud of Arrows. If you have Siege Engine in play, the tokens will be added quickly. I suggest that you do not use your Weapons of Isengard before site 7 unless you are sure to destroy your opponent's fellowship which can be possible at Helm's Deep with a nice shadow hand.

Once you are at site 7, you are supposed to have a fully loaded Devilry of Orthanc and around 3 Weapons of Isengard. You can now use them all and do everything you can to try to kill your opponent.

I chose to put Unferth in with Wounded because about 90% of the fellowships in TT Block includes a Man. Southron Veteran is there to bring pain to the large fellowship. It's TT Block's Ulaire Enquea, LoM. I normally do not really like Elite Crossbowmen, but I've decided to add another one due to the lack of [Isengard] Archers available (no Orthanc Assassin and Lurtz). I agree that Berzerk Slayer can be helpful but it would require adding other cards like Siege Ladder to make sure he is fully healed.


June 10, 2010, 08:44:50 AM
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Cw0rk

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Re: Rohan 'adaptability' / Uruk Archers
« Reply #1 on: June 10, 2010, 08:44:50 AM »
No comments? If you think this deck is perfect, just type 'this deck looks great'. If you think it fails, just type 'this deck fails' (and perhaps explain why).

June 10, 2010, 10:39:31 AM
Reply #2

legolas3333

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Re: Rohan 'adaptability' / Uruk Archers
« Reply #2 on: June 10, 2010, 10:39:31 AM »
Maybe some healing for Sam other than that, "this deck looks great"
A Promo Saved is a Promo Earned

July 21, 2010, 08:45:52 PM
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Imrahil

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Re: Rohan 'adaptability' / Uruk Archers
« Reply #3 on: July 21, 2010, 08:45:52 PM »
looks complicated. :-)
Never under any circumstances take a sleeping pill and a laxative on the same night.

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July 22, 2010, 01:06:48 PM
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Cw0rk

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Re: Rohan 'adaptability' / Uruk Archers
« Reply #4 on: July 22, 2010, 01:06:48 PM »
looks complicated. :-)
Not really, basically all you want to do is take full advantage of Simbelmyne to get what you need in order to counter your opponent's shadow strategy. That's if they don't play corruption (I'd like to see the face of my opponent when he finds out I start with Sam on GCCG). The 'play from hand' dunland is probably the best shadow to beat my fellowship as their low vitality stops Eomer from beating them up.

The shadow strategy is pretty easy to play, all you have to understand is not to use your WoI before site 7 unless you are sure to kill everybody at site 5 or 6.
« Last Edit: July 22, 2010, 01:08:50 PM by Cw0rk »

July 22, 2010, 03:37:16 PM
Reply #5

Imrahil

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Re: Rohan 'adaptability' / Uruk Archers
« Reply #5 on: July 22, 2010, 03:37:16 PM »
Okay, that makes sense.  I'm always intimidated by Simbelmyne engines because the decklists are so messy.

It makes me assume there is something more complicated going on.
Never under any circumstances take a sleeping pill and a laxative on the same night.

-Dave Barry

July 22, 2010, 07:21:41 PM
Reply #6

MuadDib85

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Re: Rohan 'adaptability' / Uruk Archers
« Reply #6 on: July 22, 2010, 07:21:41 PM »
I suppose wargs would cause some dramas with this fellowship?

Foul Horde + Sharku's Warg = Pain, even with TMOR to fight.

July 22, 2010, 08:46:31 PM
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Cw0rk

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Re: Rohan 'adaptability' / Uruk Archers
« Reply #7 on: July 22, 2010, 08:46:31 PM »
I suppose wargs would cause some dramas with this fellowship?

Foul Horde + Sharku's Warg = Pain, even with TMOR to fight.
I've played once vs Warg. If I remember correctly I won with my Shadow. I've got Arrow Slits x2 that helps. Otherwise, TMOR did well. Foul Horde + Sharku's Warg would be challenging but I'd just not double move for a turn and heal my guys with the allies. It's not the easiest matchup but it's alright.

Quote
Decks built to be average against everything end up being good against nothing. I'd rather have three matchups I was guaranteed to win and two I was guaranteed to lose than five where nothing was guaranteed.
-wtk
This deck isn't 'average' vs everything. Although I don't like the terms 'guaranteed win or loss', having Sam in your starting fellowship is a guaranteed win vs corruption. I'd say 2 Rohirrim Shield and healing allies are a guaranteed win vs archery.

I'd say that the biggest weakness of this deck would be vs beatdown decks.