Frodo And Ring
*The One Ring, Answer To All Riddles (
4R1)
*Frodo, Tired Traveller (
4C302)
Sites
(1T)
The Riddermark (
4U328)
(2T)
Plains of Rohan Camp (
4U333)
(3T)
Throne Room (
4U341)
(4T)
Westemnet Hills (
4U344)
(5T)
Hornburg Courtyard (
4U350)
(6T)
Hornburg Armory (
4U354)
(7T)
Cavern Entrance (
4U355)
(8T)
Valley of Saruman (
6U119)
(9T)
Palantir Chamber (
4U363)
Fellowship (33)
2x
*Alcarin, Warrior of Lamedon (
5R31)
2x
*Aragorn, Heir of Elendil (
4C109)
1x
*Eomer, Third Marshal of Riddermark (
4R267)
1x
*Eowyn, Sister-daughter of Theoden (
4R271) (Start)
1x
*Hama, Doorward of Theoden (
6R94)
1x
*Sam, Samwise the Brave (
4C316)
1x
*Theoden, Lord of the Mark (
4P365)
1x
Gondorian Knight (
5C35) (Start)
1x
*Arrow-slits (
5U80)
2x
*Fortress Never Fallen (
4U276)
1x
*We Left None Alive (
6C97)
2x
Help in Doubt and Need (
4R124)
2x
An Honorable Charge (
4U282)
1x
Hard Choice (
4U123)
3x
Simbelmyne (
4R289)
1x *
Brego (
4U263)
1x
*Eomer's Spear (
4U268)
1x
*Eowyn's Sword (
4R272)
1x
*Firefoot (
4R274)
1x
*Herugrim (
4U280)
1x
*Ranger's Sword, Blade of Aragorn (
4U132)
2x
*Sting, Baggins Heirloom (
5R116)
1x
Rohirrim Shield (
5C91)
2x
Sword of Gondor (
4C134)
Shadow (33)
2x
Peril (
6U105)
3x
Teeth of Mordor (
5U110)
3x
*Grishnakh, Orc Captain (
5R100)
3x
*Orc Insurgent (
6U104)
4x
Easterling Skirmisher (
4R229)
2x
Gate Sentry (
6C102)
4x
Gate Trooper (
5C98)
4x
Gate Veteran (
5C99)
4x
Orc Runner (
5C109)
4x
Wisp of Pale Sheen (
6C108)
Fellowship StrategyThis is a deck focused on using the card
Help in Doubt and Need. Bid 1, if you win the bid, start first and play Aragorn from your draw deck. Biding more than 1 could be dangerous against Easterlings. I like Hama vs
Mumak and
War Club.
We Left None Alive is there in case you play vs Dunland.
An Honorable Charge is a nice pump
for Gondor as well.
Hard Choice can heal Eowyn after she used
HIDAN. The rest is just possessions. If you face archery, grab the
Rohirrim Shield ASAP.
Shadow StrategyYour objective is to swarm your opponent and the best place to do so is at
Cavern Entrance. So if you think that you have a chance to do it at site 7, don't move to fast with your FP and let your opponent go ahead. There are a few fun tricks in this deck.
Orcs are good to draw cards but they do not add enough twilight tokens.
The idea I had was to use
Easterling Skirmisher. Of course you want to play 2 of these at the same time while attempting a swarm. Now, adding burdens is easier than what you think. Facing Grishnakh, most player will choose to add the burdens (unless they read this thread) because we know that in TT Block, burdens are not an issue unless you play vs Easterlings. Also, I chose to add the unused
Wisp of Pale Sheen which is nice with
Peril.
Peril can also be used to help you stack minions on
Teeth of Mordor but don't consider that as a priority because it is a hard thing to do and your condition could be discarded anyway.
I believe that it is possible to make your opponent have 4 burdens at site 7. It means that playing 2
Easterling Skirmisher will add
which is nice for a swarm.
Orc Insurgent is also nice to add twilight tokens and draw cards. You'll be able to spot more than 2 FP cultures most of the time.
Gate Sentry removes Cliff of Emyn Mull.
Gate Trooper is a cheap
minion that can be useful if I can get to 5 burdens.
Gate Veteran is my only protection vs large fellowships.
Orc Runner is nice, and better than
Orc Pursuer.
I first made a deck like that with
Orc Fighter,
Orc Infantry and
Orc Captain and I've swarmed two persons out of two. However, I was lucky that they didn't run a 8 or 9 companion fellowship at site 7 or I would probably have been screwed. The only utility of this combo was to draw cards with
Orc Captain and most of the time, I was drawing them before site 7 which isn't very useful. I chose to change the minions I used, I don't know what results I'll get.