LotR TCG Wiki
→ Card Sets:
All
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
→ Forums:
TLHH
CC
Welcome, Guest
Login
Register
Search
Home
Help
Login
Register
Menu
Home
Help
Login
Register
The Last Homely House
/
Middle-Earth
/
House of Tom Bombadil
/
Dice/Stat Based RPG'ing?
« previous
next »
Print
Pages:
1
2
3
All
Go Down
Author
Topic: Dice/Stat Based RPG'ing? (Read 20417 times)
0 Members and 1 Guest are viewing this topic.
August 18, 2008, 01:38:30 AM
Reply #15
lem0nhead
Vegetarian Cannibal
Information
Wizard
Posts:
4205
Juicy Fruit
Re: Dice/Stat Based RPG'ing?
«
Reply #15 on:
August 18, 2008, 01:38:30 AM »
Well what do you want to know CG?
http://shadowsystems.laurencemartin.org/DND_35Ed/
You can dl all the D&D books there for version 3.5 (which is better than 4 anyway) so it wouldnt be hard to for everyone....
Logged
Ban shampoo, demand real poo.
That's like having "Some Who Ride Ponies" as a Rohan follower.
~ Dain Ironfoot.
August 18, 2008, 01:30:37 PM
Reply #16
CarpeGuitarrem
Information
Lord
Posts:
3467
Re: Dice/Stat Based RPG'ing?
«
Reply #16 on:
August 18, 2008, 01:30:37 PM »
As far as "better", I haven't played enough in 4e to make a comparison (from looking at the rulebooks, it seems to be far more streamlined/shiny/TCG-like than the more simulation-esque 3.5), but I have seen that site before. Not entirely sure if it's legal...
Logged
August 18, 2008, 02:08:05 PM
Reply #17
FM
Future Judge
Information
Wizard
Posts:
4074
Re: Dice/Stat Based RPG'ing?
«
Reply #17 on:
August 18, 2008, 02:08:05 PM »
If anyone wants help on this one, drop me a PM, I'm a DM for 3.5 D&D (have been for 7 years now), and I'm used to developing rules, systems, items, spells, feats, skills, special abilities, etc. I also used to DM an online RPG, so I'm fairly used to developing entire Rules Systems.
Logged
I don't make the crazy rules, I just twist them to my purpose.
September 26, 2008, 07:33:00 PM
Reply #18
Gate Troll
Information
Ranger
Posts:
971
Re: Dice/Stat Based RPG'ing?
«
Reply #18 on:
September 26, 2008, 07:33:00 PM »
*Bump*
Cool idea! Anyone going to start a dice rpg soon?
Logged
September 26, 2008, 07:34:42 PM
Reply #19
FM
Future Judge
Information
Wizard
Posts:
4074
Re: Dice/Stat Based RPG'ing?
«
Reply #19 on:
September 26, 2008, 07:34:42 PM »
CG developed a hybrid system and it's supposed to be going on right now as a stickied post. Chameleon, 72 hours.
Logged
I don't make the crazy rules, I just twist them to my purpose.
September 28, 2008, 10:31:19 PM
Reply #20
CarpeGuitarrem
Information
Lord
Posts:
3467
Re: Dice/Stat Based RPG'ing?
«
Reply #20 on:
September 28, 2008, 10:31:19 PM »
At the moment, it seems to have stalled...
Logged
September 29, 2008, 10:20:34 AM
Reply #21
sickofpalantirs
Information
Useful Spammer
Posts:
8880
one spammer to rule them all
Re: Dice/Stat Based RPG'ing?
«
Reply #21 on:
September 29, 2008, 10:20:34 AM »
we need more peoples....
Logged
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School...
),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!!
~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com
October 20, 2008, 09:15:40 AM
Reply #22
FM
Future Judge
Information
Wizard
Posts:
4074
Re: Dice/Stat Based RPG'ing?
«
Reply #22 on:
October 20, 2008, 09:15:40 AM »
We need a stats/rule system, that's what we need. Seriously, I see no reason why not make a "short story" Forum, for all I care, Free-styling is pretty much writing, not a lot of RP'ing, specially since characters "can't" die, unless stated otherwise, so you lose a whole branch of RP'ing, which would be survival, protecting others, etc.
Logged
I don't make the crazy rules, I just twist them to my purpose.
October 20, 2008, 03:31:28 PM
Reply #23
sickofpalantirs
Information
Useful Spammer
Posts:
8880
one spammer to rule them all
Re: Dice/Stat Based RPG'ing?
«
Reply #23 on:
October 20, 2008, 03:31:28 PM »
thats really what are RPG's are...your right about that.
Logged
Felipe Musco:
(after all, it's a CHARITY organization, I still have SOME principles, even having gone through Law School...
),
Elf Lvr:
Bit of a scrawny Iowan kid with an unhealthy artifact obsession. Oh, and a God of Spam. In a good way.
Ahhh!!! SoP, you're a genius!!!
~Menace64
SoP's Trade List
Like Muscle Cars? Check out themusclecarplace.com
October 20, 2008, 06:58:46 PM
Reply #24
FM
Future Judge
Information
Wizard
Posts:
4074
Re: Dice/Stat Based RPG'ing?
«
Reply #24 on:
October 20, 2008, 06:58:46 PM »
Also, careful planning on combat strategies, approaches to leaders, that sort of stuff. Since you pretty much go ahead and write what happens, there's no such thing. I think it's fun, I really do, but it's not RP'ing, and it takes a good chunk of the fun of it away. Rules are not to make it boring, it's to make it realistic enough that you FEEL you're roleplaying, while keeping it fantastic enough that if you're high enough on levels, you CAN swim up a waterfall (read Epic level).
Logged
I don't make the crazy rules, I just twist them to my purpose.
October 22, 2008, 08:25:15 PM
Reply #25
CarpeGuitarrem
Information
Lord
Posts:
3467
Re: Dice/Stat Based RPG'ing?
«
Reply #25 on:
October 22, 2008, 08:25:15 PM »
"Free-form" RP also has rules. It's called the rule of common sense. By formalizing the rules, you add more of a game element. For example, using a d20 doesn't cater to roleplaying so much as it caters to a game. It doesn't add realism, it adds unpredictability. (And lest you note that unpredictability exists in the real world, unpredictability follows a bell curve, not a flat curve. GURPS does a much better job, for example, in this regard)
Logged
October 23, 2008, 08:46:48 AM
Reply #26
FM
Future Judge
Information
Wizard
Posts:
4074
Re: Dice/Stat Based RPG'ing?
«
Reply #26 on:
October 23, 2008, 08:46:48 AM »
Not really. It does add realism in what not all attacks always land. And THAT'S realism. You don't succeed in everything you do, be it telling a story or climbing a mountain, sometimes, you'll perform poorly on those tasks, that's a fact. The higher your level (thus, the more experience you have on doing it), the lesser the chance of it actually happen, but it'll still happen every now and then.
Logged
I don't make the crazy rules, I just twist them to my purpose.
October 28, 2008, 11:07:42 PM
Reply #27
CarpeGuitarrem
Information
Lord
Posts:
3467
Re: Dice/Stat Based RPG'ing?
«
Reply #27 on:
October 28, 2008, 11:07:42 PM »
http://lotrplaza.com/forum/forum_topics.asp?
FID
=17
Have a look at some of the threads there.
With regards to the realism issue...you're talking about a simulationist approach to storytelling. D&D is not a great simulator, because of the lack of a bell curve in the probability. It
is
a good game to play around with, a meld of a game of chance and of storytelling.
Logged
October 29, 2008, 06:30:34 AM
Reply #28
FM
Future Judge
Information
Wizard
Posts:
4074
Re: Dice/Stat Based RPG'ing?
«
Reply #28 on:
October 29, 2008, 06:30:34 AM »
http://www.lotrplaza.com/forum/forum_posts.asp?TID=223909
I particularly liked what I saw here. However, I think we're a long way behind to rising up to that level of expertise, and they have rules on their system, sometimes ENFORCED rules, like class-related weaponry, spells, etc.
Logged
I don't make the crazy rules, I just twist them to my purpose.
November 03, 2008, 09:56:08 PM
Reply #29
CarpeGuitarrem
Information
Lord
Posts:
3467
Re: Dice/Stat Based RPG'ing?
«
Reply #29 on:
November 03, 2008, 09:56:08 PM »
The enforced rules, though, are "arbitrary", and not backed up by any one set ruleset. In a nutshell, freeform. That's what freeform RP is. The GM sets the parameters, and you operate within them. And those generally don't include stats for freeform. Realism takes a backseat to storytelling, when it must, like in most novels.
Logged
Print
Pages:
1
2
3
All
Go Up
« previous
next »
The Last Homely House
/
Middle-Earth
/
House of Tom Bombadil
/
Dice/Stat Based RPG'ing?