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August 29, 2008, 01:23:42 PM
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SomeRandomDude

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The Edge- A DC Set
« on: August 29, 2008, 01:23:42 PM »
Well...my previous DC sets haven't been the greatest, but I decided I'm gonna take a shot at a new DC set, starting first with a story and some mechanics.



The Edge. The name itself explains its location. And perhaps its personality. Located on the far edge of the Multiverse, the region was formerly uncharted by the planeswalkers, perhaps overlooked because of its ruggedness and lack of civilization or structure. But a second glance betrays a vast concentration of power, some of the greatest power in the multiverse. The planeswalkers have but recently begun to tap into this vast power network, a power so great that the wizards themselves have difficulty controlling it. Harnessing this power is no easy task, and the attempts of the planeswalkers who have attempted to do so provoke the emnity of the natives.

Oh, have I neglected to cover the natives? My mistake. The edge of a multiverse would seem to be lifeless, but not so. In the multiverse, the edge is teeming with life, but one unlike those seen elsewhere. There is natural life, sure, but the majority of it takes shape in the elementals that deal battle with each other on the very foundations of magic. A primal hierarchy has formed with some of the species, but with others, they are as likely to devour your creatures as they are to follow your bidding.

So where was I? Oh yes. The planeswalkers have raised up opposition among the natives in their quest to seize power. There is, thus, a stronger emnity between certain color factions as there is elsewhere in the Multiverse.

Thus, the struggle to control the edge is one waged by all, and its result will change the history of perhaps the entire multiverse.

Mechanics-

Vengeance- Whenever a creature that shares a color type with this creature is placed into a graveyard from play, add a vengeance counter on it. Whenever a creature with vengeance deals damage to a player (or planeswalker), remove all counters from it. Some sort of effect will take place for each vengeance counter removed.

Planeswalkers- Our planeswalkers are coming back, but their loyalty counters now have a different effect. As they lose loyalty counters, they now have static abilities that can hurt you as much as they can help you if they choose.

Frenzy- This creature attacks each turn if able. But, it doesn't always attack your opponent. I'm still working on this mechanic, any help with it would be appreciated.

Let's kick it off with a planeswalker that was never given the chance she deserved.

Chandra Nalaar, Wielder of Chaos 3 (R)(R)
Planeswalker- Chandra
//4
+1: Chandra Nalaar deals 2 damage to target creature.
-2: Destroy target land.
-8: Destroy all lands target player controls.
<5: At the start of each upkeep Chandra Nalaar deals 2 damage to you.
A fierce independence, a churning rebellion, a power large enough and chaotic enough to destroy all opposition in the midst of a wilderness.
« Last Edit: August 30, 2008, 08:39:07 AM by NBarden »
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August 29, 2008, 03:10:46 PM
Reply #1

FM

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Re: The Edge- A DC Set
« Reply #1 on: August 29, 2008, 03:10:46 PM »
Ok, finally a DC set! I'll get back to reviewing this, PRONTO!

August 29, 2008, 08:19:41 PM
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SomeRandomDude

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Re: The Edge- A DC Set
« Reply #2 on: August 29, 2008, 08:19:41 PM »
Tranquil Cistern
Land
(T): Add (1) to your mana pool.
(T), Flip a coin: If coin flip is heads, add (W) to your mana pool. If coin flip is tails, add (U) to your mana pool.
A paradise on the edge, or at least as near as one comes to paradise in these godforsaken lands.

Poisoned Spring
Land
(T): Add (1) to your mana pool.
(T), Flip a coin: If coin flip is heads, add (U) to your mana pool. If coin flip is tails, add (B) to your mana pool.
It was said to be poisoned, but some believe that it spewed venom since it first sprang from the ground.

Withered Graveyard
Land
(T): Add (1) to your mana pool.
(T), Flip a coin: If coin flip is heads, add (B) to your mana pool. If coin flip is tails, add (R) to your mana pool.
Charred bones left the sign: this was not a burial place, it was a crematory.

Smoldering Brush
Land
(T): Add (1) to your mana pool.
(T), Flip a coin: If coin flip is heads, add (R) to your mana pool. If coin flip is tails, add (G) to your mana pool.
The fire may have ceased its fury, but it continues to bellow forth smoke in hostility to any who dare disturb it.

Overgrown Plateau
Land
(T): Add (1) to your mana pool.
(T), Flip a coin: If coin flip is heads, add (G) to your mana pool. If coin flip is tails, add (W) to your mana pool.
Desolation: One's greatest friend in the dark reaches of the Edge.

Working on lore still. But might as well give you something to review.

EDIT: Lore added.
« Last Edit: August 30, 2008, 08:34:37 AM by NBarden »
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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August 30, 2008, 03:12:31 AM
Reply #3

TheJord

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Re: The Edge- A DC Set
« Reply #3 on: August 30, 2008, 03:12:31 AM »
Combined with the Lands from Shadowmoor like Graven Cairns, Sunken Ruins these lands are kind of like none damage causing Adarker Wastes or Sulfurous Springs.

Perhaps a drawback to one of the Colours, or even a bonus for one, drawback for the other? It would fit for Poisonous Spring,  (U) you gain 1 life (B) you lose 2 life.

But they are interesting enough as it is!

"The rule of Gondor is mine!"

August 30, 2008, 06:41:35 AM
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SomeRandomDude

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Re: The Edge- A DC Set
« Reply #4 on: August 30, 2008, 06:41:35 AM »
Any comments on Chandra and the new mechanic for planeswalkers?

<5 means if loyalty counters are less than 5, the ability triggers.
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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August 30, 2008, 07:35:04 AM
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FM

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Re: The Edge- A DC Set
« Reply #5 on: August 30, 2008, 07:35:04 AM »
Chandra Nalaar, Wielder of Chaos 3 (R)(R)
Planeswalker- Chandra
/4
+1: Chandra Nalaar deals 2 damage to a random creature target player controls.
-2: Destroy target land.
-8: Destroy all lands target player controls.
<5: At the start of each upkeep Chandra Nalaar deals 2 damage to you.

I'm not very confortable with the "<" sign, I think it'd be best to simply write down the ability "At the start of each upkeep...". Also, dealing damage to random creatures is a bit messy to do, perhaps you could let her target the creature, otherwise she's not very good right now.

Tranquil Cistern
Land
(T), Flip a coin: If coin flip is heads, add (W) to your mana pool. If coin flip is tails, add (U) to your mana pool.

Poisoned Spring
Land
(T), Flip a coin: If coin flip is heads, add (U) to your mana pool. If coin flip is tails, add (B) to your mana pool.

Withered Graveyard
Land
(T), Flip a coin: If coin flip is heads, add (B) to your mana pool. If coin flip is tails, add (R) to your mana pool.

Smoldering Brush
Land
(T), Flip a coin: If coin flip is heads, add (R) to your mana pool. If coin flip is tails, add (G) to your mana pool.

Overgrown Plateau
Land
(T), Flip a coin: If coin flip is heads, add (G) to your mana pool. If coin flip is tails, add (W) to your mana pool.

I'm a sucker for coin-flipping cards, and to see some that might SEE play, makes me happy. Just read some coin-flipping cards to check the wording. Also, flipping coins to each land you tap would consume a bit of time, I'd give the land a colorless producing ability, so as to save time when the mana's color didn't matter.

August 30, 2008, 08:37:11 AM
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SomeRandomDude

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Re: The Edge- A DC Set
« Reply #6 on: August 30, 2008, 08:37:11 AM »
Done. I do prefer the <5 symbol, its more compact that a long drawn out wording. Guess I've had "OMIT NEEDLESS WORDS" drilled into my head way to much by my writing profs. :D

Lore added.
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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August 30, 2008, 10:41:36 AM
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FM

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Re: The Edge- A DC Set
« Reply #7 on: August 30, 2008, 10:41:36 AM »
They look much better now. For the Vengeance ability, I envision it as the rage you build watching a fallen comrade on the battlefield. This, and to not make it too abusable, should suggest combat damage only, but that's up to you. I'd go with combat damage, more for flavor than for abusability, since you will be controlling WHAT the abilities will be and which creatures will get it anyway.
I'm not sure where you'll go with Frenzy, but I'm looking forward to it. Just make sure you donot leave too much to chance, tends to make players bored.

August 30, 2008, 12:11:34 PM
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SomeRandomDude

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Re: The Edge- A DC Set
« Reply #8 on: August 30, 2008, 12:11:34 PM »
That's what vengeance was supposed to be, yeah. I plan to guard it carefully so it doesn't get broken.
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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Trade List- ft. Aragorn, Defender of Rohan

August 30, 2008, 07:06:36 PM
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FM

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Re: The Edge- A DC Set
« Reply #9 on: August 30, 2008, 07:06:36 PM »
If that's what it's supposed to be then shouldn't it be limited to combat damage?

August 31, 2008, 12:03:00 PM
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SomeRandomDude

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Re: The Edge- A DC Set
« Reply #10 on: August 31, 2008, 12:03:00 PM »
Well...you see. The point behind it is that sometimes it will work with combat damage, especially in the White, Red and Green colors, but with, say, Blue and Black, vengeance might be more cold-blooded, a festering rage that comes out in calculated ways of damaging the opponent.
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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Trade List- ft. Aragorn, Defender of Rohan

September 02, 2008, 12:36:00 PM
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SomeRandomDude

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Re: The Edge- A DC Set
« Reply #11 on: September 02, 2008, 12:36:00 PM »
Ok. I'm work on the set breakdown right now.

301 total.

Lands- Dual cycle, 1 other land, 5 basics. - 11

Multicolor- 15 duals, 5 creatures, 10 other. - 15

White- 50

Blue- 50

Black- 60

Red- 55

Green- 60

That'll be the core for edge block, with 2 more expansions coming with. Anyone wanna tackle one of the expansions? If we can do them both simultaneously, that would let us get a block for CC format together faster. :D
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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Trade List- ft. Aragorn, Defender of Rohan

September 02, 2008, 03:01:02 PM
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SomeRandomDude

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Re: The Edge- A DC Set
« Reply #12 on: September 02, 2008, 03:01:02 PM »
Embodiment of Nothing (2(B)(B))
Legendary Enchantment Creature- Elemental
6/6
Fear.
The maximum hand size is 1.
The abyssal void spawns its own creatures, each of them an abyssal void of their own.

Embodiment of Justice (2(W)(W))
Legendary Enchantment Creature- Elemental
6/6
Vigilance.
All creatures have creature have lifelink.
Even chaos has its methods.

Embodiment of Supremacy (2(U)(U))
Legendary Enchantment Creature- Elemental
6/6
Flash.
At the end of each turn, each player returns a non-land permanent they control to its owner's hand.
Control- The essence of power in the wilderness.

Embodiment of Spite (2(R)(R))
Legendary Enchantment Creature- Elemental
6/6
Haste.
At the end of each turn, Embodiment of Spite deals 2 damage to each player.
Never underestimate the power of seething vengeance.

Embodiment of Nature (2(G)(G))
Legendary Enchantment Creature- Elemental
6/6
Trample.
At the end of each turn, each player returns a card from their graveyard to hand.
It may not produce life, but the wilderness is life itself.

There are 3 more cycles, the multicolor cards. I'll get those up next. Now to figure out what they are...
« Last Edit: September 03, 2008, 01:56:41 PM by NBarden »
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan

September 03, 2008, 08:47:36 AM
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SomeRandomDude

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Re: The Edge- A DC Set
« Reply #13 on: September 03, 2008, 08:47:36 AM »
Examples of some of the themes for each color...I'll update as I think of them.

Mana Reaction (G)(G)
Enchantment
Each time an opponent is damaged by mana burn, add a counter here.
X: Remove X counters from here, Mana Reaction deals X damage to target player and target creature that player controls.

Make the other player eat their own mana!

Shadow Reaper 1(B)(B)
Creature- Elemental
2/1
Vengeance- Each time a black creature is placed in the graveyard from play, add a vengeace counter to Shadow Reaper. Whenever Shadow Reaper deals combat damage to a player, remove all vengeance counters from it, that player discards a card from hand for each counter removed this way.

Disruption!

Devastating Reprisals 2(R)(R)
Enchantment- Aura
Enchant red creature.
Enchanted creature has "Vengeance- Whenever a red creature is placed in the graveyard from play, add a vengeance counter to this creature. Whenever this creature deals combat damage to a player, remove all vengeance counters from it, each player sacrifices a land for each counter removed this way.
X, (T): Remove X vengeance counters from this creature. Place target red creature in your graveyard with converted mana cost X on top of your library."

Land destroying!

Mastermind of Chaos 3(U)(U)
Creature- Rogue Wizard
3/3
Flash.
When Mastermind of Chaos comes into play, each attacking creature deals combat damage to its controller until the end of the turn.
(U)(U) (T): Return Mastermind of Chaos to its owner's hand.
He has reached the pinnacle of wizardry, the ability to orchestrate chaos to his will.
« Last Edit: September 10, 2008, 09:32:05 AM by NBarden »
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan

September 03, 2008, 09:45:20 AM
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FM

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Re: The Edge- A DC Set
« Reply #14 on: September 03, 2008, 09:45:20 AM »
Embodiment of Nothing (3(B)(B))
Legendary Enchantment Creature - Elemental
4/4
Fear.
At the end of each turn, each player discards his or her hand.
The abyssal void spawns its own creatures, each of them an abyssal void of their own.

Kind of... meh. It's legendary, not very big, costs a lot AND it can come back to bite you really hard, probably more than it'll bite your opponent. Sure, it's black, thus more resilient to removal (but being an enchantment ALSO weakens it in that department), but still not that great. Also, from what I gather, the idea is to really "embody" the colors, so I'd probably give it a regenerating ability of some sort.

Embodiment of Justice (3(W)(W))
Legendary Enchantment Creature- Elemental
4/4
Vigilance.
At the end of each turn, untap each creature.
Even chaos has its methods.

It's your set, so you can go anywhere you want with the color pie, but I'd advise not straining too much from the standards. This ability is usually green (Seedborn Muse). Also, I'd give it fly, otherwise, Serra Angel, which is NOT played in a lot of decks btw, is strictly better, even without giving pseudo-vigilance to other guys (at least it's not legendary).

Embodiment of Supremacy (3(U)(U))
Legendary Enchantment Creature- Elemental
4/4
Flash.
At the end of each turn, each player's returns a non-creature permanent target player controls to its owner's hand.
Control- The essence of power in the wilderness.

Again, not really great, and cripples the blue mage more than it helps. Also, I kinda miss some card-drawing of some sort.

Embodiment of Spite (3(R)(R))
Legendary Enchantment Creature- Elemental
4/4
Haste.
At the end of each turn, Embodiment of Spite deals 2 damage to each player.
Never underestimate the power of seething vengeance.

Now this one is cool! It's still a bit costly manawise, but a nice design concept altogether.

Embodiment of Nature (3(G)(G))
Legendary Enchantment Creature- Elemental
4/4
Trample.
At the end of each turn, each player returns a creature from their graveyard to hand.
It may not produce life, but the wilderness is life itself.

Again, this is not a very greenish ability, green tends to be able to return ANY card from the graveyard, while black focuses more on returning creatures. It's costly for it's size (I'd advise making all of them 5-mana 6/6 creatures, actually) and the drawbacks, but if you tweak this ability to the usual green ability (thus returning anything to your hand), it can rock hard!

Are these two cards above also from the set?

September 03, 2008, 09:52:58 AM
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SomeRandomDude

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Re: The Edge- A DC Set
« Reply #15 on: September 03, 2008, 09:52:58 AM »
Should I drop their mana all 1?

And I was looking at kinda a Hollowborn Bargheest style deck for Black. :twisted:
« Last Edit: September 03, 2008, 09:56:17 AM by NBarden »
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan

September 03, 2008, 10:03:14 AM
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Re: The Edge- A DC Set
« Reply #16 on: September 03, 2008, 10:03:14 AM »
4-mana 4/4s? Still not awesome. You see, let me give you some recent stuff to compare:

Black:
Grinning Demon (or Grinding Demon, not sure): 4-mana 6/6, not legendary.
Carnophage: 2-mana 3/3, not legendary.
Hypnotic Specter: 3-mana 2/2 flier, not legendary AND keeps discarding their stuff.

Blue:
Aeon Chronicler: minimum 5-mana guy that nets you a card and is usually huge, not legendary.
Overbeing of Myth: 5-mana guy that nets you cards and is usually huge, not legendary.
Teferi: 5-mana guy with flash, a large body and a backbreaking ability, legendary.

You see where I'm going. For the sake of having a cycle, I'd go for 4-mana legendary 6/6s.

September 03, 2008, 10:12:30 AM
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Re: The Edge- A DC Set
« Reply #17 on: September 03, 2008, 10:12:30 AM »
Yup. Oh, and the other three cards are from the set, kinda a sampling of their roles on The Edge.

Still looking for a cool white-ish ability. Maybe each creature has lifelink? :twisted:
« Last Edit: September 03, 2008, 10:14:12 AM by NBarden »
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
-Elessar's Socks

Trade List- ft. Aragorn, Defender of Rohan

September 03, 2008, 11:26:50 AM
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Re: The Edge- A DC Set
« Reply #18 on: September 03, 2008, 11:26:50 AM »
THAT would be cool. It could also give them all vigilance, in case giving lifelink is too overpowered. It could work as Ajani's second ability, perhaps? +1/+1 and Vigilance? That's very white-ish.

September 03, 2008, 01:57:41 PM
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Re: The Edge- A DC Set
« Reply #19 on: September 03, 2008, 01:57:41 PM »
Ok, there it is. Death to black decks, bwahaha. And blue. Finally, a card that restricts those two.

Maybe...hm...all damage is dealt as though its source has lifelink. So that Red burn spells would also gain life, as would Sunlance, etc.

I can see this card making 4 copies of every white sideboard, if not maindecked.

Any reviews of the other cards?
« Last Edit: September 03, 2008, 01:59:43 PM by NBarden »
NB- 4 year veteran of CC/TLHH

"It was like:
Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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Trade List- ft. Aragorn, Defender of Rohan

September 03, 2008, 02:50:07 PM
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Re: The Edge- A DC Set
« Reply #20 on: September 03, 2008, 02:50:07 PM »
There's a typo on the white card. Also, I think the black one may be too powerful as it is. Not sure where you could go with it, perhaps each player discards a random card from their hand at the end of their turn? Or even better, at the start of their upkeep, so they don't know yet what they'll draw!

Examples of some of the themes for each color...I'll update as I think of them.

Mana Reaction (G)(G)
Enchantment
Each time an opponent is damaged by mana burn, add a counter here.
X: Remove X counters from here, Mana Reaction deals X damage to target player and target creature that player controls.

It should read "each time an opponent manaburns...". Other than that, well, it sucks. Seriously, check Helix Pinnacle, and THAT sucks too, but is otherwise doable in a dedicated deck. This one is simply... well, I can see this doing MAYBE 1-2 damage in a given game. That's a lot of investment for this effect. I don't think manaburn is an area worth investing this much thought, perhaps you could make a 1-mana red enchantment that read: "If a player manaburns, sacrifice this to have it deal 5 damage to that player". This would be possible to play, would be true to red's chaotic nature (YOU could be the one to manaburn) and would be cool as #$&*@!, although it STILL would suck. But it's a possibility of exploring the design space

Shadow Reaper 1(B)(B)
Creature- Elemental
2/1
Vengeance- Each time a black creature is placed in the graveyard from play, add a vengeace counter to Shadow Reaper. Whenever Shadow Reaper deals combat damage to a player, remove all vengeance counters from it. That player discards a card from hand for each counter removed this way.

Hypnotic specter is better, I think you could give Fear to it. Or lower the cost to (B)(B) and making it a 2/2. I would probably go for making it a (B)(B) 2/1 creature with Fear, but this might prove to be too much, depends on how abusable is the ability to sacrifice creatures.

Devastating Reprisals 2(R)(R)
Enchantment - Aura
Enchant red creature.
Enchanted creature has "Vengeance- Whenever a red creature is placed in the graveyard from play, add a vengeance counter to this creature. Whenever this creature deals combat damage to a player, remove all vengeance counters from it. Each player sacrifices a land for each counter removed this way.
X, (T): Remove X vengeance counters from this creature. Place target red creature in your graveyard with converted mana cost X on top of your library."

Costs WAY too much for its effect to matter. Land destruction is only good if you can keep up with it early enough, or if you can wipe the board clean of creatures easily (usually on your opponent's side only, of course). And I didn't like the second effect one bit on a red card. I also think it could be a creature instead of an aura.

As a general thought, I've been thinking about vengeance, and I think the creature should come into play with X vengeance counters where X is the number of creatures of that color in it's controller's graveyard, instead of counting on other creatures biting the dust while it's in play. I think it would end up playing better, and making more sense.
For instance, let's take the red card above. Say you're playing an aggressive red deck, and your opponent Wraths. He killed 5 of your creatures, and the board is empty, you're both at 4 lands. You tap your lands, pay 4 and play the red card (now a creature), and it's a 3/3 (or 4/4) with haste. It comes into play, smashes, blows up every land, and that's it, the board is now REALLY empty, but you've got a 3/3 (or 4/4) beater to boot. How cool does THIS sound?

September 03, 2008, 03:18:52 PM
Reply #21

Elf_Lvr

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Re: The Edge- A DC Set
« Reply #21 on: September 03, 2008, 03:18:52 PM »
Yeah, but I could totally see some self-milling engine used to abuse some Vengeance card for an instant win. I don't know what that card would be yet (obviously he has to make it) but if you change it that way you'd have to seriously dumb down some of the abilities.
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September 03, 2008, 04:16:46 PM
Reply #22

SomeRandomDude

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Re: The Edge- A DC Set
« Reply #22 on: September 03, 2008, 04:16:46 PM »
Mana Reaction is going to work on another tricky strategy that makes the green culture turn into a massive battle of the wits. Green's new ability is overloading your opponent's mana pool to force him to eat mana burn, with a creature coming up that freezes spells with X in their mana costs (think Gaddock Teeg's second ability).

Shadow Reaper I'm giving fear. Devastating Reprisals...hm...

But yeah. I've seen 200 card decks that tutor traumatize to do BAD things with retrace. The last thing we want is something like that for Vengeance.
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September 03, 2008, 05:13:40 PM
Reply #23

FM

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Re: The Edge- A DC Set
« Reply #23 on: September 03, 2008, 05:13:40 PM »
But that would be wicked AWESOME! Also, Vengeance depends on CREATURES to trigger, so hey, you gotta have a deck chocked full of creatures to get a huge use of Vengeance this way, PLUS spells for self-milling (which I think there SHOULD be, yes, to ENCOURAGE the strategy). Add in some utility spells, and that's not a very... "solid" deck, it's more of a combo deck. For instance, sure, you could do a fast red deck to blow up his lands and have a beater. But then, what if he floats mana and chucks a Terror at it? If he's a control deck, he's bound to draw more lands than you and recover faster, so you just gave CONTROL what it needs the most, which is tempo. I think it wouldn't be much of a problem.

September 03, 2008, 05:43:16 PM
Reply #24

Elf_Lvr

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Re: The Edge- A DC Set
« Reply #24 on: September 03, 2008, 05:43:16 PM »
I guess it really all depends on the abilities of the cards themselves. The creatures with vengeance would probably have to be grossly overcosted for their stats, and such. But I suppose it could work... and indeed it would be cool to see a self-milling theme...

Perhaps like this:

Double-Edged Sword (R)
Sorcery
Send the top 3 cards of your library to your graveyard. Deal 3 damage to target creature or player.

Necrotic Collossus 1(B)(B)
Creature - Zombie
When Necrotic Collossus comes into play, search your library for a creature card and put it in your graveyard.
5/5

Or something. I'm liking this a lot.

Sorry for spamming your thread with DC's, NBarden. By the way, I'd still like to know how I can do the second set of this block - I need some of your thoughts/plans.
Happy Hunting!
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Thou cannot unjack what doth hath been jacked. - Menace64
"To die's the day worth livin' for!"
Maybe you guys can find a bard and have your story of heroic Balrog proximity put into verse.

September 04, 2008, 05:45:55 AM
Reply #25

SomeRandomDude

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Re: The Edge- A DC Set
« Reply #25 on: September 04, 2008, 05:45:55 AM »
Well...the themes of the set are the following.

Green- Force your opponent to manaburn. Big dudes as well.
Red- Land destroying, typical damage.
Blue- Turn opponent's creatures against them.
White- Still working on that. Ideas?
Black- Playing with both hands empty.
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Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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September 09, 2008, 09:41:38 PM
Reply #26

SomeRandomDude

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Re: The Edge- A DC Set
« Reply #26 on: September 09, 2008, 09:41:38 PM »
Updated the theme-setters with Mastermind of Chaos! Check it out!
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Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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September 10, 2008, 08:12:18 AM
Reply #27

FM

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Re: The Edge- A DC Set
« Reply #27 on: September 10, 2008, 08:12:18 AM »
It should either read "when you play ___, until end of turn...", "when ___ comes into play, until end of turn___" or simply lose the "until end of turn" part.

December 16, 2008, 07:28:28 AM
Reply #28

FM

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Re: The Edge- A DC Set
« Reply #28 on: December 16, 2008, 07:28:28 AM »
So... News on this?

December 16, 2008, 09:18:44 AM
Reply #29

SomeRandomDude

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Re: The Edge- A DC Set
« Reply #29 on: December 16, 2008, 09:18:44 AM »
College. CLEP tests. Mom who thinks I'm a lazy bum.

Will finish...eventually...
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Kralik: "What hath God wrought"
NB: "I dunno, but I'm in ur house eating ur food.""
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