Well...my previous DC sets haven't been the greatest, but I decided I'm gonna take a shot at a new DC set, starting first with a story and some mechanics.
The Edge. The name itself explains its location. And perhaps its personality. Located on the far edge of the Multiverse, the region was formerly uncharted by the planeswalkers, perhaps overlooked because of its ruggedness and lack of civilization or structure. But a second glance betrays a vast concentration of power, some of the greatest power in the multiverse. The planeswalkers have but recently begun to tap into this vast power network, a power so great that the wizards themselves have difficulty controlling it. Harnessing this power is no easy task, and the attempts of the planeswalkers who have attempted to do so provoke the emnity of the natives.
Oh, have I neglected to cover the natives? My mistake. The edge of a multiverse would seem to be lifeless, but not so. In the multiverse, the edge is teeming with life, but one unlike those seen elsewhere. There is natural life, sure, but the majority of it takes shape in the elementals that deal battle with each other on the very foundations of magic. A primal hierarchy has formed with some of the species, but with others, they are as likely to devour your creatures as they are to follow your bidding.
So where was I? Oh yes. The planeswalkers have raised up opposition among the natives in their quest to seize power. There is, thus, a stronger emnity between certain color factions as there is elsewhere in the Multiverse.
Thus, the struggle to control the edge is one waged by all, and its result will change the history of perhaps the entire multiverse.
Mechanics-
Vengeance- Whenever a creature that shares a color type with this creature is placed into a graveyard from play, add a
vengeance counter on it. Whenever a creature with
vengeance deals damage to a player (or planeswalker), remove all counters from it. Some sort of effect will take place for each
vengeance counter removed.
Planeswalkers- Our planeswalkers are coming back, but their loyalty counters now have a different effect. As they lose loyalty counters, they now have static abilities that can hurt you as much as they can help you if they choose.
Frenzy- This creature attacks each turn if able. But, it doesn't always attack your opponent. I'm still working on this mechanic, any help with it would be appreciated.
Let's kick it off with a planeswalker that was never given the chance she deserved.
Chandra Nalaar, Wielder of Chaos 3
Planeswalker- Chandra
//4
+1: Chandra Nalaar deals 2 damage to target creature.
-2: Destroy target land.
-8: Destroy all lands target player controls.
<5: At the start of each upkeep Chandra Nalaar deals 2 damage to you.
A fierce independence, a churning rebellion, a power large enough and chaotic enough to destroy all opposition in the midst of a wilderness.