Heir to Meduseld's damage bonus appears to be based on whether "he is mounted" and not whether he "bears a mount" as far as I can tell?
From rulebook: "A mounted character means one who is 'bearing a possession with the class of mount.'" It doesn't specify the opposite, that a character who is mounted counts as bearing a mount.
So Rohan Stable Master shouldn't make Heir to Meduseld damage+1 (I think pretty much every other card talks about mounted, rather than "bearing a mount").
I was worried about this one being a lot of work, but it's actually a pretty trivial fix. Still, I do wonder if there does need to be a change here at all. If a mounted character, by definition, means one who is bearing a possession with the class of mount, wouldn't that mean
Rohan Stable Master effectively says "Bearer is considered to be
mounted bearing a possession with the class of mount"?
Other than make this work, I don't think there are any other ill effects. It's an imaginary horse (probably coconut shells à la Monty Python and the Holy Grail), so it still can't be spotted for
Haleth, Son of Hama or anything. I'm not invested in this one, but I'm interested in what you think about it.
Also, it turns out that
Halls of My Home is a low-key optional discard. If you don't want to discard a card, you can hit "Done" in the bottom right of the pop-up and bypass it. That button isn't usually there in those situations so it's very subtle. The only other way I can think to do it is 1) reveal Shadow cards 2) pop-up that says "Do you want to discard a Shadow card?" after that window closes and 3) bring back the Shadow cards so the player can pick one. Seems convoluted so I'm against it right now. I could probably also change the title of the window, but that would be just as easy to miss as a sneaky button in the corner. If you've got any ideas for how to make that a little more visible, I'm open to them!
Perhaps you can make the event, while in hand, "spot" the Whip in play during the (Balrog's) skirmish to activate itself. To trigger then at the end of the skirmish, with or without a Balrog or Whip.
I mean, it'd be a specific event checking a present situation to "unlock" a future potential response, in contrast to the game checking for a past situation.
This would fix probably half of the weird corner case in which you want to play
Final Cry and The Balrog dies, but any time where The Balrog dies before the Shadow Player gets a chance to use an event (i.e., exhausted Balrog takes a direct wound right off the bat) the event still wouldn't have a chance to trigger.
While I'm here, long-winded as usual, the following changes either have taken effect or will take effect in the next patch:
Loud and Strong can no longer be used while in the Free Peoples' hand
Orkish Sneak works as intended (assignment action should always be usable, but only actually assign to a non-
Ring-bearer. Hobbit Ring-bearers should still be able to a burden or exert twice to get rid of him if the opponent uses that ability)
The Witch-king, Deathless Lord may now wound an ally once if and only if all companions and allies are exhausted
Nine-Fingered Frodo and the Ring of Doom now removes one threat if and only if there are no more threats and no burdens
Drawn to Its Power will no longer add a burden if it was The Ring-bearer who was killed (because there is nowhere for burdens to go)
Tower Troll now asks the Free Peoples "Wound you like to - exert a companion - to prevent"
Saved from the Fire can no longer burn the Ring-bearer
I've also added a chat call for a few cards. Let me know if I'm missing any:
Shelob, Her Ladyship,
Uruk Guard, and
Uruk-hai Guard will say which companion cannot be assigned (should this also show on the minion? Or would both be redundant? Currently, the companion gets text added to the card inspection window)
Saruman, Of Many Colours will say which race is strength -1
Safe Passage will say which site keyword is named