Not to mention two-card combos are really bad if they're the centerpiece of the deck (meaning: you have to draw them ASAP) but depend on you drawing the "right" half first. If you draw horns before Boromirs, you're hosed (sure, it's unlikely, but even if it'll onyl happen 1 out of 50 games, it's still a free loss you're giving away). You have no way to get rid of them, for fear of drawing Boromir next and burning a Horn, and each new horn is more and more terrible. Tthough you'll discard the second unless you're playing against a deck with discard, it'll still mean you have a 6-card hand for that particular turn (terrible if it's your shadow phase), and if you happend to draw all 3 at once, you'd probably be looking at a free double-move from your opponent. You can fix this with
The Shards of Narsil, but it's both counterintuitive and, again, not worth the space. You really shoud be playing a
Thror's Map as well, at least. And a couple of
Hobbit Stealth. I'd also consider playing more Elronds, since he self-heals and is a great Horn target, with 11 strength.