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Author Topic: The Hunt for Gollum - Full DC Set With Images  (Read 27173 times)

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January 04, 2013, 12:54:00 AM
Reply #45

Cw0rk

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Re: The Hunt for Gollum - DC Set [Deck #2: FOTR Solo Elves]
« Reply #45 on: January 04, 2013, 12:54:00 AM »
Here is a second deck using elves (which are nearly impossible to play competitively at the moment) in FOTR Block.

NEW CARD USED FROM THIS SET

[2] •Celehedras, Elf Of The Great Wood [Elven]
Companion • Elf
Strength: 5
Vitality: 3
To play, spot an Elf.
Celehedras is strength +1 for each forest site on the adventure path.
"'...this Gollum? What became of him?' ... 'He is in prison, but no worse,' said Aragorn. '...I for one am glad that he is safely kept by the watchful Elves of Mirkwood.'"
½U5

[1] •Elven Lights [Elven]
Condition
Search.
To play, spot 3 Elf companions. Plays on an [Elven] ally.
Each time the fellowship moves, add [1].
Bearer participates in archery fire and skirmishes.
"They bore no lights, yet as they walked a shimmer, like the light of the moon above the rim of the hills before it rises, seemed to fall about their feet."
½R7

(0) Lords of the Forests [Elven]
Condition
Tale. Plays to your support area.
Each Elf archer is strength +2.
Discard this condition if you move to a site that is not a forest or a river.
"'Three were given to the Elves, immortal, wisest... fairest of all beings.'"
½C8

3 Rivendell Promenade [1]
Sanctuary.
When the fellowship moves from this site, you may play Elrond from your draw deck. Discard Aragorn.
½U59


Solo Elves (33) with Rivendell Promenade
1x Legolas, Greenleaf
1x Arwen, Daughter of Elrond
2x Lorien Elf
1x Haldir, Elf of the Golden Wood
1x Celehedras, Elf of the Great Wood
2x Elrond, Herald to Gil-Galad
1x Galadriel, Lady of the Golden Wood
2x Song of the Blessed Realms
2x Elven Lights
4x Lords of the Forests
4x Elven Bow
1x Gwemegil
1x Asfaloth
1x Bow of the Galadhrim
1x Long-Knives of Legolas
1x Sting
1x Vilya
2x Secret Sentinels
4x Hobbit Stealth

Elrond nearly becomes a companion once he get Elven Lights on (and heals twice every turn). Use Hobbit Stealth or kill your Lorien Elves until you reach the forest/river sites 6-7-8-9 where Lords of the Forests will make your Elves very hard to kill.
« Last Edit: January 05, 2013, 09:53:09 PM by Cw0rk »

January 05, 2013, 10:05:16 PM
Reply #46

Cw0rk

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Re: The Hunt for Gollum - DC Set [Deck #3: Isengard Corruption]
« Reply #46 on: January 05, 2013, 10:05:16 PM »
One of my objective when creating this DC set was to make unused cards useful in FOTR Block and change the meta. I think that this Isengard Corruption deck is a good example of it.

NEW CARDS USED FROM THIS SET

[4] Bree Thugs [Isengard]
Minion • Man
Strength: 9
Vitality: 2
Site Number: 2
Each time an [Isengard] search event is played, you may exert this minion to add a burden. Discard this minion if underground.
"But there were several questions asked that made Frodo a little uneasy. One of the Bree-landers, who seemed to have been in the Shire several times, wanted to know where the Underhills lived and who they were related to."
½C35

7 Gladden Fields [6]
Marsh. River.
Maneuver: Spot a [Gondor] Man to make the Ring-bearer puts on The One Ring until the end of this phase.
½U58


[Isengard] Corruption (30) with Gladden Fields
4x Bree Thugs
4x Uruk Spy
4x Uruk Shaman
3x Uruk Captain
2x Orthanc Berserker
2x Dark Places
4x Saruman's Reach
3x Evil Afoot

Bree Thugs can add some burdens when combined with Saruman's Reach. Evil Afoot is there to shuffle back your Thugs after you have used them. The real power of this deck is when facing a fellowship that has a [Gondor] man (Aragorn is everywhere in FOTR Block). Play Gladden Fields using Dark Places to activate Uruk Spy, which can be healed by Uruk Shaman, and add tons of burdens.

Would it be overpowered? Would it be too weak? Let me know! Do you have other deck ideas?
« Last Edit: January 05, 2013, 10:08:26 PM by Cw0rk »

January 11, 2013, 11:17:09 AM
Reply #47

Cw0rk

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Re: The Hunt for Gollum - DC Set [ISENGARD CARD IMAGES]
« Reply #47 on: January 11, 2013, 11:17:09 AM »
Hi guys!

I spent quite some time this evening with the templates from menace64 and some fonts I found on the Internet to make these two cards. I want to know what you think of them and if you guys think I should make more of them...

http://s769.beta.photobucket.com/user/c10ckw0rk/media/HFG/35 zpscc33d398.jpg.html

« Last Edit: January 11, 2013, 11:18:47 AM by Cw0rk »

January 22, 2013, 06:11:38 AM
Reply #48

Cw0rk

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Re: The Hunt for Gollum - DC Set [MORE IMAGES TO COME]
« Reply #48 on: January 22, 2013, 06:11:38 AM »
I've decided that I will make more cards with images. I've already collected all the images I need from The Hunt For Gollum film and trailers.

More to come soon...

January 29, 2013, 12:16:50 AM
Reply #49

Cw0rk

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Re: The Hunt for Gollum - Full DC Set With Images
« Reply #49 on: January 29, 2013, 12:16:50 AM »
Hey guys! Here are all the DCs with images! I think they are not perfect, but still good.

http://s769.beta.photobucket.com/user/c10ckw0rk/library/HFG
« Last Edit: January 29, 2013, 12:18:25 AM by Cw0rk »

February 15, 2013, 04:08:44 AM
Reply #50

Cw0rk

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Re: The Hunt for Gollum - [Deck #4: Isengard and Sauron Orc Wounding]
« Reply #50 on: February 15, 2013, 04:08:44 AM »
NEW CARD USED FROM THIS SET


[Isengard] and [Sauron] Orc Wounding (31)
2x Orc Overseer
4x Isengard Worker
4x Isengard Warrior
4x Isengard Servant
4x Morgul Slayer
4x Orc Slayer
4x Saruman's Fog
3x You Bring Great Evil
2x The Trees Are Strong

Use Saruman's Fog to skip skirmishes and Isengard Worker to cancel archery actions.  Use the [Sauron] Orcs to unleash more damage and prevent healing with You Bring Great Evil.

In the past, people pointed out that Saruman's Fog might be overpowered, it would require testing. What do you think? Is it too strong?
« Last Edit: February 15, 2013, 04:11:53 AM by Cw0rk »

March 08, 2013, 07:03:49 PM
Reply #51

dmaz

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Re: The Hunt for Gollum - Full DC Set With Images
« Reply #51 on: March 08, 2013, 07:03:49 PM »
Cw0rk:
I really want to let you know how impressed I am with your dream card set! The delivery is perfect. After looking them over, I see great effort in both making them playable and well-designed.

I personally took a liking to Bree Thugs. I really liked Goblin Man in the first block, and the idea of Saurman's loyal underlings keeping an eye on Bree, as I'm sure they were :)

I really wonder if we could pull something together like Star Wars CCG did by making a player's committee, in which we would issue official new card sets, make amendments, etc.

Overal, love it! Congrats :)

April 20, 2014, 10:22:58 AM
Reply #52

Cw0rk

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Re: The Hunt for Gollum - Full DC Set With Images
« Reply #52 on: April 20, 2014, 10:22:58 AM »
Thanks dmaz for your comments.

I didn't look at these DCs for a long time, and I've decided to modify 2 of them...

[1] Campfire Folklore [Gondor]
Event
Tale.
Fellowship or Regroup: Spot 2 companions with the Aragorn signet to play the fellowship's next site (replacing opponent's site if necessary). Heal a companion if you play a sanctuary.
"'I went first to meet him and hear his tale.'"
½U30

Initially it was giving defender bonuses. I prefer to make it change sites as I feel that controlling the path is more important in this set.


(0) The Road Will Not Be Easy [Wraith]
Condition
To play, exert a [Wraith] tracker (or exert a tracker and remove [2]). Plays to your support area.
The shadow number of each site is +1.
"'Yes, I think we will move on now,' said Frodo; 'but not on the road -in case that rider comes back, or another follows him.'"
½U41

It initially had a cost of (2) and would add (2) if it was played via [Wraith] tracker. As an anti-choke card, I felt that it was important to be playable at a low cost.


I've also put the pictures in the right order, from 1 to 61, on:
http://s769.beta.photobucket.com/user/c10ckw0rk/library/HFG


I might do more DCs like these in the future if another fan film inspires me as much as this one.