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Author Topic: The Hobbit DC "set": An Unexpected Journey (The Canadian set)  (Read 23274 times)

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January 02, 2013, 02:58:51 PM
Reply #15

sheriffharry

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Re: The Hobbit DC "set"?
« Reply #15 on: January 02, 2013, 02:58:51 PM »
Here is an (unoriginal, but functional..) Gundabad Warg-riders set:

[7] •Azog, the Defiler [Gundabad]
Minion • Warg-rider
Strength: 13
Vitality: 3
Site: 4
Damage +1
Maneuver:Spot another Warg-rider to make Azog fierce until the Regroup phase.
Skirmish:Spot a dwarf and exert Azog to add a threat.

[4] •Azog's Warg [Gundabad]
Possession
Strength+4
Vitality+2
Bearer must be a warg-rider. If bearer is Azog he is Damage +1.
Skirmish:Exert bearer to cancel a companion's gametext.

[3] Orc Rider [Gundabad]
Minion • Warg-rider
Strength: 8
Vitality: 3
Site: 4
Add a threat each time this minion inflicts a wound.
Skirmish: Exert this minion twice to make him +1 or to add a threat.

[2] Gundabad Rider [Gundabad]
Minion • Warg-rider
Strength: 7
Vitality: 2
Site: 4
Add a threat each time this minion inflicts a wound.

[3] Gundabad Warg [Gundabad]
Possession
Strength+3
Vitality+1
Bearer must be a warg-rider.
Skirmish:Exert bearer to cancel an event.

[2] Smell of fear [Gundabad]
Condition • Support Area
Maneuver: Remove 3 threats to exert a companion (except Bilbo/the ring-bearer).
« Last Edit: January 03, 2013, 06:50:24 AM by sheriffharry »

January 02, 2013, 03:25:16 PM
Reply #16

sheriffharry

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Re: The Hobbit DC "set"?
« Reply #16 on: January 02, 2013, 03:25:16 PM »
I'm worried about sites...
Here are my thoughts:

- I want to go back to sites numbers from 1 to 9 BUT also keep Regions (sites 1-3=Region1, 4-6=Region 2, etc.)
- Sites 1 will obviously all be in Hobbiton, Sites 3 Rivendell, sites 6 ?? or should Rivendell be 6 ?
- Obvious sites/gametexts would be site 1 that plays dwarves from the draw deck, trollshaws..., misty mountains-undergrounds with various bonus for goblins..
- In order to play Riddle events there should be enough underground sites 5-6-7-8. 5-6 should ALL be underground. No sites 9 should be underground (a fresh ring on Bilbo at the Maneuver phase of site 9 would be very anti-climatic). How do you call that cliff at the end of the Movie ??

That leaves a lot of holes to fill...
Feel free to contribute names/game texts!
 

January 02, 2013, 04:03:27 PM
Reply #17

sheriffharry

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Re: The Hobbit DC "set"?
« Reply #17 on: January 02, 2013, 04:03:27 PM »
And here is a very basic Misty-Mountains Goblins set:

[6] •The Goblin-King, Great Goblin [Moria]
Minion • Goblin
Strength: 10
Vitality: 4
Site: 6
Maneuver: While you can't spot another goblin, exert to play a goblin from your draw deck.
Maneuver: Exert twice to play a goblin from your draw deck.

[4] Misty-Mountains Goblin [Moria]
Minion • Goblin
Strength: 6
Vitality: 2
Site: 6
Maneuver: Exert this minion and remove [1] to add a goblin token (treat it as a Goblin minion with Strength: 3 Vitality:1).

[3] Misty-Mountains Goblin [Moria]
Minion • Goblin
Strength: 5
Vitality: 2
Site: 6
Maneuver: Exert this minion and remove [1] to add a goblin token (treat it as a Goblin minion with Strength: 3 Vitality:1).

[1] Misty-Mountains Goblin [Moria]
Minion • Goblin
Strength: 4
Vitality: 1
Site: 6
Skirmish: Discard this minion to make a goblin Strength +2.

[2] Strength in number [Moria]
Condition • Support Area
Skirmish: Discard three assigned goblins, including Goblin tokens, to wound a companion (except Bilbo/the ring-bearer).

[zero] Goblin Ferocity [Moria]
Event
Skirmish: Make a goblin strength +1. Then make another goblin strength +1.

[zero] Goblin Hordes[Moria]
Event
Regroup: Remove [1] to shuffle a goblin from your discard pile into your deck (up to three times).

« Last Edit: January 03, 2013, 05:45:10 PM by sheriffharry »

January 02, 2013, 05:18:22 PM
Reply #18

sheriffharry

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Re: The Hobbit DC "set"?
« Reply #18 on: January 02, 2013, 05:18:22 PM »
Here's my take at a site path. Comments welcomed.

Notes: As sites are defined for a given region, Shadow number are the total twilight tokens added to the pool (no +3 for Region 2 or +6 for Region 3)

Bilbo's Hole
Site 1 • Region 1
Shadow Number: 0
Fellowship: Exert a dwarf to play a dwarf from your draw deck.

East of Bree
Site 2 • Region 1
Shadow Number: 2
Shadow: The first minion cost [2] less.

Camp on the Great East Road
Site 3 • Region 1
Shadow Number: 0
Sanctuary Forest
Fellowship: Add [2] to draw a card (maximum twice).

Troll's Forest
Site 4 • Region 2
Shadow Number: 3
Skirmish: Exert a troll to exert a dwarf.

Rhudaur Plains
Site 5 • Region 2
Shadow Number: 6
Shadow: Exert a warg-rider to play a warg from your draw deck.

Rivendell
Site 6 • Region 2
Shadow Number: 3
Sanctuary
Dwarves cannot heal more than one wound at this sanctuary

Misty Mountains Cave
Site 7 • Region 3
Shadow Number: 6
Underground
Maneuver: Spot three Goblin to exert every companion, except dwarves.

Realm of the Goblin-King
Site 8 • Region 3
Shadow Number: 8
Underground
Shadow: Exert a goblin to play a goblin from your draw deck.

Cliff beyond the Mountains
Site 9 • Region 2
Shadow Number: 9
Forest
Skirmish: Warg-riders are Strength+1. Goblins are Strength-1.


+  a new possession,  a new event and a new (extreme?) condition:

[1] Dwarven bow [Dwarven]
Bearer must be a dwarf.
Exert bearer to add one to archery. If you cannot exert bearer, add one to archery.

[2] Burning Fir Cone [Gandalf]
Event
To play spot Gandalf.
Spell
Skirmish: Make a companion Strength +1, Strength +3 against Warg-riders.

[2] Flight to the Carrock [Gandalf]
Condition • Support Area
Fellowship: Exert Gandalf twice and add [3] to put a [Gandalf] token here.
Maneuver: Remove 5 [Gandalf] tokens here to skip the Skirmish Phase(S) this turn.

« Last Edit: January 03, 2013, 05:45:48 PM by sheriffharry »

January 02, 2013, 05:32:17 PM
Reply #19

sheriffharry

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Re: The Hobbit DC "set"?
« Reply #19 on: January 02, 2013, 05:32:17 PM »
Current wishlist:

- The other dwarves + a couple of possession and events for them.
- Gandalf + a couple of spells/allies + Glamdring
- Some wraith/"Nazgul"/corruption/Dol Guldur/Spiders? cards
- Some Shire cards/allies (pipeweed!)
- the 3 trolls

I guess that would put us close to 64 cards, more or less.

Strength is in numbers... Every card is welcomed to the project! (or constructive criticism on cards already here)
« Last Edit: January 02, 2013, 07:55:16 PM by sheriffharry »

January 02, 2013, 06:12:39 PM
Reply #20

macheteman

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Re: The Hobbit DC "set"?
« Reply #20 on: January 02, 2013, 06:12:39 PM »
[6] • Sauron, The Necromancer [Wraith]
Minion - Mia
Strength: 6
Vitality: 6
Site Number: 6
Lurker. Enduring.
When you play Sauron, you may add a burden.
Each time a [Wraith] minion is about to take a wound, you may exert Sauron to Prevent that wound.

This represents sauron in his fallen state. he continues to corrupt the world, and gathers his nazgul to him.

[2] • The Fortress At Dol-Guldur [Wraith]
Condition - Fortress
Plays to your support area.
Skirmish: Heal Sauron, The Necromancer, to make a [Wraith] minion damage +1.

« Last Edit: January 02, 2013, 06:28:39 PM by macheteman »

January 02, 2013, 07:19:40 PM
Reply #21

sheriffharry

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Re: The Hobbit DC "set"?
« Reply #21 on: January 02, 2013, 07:19:40 PM »
Nice!

Now. How about a wraith-knight or two, and... a Morgul Blade ?

January 02, 2013, 07:51:00 PM
Reply #22

macheteman

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Re: The Hobbit DC "set"?
« Reply #22 on: January 02, 2013, 07:51:00 PM »
I don't think i like the idea of wraith-knights, but i was planning on doing witch-king and morgul blade combo:

[8] • The Witch-King, Resurrected [Wraith]
Minion - Nazgul
Strength: 14
Vitality: 4
Site Number: 3
Sauron's twilight cost is -2.
Exert the witch-king to play a [Wraith] hand-weapon on him from your draw deck.

[2] • The Witch-King's Sword, Not of the Living [Wraith]
Possession - Hand-Weapon
Strength: +3
Plays on the Witch-King.
If the Witch-King is about to win a skirmish, you may cancel that skirmish to add a burden instead.
« Last Edit: January 02, 2013, 07:57:20 PM by macheteman »

January 02, 2013, 08:39:29 PM
Reply #23

macheteman

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Re: The Hobbit DC "set"?
« Reply #23 on: January 02, 2013, 08:39:29 PM »
Ok, so while i was doing the staff, i thought of adjusting the previous ones, what do you think?

[4]Radagast, Addled Wizard [Gandalf]
Companion • Wizard
Strength: 8
Vitality: 4
Resistance: 7
When you play Radagast you may heal a companion.
Regroup: Exert Radagast, and discard two cards from hand to draw a card.

[2]Radagast's sled [Gandalf]
Artifact - Staff
Strength: +1
Fellowship: Exert Radagast to play Radagast's Sled from your draw deck.
Regroup: If you have initiative, add [1] and discard a card from hand to heal a companion.

[2]Radagast's sled [Gandalf]
Possession - Mount
Vitality +1
Bearer must be Radagast.
The move limit is +1.
Skirmish: Exert Radagast three times to cancel a skirmish involving another companion (except Bilbo/the Ring-bearer).
« Last Edit: January 02, 2013, 08:42:35 PM by macheteman »

January 03, 2013, 05:25:28 AM
Reply #24

sheriffharry

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Re: The Hobbit DC "set"?
« Reply #24 on: January 03, 2013, 05:25:28 AM »

Great (just corrected the card's name):

[2]Radagast's staff [Gandalf]
Artifact • Staff
Strength: +1
Fellowship: Exert Radagast to play Radagast's Sled from your draw deck.
Regroup: If you have initiative, add [1] and discard a card at random from hand to heal a companion.

January 03, 2013, 05:59:37 AM
Reply #25

macheteman

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Re: The Hobbit DC "set"?
« Reply #25 on: January 03, 2013, 05:59:37 AM »
lol, my bad. was copy/pasting for the template.

January 03, 2013, 07:09:52 AM
Reply #26

sheriffharry

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Re: The Hobbit DC "set"?
« Reply #26 on: January 03, 2013, 07:09:52 AM »
And here is a Stone Trolls set...:

[10] •Bert, Clever Troll [Gundabad]
Minion • Troll
Strength: 15
Vitality: 4
Site: 3
Fierce
Spot William or Tom to make Bert twilight cost -2.
While you can spot William and Tom, Bert is Damage+1.

[9] •William, Hungry Troll [Gundabad]
Minion • Troll
Strength: 14
Vitality: 4
Site: 3
Fierce
Spot Bert or Tom to make William twilight cost -2.
Maneuver: Spot Bert and Tom to add two threats (limit once).

[8] •Tom, Dumb Troll [Gundabad]
Minion • Troll
Strength: 12
Vitality: 4
Site: 3
Fierce
Spot Bert or William to make Tom twilight cost -2.
While you can spot Bert and William, Tom is strength+2.

[1] •Troll's Stew [Gundabad]
Possession
Strength+2
Bearer must be a troll.
Skirmish: Discard to heal a troll.

[zero] Three Stone Trolls [Gundabad]
Event • Shadow
Maneuver: Exert a troll to make him strength+1  (up to three times).

[zero] Have you smelled them? [Shire]
Event • Fellowship
To play spot a hobbit.
Skirmish: Make a troll strength-3.

[2] Turn to Stone [Gandalf]
Event • Fellowship
Spell
Skirmish: Exert Gandalf twice to cancel a skirmish with a troll.
« Last Edit: January 03, 2013, 10:28:08 AM by sheriffharry »

January 03, 2013, 09:10:17 AM
Reply #27

bibfortuna25

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Re: The Hobbit DC "set"?
« Reply #27 on: January 03, 2013, 09:10:17 AM »
Here is my idea for Thorin:

(2)*Thorin, Oakenshield [Dwarven]

STR 8 VIT 3 RES 6

Damage +1. To play, spot 2 Dwarves.
Each time Thorin loses a skirmish, exert the Ring-bearer.
Fellowship: Add 2 threats to play a [Dwarven] artifact from your draw deck (limit 1).
« Last Edit: January 03, 2013, 09:13:04 AM by bibfortuna25 »
All cards do what they say, no more, no less.

January 03, 2013, 09:53:05 AM
Reply #28

sheriffharry

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Re: The Hobbit DC "set"?
« Reply #28 on: January 03, 2013, 09:53:05 AM »
Nice Thorin. Would work well with lotr's dwarves.

Here is a Gandalf set, not very original, but true to the culture I hope...:

[4] •Gandalf, Morning Walker [Gandalf]
Companion - Wizard
Strength: 7
Vitality: 4
Resistance: 7
The twilight cost of each dwarf companion is -1.

[2]Glamdring, Troll's treasure [Gandalf]
Artifact • Hand Weapon
Strength: +2
Bearer Must be Gandalf.
Bearer is Damage +1.
Fellowship: Exert Gandalf and add [2] to take a spell from your draw deck (limit 1).

[2]Gandalf's Staff, Magic Lighter [Gandalf]
Possession
Vitality+1
Bearer Must be Gandalf.
Maneuver: Exert Gandalf twice to Heal an exhausted companion.

[2] Looking behind [Gandalf]
Event • Fellowship
[Spell]
Skirmish: Make Gandalf strength+2 (or strength+4 if you spot two exhausted companions)
« Last Edit: January 03, 2013, 10:57:33 AM by sheriffharry »

January 03, 2013, 11:15:34 AM
Reply #29

sheriffharry

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Re: The Hobbit DC "set"?
« Reply #29 on: January 03, 2013, 11:15:34 AM »

A small elvish set:

[4] •Elrond, Wise Elf [Elven]
Ally • Home 6 • Elf
Strength: 8
Vitality: 4
Resistance: 8
Skirmish: Exert Elrond to make him strength+1.
Regroup: Exert Elrond to heal an elf ally.

[2] Elf of Rivendell [Elven]
Ally • Home 6 • Elf
Strength: 5
Vitality: 2
Resistance: 6
Archer
This ally can participate in skirmishes at site 5.
Archery: Exert to add one to Archery.

[2] Galadriel's Advice [Elven]
Event • Fellowship
To play spot Gandalf or an elf ally.
Regroup: Remove a threat or heal a companion.