LotR TCG Wiki → Card Sets:  All 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 → Forums:  TLHH CC

Author Topic: Magic Set Editor  (Read 18987 times)

0 Members and 1 Guest are viewing this topic.

June 27, 2013, 11:56:43 AM
Read 18987 times

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Magic Set Editor
« on: June 27, 2013, 11:56:43 AM »
I imagine nice-looking DC images are high on everyone's desire list here, so I wanted to let everyone know that I am currently working on a LotR TCG template for Magic Set Editor. It's currently in effectively a beta stage; it does work, but there are several known issues, as well as some unknown issues (probably).

If you're interested in helping out with the project, I've posted more information on their website. You can post/PM me there or here if you have found more issues, or if you are interested in helping to fix the known issues.

July 02, 2013, 02:52:19 AM
Reply #1

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Magic Set Editor
« Reply #1 on: July 02, 2013, 02:52:19 AM »
I imagine nice-looking DC images are high on everyone's desire list here, so I wanted to let everyone know that I am currently working on a LotR TCG template for Magic Set Editor. It's currently in effectively a beta stage; it does work, but there are several known issues, as well as some unknown issues (probably).

If you're interested in helping out with the project, I've posted more information on their website. You can post/PM me there or here if you have found more issues, or if you are interested in helping to fix the known issues.
8-)

How do I get it?

July 02, 2013, 07:10:59 AM
Reply #2

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Magic Set Editor
« Reply #2 on: July 02, 2013, 07:10:59 AM »
How do I get it?
In my MSE forum post, there's a link to a zip file containing the current version. Install the font and copy/paste the folders into your Program Files/Magic Set Editor/data directory, and it should work for you.

July 03, 2013, 02:41:37 AM
Reply #3

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Magic Set Editor
« Reply #3 on: July 03, 2013, 02:41:37 AM »
Thanks! :gp:

July 03, 2013, 07:39:25 AM
Reply #4

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Magic Set Editor
« Reply #4 on: July 03, 2013, 07:39:25 AM »
Just tried it. Its amazing! Thanks so much. Definitely keep me updated if there's a new version, with [Rohan] and some of the other bugs fixed. Would it be possible to have a different template for Rings (with full art)? How do I get the uniqueness dot?
« Last Edit: July 03, 2013, 07:53:55 AM by Thranduil »

July 03, 2013, 10:54:58 AM
Reply #5

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Magic Set Editor
« Reply #5 on: July 03, 2013, 10:54:58 AM »
Thanks! It's great to hear that it's working for somebody else. I'll definitely keep posting here as new versions come out, although I've been taking a break from making the template in order to use the template. Please let me know if you notice any bugs that aren't listed over at the MSE post, so that I don't miss them.

July 03, 2013, 03:21:40 PM
Reply #6

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Magic Set Editor
« Reply #6 on: July 03, 2013, 03:21:40 PM »
Some things I've noticed...

I want to be able to use accents in words, like for Nazgûl's names, for instant, and the word Nazgûl itself. Any easy shortcuts we could use?

Any way of getting the reminder text to appear at the end of the paragraph if you want, rather than as soon as the phrase it's looking for is quoted?

Any way of bolding things like "damage +1" without requiring (a) a capital beforehand and (B) a full-stop afterwards? Alternatively, simply having control over bold and italics might be enough to sort this out, which I saw you mention on the other thread.

When I use the CARDNAME command (~) to use the title of a card, it also comes with the uniqueness dot. This is very annoying! Any way you could exempt the uniqueness dot when using this function?

One of the things I find most useful about Magic Set Editor is the ability to open packs at the touch of a button. There's no other reliable way to get a feel for what your set looks like, and I designed my sets to be draftable anyway. Can we do this for LotR too? I see that there is a way of entering the rarity into card data, and so it must be a fairly simple thing to create some packs. (Personally, I in my sets I think wanted 15 card packs with the same distribution as in MTG - 1/8th R+, 1 R, 3 U and 11 C, but I do believe that 11 card packs were more normal back when there were cards being made?).

Initial comments, I'm sure more will follow as I have fun!

July 03, 2013, 04:02:26 PM
Reply #7

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Magic Set Editor
« Reply #7 on: July 03, 2013, 04:02:26 PM »
Also, the [Gondor] template has a rarity at the bottom which has not been removed.

July 04, 2013, 11:17:06 AM
Reply #8

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Magic Set Editor
« Reply #8 on: July 04, 2013, 11:17:06 AM »
Thanks for all of your comments! It's nice to have a second set of eyes looking over the template.

I've just posted a new version on the MSE link with some of these issues fixed. I haven't gotten around to blanking the [Rohan], [Dunland], or [Gondor] templates, but I should have time early next week. I'll be adding a full-art Rings template at the same time.

How do I get the uniqueness dot?
I can't believe I didn't answer this in my previous post! It looks like you figured it out, but for anyone else wondering, you can use ALT+[NUMPAD 7] or * to get the uniqueness dot.

I want to be able to use accents in words, like for Nazgûl's names, for instant, and the word Nazgûl itself. Any easy shortcuts we could use?
You can use the standard ALT+[numpad] shortcuts (for example, ALT+0251 gives û). Unfortunately, the text box font does not include characters for accented letters, which means they will appear in a different font. I will be either editing the font file or finding a new font, as soon as I figure out which option is gives a better balance of ease and quality.

Any way of getting the reminder text to appear at the end of the paragraph if you want, rather than as soon as the phrase it's looking for is quoted?
This was my intended functionality; it just didn't work because I hadn't edited the script from Magic properly. It should be working now.

Any way of bolding things like "damage +1" without requiring (a) a capital beforehand and (B) a full-stop afterwards? Alternatively, simply having control over bold and italics might be enough to sort this out, which I saw you mention on the other thread.
I deliberately left that out, because those types of words are only bolded when granting the ability, and it seemed like too much effort to try and parse the English card text to determine when they should be bold or not. Control over bold and italics has been restored, so hopefully this is good enough.

When I use the CARDNAME command (~) to use the title of a card, it also comes with the uniqueness dot. This is very annoying! Any way you could exempt the uniqueness dot when using this function?
An oversight on my part; it is now fixed.

One of the things I find most useful about Magic Set Editor is the ability to open packs at the touch of a button. There's no other reliable way to get a feel for what your set looks like, and I designed my sets to be draftable anyway. Can we do this for LotR too? I see that there is a way of entering the rarity into card data, and so it must be a fairly simple thing to create some packs. (Personally, I in my sets I think wanted 15 card packs with the same distribution as in MTG - 1/8th R+, 1 R, 3 U and 11 C, but I do believe that 11 card packs were more normal back when there were cards being made?).
Since I don't have any completed sets, I hadn't even tried out this feature yet. Luckily, it's very easy to edit, so there are now 11-card and 15-card boosters available as default. I went with the method that MSE uses for Magic when determining R/R+ rarities; that is, any particular R+ card appears half as often as any particular R card. In Magic, each rare shows up on the sheet twice and each mythic once, so the 7:1 ratio (7 rare packs for every 1 mythic pack) is actually just a byproduct of the number of unique rares and mythics in a given set. If you match Magic's rare:mythic ratio (approximately 7:2), the 7:1 ratio of packs will happen naturally.

July 05, 2013, 08:55:47 AM
Reply #9

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Magic Set Editor
« Reply #9 on: July 05, 2013, 08:55:47 AM »
Awesome!

Some more comments...

Ringed resistance?

Site template has white bits near the banner at the top. This makes me sad.

More on accents... What about in the italics? The symbols always get screwed up in the italics.

If I'm not much mistaken, the numbering for [Gollum] cards should go according to alphabetical order, regardless if they're Free Peoples or Shadow cards (because they're the same culture, technically).

The reminder text for unhasty is currently incorrect, according to the CRD. Unhasty characters can only be assigned to a skirmish if a [Gandalf] card allows them to. I personally changed it for my sets to any Free Peoples card, not just [Gandalf] cards, but that is not technically correct according to decipher's rules.

What would you be able to do for me if I wanted to make some slightly off-template cards, such as an [Isengard] Free Peoples card?

Thanks,

Thran

July 06, 2013, 07:16:11 PM
Reply #10

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Magic Set Editor
« Reply #10 on: July 06, 2013, 07:16:11 PM »
Something is weird with the speech marks and apostrophes in the italics, they always seem to go in the wrong direction.

July 06, 2013, 09:22:14 PM
Reply #11

Air Power

  • *****
  • Information Offline
  • Ranger
  • Posts: 770
Re: Magic Set Editor
« Reply #11 on: July 06, 2013, 09:22:14 PM »

The reminder text for unhasty is currently incorrect, according to the CRD. Unhasty characters can only be assigned to a skirmish if a [Gandalf] card allows them to.


Or if they're at their home site, unless that was changed after the Hunters rulebook was printed.
"If the world becomes pagan and perishes, the last man left alive would do well to quote the Iliad and die." -G.K. Chesterton, The Everlasting Man

July 08, 2013, 01:56:35 PM
Reply #12

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Magic Set Editor
« Reply #12 on: July 08, 2013, 01:56:35 PM »
Thanks again for the comments, guys! I've added them all to my issues list. At this point, it looks like finding a similar-looking font with full support for special characters is the way to go, at least in the short term.

I'm hoping to be able to spend the day either tomorrow or Wednesday just blanking images, which will include a ringed resistance icon, the Rohan and Dunlending templates, signets, addtional site templates, and fixing up the current site template. I have very little experience blanking images, so I doubt I will be able to get all of that done in one day, but we'll see.

Thanks for the unhasty comments - I have a copy of the CRD, but didn't use it when coming up with the original set of reminder texts. If you know of any cards with reminder text printed on them, please let me know, as I'd like to use that wording where possible.

Now that you mention it, I'm not surprised that the ordering on the [gollum] cards is incorrect; it should be an easy fix.

If you were to make the images for the off-template cards, I should be able to include them with an option on the "Set" screen whether or not to make them available. If you do that, it's very important that all of the pixels line up; if you use the blanks from the template as a basis, things should work out nicely enough. Alternatively, make them larger than the ones that exist in the template, and I can shrink them down to fit the template.

July 09, 2013, 09:26:16 AM
Reply #13

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Magic Set Editor
« Reply #13 on: July 09, 2013, 09:26:16 AM »
The reminder text for toil doesn't work. Firstly, the word "character" is missing from the text. Secondly, for example for a [Gollum] card with toil, it has the word "Gollum" instead of the culture symbol.

Let me know when there's an updated version!

Thran

July 09, 2013, 09:36:57 AM
Reply #14

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Magic Set Editor
« Reply #14 on: July 09, 2013, 09:36:57 AM »
Also, what about the [X] symbol?

The bold and italics menu still doesn't work for the sites.
« Last Edit: July 09, 2013, 09:46:04 AM by Thranduil »

July 09, 2013, 10:24:36 AM
Reply #15

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Magic Set Editor
« Reply #15 on: July 09, 2013, 10:24:36 AM »
A new version is now up, featuring the Rohan culture. I didn't have time to get the Dunland blanks done today, but I'm optimistic they'll be done by the end of the week. Adding the One Ring proved to be less trivial than I expected, so it will probably show up around the same time as the Dunland culture.

When fixing the unhasty reminder text, I took the time to go through all of the keywords, and noticed that same issue with Toil. It has been fixed. The X symbol and bold/italics on sites are also working properly now; both were due to me not being thorough when initially fixing the bold/italics issue.

July 10, 2013, 04:12:57 AM
Reply #16

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Magic Set Editor
« Reply #16 on: July 10, 2013, 04:12:57 AM »
Two more things.

1) Followers? I was expecting the follower template to show up when I typed "Follower" in the type line. Any chance we could get some follower templates (for all cultures) and get them to move automatically to the follower template when the type shows "Follower" like the Minions and Companions do?

2) Artifacts. Why do the artifacts all have to have subtitles? What if I want to make a new artifact for which no version has been made before? Can it not be the same as normal possessions and things, with the subtitle optional? EDIT: Scratch this, apparently it's done!

Thanks so much for all this work you've been doing! I'm having so much fun.

Thran
« Last Edit: July 10, 2013, 04:21:54 AM by Thranduil »

July 15, 2013, 09:26:30 AM
Reply #17

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Magic Set Editor
« Reply #17 on: July 15, 2013, 09:26:30 AM »
I mostly play movie block, so I had honestly forgotten about followers. Since the only change from the possession template is the twilight cost, they should be pretty easy to do. I'm a little busy right now, so the next update (containing Dunland, the One Ring, and Followers) is going to take a little longer than the last few; it will most likely be up on Thursday or Friday this week.

July 17, 2013, 10:31:39 AM
Reply #18

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Magic Set Editor
« Reply #18 on: July 17, 2013, 10:31:39 AM »
Turns out my week was not as busy as I thought. The MSE site has a new version, which includes Dunland, Followers, and the One Ring. Adding followers also encouraged me to finally make some changes to the back-end of how strength, vitality, etc. icons work. If I did stuff properly, the only difference you should notice is that the icons don't appear on characters until you've typed in a value. If I made a mistake, there may be issues. Let me know if that's the case.

I also changed the text box font, so accents should appear properly there now. You will need to install the new font included in the zip file. I didn't realize until I did my own ringwraiths that there is a similar issue with uppercase letters in the title font; that fix will have to wait until the next update.

July 23, 2013, 03:14:57 PM
Reply #19

Thranduil

  • *******
  • Information Offline
  • Wizard
  • Posts: 4996
    • Zalman's Dungeon (blog of SF stories by Thranduil)
Re: Magic Set Editor
« Reply #19 on: July 23, 2013, 03:14:57 PM »
Follower templates look good overall, especially the FP ones. But most of the Shadow followers have a sort of smudgy yellowy bit in the title line.

Also the aid keyword does not come with reminder text.

Thanks for all your work! There is at least 1 person who really appreciates this. I've literally been waiting for these templates for nigh on 8 years!

Thran

August 28, 2013, 04:49:56 AM
Reply #20

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Magic Set Editor
« Reply #20 on: August 28, 2013, 04:49:56 AM »
I'm very glad that someone else is enjoying it, I'm very sorry for not posting anything in over a month! I have not forgotten about this project, but for various (mostly school-related) reasons, it's been put on the back burner for the foreseeable future. I should be able to make small edits (like fixing the title font and followers) here and there, but the next big update won't be for at least another few weeks.

August 28, 2013, 11:31:28 AM
Reply #21

Zurcamos

  • *****
  • Information Offline
  • Tracker
  • Global Mod
  • Posts: 124
Re: Magic Set Editor
« Reply #21 on: August 28, 2013, 11:31:28 AM »
I'm very glad that someone else is enjoying it, I'm very sorry for not posting anything in over a month! I have not forgotten about this project, but for various (mostly school-related) reasons, it's been put on the back burner for the foreseeable future. I should be able to make small edits (like fixing the title font and followers) here and there, but the next big update won't be for at least another few weeks.

FYI, I've been super busy myself and never commented here.  I can't say enough how cool it is that you are doing this.  There have been so many teases throughout the years that turned into nothing.  So, yeah, there are at least two who appreciate what you are doing/have done, emphasis on AT LEAST, I imagine.

December 20, 2013, 10:14:41 PM
Reply #22

Komitadji

  • *
  • Information Offline
  • Goblin
  • Posts: 8
  • Revolution!
    • Through The Shattered Lens
Re: Magic Set Editor
« Reply #22 on: December 20, 2013, 10:14:41 PM »
I just stumbled on this, and it's probably the coolest thing I've ever seen. So, if you're still working on it, keep up the good work! I'm already obsessively piecing together a set using these templates.

January 05, 2014, 01:48:30 PM
Reply #23

ThornyB

  • Information Offline
  • Neekerbreeker
  • Posts: 4
Re: Magic Set Editor
« Reply #23 on: January 05, 2014, 01:48:30 PM »
So first off, this is awesome!
However... when you go to print proxies, the card images are TINY! Anyone else have this issue and if so, how did you reslove it?

Thanks,
ThornyB

January 06, 2014, 06:02:07 AM
Reply #24

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Magic Set Editor
« Reply #24 on: January 06, 2014, 06:02:07 AM »
Thanks for all the positive feedback! I'm sorry I haven't been more active with this, but I should be posting an update with (at least) the fonts fixed later on today.

Unfortunately, I don't know of a way to fix to proxies issue. As far as I'm aware, this is caused by the fact that the images I'm using are not high enough quality. This has been an issue with this template for a long time ... the powers that be at magicseteditor like the official templates to look good when printed, but nobody has been able to commit the time to make a full set of high quality blanks. There may be a setting somewhere that you can adjust to get larger, but possibly pixelated, images. I'll take a look.

January 07, 2014, 01:48:06 PM
Reply #25

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Magic Set Editor
« Reply #25 on: January 07, 2014, 01:48:06 PM »
I'd like to apologize again for leaving this template hanging for so long. I am going to try to think more in terms of minor and major updates this term, so that at least the minor ones will be able to continue to come out every month or two. I've uploaded a minor update to the Magic Set Editor site; it fixes the Aid keyword and allows the character Ú to appear in titles. I wasn't able to come up with a more general fix, but if there are other characters people would like to get supported in the title, I should be able to accomodate that in the next minor update.

Looking to the future, I expect the next update to arrive in late February (reading week in Canada). I would like that update to be a major one, including new sites and signets, but I don't want to make any promises I can't keep.

ThornyB, I assume that by "printing proxies" you mean printing your own custom cards; printing your own copies of Decipher's cards is almost certainly illegal. Your best option (that I can see) is to use the "export all" function, which will give you a collection of .jpg files. You can then copy them into a single file using photoshop or word or whatever, and adjust the sizes there. I imagine there is a better method, but I couldn't find it easily.

March 05, 2014, 12:33:00 PM
Reply #26

Komitadji

  • *
  • Information Offline
  • Goblin
  • Posts: 8
  • Revolution!
    • Through The Shattered Lens
Re: Magic Set Editor
« Reply #26 on: March 05, 2014, 12:33:00 PM »
I have a stupid question. Is there a way to create amounts of twilight with the black circle icon, or has this thing not been added? I feel like you may have even answered this before, but I couldn't find it, so I'm sorry!

September 29, 2014, 08:12:00 AM
Reply #27

eomund

  • **
  • Information Offline
  • Scout
  • Posts: 85
Re: Magic Set Editor
« Reply #27 on: September 29, 2014, 08:12:00 AM »
Sorry for leaving this thread hanging for a while again. It's likely to continue for the foreseeable future. However, there is possibly someone new taking over on the MSE website ... I will make sure that any more updates get posted here when they occur.

Komitadji, if you mean having the twilight circle in the text box, that can be achieved by adding square brackets (for example, [4] or [X]). I believe it's only implemented for single digits 0-9 and X.

April 05, 2015, 12:48:28 PM
Reply #28

simplegarak

  • **
  • Information Offline
  • Tracker
  • Posts: 146
Re: Magic Set Editor
« Reply #28 on: April 05, 2015, 12:48:28 PM »
I played around with a LotR set editor for some card designs that I think may have been yours.  If you want to compare notes or need help with it, private message me any time. (I'd like to get a hold of the GEMP code so I can see about making a game engine that could incorporate new cards since Lackey is uncooperative.)

March 18, 2016, 04:45:31 PM
Reply #29

shadow13

  • *
  • Information Offline
  • Goblin
  • Posts: 21
Re: Magic Set Editor
« Reply #29 on: March 18, 2016, 04:45:31 PM »
Is there a way to get signets using this?

January 02, 2017, 02:22:41 PM
Reply #30

Zacharr

  • *
  • Information Offline
  • Goblin
  • Posts: 6
Re: Magic Set Editor
« Reply #30 on: January 02, 2017, 02:22:41 PM »
Hey!
So firstly, I know this hasn't been developed/updated in a while, but I thought I'd post here just in case anyone ever came to take a look.
Firstly:
Thank you for this template, Eomund. It is just flat out amazing.
Secondly:
Is there a way, or could you make a way, to get a right-pointing site? All the ones in the template currently point left (unless I'm mistaken). Also, a Sanctuary blank would be nice too (the white/silvery version of the site).

Regardless, this is awesome and you are awesome!