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Author Topic: Never-Ending DC Chain!  (Read 172640 times)

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November 16, 2017, 06:45:55 AM
Reply #600

ket_the_jet

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Re: Never-Ending DC Chain!
« Reply #600 on: November 16, 2017, 06:45:55 AM »
[4] Radagast, Friend of Beasts [Gandalf]
Ally • Home 4 • Wizard
Strength: 8
Vitality: 4
Maneuver: Discard a spell to play a Mount from your draw deck.
The twilight cost of each Mount played during the Shadow Phase is +1.

November 16, 2017, 08:45:25 AM
Reply #601

Durin's Heir

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Re: Never-Ending DC Chain!
« Reply #601 on: November 16, 2017, 08:45:25 AM »
[2] Lesser Istar [Gandalf]
Companion • Wizard
Strength: 8  Vitality: 3  Signet: Gandalf
To play, exert 2 companions.
Fellowship: Spot 2 companions of the same culture and play a card of that culture to draw a card.
"He was the wizard of a thousand kings
And I chanced to meet him one night wandering
He told me tales, and he drank my wine
Me and my magic man kinda feelin' fine"


(I know the loretext isn't Tolkien but he didn't say a single thing -except that there was more Wizards than the Five Ones -they were only their chiefs-, and I thought this song was cool to add.)
« Last Edit: November 16, 2017, 11:53:31 AM by Durin's Heir »
“If you're not careful, the newspapers will have you hating the people who are being oppressed, and loving the people who are doing the oppressing.”  - Malcolm X

March 11, 2018, 12:50:11 PM
Reply #602

ket_the_jet

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Re: Never-Ending DC Chain!
« Reply #602 on: March 11, 2018, 12:50:11 PM »
(0) •Long, Dark Shadow [Moria]
Condition • Support Area
When the fellowship moves from site 5, if you can spot the Balrog, site 6 gains underground. The free people's player can place Gandalf in the dead pile to prevent this.

I don't know if this is worded particularly well or if it does what I want it to do...but I think you guys get the idea. This would be a Fellowship block card.
-wtk
« Last Edit: March 12, 2018, 03:07:46 PM by ket_the_jet »

March 11, 2018, 03:45:01 PM
Reply #603

Gerontius

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Re: Never-Ending DC Chain!
« Reply #603 on: March 11, 2018, 03:45:01 PM »
I was hoping someone would bring this back again  :)

(0) Long, Dark Shadow [Moria]
When the fellowship moves from site 5, if you can spot the Balrog, site 6 gains underground. The free people's player can place Gandalf in the dead pile to prevent this.
Cool. I'm assuming this is a condition?

[2] •The Mirrormere [Dwarven]
Artifact • Support Area
Tale.
To play, exert a dwarf.
Fellowship: Discard a card from hand to play a [Dwarven] tale from your draw deck (limit once per turn).
"But still the sunken stars appear
In dark and windless Mirrormere
There lies his crown in water deep
Til Durin wakes again from sleep."


March 12, 2018, 04:41:42 AM
Reply #604

Durin's Heir

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Re: Never-Ending DC Chain!
« Reply #604 on: March 12, 2018, 04:41:42 AM »
[Site] Kheled-zâram
Site 6    Shadow Number 3
River. Sanctuary. Each time you play a [Dwarven] card from hand at Kheled-zâram, you may draw a card or heal a Dwarf.


I think Long, Dark Shadow must be unique, as the unique Gandalf can die to discard only 1 copy. Great card, by the way!
« Last Edit: March 12, 2018, 05:17:34 AM by Durin's Heir »
“If you're not careful, the newspapers will have you hating the people who are being oppressed, and loving the people who are doing the oppressing.”  - Malcolm X

March 12, 2018, 09:37:29 AM
Reply #605

Not a Zombie

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Re: Never-Ending DC Chain!
« Reply #605 on: March 12, 2018, 09:37:29 AM »
[5] •The Return of the King [Gondor]
Condition • Support Area
While you can spot Denethor, discard this condition.
While you can spot Aragorn at site 5[King], 6[King], or 7[King],
each [Gondor] companion is strength +1 and Damage +1
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

March 12, 2018, 11:52:07 AM
Reply #606

Dictionary

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Re: Never-Ending DC Chain!
« Reply #606 on: March 12, 2018, 11:52:07 AM »
[5] •The War of the Ring [Sauron]
Condition • Support Area
To play, discard 3 [Sauron] or [Orc] cards from hand.
Each character is strength -4.
While you can spot Sauron or 6 burdens, The One Ring's game text does not apply.
Visit LOTR TCG wiki for strategy articles and extra card details, contributed by various community members. All set 1 cards finished.

March 12, 2018, 12:20:43 PM
Reply #607

Legion

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Re: Never-Ending DC Chain!
« Reply #607 on: March 12, 2018, 12:20:43 PM »
[3] •Grond, Hammer Time
Possession: Support Area
While you can spot a [Sauron] minion, Grond cannot be discarded.
Assignment: Discard a [Sauron] minion to discard a Free Peoples card (except a companion) with Twilight Cost less than that minion.
"Can't touch this"

Possibly blurring the lines to the "silly version", but I don't care!

March 12, 2018, 03:20:39 PM
Reply #608

Not a Zombie

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Re: Never-Ending DC Chain!
« Reply #608 on: March 12, 2018, 03:20:39 PM »
[5] •Gothmog, Wielder of Grond [Sauron]
Minion • Orc
Strength: 13
Vitality: 3
Site: 4
Maneuver: Play Grond from your discard pile on Gothmog. While Gothmog bears Grond, he gains:
Skirmish: Exert Gothmog to discard a free peoples card borne by a character he is skirmishing.
"Gothmog CAN touch this"
« Last Edit: April 19, 2018, 04:47:38 PM by Not a Zombie »
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

March 12, 2018, 03:31:28 PM
Reply #609

Durin's Heir

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Re: Never-Ending DC Chain!
« Reply #609 on: March 12, 2018, 03:31:28 PM »
I believe the Set 8 Grond would make full sense if targeted only cards in support area... but those 2 cards are simply awesome!  =D>


[2] Release the Prisoners! [Sauron]
Event • Assignment
Spot 2 [Sauron] minions to add X threats and make X unbound companions strength -X until the regroup phase, where X is the number of cards in the dead pile.
"For the enemy was flinging into the City all the heads of those who had fallen... and all were branded with the foul token of the Lidless Eye."
« Last Edit: March 12, 2018, 05:30:52 PM by Durin's Heir »
“If you're not careful, the newspapers will have you hating the people who are being oppressed, and loving the people who are doing the oppressing.”  - Malcolm X

March 13, 2018, 08:35:34 AM
Reply #610

ket_the_jet

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Re: Never-Ending DC Chain!
« Reply #610 on: March 13, 2018, 08:35:34 AM »
[3] •Grond, Wolf's Head [Sauron]
Possession • Support Area
To play, exert three [Sauron] minions.
Each site loses sanctuary.

March 20, 2018, 12:03:27 PM
Reply #611

Not a Zombie

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Re: Never-Ending DC Chain!
« Reply #611 on: March 20, 2018, 12:03:27 PM »
[4] Wolves of Isengard [Isengard]
Minion
Strength: 12
Vitality: 3
Site: 4
While you cannot spot a sanctuary on the adventure path,
this minion is Fierce and Damage +1
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

April 09, 2018, 05:19:46 PM
Reply #612

Dictionary

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Re: Never-Ending DC Chain!
« Reply #612 on: April 09, 2018, 05:19:46 PM »
[4] Wolves of Mordor [Sauron]
Minion • Creature
Strength: 6
Vitality: 1
Site: 4
For each card titled Wolves of Mordor you can spot, this minion is strength + 2 and vitality + 1
While you can spot 2 cards titled Wolves of Mordor, this minion is fierce
While you can spot 3 cards titled Wolves of Mordor, this minion cannot take wounds (Except during skirmish phases)
While you can spot 4 cards titled Wolves of Mordor, this minion is damage + 1
Visit LOTR TCG wiki for strategy articles and extra card details, contributed by various community members. All set 1 cards finished.

June 02, 2018, 08:42:58 PM
Reply #613

menace64

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Re: Never-Ending DC Chain!
« Reply #613 on: June 02, 2018, 08:42:58 PM »
(0) •Winter and Wolves [Isengard]
Condition • Support Area
To play, remove 3 weather cards in your discard pile from the game.
Each time you play a weather card (or a wolf), add an [Isengard] token here.
Shadow: Remove X [Isengard] tokens from here to play a minion at twilight cost -X.

Wrote the verb before I realized I needed some new nouns. Basically, I just want weather to be viable, and while I think it'd make the least nonsense to put these cards in [Sauron] or [Orc], [Isengard] is where the weather's at and y'all got me there with all these darn wolf cards!

[1] Eriador Invader [Isengard]
Minion • Wolf
Strength 5
Vitality 2
Site Number 3
Unless this minion is wounded, it is fierce.

[2] Eriador Prowler [Isengard]
Minion • Wolf
Strength 6
Vitality 2
Site Number 3
Lurker.
While the current site bears a weather condition, this minion isn't roaming.

And a few mock-ups for minions. I could also see Wolves using ambush.

June 03, 2018, 08:17:56 AM
Reply #614

Not a Zombie

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Re: Never-Ending DC Chain!
« Reply #614 on: June 03, 2018, 08:17:56 AM »
Menace, I love the weather synergy!

[4] •Eriador Alpha [Isengard]
Minion • Wolf
Strength 9
Viatility 4
Site 3
[Isengard] mount possessions can be played as minions, reduce their cost by [1] and they gain the warg race. All referenced to "bearer" in their text are replaced by "this minion". This lasts till they are killed or discarded.

[3] •Eriador Beta [Isengard]
Minion • Wolf
Strength 8
Vitality 3
Site 3
While you can spot a [Isengard] warg or a mounted [Isengard] orc, exert this minion to play a wolf or a weather condition from your discard pile.
« Last Edit: June 03, 2018, 08:25:17 AM by Not a Zombie »
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!