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Author Topic: Never-Ending DC Chain!  (Read 172628 times)

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June 03, 2018, 09:34:18 AM
Reply #615

menace64

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Re: Never-Ending DC Chain!
« Reply #615 on: June 03, 2018, 09:34:18 AM »
Thanks!

(0) Eriador Gamma [Isengard]
Minion • Wolf
Strength 4
Vitality 2
Site Number 3
To play, spot an [Isengard] Wolf.
This minion may not be assigned to a skirmish.
Response: If this minion takes a wound, discard it to play an [Isengard] Wolf from your hand. That Wolf is fierce until the regroup phase.

June 12, 2018, 11:44:41 AM
Reply #616

Not a Zombie

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Re: Never-Ending DC Chain!
« Reply #616 on: June 12, 2018, 11:44:41 AM »
[1][2] •Eriador Omega [Isengard]
Minion • Wolf
Strength 16
Vitality 4
Site 3
Fierce. Damage +2
Shadow: Discard any number of Wolf and Warg minions from play to play this from your hand or discard pile. It is twilight cost -2 for each minion discarded.
No one loves you like I do.
--God

I'm imploring people I've never met to pressure a government with better things to do to punish a man who meant no harm for something nobody even saw, thats what I'm doing!

June 12, 2018, 07:19:54 PM
Reply #617

Phallen Cassidy

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Re: Never-Ending DC Chain!
« Reply #617 on: June 12, 2018, 07:19:54 PM »
[2] •Hama, Brave Guard [Rohan]
Companion • Man
Strength 6
Vitality 3
Theoden Signet
To play, spot a [Rohan] man.
Assignment: Exhaust Hama to make him Defender +1 for each Wolf and Shadow mount you can spot.

June 12, 2018, 09:14:32 PM
Reply #618

menace64

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Re: Never-Ending DC Chain!
« Reply #618 on: June 12, 2018, 09:14:32 PM »
(0) Helpless Scream [Isengard]
Event • Shadow
Spot an [Isengard] Warg or Wolf to wound Hama 3 times. The Free Peoples player may discard 2 mounts borne by unbound companions to prevent this.
"'Aah! Aaaah! Aaaaaaaaaahhh!!
(Rare)

 :twisted:

June 20, 2018, 08:06:18 AM
Reply #619

Phallen Cassidy

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Re: Never-Ending DC Chain!
« Reply #619 on: June 20, 2018, 08:06:18 AM »
[4] Powerful Shout [Gandalf]
Event • Fellowship
Exert Gandalf twice to make each companion take no more than 1 wound until the Skirmish phase. The first Shadow player may discard 3 shadow cards from hand to prevent this.

 8-)

June 23, 2018, 11:24:17 AM
Reply #620

menace64

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Re: Never-Ending DC Chain!
« Reply #620 on: June 23, 2018, 11:24:17 AM »
[2] Gutteral Roar [Moria]
Event • Response
Spell.
If a Free Peoples event is played, exert The Balrog to cancel that event.
"'Roooooooooar!'"

June 24, 2018, 07:07:01 AM
Reply #621

Phallen Cassidy

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Re: Never-Ending DC Chain!
« Reply #621 on: June 24, 2018, 07:07:01 AM »
[3] •Sauron's Power [Sauron]
Condition • Support Area
To play, spot a unique minion.
Each time any number of effects from a Free Peoples card are ignored or cancelled, exert a companion.

Take that, Birthday Present (though the exertion would likely be healed away by Shire Countryside)! Not totally sure of all the implications of this card, truth be told.

June 25, 2018, 03:08:55 PM
Reply #622

menace64

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Re: Never-Ending DC Chain!
« Reply #622 on: June 25, 2018, 03:08:55 PM »
[4] •Curunír, Wise and Powerful [Gandalf]
Ally • Home 9[T] • Wizard
Strength 9
Vitality 4
Resistance 4
Muster. Unhasty. To play, spot a Wizard.
If Curunír has 0 resistance when the fellowship moves to any site 9, you lose the game.
Each time another player draws a card, you may exert Curunír (or Saruman) to draw a card.
« Last Edit: June 25, 2018, 03:17:53 PM by menace64 »

August 11, 2018, 05:24:04 PM
Reply #623

Phallen Cassidy

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Re: Never-Ending DC Chain!
« Reply #623 on: August 11, 2018, 05:24:04 PM »
[2] The White Council [Gandalf]
Event • Fellowship or Regroup
Draw a card for each Elf and each Wizard bearing an artifact.
« Last Edit: August 11, 2018, 07:44:29 PM by Phallen Cassidy »

August 11, 2018, 06:04:42 PM
Reply #624

menace64

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Re: Never-Ending DC Chain!
« Reply #624 on: August 11, 2018, 06:04:42 PM »
That's a cool card, PC! I think it deserves to be a Tale though!

(0)Head of the Council [Gandalf]
Condition • Character
Strength: +1
To play, exert an Elf and a Wizard. Bearer must be an Elf or Wizard bearing a Ring.
Each time a Shadow player plays a minion from the discard pile, you may exert bearer to remove [2].
Response: If bearer dies, add [4] to transfer this condition to another eligible bearer.