Thank you a lot Durin's Heir for your compliments and support .
It's a honour, thanks to you!
In France, we still play tournaments every 2-3 months, and one National each year. I wanted to make a Hobbit TCG cardgame playable in tournament. Since I can't produce cards and boosters to make a TCG, I decided to make a complete boardgame...
... I wanted to be closer to the book than the movies, which used other books, new characters and new situations...
This is for now, but all these cards could be in a next Hobbit draft game extension.
Congrats to you all french people! That looks like a good reason to emigrate there, haha!
I was waiting to hear that, sir! An
extension would be the ideal scenario to add all those loose ends (most of them from the movies). The release of the last movie would change many things if you had oriented it towards the movies, but little given your fidelity to the book, almost exclusively.
Thranduil could be a Shadow follower, bearable by companions (like
Black Breath)... That would be amusing!
Your idea of making a complete board game is way better than a trading card one. The current pool of your
first draft is very accurate with the book, and as a board game it needs to be limited.
By the way, as you don't possess Decipher's rights, you should erase those codes at the bottom right corner. Your new cultures don't have it, but previous cultures as Shire, Dwarven and Gandalf do.
Smaug can't be play at site 9, only at site 7 and 8. The fellowship must be at a mountain site to be played, but in the case the fellowship make 7-9, he will stay on the board.
"If Smaug gets killed, remove him from the game". is a good point, but I will keep it simpler even if he is killed at site 7. Maximum 2 sentences on a card and I will consider: "Maneuver: Exert Smaug to discard a non-[Dwarven] follower or a non-[Dwarven] ally (except Bard)." The modeling of your ability is also good.
Hmmmm.... I was thinking about this point and you are right, Smaug can't be played at site 9 as he needs a mountain. But there are some cards that can bring him back if he gets killed previously, and I can identify at least 2 scenarios: Troll Campfire can play
any minion from discard, and site 8 Smaug's Den can play him from discard even if he was eventually played and killed at site 7.
Given that, the line "To play, the fellowship must be at a mountain site.
If Smaug gets killed, remove him from the game" seems to be the best option to prevent his resurrection. You can shorten that line and still preserve your ideal of only 2 lines per card, just look at
The Balrog, Flame of Udun: First line is "
Damage +1. Fierce. To play, spot a
Orc. Discard The Balrog if not underground" while the second explains his Shadow ability. The first line contains 2 brief sentences, so you would only need to abbreviate the text...
Current line:
"
Damage +2. Fierce.To play, the fellowship must be at a mountain site."
Flame of Udun (as a reference):
"
Damage +1. Fierce. To play, spot a
Orc. Discard The Balrog if not underground"
First proposal:
"
Damage +2. Fierce. To play, the fellowship must be at a mountain site. If Smaug gets killed, remove him from the game."
Shortened proposal:
"
Damage +2. Fierce. To play, current site must be a mountain. If Smaug dies, remove him from the game."
Second line:
Flame of Udun (reference again):
"
Shadow: Exert The Balrog and remove
to play a
Orc from your discard pile."
Smaug (current proposal):
"
Maneuver: Exert Smaug to discard a non-
follower or a non-
ally (except Bard)."
Smaug (shortened proposal):
"
Maneuver: Exert Smaug to discard a follower or ally (except a
card or Bard)."
Site 9 Battle of the Five Armies might be a mountain as part of the battle happens in the slopes, or there might be an alternative site 9 called "Slopes of the Lonely Mountain" or so... Adding the "dead = removed" text, there wouldn't be a problem. Smaug might even be part of the Battle if he survives.
In a first version, I made Dwarven Axes and Dwarven Bracers, then I replaced them by 2 events to have all the events in one copy and to bring the total number of FP cards in the main deck to 30 cards.
We can replace some quantity of FP events in the main deck by general weapons: hammers, bows, axes, spears. But which event have to be removed? The role of these 10 events is to take care of all kind of match-ups.
The followers can boost the companions, but maybe the cost of the aid of some followers is too heavy?
Maybe also stop the restriction to Thorin? But I don't want some prolonged maneuver phases due to a lot of followers.
As for the Events being replaced by Weapons: I think there are two events that might merge into one:
Battle Fury can be absorbed by To Me! O My Kinsfolk! The latter looks as a
battle cry, so it could have a direct battle use:
Battle FuryEvent - Skirmish
Make a Dwarf strength +3 (or +4 if he bears a
follower).
To Me! O My Kinsfolk!
Event - Fellowship
Play a
follower from your discard pile.
Merged version:
To Me! O My Kinsfolk!
Event (no specific phase here)
Fellowship: Play a
follower from your discard pile.
Skirmish: Make a Dwarf strength +3 (or +4 if he bears a
follower).
Just look at both card images, there's plenty of space! Even for a lore text.
That way, there would be an available slot for a generic
weapon, and replaying a follower from discard would be a little more expensive than playing from hand (just like
A Wizard Is Never Late)... The generic weapon might have different altenative images each with different hand weapons (axe, spear, sword, hammer) and be called "Weapon of Ered Luin", for Booster Pack (and amusement) purposes. And obviously have the exact same text. That would exclude ranged weapons (bows and Ori's slingshot), but would be a good achievement given the limited card pool...
A rough draft:
Weapon of Ered Luin
Possession - Hand Weapon
Bearer must be a Dwarf.
While bearer is at a mountain or battleground site, he is Damage +1.
As for the Followers: Those are very expensive, 4 require to exert a companion while the other 2 require adding a doubt. There are scarce resources to remove doubts and wounds, and both will naturally acumulate by Shadow player's craft and The Ring. None of them adds twilight or discards a
or Free Peoples card from hand to be transferred, that is an alternative cost you might consider...
Orkish Marauder can prevent prolonged
costless maneuver phases for the FP player, if the cost of spotting 4 followers remains.
Bifur, Bofur and Bombur shouldn't be bearable by only Thorin in my opinion, but be bearable by anyone (the Company is a brotherhood) AND require to either spot Thorin or pay something additional... "
Aid X (and spot Thorin or Y)"; while X is the fixed cost you consider best, and Y is the additional one, which may be adding
, discarding a
card from hand, discarding 2 cards from hand, adding a doubt, exerting a companion, discarding 2 cards from the top of the deck... That way the honour link with Thorin remains and there's more freedom of use.
And big, fat Bombur should give Damage +1 to bearer. He's just too heavy to give only slaps to the faces of enemies...
There are 4 companions with an initial Damage+1 abilitiy. Moreover, Thorin is Damage+2 with Orcrist. If there is a lack of Damage+1, this will be fixed during playtest.
That's right, playtesting will tell...
Yes, Balin is really weak in strength, but he can recycle the suitable FP event of your match-up ("wise side") and Ori is a really good way to draw good event cards (maybe draw 3 cards rather than 2 cards?).
It's a good point, I will put him at the same level as his brother Dwalin: Cost 3 Strength 7 Vitality 3 but no Damage+1.
I like that change! He's old (no damage bonus) but can and WILL swing an axe with skill and great power! I was thinking about giving him strength 6 and recycling 2 cards instead of 1 with an exertion ("wiser"), but your idea is better. Both increments might be too much, I think.
As for Ori, it depends on the cost of transferring him. I'd replace his text with "When transferred, draw a card (or X cards if bearer is Balin)", while X is the chosen number...
I remove the Map now. In order to keep 30 cards in the FP side, starting with the Key seems great. But the Key needs a necessary ability for Bilbo. Maybe the ability of Bilbo to avoid Smaug ? And create different Bilbo (like different Gandalf I created) to bring different startings ?
The Key should be borne by Gandalf or a Dwarf, BUT give a special ability involving Bilbo.
Here's another rough draft:
Thror's Key, Heirloom
Possession - Key
+1 Strength
Bearer must be Gandalf or a Dwarf companion. Cannot be discarded by Shadow cards.
Response: If bearer is about to be killed or discarded, exert a companion to transfer this to another elegible bearer.
Skirmish: Exert Bilbo twice or add 3 doubts to cancel a skirmish involving bearer or Smaug. A minion in that skirmish may exert to prevent this (except Smaug).
That way Bilbo, Expert Burglar will have more space for another special ability... And you can also create other versions of Bilbo to provide diversity and gameplay.
I know, but I haven't the High-definition templates for and artifacts. I keep them possessions and could still be discarded by William.
The Arkenstone, and moreover The One Ring, shouldn't be discarded by a silly Troll, even if it's an intellectual gifted in respect to his race (according to Tolkien)...
By the way, The One Ring's ability is too expensive in my opinion, as it doesn't give strength unless Bilbo wears it. It should give +1 strength by bearing, and additional +1 by wearing... Or Bilbo should be resistance 10 instead (he was younger then).
Right, it will release soon ^^. But Thrain doesn't follow the company, maybe I can use the image of Thrain for a event. Thror's Door is also good, maybe to replace one of the sites 7: Dale or Erebor ? Site 8 has to be for Smaug (like site 5 FOTR for the Balrog).
I don't have the Extended Edition of The Desolation, but there is a pic of captive Thrain here:
http://lotr.wikia.com/wiki/Thráin_IIhttp://img4.wikia.nocookie.net/__cb20140921182515/lotr/images/a/af/Thrain_.pngHmm, you're right, Thror's Door fits well as a site 7 and it's a good idea to have the site 8 always bringing the beast to the feast. Anyway, where does
The Forges of Erebor fit here? Site 8 or 9? It's such an epic fight that happens there (in the movie) to let the place outside this card game! Thror's Door should be Site 7 then, but don't know what site 7 should be removed... Likely Dale as they don't tread there.
Allow me to suggest this:
The Forges of Erebor (Oh, there are so many wonderful pictures for this scene!)
Site
8. Shadow Number
11 (REALLY!)
"
Mountain. Underground. Maneuver: Play (or make an opponent play) Smaug from a Shadow player's deck or discard pile, to heal each companion."
Maneuver action usable by BOTH the FP and the Shadow player. That way Smaug will always be played if it's possible (same as Smaug's Den), and can be (forced to be) played by the FP player to get
some benefits from that (unless Shadow player plays him in Shadow phase)... The much higher Shadow cost is to compensate that benefit to dwarves...
If this is to end in fire, then we will all burn together!You are probably right. I really want a strong crowd-control, 7 companions seems too big and with more than 4 followers the maneuver phase could be really long. There are many manners to take back the Shotgun Marauders. The only way for the FP player to do something is Battle of Azanulbizar and Lore of Imladris, but not enough if this minion comes back at every site. Maybe only vitality 3? And keep it non-unique.
Or exert companions/allies instead of wounding. Or make the FP player decide who gets wounded (like
Orcs)...
Thank you a lot for your help, it's a pleasure to work on this game with you.
The pleasure is reciprocal.
EDIT: I wrote "big, fat Bofur" when I meant Bombur...