My friend Enola, I like those changes,
Sting's text looks great. But there are 2 things to say about them:
Dain doesn't come as the
King Under the Mountain (he picks that title only after Thorin, Fili and Kili were dead), but as the Lord of the Iron Hills, or a Sturdy Veteran, or a Loyal Kinsman or so.
The other point is the use of
Gwaihir in underground sites, just maybe he should say "Transfer
Gwaihir to your support area (except at an underground site)... and a mounted minion". Just maybe.
I've been working a bit on the Wraith culture. Take a look and give me your opinion...
[10] •
Sauron, The Necromancer Minion - Maia
Strength:
15 Vitality:
5 Site:
5Fierce. Damage +1. Wizard and Elf allies may participate in skirmishes. Discard Sauron if roaming.
Assignment: Assign Sauron to skirmish Elrond, Galadriel or a Wizard. The Free Peoples player may discard both characters.
"There is no light, Wizard, that can defeat darkness!" •
The Witch King, Summoned Sorcerer Minion - Nazgul
Strength:
14 Vitality:
3 Site:
5Fierce. Wizard and Elf allies may participate in skirmishes.
Each time a
minion is assigned to skirmish a Dwarf or a Man, that minion gains
damage +1 until the regroup phase.
Witchie's text is there to represent the need Gandalf saw to make the Council force the Necromancer out and thus allow Thorin's Company a chance to reach the Mountain (he knew
The Wise could fight them but not the Dwarves). And Necromancer's ability is quite obvious... Btw, Galadriel won't have less than 7 strength so don't worry about overwhelmings.
The text "
Wizard and Elf allies may participate in skirmishes" is there to focus the clash of
Dol Guldur against The White Council. It should be universal to any minion version of a Nazgul or Sauron (another version of Sauron might be a follower). While Wizards & Co. fight Sauron, Thorin & Co. must face Spiders and Mirkwood Elves... Legolas and Thranduil may only be transferred to dwarves.
We Grow In Number Condition - Support Area
Shadow: Remove 2 doubts to play a
or non-unique minion from your discard pile. Its twilight cost is -2.
Shadow: If you cannot spot 2 doubts, discard a minion from hand to add a doubt.
We Grow In Strength Condition - Support Area
Skirmish: Spot a
minion and either exert it or remove 2 doubts to make another minion strength +1.
Skirmish: Spot another
card or 2 doubts and remove
to make a minion strength +1.
Those 2 are conditions for every Shadow culture, as I know cultures will have few cards and therefore almost each card must work well as a standalone. The latter recycles the text of
Strength Born of Fear, plus another use of spare doubts and
vitality...
I haven't done anything yet to relate Spiders to Wraiths, but I will.