Alright. We can work on those subjects then. I got some ideas by now to post, will be working on the rest in the following days (or weeks, if things don't go as expected):
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Ori (and Balin): We already got some cards for Balin (Brothers in Arms, Flash-flames, the
Armor), but Ori is much more complicated. His main problem is the lack of an important effect to counter risks (heal, prevent wounds / overwhelming, counter conditions), so players don't want to waste one of those scarce 3 safe slots for
followers on him (once better followers arrive). If there was
a way to create an artificial safe slot for Ori, then everyone would want to keep him in play. A good card to bear such text is obviously Ori's Slingshot:
•Ori's Slingshot
Possession •
Support AreaShadow players cannot spot Ori for the total number of followers.Fellowship: Play Ori from your draw deck.
Skirmish: Discard a
card from hand to make a minion strength -1.
Somewhat the opposite of Merry /
Pippin ITBOH. The underlined parts are the important ones, the rest is merely an example. To enhance also Balin, it might heal Balin each time Ori is attached to him (replacing the Skirmish skill probably).
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Sauron + a dmg+1 Orc: That's only with Fimbul, or with the
or "Swarm pack 2" versions of Azog/Bolg. But agree, that combo is like
Saruman SotE +
Saruman's Staff: a strong support-companions killer. Some card might counter either Sauron's skill or his vitality, and thus block him (and any combo including him). I made a
event that can do both:
Instigated Dispute
Event • Response
If a minion uses
an action of its game text, exert Gandalf to cancel its effect.
That minion's owner must either exert it or prevent it from using actions of its game text until the regroup phase.
"That I never did! It was you!"So this taxes Sauron if he dares to uses his skill: he either won't use that skill anymore, or will have only 1 spare viality remaining for it (or 2 with the
Ring of Thrór). This event
counters both special abilities and "when you play this" / "each time" actions, so can block William/Cantea from discarding a weapon, Bert/Lemenya from discarding allies, Orkish Marauder from exhausting a Dwarf (if you got 4+
followers), Fimbul from playing a minion... it's quite versatile.
Can block the
Watchful Orc from adding a site keyword and thus disrupt whole chains, but since that action is at Shadow phase this
card's cost will often allow another such Orc to be played, which brings some balance.
To counter Sauron (and any other vitality-based post-archery minion), we also have The War of the Dwarves and Orcs / Flash-flames.
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Another minion: All the options I can see are the dying
Orkish Aggressor, a bat in Goblin-town (although those are bad pictures, except perhaps at 48fps), or another version of Gollum. If we broaden it to possessions, then Gollum's boat, a small throwing rock or some bones. The dying Goblin might work as
Sudden Strike here:
Moribund Goblin
Minion • Orc
Strength 4 Vitality 1 Site 4
Shadow: Discard this minion to take into your hand a Shadow card from your draw deck (or 2 Shadow cards if at least one is a
card).
"...there was no reason to go that way - unless the Great Goblin sent them... for fish from the lake, and sometimes neither goblin nor fish came back."A mightier version of Fimbul: easier to play and can search for any card.
That's all by now.