"The Battle of Azanulbizar" Thematic Pack:-
Free Peoples side: Veterans.
Let's review the story.
Tolkien's version of the story, I mean. Thrór, tired of his exiled living, took one companion called Nár and travelled from Dunland to Moria to see the splendour of his forefathers. There he entered the East Gate but found it was occupied by Orcs, and their leader Azog captured him, tortured him for days and finally beheaded him. He branded his name in Thrór's forehead, in dwarvish runes, so that Nár could read it. Nár's life was spared and Azog used him instead as a messenger, to warn what would happen to other beggars who don't want to wait at the door. Azog threw him a little bag of worthless coins, as payment for his duty of messenger.
Nár took the tale back to Thráin, and after he wept for long, he sat down in silence. For seven days Thráin kept still and then, full of wrath and grief, sent messengers to the lords of all the other Dwarven Houses, to avenge the wrongs done to their High King and heir of the Eldest of their race.
After three years they mustered a great Host, and assaulted each Orkish stronghold and city in the Misty Mountains, looking for Azog. Six bitter and long years later, all surviving Orcs were gathered at Moria under Azog's command. And there begins Peter Jackson's version of the story, which is not a long war but only a single battle.
Other differences are the lack of Iron Hills Dwarves, Náin father of Dáin's duel (and death) with Azog, and Azog's duel with Dáin, in which a little detail was omitted by PJ: his head was sliced off and was set on a stake, with the little bag of coins thrusted in his mouth.
- •Thrór, Overthrown King
- •Nár, Messenger of Ill News
- •Iron Hills Veterans
- •Deathless
- Dwarven Shield
- Burned Dwarves
-
Du Bekâr!
- Headbutt
- The Mustering of the Seven Houses
I know that these are too much cards, but I'm only exposing ideas, it's not definitive at all.
These cards try to represent Dwarves as fierce survivors in battle (which is good to counter their
Beatdown foes, who are strong and destructive). There is some healing and doubt removal, to balance the strong grind and doubt addition mechanisms of Azog's Host.
•
Thrór, Overthrown King Ally • Dwarf • Site 8
Plays to your dead pile.
While in your dead pile, Thrór's text remains active.Each wounded Dwarf is strength +1 (and
damage +1 if you can spot an Orc).
"When Thrór came to Moria the Gate was open. Nár begged him to beware, but he... walked proudly in as an heir that returns."Thror is killed = Dwarves go to war. With WRATH. Those who survive (which includes most of Thorin's Company) end up as fierce veterans who almost can't fear death nor pain...
If you read the previous post, Azog and his veterans take advantage of dead Dwarves, so it has a strong counter.
•
Nár, Messenger of Ill News Follower • Dwarf
Strength +1
Aid - Exert a Dwarf and add
.
Bearer is
damage +1.Each time you play a
event, you may exert a Dwarf (or return Nár to your support area) to exert a minion.
"Then Nár came up, and found that it was indeed the body of Thrór, but the head was severed and lay face downwards."Nár's ability here represents the fell deeds of Thráin's Host: they can strain themselves to punish and corner their foes, and will likely do that. But not without a cost.
•
Iron Hills Veterans Ally • Dwarf • Site 9
Strength 8 Vitality 4
Damage +1.At a battleground or underground site, each Dwarf character is strength +1 for each wounded character in his skirmish.
"With cries of 'Moria!' and 'Dain, Dain!' the Dwarves of the Iron Hills plunged in..."More survival mode for the Dwarves. The natural limit in one-to-one fights is +2 (if both Dwarf and minion are wounded), but Dwalin (or anyone fighting several foes) might get more.
It is said that most of Dain's troops at the Battle of the Five Armies were veterans of the War of the Dwarves and the Orcs.
•
Deathless Possession • Hand Weapon.
Strength +2
Bearer must be a Dwarf companion.
Bearer is
damage +1.
If bearer is Thorin and he kills a minion in a skirmsh, each Dwarf is strength +1 until the regroup phase.
"'Azog the Defiler learned that day that the line of Durin would not be so easily broken.'"Thorin breaks the enemy ranks, and gives hope and leadership to his folk. It's usable by any Dwarf in the company, but only Thorin wields it as a leader.
Dwarven Shield Possession • Shield
Strength +1
Bearer must be a Dwarf.
The minion archery total is -1.
Skirmish: Discard this possession to heal bearer or to play a hand weapon from your discard pile on bearer.
"It is said that Thorin's shield was cloven and he cast it away..."A dashing shield for melee. This one can be considered a weapon, giving a solution to Shadow archery, lack of healing and the "Boxing Dwarves". Thorin is seen in the last movie with a golden shield of similar shape than those used at Azanulbizar, and effectively he uses it to strike his foes.
Burned Dwarves Event • Maneuver
Spot a Dwarf to make him
defender +1 until the regroup phase. You may exert 2 Dwarves (or spot a Dwarf in the dead pile) to make each Dwarf strength +1 and
damage +1 until the regroup phase.
"'But there was no feast nor song that night, for our dead were beyond the count of grief.'"Disquiet of Our People. But more towards killing than to philantropic suicide...
Du Bekâr! Event • Skirmish
Make a Dwarf at the current site strength +3. If that Dwarf is not assigned to a skirmish, exert him to have him replace another Dwarf (or a Man or a non-Wise Elf at a battleground) in a skirmish.
"'Our forces rallied and drove the Orcs back. And our enemy had been defeated.'"Thorin's trademark war cry, which means "To the fight!" in neo-Khuzdul. You can either pump a Dwarf in a skirmish, or exchange a Dwarf in a skirmish with another Dwarf but pumped. Should work marvels with Thorin wielding his Deathless.
Headbutt Event • Skirmish
Make a Dwarf skirmishing an Orc strength +2. That Orc's owner must discard a card at random from hand.
You may discard 3 cards from hand and exert a Dwarf in a skirmish to play this event from your discard pile.
Axe, fist, head. Everything counts in the battlefield.This one is a desperate surviving resource. Use it too much and you will run out of draw deck...
The Mustering of the Seven Houses Event • Fellowship
Play a
character or a
follower from your draw deck or discard pile.
You may exert a Dwarf to remove a doubt (or spot 4 doubts and exert 2 Dwarves to remove 2 doubts) and draw 2 cards.
"Seven days he sat and said no word. Then he stood up and said: 'This cannot be borne!'"The subculture needs some doubt removal. Keep in mind this card can add huge lots of twilight, before the Shadow phase.
Well, that's all by now. As said before, this is only a prototype. So what do you think guys?