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Author Topic: dwarf / twilight nazgul  (Read 3183 times)

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November 29, 2015, 02:24:14 PM
Reply #1

Eukalyptus

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Re: dwarf / twilight nazgul
« Reply #1 on: November 29, 2015, 02:24:14 PM »
I had limited success with Twilight Nazgul due to them being pretty unplayable unless they can hit very early... That being said: first of all, check your twilight WK and throw out the Return to Its Master. Stronghold is pretty useless in late game and bad enough not play it, least 4 to get it early. Away with it. Which leaves you with 33 cards and a more acceptable size. Gollum is not bad, but uses up a LOT of space. Ask yourself if you really need that one threat or rather play 3 - 4 Gollum instead. Further, think about Morgul Brute and a very necessary Twilight Nazgul card: It Wants To Be Found.

Switch the numbers of Dwarven Axe and Bracers. Gimli's Battle Axe just gives needless pool. You don't want to get Gimli into a skirmish unless you absolutely have to. If it's about the added damage bonus, go Axe of Erebor. That one at least has synergy with the conditions. I like to almost always use 2 Ring of Guile to get an event back.
« Last Edit: November 29, 2015, 02:26:58 PM by Eukalyptus »

November 29, 2015, 05:59:52 PM
Reply #2

foxmaster

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Re: dwarf / twilight nazgul
« Reply #2 on: November 29, 2015, 05:59:52 PM »
thx for advices, slighty changed my shadow removed
-2x Return to Its Master
-2x Stronghold of Minas Morgul it was mistake, I mean His Terrible Servants
-3x Nazgul Sword
-2x Ring of Asperity
-1x Fell Beast
-1x Captured by the Ring
-1x Ulaire Enquea, Lieutenant of Morgul


-1x Gimli's Helm in 15 games didn't used it even once
switched Gimli's Axes as u suggested
-1x Delving

+1 Ring of Guile just noticed i could also get Blood Runs Chill

+4x Morgul Brute
+2x All Blades Perish helps vs wounding FP coz they usually calculate exactly how much wounds they send in archery/skirmish phase
+2x Winged Mount
+2x Black Flail wona test how it's work
+2x Ring of Rancor
« Last Edit: November 29, 2015, 06:39:56 PM by foxmaster »