No Retreat is capable of killing a Free Peoples player outright by forcing them to take a move they simply aren't prepared to make – and therein lies the trouble with this card. As powerful as it seems (and rightly so), it's often either redundant or useless. If you have a site under your control and can get 2 Men to the regroup phase, you're already making big gains with your Shadow side and probably won't need to push your opponent to win. On the other hand, if you're having trouble keeping sites or keeping your Men alive then this card will do nothing but clog your hand. Unless your deck is built to use Dunland's characteristic low site number to win quickly, leaving this card out in favor of extra pumps or situational minions such as Wormtongue or Shotgun Enquea will give your deck more consistency.
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