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fierce [2017/08/16 05:26] (current) |
| + | ===== Fierce ===== |
| + | <div info>**From the Comprehensive Rules 4.0:** |
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| + | During a turn, after all normal skirmishes are resolved, surviving minions with the keyword fierce must be defended against a second time. Players perform another assignment phase and then complete a separate skirmish phase for each fierce skirmish. |
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| + | Players may again perform assignment actions (special abilities on cards in play with “Assignment:” and events with that keyword) using the action procedure. |
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| + | The Free Peoples player then assigns defenders just as during the regular assignment phase, and then Shadow players assign any fierce minions that remain unassigned. (See ally.) |
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| + | Then each defending companion fights in a separate skirmish phase, just as during the regular skirmish phases, in an order decided by the Free Peoples player. |
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| + | <div fgbrown>//Aragorn is assigned to defend against a fierce Uruk-hai. In the normal skirmish phase, Aragorn wins and the Uruk-hai takes one wound. During the following fierce skirmish phase, the Free Peoples player may once more assign a companion to defend against the Uruk-hai. This companion may be Aragorn or may be a different companion.//</div> |
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| + | A minion must be in play and fierce at the start of the fierce assignment phase to participate in a fierce skirmish. During the fierce assignment phase, ignore any effect that results in assignment with a minion that is not fierce. |
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| + | Once a minion is assigned in the fierce assignment phase, that minion’s fierce skirmish must be resolved, even if that minion somehow becomes no longer fierce. |
| + | </div> |
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| + | {{page>:loaded_keyword_table}} |