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The Lord of the Rings TCG Wiki: Alive and Unspoiled (1R120) Wiki


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lotr01120wiki [2013/03/04 21:43] external edit
lotr01120wiki [2018/05/26 14:52] (current)
Dictionary Article Written
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 ===== General Strategy ===== ===== General Strategy =====
-<wrap tip>This page needs some workWhy not fill out some info below and then remove this notice?</wrap>+An oddity among cards, !Alive and Unspoiled has plenty of promise, but is expensive and doesn't fit very well into the [Isengard] culture. There are four main different things that can be attempted with this card:
-In this sectiondescribe:+1) Milling -  with just one burden and no spotting requirement to trigger the effectthe Shadow player can burn through the Free People player's hand for twilight. This is incredibly expensive and probably not worthwhile when contrasted with other discarding effects. The opponent will likely start to run when they realise what is happening.
 +2) Targeting Pumps - with many burdens and the occasional trigger, the Shadow player can eliminate Free Peoples supporting cards such as pumps. This could be the card's intended purpose, but uruks have little synergy with burdens, aside from Worry.
-  * Deck design strategy+3) Targeting shadow cards - with a few burdens and triggers the user can eliminate an opponent's shadow cards each turn. This could be combined with a Free Peoples that does the same thing using cards such as Halls of my Home, What are we waiting for?, Drawing his Eye etc. This will also encourage double moving, so it may also require Traitor's Voice
-  * Gameplay considerations.+ 
 +4) Initiative - this card could be used to pick off a few of an opponent's cards to help gain initiative. This seems like the area with the most promise, since this ability is part of what got The Palantir of Orthanc banned. !Alive and Unspoiled is more expensive than Palantir however. 
 +Set 11 breathes new life into !Alive and Unspoiled with Bound to Its Fate. Were it not for the 10 set gap, it would feel like these cards were made to run together, especially with the [Orc] culture's powerful twilight generation cards (Scurrying Goblin, Orkish Worker, Spurred to Battle, Coordinated Effort, Unreasonable Choice, Orkish Runner, [[lotr17084|Orkish Scout]]). Prospects for a dual [Uruk-hai]-[Orc] deck become even more promising with set 17's Treacherous Captain.
 ===== Strengths and Weaknesses ===== ===== Strengths and Weaknesses =====
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 === Strong Versus... === === Strong Versus... ===
-  * Add cards and explanations here.+  * Free Peoples events 
 +  * An opponent's Shadow cards 
 +  * Cards that require discarding cards from hand (Elven Rider, Sister-daughter of Theoden) 
 +  * Cards that require Initiative (Faramir's Aide, Deor)
 === Weak Versus... === === Weak Versus... ===
-  * Add cards and explanations here.+  * Choke 
 +  * Cards that provide bonuses for losing Initiative (Brooding on Tomorrow, A Light in His Mind) 
 +  * Burden removal 
 +  * Recursion
 ===== Example Decks ===== ===== Example Decks =====
-  * Decklists or links to decks that use this card. +  * Gandalf Control/Alive and Unspoiled - http://lotrtcgwiki.com/forums/index.php/topic,11328.0.html
- +
-===== Rules and Clarifications ===== +
- +
-  * Clarify existing rules if needed. +
-  * Link to rules discussions on TLHH. +
- +
-===== Extra Information =====+
-  * Add other information regarding printingrarity, trivia, etc.+Discussion here: http://lotrtcgwiki.com/forums/index.php/topic,11321.0.html
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lotr01120wiki.txt · Last modified: 2018/05/26 14:52 by Dictionary

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