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joseph_c_chua
Posted: Tue May 22, 2007 12:03 pm
Joined: 20 Jul 2005 Posts: 30 Location: Philippines
I’m currently making some rules for a 27 site game that aims to follow the story. Here are the rules:
-It would use the movie block sites.
-A different deck would be used for each set of 9 sites. Leftover cards from your old deck would be shuffled into your new deck, regardless of culture restrictions (see below).
-All conditions, possessions, artifacts, and companions stay in play (unless discarded) throughout the 27 sites. This goes the same for controlled sites.
-All resistances mentioned in any card is multiplied by 3 (e.g. Frodo is resistance 30, G for Grand works on companions with resistance 18 and above).
-During the site 1 of each set, you play your starting fellowship as usual.
-During the site 1 of each set, place all companions in the dead pile out of the game, except for unique companions.
-If there are already 9 companions in play and you want to play a companion from your new deck, you can choose to discard a companion from your old deck.
-Just like the "region" rule of the new sites, you must add 3 twilight each time you move to a TT site and add 6 twilight each time you move to a ROTK site.
-Frodo and Sam are the only ringbearers allowed. At each site 1, you may change your ringbearer and/or ring into a different version.
-Expanded format X-list and R-list applies.
-For the first 9 sites (FOTR), the FP cultures that may be used are: Shire, Elven, Dwarven, Gondor (except Knights), Gandalf (except Ents); allowed Shadow cultures are: Orc, Uruk-hai, Isengard, Wraith, Moria, and Sauron (except besiegers).
-For Two Towers, the FP cultures that may be in your deck are: Shire, Elven, Dwarven, Gondor, Gandalf, Rohan, and Gollum; allowed Shadow cultures are: Orc (specifically wargs), Uruk-hai, Isengard, Gollum, Dunland, Raider, Men, and Sauron (except besiegers).
-For Return of the King, all FP and Shadow cultures may be used.

What do you think? I haven’t tried this yet, and I’d appreciate your input in order to make this format balanced and fun to play.
sickofpalantirs
Posted: Tue May 22, 2007 12:41 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
whoa...I have played an 18 site game, but this is different. sounds complicated. can’t think how to improve it right now but I will think about it in my bed and get back to you Wink
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corvus
Posted: Tue May 22, 2007 12:50 pm
Joined: 13 Oct 2006 Posts: 1696 Location: Roaming, but dangerous!!!
Confused Confused Confused

This is crzy talk. Sorry for the negativity, but even i’d get bored on such a game. It would take about 2:30...
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ingold55
Posted: Tue May 22, 2007 12:59 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
I have played something like it. We started at FotR site 1-9, went to TT 1-9, and RotK 1-9. WE had several times of reshuffling our draw decks, but i liked it.

(It does get long though, it is great if you are spending the night with a friend and have nothing to do. Wink )
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NBarden
Posted: Tue May 22, 2007 1:41 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Maybe just a usual game with sites 1-9 (FOTR), 1-9 (TT), 1-9 (RotK).

But then this would lead to a shadowkill every game.
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ingold55
Posted: Tue May 22, 2007 6:13 pm
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
i’ve won with FP side several times before.
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NBarden
Posted: Tue May 22, 2007 6:19 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Um...can I see your deck?
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ingold55
Posted: Wed May 23, 2007 9:22 am
Joined: 10 Oct 2005 Posts: 1199 Location: Out on the front line
I played with a Gondor fortification, my friend played with an Isengard assault deck. We played with several reshuffles, so we could manage to get to site 9 (RotK) with minions still fighting, and companions able to fight.

Unfortunatly no, you can’t see the deck, I tore it up and made some other ones. Sad I can’t try to rebuild it. (we also played this when we first started out and our decks weren’t tournament qualaty...not that they are now or anything...)
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hannibal
Posted: Sat Jun 02, 2007 5:10 pm
Joined: 02 Jun 2007 Posts: 62 Location: Finland
Try the next one:

http://forums.fanhq.com/viewtopic.php?t=20854
mm doughnuts
Posted: Sat Jun 02, 2007 5:24 pm
Joined: 01 May 2007 Posts: 225 Location: a place
When I played 27 sites, it was normal rules except:

Sites
1-9 Fellowship (-2 shadow number)
1-9 Towers (-1 shadow number)
1-9 King (normal shadow number)

and site 9’s were sancturies, you could reshuffle once, and we could have as many guys in the dead pile as we wanted. I used my (pathetic) Elven archery deck with my (awesomely unorthodox) Uruk-hai hunters corruption with worry. I did really poorly, though, compared to usual (I normally win at site 5-6): my opponent somehow lived through the fellowship sites and got to Towers site 5. With that unlimited dead pile rule, I played beyond all hope, adding 8 burdens, and over-corrupting by six Twisted Evil
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