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Shadows
Posted: Fri Jul 06, 2007 9:48 am
Joined: 21 Aug 2006 Posts: 136 Location: the underworld
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Trying to make the big guy usuable...
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Free Peoples:

Total:32

Starting:
Smeagol, Bearer of great secrets
the one ring, the ring of rings
Pippin, hobbit of some intelligence
Events:
Naked waste x4
Nasty x4
Not Listening x4
Still far ahead x4
Conditions:
There’s Another Way x4
Poor Wretch x4
Nice Fish x2
Don’t look at them x2
Follow Smeagol x2
Safe Passage

Shadow:

Total: 32

Minions:
The Balrog, Demon of Might x4
Moria Scout x4
Goblin Runner x4
Goblin Backstabber x4
Possesions:
The Balrog’s Sword x3
Events:
Power and Terror x4
Conditions:
Dark places x4
Not alone x3
They Are Coming x2

Strategy:
The freeps is a standard solo smeagol. Pippin is Smeagol’s one turn friend, and from then on it’s a case of choking and beating up anything that does get played. Bid to go second, and also use follow smeagol and there’s another way so you can keep replaying the bridge of khazad-dum, or just ensuring you get underground sites for your Balrog. You also have plenty of Smeagol events to discard with Not ALone to keep bringing the Balrog back into hand.

The goblin runners add pool, and the moria scout can hopefully be free, and the backstabber is just a nice cheap orc to support the Balrog, but
they’re mainly there to ensure you always have plenty of orcs to reveal with power and terror.

Dark Places makes the Balrog even bigger, and relics of moria means you can keep pulling his sword back. They are coming gets orcs back, and helps you cycle and avoid the deck clogging.

I’ve tried to keep it small, so you definitley draw the key cards early.

With the Bridge of khazad-dum the Balrog is dropped to an eleven, so with a power and terror you should easily be able to afford him and his sword each turn, and probably without power and terror in region 3 (possibly 2).

With four dark places in, his sword, and when underground the Balrog is a 24 strength, damage+3 fierce minion, who has to fight their big guns, and they’ll have no way of stopping him before he reaches the skirmish.

Even the most powerful fellowship should have difficulty surviving a couple of those, and they most likely won’t be able to double. Once they’ve had their companions chopped up abit, finish them off with a swarm.
Last edited by Shadows on Fri Jul 06, 2007 10:08 am; edited 1 time in total
macheteman
Posted: Fri Jul 06, 2007 10:04 am
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
balrog’s sword is an artifact.
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Shadows
Posted: Fri Jul 06, 2007 10:08 am
Joined: 21 Aug 2006 Posts: 136 Location: the underworld
Embarassed

so it is.

I assumed relics of moria was a Moria weapon, not possession.

In that case, i’m going to cut relics for another balrog’s sword...sound like a good idea?
lem0nhead
Posted: Fri Jul 06, 2007 10:59 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Id say so mate, but nice deck otherwise.
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sickofpalantirs
Posted: Fri Jul 06, 2007 12:52 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
I love the title The Balrog Demon of Might...and smeagol.
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Dravius
Posted: Sat Jul 07, 2007 8:40 am
Joined: 22 Apr 2007 Posts: 191 Location: Quebec, Canada
no whip?
-Darth Dravius, Dark Lord of the Sith

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