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Lord_Of_The_Wind
Posted: Sat Sep 17, 2005 10:30 pm
Joined: 14 Sep 2005 Posts: 92 Location:
Here is a place for us to make up DC cards. For all who Dont know what that is is you think of a card they should make and you write out the
Strength X
Vitality X
Ressitance ( If Any )

And then The Game text.

Looking forward to seeing what you all come up with.


-Lord Of The Wind
Lord_Of_The_Wind
Posted: Sat Sep 17, 2005 10:40 pm
Joined: 14 Sep 2005 Posts: 92 Location:
Here are a few that me and some other DC Imagineers came up with.

(2) •Gwaihir, Aid From Above Gandalf

Follower

Str +1

Aid - (2)
This card may be transferred from one companion to another during a skirmish phase by paying its aid cost.
------------------------------------------
(3) •Gwaihir, Wind-rider Gandalf

Possession • Mount

Vit +1

To play, spot Gandalf.
Bearer must be a companion.
Skirmish: Exert bearer twice to cancel a fierce skirmish involving bearer.
-----------------------------------------
(5) •Gwaihir, Lord of the Winds Gandalf

Companion • Eagle

Str 9
Vit 3
Res 7

To play, spot Gandalf or another Eagle.
While skirmishing a Nazûl, Gwaihir is damage +1.
Skirmish: If Gwaihir is not assigned to a skirmish, exert Gwaihir and a companion to make Gwaihir replace that companion in that skirmish and be strength +2.
-----------------------------------------
6•Gwaihir, Lord of the Eagles(gandalf)
Companion - eagle
strength- 8
vitality- 5
resistence- 8
Gwaihir is strength +1 for each gandalf companion you can spot(limit +6).
Skirmish - If Gwaihir is not assigned to a skirmish, exert him, and a companion skirmishing a minion to have gwaihir replace that companion in that skirmish and wound that minion(twice if it is a nazgul).
-------------------------------------------
6•Gwaihir, Lord of the Eagles(gandalf)
Companion - eagle
strength- 8
vitality- 5
resistence- 8
Enduring
When you play gwaihir, if you can spot three (gandalf) companions, gwaihir is strength +2 and twilight cost -2 until the regroup phase.
Skirmish While you can play a skirmish event, you may play gwaihir juring the skirmish phase, and you may replace him with a companion skirmishing a minion. Gwiahir is resistence 0 until the regroup phase if you do this.


Well THere you have it Folks Gwaihir AKA Lord of The Wind

-Lord Of The Wind
dwarven_captin
Posted: Sun Sep 18, 2005 11:53 am
Joined: 23 Aug 2005 Posts: 61 Location: Sparta Michigan
I like it i always wondered about the eagles
Lord_Of_The_Wind
Posted: Tue Sep 20, 2005 2:31 pm
Joined: 14 Sep 2005 Posts: 92 Location:
Come on guys I know you can make up something.
Post something lol

-Lord of the Wind
JDRobinson
Posted: Tue Sep 20, 2005 5:27 pm
Joined: 15 Jul 2005 Posts: 64 Location: Warner Robins, GA - USA
*Saruman
Highest Istari
cost:5
Damage +1, fierce
Str: 10
Vital:4
Site:4
text: Shadow: Exert Saruman twice to play his staff from your draw deck or discard pile.
Shadow: Exert Saruman twice to discard a staff Gandalf bears. He can not bear a staff.
Shadow: Exert Saruman twice to discard a weapon born by a companion. That companion can not bear that type of weapon.

For I am Saruman the wise, Saruman Ring-maker, Saruman of Many Colours!
"Quenuvalye i lamber Eldareva"

-Thou canst speak the tongues of the Elves.
JDRobinson
Posted: Tue Sep 20, 2005 5:39 pm
Joined: 15 Jul 2005 Posts: 64 Location: Warner Robins, GA - USA
*Beregond
Son of Baranor-Gondor
cost:4
Str:7
Vital:3
resist:5
Damage +1
Text: Exert Beregond to play Pippin's armour or sword from your draw deck.
Each time Beregond wins a skirmish, you may make Pippin strength +2.


..tall and proud and noble, as all the men that he had seen in that land..
"Quenuvalye i lamber Eldareva"

-Thou canst speak the tongues of the Elves.
JDRobinson
Posted: Tue Sep 20, 2005 11:16 pm
Joined: 15 Jul 2005 Posts: 64 Location: Warner Robins, GA - USA
What would be cool is if Decipher created something that was a advanced version of fortifications. Like Strongholds. The Tower of Isengard, Helms Deep, Minas Morgul, Minas Tirth and so on. These could give a certain race bonuses. Example: Helms Deep-- All Rohan man are strength+2. You can exert a rohan man twice to play a rohan possession from your draw deck or dicard pile. The catch is that the Stronghold can take "wounds" and be destroyed by certain shadow cards. Same will go for evil strongholds.
Smile

The tower of Isengard would be sweet, with Saruman and his orcs all super strong. Cool

just ideas
"Quenuvalye i lamber Eldareva"

-Thou canst speak the tongues of the Elves.
Lord_Of_The_Wind
Posted: Thu Sep 22, 2005 10:51 am
Joined: 14 Sep 2005 Posts: 92 Location:
nice DCs that gives me a Idea for a card i will post later
JDRobinson
Posted: Thu Sep 22, 2005 2:10 pm
Joined: 15 Jul 2005 Posts: 64 Location: Warner Robins, GA - USA
By the way, love your avatar Lord_of_the_Wind.

My Master Sauron the Great bids thee Welcome. -smiles-

Still gives me the shivers Confused
"Quenuvalye i lamber Eldareva"

-Thou canst speak the tongues of the Elves.
Lord_Of_The_Wind
Posted: Thu Sep 22, 2005 6:03 pm
Joined: 14 Sep 2005 Posts: 92 Location:
JDRobinson wrote:
By the way, love your avatar Lord_of_the_Wind.

My Master Sauron the Great bids thee Welcome. -smiles-

Still gives me the shivers Confused


Thanks for the compliment Master

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