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elf lvr
Posted: Wed Aug 30, 2006 6:02 pm
Joined: 13 Jun 2006 Posts: 3065 Location: Rivendell
Shocked I can’t wait to see it!
Happy Hunting! Elf Lvr
Winner of Best Personality in the FPCA. Thanks!
Archduke Elf Lvr - Archidoux of the Chosen Ones
AMV Maker In-Training! Check out my newest production, Katsu!- A Diedara Tribute!
And behold, EL declared it good. And there was morning, and there was evening, the first (new) day. ~ DainIronfoot
Felipe Musco
Posted: Wed Aug 30, 2006 6:10 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Already working on Red!!! As soon as it’s fully ready, I’m posting the list. Yes, you read correctly, it’s going to be a 50-card long list to review... BWAHWAHWAHWAHWAHWAHWAHWAHWA!!!! Just kidding! Hope you enjoy it.
I don't like YOU.
menace64
Posted: Wed Aug 30, 2006 7:25 pm
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
I’m really looking forward to seeing this. I don’t have much experience with Magic (yet), but if you need help coming up with card ideas, I’m more than willing!
Felipe Musco
Posted: Wed Aug 30, 2006 10:42 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
As I said, feel free to PM ideas if you want to. Should I use’em, you’ll be given full credit for it. But I’d wait before I post the Red section, so you get the hang of how things will be done.
I don't like YOU.
Felipe Musco
Posted: Thu Aug 31, 2006 11:38 am
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Ok, fellas! Red section is up, I’m just working on rarity, and I’ll post it tonight. I decided to go with the LotR’s way of depicting numbers and rarity, since MTG relies on graphical resources. So, the cards will have, under them:
1 (meaning first edition); either C, U or R (depicting Common, Uncommon and Rare); and a number (collectors number).
Stay tuned for it, ’cause if I don’t post it today, only next week, since I’ll be away for the weekend, not sure if I’ll be able to log on where I’ll be.
I don't like YOU.
r2d2quino
Posted: Thu Aug 31, 2006 12:17 pm
Joined: 29 Aug 2006 Posts: 49 Location:
This seems like fun! Do you get gp for this?
Felipe Musco
Posted: Thu Aug 31, 2006 12:42 pm
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
Hah! I wish! No, it’s mostly ’cause I used to play Lord of the Rings TCG, so I like it a lot, and to try and get things running in this session. You see, the LotR session has MAJOR posting in this area, but ’round here it’s mostly dead.
I don't like YOU.
Felipe Musco
Posted: Fri Sep 01, 2006 12:27 am
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
RED SECTION

Berserker’s Blood 2Red
Enchantment • Aura
Enchanted creature gains double-strike.If enchanted creature is about to be put in a graveyard from play, return it to its owner’s hand instead.

1 C 1

Chieftain of Moria 1RedRed
Legendary Creature • Goblin
Goblins you control have haste.
2/2

1 R 2

Dain Ironfoot, King Under the Mountain 2RedRed
Legendary Creature • Dwarf Lord
Dain’s power and toughness are each equal to the number of Mountains you control.
Sacrifice a Mountain: Target Dwarf gains haste until the end of the turn.
*/*

1 R 3

Defiling Grounds 2RedRed
Instant
Response (this spell can only be played under specific circunstances and can be played even if you don’t have priority)
Play Defiling Grounds only in response to an opponent tapping a land. Destroy target tapped land. If that land was tapped for mana this turn, it adds no mana to its controller’s mana pool. That opponent doesn’t lose life due to mana burn this turn.

1 R 4

Delving 1Red
Instant
Target creature can’t be blocked this turn.

1 C 5

Dispendable Orc 1Red
Creature • Orc
1, Tap: Target spell with a single target other than Dispendable Orc targets Dispendable Orc instead.
1/1

1 C 6

Disrupt Strategy Red
Sorcery
Disrupt Strategy deals 1 damage to each creature.

1 C 7

Durin III, Greatest Dwarven Lord 2RedRed
Legendary Creature • Dwarf Lord
Haste, trample, first-strike.
Durin’s power is equal to the number of artifacts you control.
Durin’s toughness is equal to the number of Dwarves you control.
X/Y

1 R 8

Dwarven Armory 1Red
Enchantment • Aura
Enchanted creature gets +2/+0 and is a Dwarf, in addition to its other types.

1 C 9

Dwarven Delver Red
Creature • Dwarf
RedRed, sacrifice Dwarven Delver: Destroy target basic land.
1/1

1 U 10

Dwarven Rage 1Red
Instant
Target creature gains double-strike until the end of the turn.

1 C 11

Dwarven Warrior 1Red
Creature • Dwarf Warrior
Dwarven Warrior can block only Orcs and Goblins.
Dwarven Warrior can’t attack unless you played a Dwarf this turn.
3/3

1 C 12

Eye of Sauron 3Red
Enchantment • Aura
When Eye of Sauron comes into play, it deals 3 damage to target creature.
Enchanted creature attacks each turn, if able.

1 C 13

Fiery Deeps of Moria Red
Instant
Add Red to your mana pool X times, where X is the number of Mountains you control -3.

1 R 14

Fire Arrow 1Red
Sorcery
Fire Arrow deals 1 damage to target creature. Draw a card.

1 C 15

Fires of Mount Doom 2Red
Instant
Remove target artifact from the game. If that artifact was a ring, search its owner’s hand, library and graveyard for all copies of that ring and remove them from the game. That player shuffles his or her library afterwards.

1 U 16

Fireworks 1Red
Instant
Fireworks deals 3 damage, divided any way you choose, among any number of target creatures or players.

1 R 17

Flame of Anor XRedRedRed
Sorcery
Flame of Anor deals X damage, divided any way you choose, among any number of target creatures and players. Creatures damaged by Flame of Anor can’t be regenerated this turn.

1 R 18

Flame Strike 2Red
Instant
Flame Strike deals 4 damage to target creature.

1 U 19

Gimli, Furious Dwarf 3RedRed
Legendary Creature • Dwarf Warrior
Double-strike.
5/5

1 R 20

Gloin, Father of Gimli 2RedRed
Legendary Creature • Dwarf Warrior
Red, sacrifice a Dwarf: Gloin deals 3 damage to target creature.
3/3

1 R 21

Goblin Archer 1Red
Creature • Goblin
Tap: Goblin Archer deals 1 damage to target creature. If the creature has flying, it loses flying until the end of the turn.
1/1

1 C 22

Goblin Armory Red
Enchantment • Aura
Enchanted creature is a Goblin in addition to its other types, and gains: "Sacrifice this creature: it deals 1 damage to target creature or player".
Sacrifice Goblin Armory: Prevent the next 1 damage that would be dealt to target Goblin this turn.

1 C 23

Goblin Domination 3Red
Enchantment
Each time you play a Goblin, Goblin Domination deals 1 damage to target creature.

1 U 24

Goblin Drums XRedRed
Sorcery
Put X 1/1 red Goblin tokens with haste into play. Sacrifice those tokens at the end of the turn.

1 U 25

Goblin Horde 5Red
Creature • Goblin
Haste
5/5

1 U 26

Goblin Spy 2Red
Creature • Goblin
When you play Goblin Spy, you may look at target opponent’s hand.
1/1

1 C 27

Goblin Swarms 3Red
Enchantment
Sacrifice a non-token Goblin: Put two 1/1 red Goblin tokens into play.

1 R 28

Grishnakh, Orc Captain 2RedRed
Legendary Creature • Orc Scout
When Grishnak comes into play, destroy target Hobbit.
3/3

1 R 29

Hail of Flaming Arrows Red
Sorcery
Hail of Flaming Arrows deals 3 damage to target creature.

1 C 30

Massing Beneath the Ground 1Red
Sorcery
Add RedRedRedRed to your mana pool. Spend this mana only to play Goblins.

1 R 31

Orc Ambusher 2Red
Creature • Orc
You may play Orc Ambusher any time you could play an instant.
You may sacrifice a land instead of paying Orc Ambusher’s mana cost.
1/3

1 U 32

Orc Ransacker 3Red
Creature • Orc
When you play Orc Ransacker, you may destroy target artifact.
Sacrifice an Orc: Destroy target artifact.
Sacrifice Orc Ransacker: Destroy target enchantment.
1/1

1 U 33

Orc Slaughter 4Red
Enchantment
Whenever an Orc attacks, it can’t be blocked by a creature with lower power.

1 U 34

Orkish Gutter 3Red
Creature • Orc
3/2

1 C 35

Orkish War Band 5RedRed
Creature • Orc
7/7

1 C 36

Outnumbered XRed
Sorcery
X target creatures can’t block this turn.

1 U 37

Quick Draw Red
Instant
Target creature gains first-strike until the end of the turn.

1 C 38

Quick Shot 1Red
Response (this spell can only be played under specific circunstances and can be played even if you don’t have priority)
Play Quick Shot only in response to an opponent tapping a creature. Quick Shot deals 3 damage to target tapped creature. If that creature was tapped for mana this turn, it adds no mana to its controller’s mana pool.That opponent doesn’t lose life due to mana burn this turn.

1 C 39

Ready for Battle Red
Instant
Target creature gains haste until the end of the turn.

1 C 40

Recurring Goblin Red
Creature • Goblin
Recover Red
1/1

1 U 41

Running Goblin Red
Creature • Goblin
Haste
1/1

1 U 42

Sauron’s Army 5RedRed
Legendary Creature • Orc
Whenever Sauron’s Army attacks, you may have it deal X damage, divided any way you choose, among any number of target creatures, where X is its power. Sauron’s Army deals no combat damage this turn.
9/3

1 R 43

Scorched Lands 5RedRed
Sorcery
Destroy up to 4 target lands.

1 U 44

Siege X 2Red
Instant
Two target creatures gain +X/+0 until the end of the turn.

Seven Rings of Power 4RedRed
Legendary Enchantment
If Seven Rings of Power is in your opening hand, you may remove from the game 3 Red cards from your hand to start the game with it in play.
Dwarves you control get +3/+3, gain first-strike and have "Tap: This creature deals damage equal to its power to target creature".

1 R 45

Siege X 2Red
Instant
Two target creatures gain +X/+0 until the end of the turn.

1 U 46

Smaug 6Red
Legendary Creature • Dragon
Flying.
XRedRed, Tap: Smaug deals X damage to each creature without flying.
5/5

1 R 47

Stomp 2Red
Sorcery
Destroy target land. Stomp deals 1 damage to target creature.

1 U 48

Tossed 3Red
Sorcery
Sacrifice a Dwarf. Tossed deals 5 damage to target creature or player.

1 C 49

Wielding Flames Red
Instant
Wielding Flames deals 2 damage to target creature or player.

1 C 50
Last edited by Felipe Musco on Fri Sep 22, 2006 6:04 pm; edited 12 times in totalI don't like YOU.
menace64
Posted: Fri Sep 01, 2006 12:58 am
Joined: 12 Apr 2006 Posts: 836 Location: Wichita, Kansas
Dwarven Delver is so neat!
Goblin Drums is really cool, but maybe name it "Drums in the Deep"?
Unless I’m mistaken (likely), Outnumbered seems unbalanced.
Does Seven Rings of Power share that first ability with other Rings? If so, sweet!
Tossed is funny to imagine. Use that Dwarf as a projectile!

Nitpicks:
Durin III, Greatest
Grishnakh
Hail of Arrows is apparently already a card.
Orc Slaughterer is weirdly worded; not sure about a solution.
"Quick Shot" needs that space in the game text.
Something funky happened to Seige’s mana cost.

Very fun read! Keep going!
Felipe Musco
Posted: Fri Sep 01, 2006 1:16 am
Joined: 18 May 2006 Posts: 2434 Location: Florianópolis, SC, Brasil
-Fixed the cards accordingly. I’ve already had spotted that thing about Hail of Arrows, I just forgot to rename it.
-I didn’t want to name it Drums in the Deep, so I could avoid borrowing too many LotR’s card names.
-I don’t know if the Advanced Search will cover it, but there’s already a card that does pretty much the exactly same thing as Outnumbered. Yes, it’s Onslaught’s Wave of Indifference.
I tried to fix Orc Slaughter’s game text, check if it’s better now.
I don't like YOU.

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