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menace64 |
Posted: Sat Sep 02, 2006 2:42 am |
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Joined: 12 Apr 2006
Posts: 836
Location: Wichita, Kansas
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Felipe Musco wrote:
I tried to fix Orc Slaughter’s game text, check if it’s better now.
Perfect.
I want to see Green! I want to see Green! |
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Felipe Musco |
Posted: Sun Sep 03, 2006 4:19 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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I’ll have to get through first! |
I don't like YOU. |
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physcosick |
Posted: Sun Sep 03, 2006 6:22 pm |
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Joined: 18 Oct 2005
Posts: 229
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I’ve always seen the hobbits and the rest of the fellowship as White creatures and even the abilities you gave the hobbits are fit more for the White side of the color pie. Where as green would be the elves and the Treefolk, etc. Black and red won’t be defined much since Orc is either or. The giant spider would prolly be GB. I’m just throwing out ideas at this point. You easily have all the lands you could need. The artifacts are rather simple, as well. |
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Felipe Musco |
Posted: Sun Sep 03, 2006 9:58 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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Wow, you actually dropped by! Thanks. Yes, the hobbits are giving me quite a headache... They are stealthy, therefore "evasive" creatures, so they could either be or . And I want to decide that before I get to those colors. Why exactly do you think they oughta be ? |
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physcosick |
Posted: Sun Sep 03, 2006 10:08 pm |
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Joined: 18 Oct 2005
Posts: 229
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Because they are simple, noble, honorable, loyal people. They come from a common town, not a forest. They take on an adeventure against Evil.
Not to mention your card ability choices. There was one that you could sac to prevent damage, thats a fog ability... fog is white. There is another that gives your creatures +1/+1 which is also an ability given primarily to white (ie Glorious Anthem)
Green should be elves and Treefolk and thats about it |
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Felipe Musco |
Posted: Sun Sep 03, 2006 10:24 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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Yeah, I think you had me convinced, although I’m pretty sure the card Fog itself is . |
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physcosick |
Posted: Sun Sep 03, 2006 10:30 pm |
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Joined: 18 Oct 2005
Posts: 229
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yeah but notice it hasnt seen print in a long time it has been moved to white: holy day, brace for impact, chain of silence, chant of vitu-ghazi, ethereal haze, hallow, story circle, circle of protection (lands, red, artifacts, blue, white, black, and red).
I could name more but i think that works.... if you notice, you only could name one green card with the Fog ability... i decided to stop after 14. And also, all of those cards are recent cards that have been printed over the last fog or any green fog card has not seen print in over 5+ years. |
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Felipe Musco |
Posted: Mon Sep 04, 2006 4:12 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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That’s why I asked you to drop by! Point proven, Hobbits will be , alongside Men. ANd what did you think of the other cards? (especially the newer ones, more organized?) |
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physcosick |
Posted: Mon Sep 04, 2006 4:55 pm |
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Joined: 18 Oct 2005
Posts: 229
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I’m going to be editting this post for every other card
Felipe Musco wrote:
Dain Ironfoot, King Under the Mountain 2
Legendary Creature • Dwarf Lord
Haste.
Dain’s power and toughness are each equal to the number of Mountains you control.
Sacrifice a Mountain: Target Dwarf gains haste until the end of the turn.
*/*
This shouldn’t have haste, you should have to sac a mountain to give him haste
Defiling Grounds 2
Instant
Destroy target tapped land. If that land was tapped for mana this turn, it adds no mana to its controller’s mana pool.
What you want this card to do is illegal. You can not respond to mana abilities, and by the time you are able to respond, the mana has already been used to play a spell. Plus instant LD is insanely good.. too good.
Delving 1
Instant
Target creature deals combat damage as though it weren’t blocked this turn.
the ability "Target creature deals combat damage as though it weren’t blocked this turn." has been moved to the Green Color Pie (Rhox, Tornado Elemental, etc).
Dwarven Armory 1
Enchantment • Aura
Enchanted creature gets +2/+0 and is a Dwarf, in addition to its other types.
Dwarven Warrior 1
Creature • Dwarf Warrior
2/2
Here’s a suggestion I like A LOT:
Dwarven Warrior 1R
creature Dwarf Warrior
Dwarvin Warrior can’t block
Dwarvin Warrior can not attack unless you played a Dwarf creature this turn.
3/3
Fiery Deeps of Moria
Instant
Add to your mana pool for each Mountain you control above 3.
Wording is really weird
Fires of Mount Doom 2
sorcery
Remove target artifact from the game. If that artifact was a ring, search its owner’s hand, library and graveyard for all copies of that ring and remove them from the game. That player shuffles his or her library afterwards.
Fireworks 1
sorcery
Fireworks deals 3 damage, divided any way you choose, among any number of target creatures or players.
Goblin Armory
Enchantment • Aura
Enchanted creature is a Goblin in addition to its other types, and gains: "Sacrifice this creature: it deals 1 damage to target creature or player".
Sacrifice Goblin Armory: Prevent the next 1 damage that would be dealt to target Goblin this turn.
I don’t like the prevent damage clause
Goblin Drums X
instant
Put X 1/1 red Goblin tokens with haste into play. Sacrifice those tokens at the end of the turn.
Hail of Flaming Arrows
sorcery
Hail of Arrows deals 3 damage to target creature.
Orc Ransacker 3
Creature • Orc
When you play Orc Ransacker, you may destroy target artifact.
Sacrifice Orc Ransacker: Destroy target artifact.
Sacrifice Orc Ransacker: Destroy target enchantment.
1/1
Quick Shot 1
Instant
Quickshot deals 3 damage to target tapped creature. If that creature was tapped for mana this turn, it adds no mana to its controller’s mana pool.
Again, illegal timing and doesn’t work
Felipe Musco wrote:
Narsil 4
Legendary Artifact • Equipment
Narsil can only equip a white creature.
Equipped creature gets +6/+1 and gains trample.
Equip 5
Athelas
Instant
Prevent all combat damage dealt by target source. You gain that much life.
Kingsfoil X
Sorcery
Prevent X damage that would be dealt to target player or target creature this turn. You may search your library for up to X Hobbits, reveal them, and put them in your hand.
Fog and hobbits are white... made the "X" more useful
Felipe Musco wrote: Written By the Hobbits 3
Enchantment
1: Prevent all damage dealt by target source to target Hobbit.
Bill the Pony 4
Legendary Creature • Pony
Bill, the Pony gets +1/+1 for each Hobbit in play.
As long as you control Sam, Bill, the Pony has: " : Regenerate".
1/3
Hobbit’s Stealth
Instant
Prevent all combat damage that would be dealt this turn.
Heavy Burden 1
Artifact Instant (NEW CONCEPT!!!)
Sacrifice Heavy Burden: Destroy target Ring.
Rangers of the North 2
Sorcery
Untap all creatures you control and draw a card. Draw a card at the beggining of next turn’s upkeep.
Drawn by the Power
Enchant Creature
You control enchanted creature. If you don’t control a Ring, sacrifice it. |
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Felipe Musco |
Posted: Mon Sep 04, 2006 5:29 pm |
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Joined: 18 May 2006
Posts: 2434
Location: Florianópolis, SC, Brasil
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Wow, thanks for the review! Let me answer it:
physcosick wrote: I’m going to be editting this post for every other card
Felipe Musco wrote:
Dain Ironfoot, King Under the Mountain 2
Legendary Creature • Dwarf Lord
Haste.
Dain’s power and toughness are each equal to the number of Mountains you control.
Sacrifice a Mountain: Target Dwarf gains haste until the end of the turn.
*/*
This shouldn’t have haste, you should have to sac a mountain to give him haste
Nice suggestion, I’ll change it.
Defiling Grounds 2
Instant
Destroy target tapped land. If that land was tapped for mana this turn, it adds no mana to its controller’s mana pool.
What you want this card to do is illegal. You can not respond to mana abilities, and by the time you are able to respond, the mana has already been used to play a spell. Plus instant LD is insanely good.. too good.
Actually, it’s not illegal if a card clearly states it is possible. That’s the reason I made this card rare, it IS supposed to ben the rules this way. I’ll try to fix the wording, though. And, in order for this to work the intended way, it HAS to be an instant. I think I’ll raise the cost, though.
Delving 1
Instant
Target creature deals combat damage as though it weren’t blocked this turn.
the ability "Target creature deals combat damage as though it weren’t blocked this turn." has been moved to the Green Color Pie (Rhox, Tornado Elemental, etc).
Maybe I should just say "can’t be blocked"... Thanks for the reminder!
Dwarven Armory 1
Enchantment • Aura
Enchanted creature gets +2/+0 and is a Dwarf, in addition to its other types.
Fixed!
Dwarven Warrior 1
Creature • Dwarf Warrior
2/2
Here’s a suggestion I like A LOT:
Dwarven Warrior 1R
creature Dwarf Warrior
Dwarvin Warrior can’t block
Dwarvin Warrior can not attack unless you played a Dwarf creature this turn.
3/3
Cool, I liked it!
Fiery Deeps of Moria
Instant
Add to your mana pool for each Mountain you control above 3.
Wording is really weird
Yeah, it was. Fixed now, I think.
Fires of Mount Doom 2
sorcery
Remove target artifact from the game. If that artifact was a ring, search its owner’s hand, library and graveyard for all copies of that ring and remove them from the game. That player shuffles his or her library afterwards.
I liked it better as an instant, so it’s different from similar cards. After all, it IS fairly more limited.
Fireworks 1
sorcery
Fireworks deals 3 damage, divided any way you choose, among any number of target creatures or players.
It’s rare for that reason. Otherwise, it would just be a fairly improved Voltaic Lightning, which sucks. I may raise the cost, though... But I don’t know if it’s THAT much better than Incinerate or Lightning Bolt.
Goblin Armory
Enchantment • Aura
Enchanted creature is a Goblin in addition to its other types, and gains: "Sacrifice this creature: it deals 1 damage to target creature or player".
Sacrifice Goblin Armory: Prevent the next 1 damage that would be dealt to target Goblin this turn.
I don’t like the prevent damage clause
That’s a flavor to the actual LotR card. Otherwise, it wouldn’t be included at all, is just doesn’t fit.
Goblin Drums X
instant
Put X 1/1 red Goblin tokens with haste into play. Sacrifice those tokens at the end of the turn.
I’d have to make it rare, then. I think it’s more balanced this way, being uncommon and all. But I may do something similar in other color...
Hail of Flaming Arrows
sorcery
Hail of Arrows deals 3 damage to target creature.
I thought Lava Spike was an instant. Thanks for pointing this out, fixed now!
Orc Ransacker 3
Creature • Orc
When you play Orc Ransacker, you may destroy target artifact.
Sacrifice Orc Ransacker: Destroy target artifact.
Sacrifice Orc Ransacker: Destroy target enchantment.
1/1
I want the player to be able to use both abilities. But I changed it to sac an Orc.
Quick Shot 1
Instant
Quickshot deals 3 damage to target tapped creature. If that creature was tapped for mana this turn, it adds no mana to its controller’s mana pool.
Again, illegal timing and doesn’t work
Again, it’s as I said before, it’s only illegal until a card states it’s not. But I’ll fix the wording, too.
Felipe Musco wrote:
Narsil 4
Legendary Artifact • Equipment
Narsil can only equip a white creature.
Equipped creature gets +6/+1 and gains trample.
Equip 5
Athelas
Instant
Prevent all combat damage dealt by target source. You gain that much life.
Kingsfoil X
Sorcery
Prevent X damage that would be dealt to target player or target creature this turn. You may search your library for up to X Hobbits, reveal them, and put them in your hand.
Fog and hobbits are white... made the "X" more useful
Felipe Musco wrote: Written By the Hobbits 3
Enchantment
1: Prevent all damage dealt by target source to target Hobbit.
Bill the Pony 4
Legendary Creature • Pony
Bill, the Pony gets +1/+1 for each Hobbit in play.
As long as you control Sam, Bill, the Pony has: " : Regenerate".
1/3
Hobbit’s Stealth
Instant
Prevent all combat damage that would be dealt this turn.
Heavy Burden 1
Artifact Instant (NEW CONCEPT!!!)
Sacrifice Heavy Burden: Destroy target Ring.
Rangers of the North 2
Sorcery
Untap all creatures you control and draw a card. Draw a card at the beggining of next turn’s upkeep.
Drawn by the Power
Enchant Creature
You control enchanted creature. If you don’t control a Ring, sacrifice it.
Since these last cards are no longer part of my "Expansion", I won’t bother correcting them now. Maybe I can "re-edit" them later, corrected.
Thanks for the review, really useful! |
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