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sickofpalantirs
Posted: Tue May 08, 2007 7:08 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
NBarden wrote:

20 •Sauron, Forger of the Rings Sauron
Minion • Maia
Strength: 24
Vitality: 5
Site Number: 6
Damage +1. Enduring. Fierce.
Sauron is twilight cost -1 for each artifact you spot.
Regroup: Exert Sauron twice to remove an artifact from the game.
00R205
nice. make it a ring artifact.

24 •Sauron, Gorthaur the Cruel Sauron
Minion • Maia
Strength: 21
Vitality: 5
Site Number: 6
Damage +2. Fierce. Toil 3
Each time Sauron wins a skirmish, he is strength +3 until the regroup phase.
Regroup: Exert Sauron to add two threats and make the free peoples player wound a companion.
00R+206
way overpowered. tone the regroup ability down to 1 threat, and make it exert him twice

5 •Sauron, Servant of Melkor Sauron
Follower
Strength: +4
Vitality: +1
Aid- Remove X threats. (At the start of the maneuver phase, you may remove X threats to transfer this to a minion)
X is the current region number
Each time bearer wins a skirmish, the free peoples player must exert X companions.
Maneuver: Transfer Sauron to your support area to add a threat and wound a companion.
00R207
nice. make it make the freeps player wound a companion

0 •Sceptre of the Dark Lord, Weapon of Sauron Sauron
Artifact • Hand Weapon
Strength: +2
Vitality: +1
Bearer must be Sauron.
He is damage +1.
Skirmish: Discard this artifact to wound a companion not assigned to a skirmish and add three threats.
00R208
make it cost 2.

2 •The Great Ring Sauron
Artifact • Ring
Strength: +4
Bearer must be Sauron.
The Ring-Bearer is resistance -1.
00R209

kewl
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Tue May 08, 2007 7:13 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Made a change based on that. The original Sceptre was 0, so I kept it. Toned the regroup ability a tad, but not that much. He’s 24 twilight and lower strength, so I think it balances.
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sickofpalantirs
Posted: Tue May 08, 2007 7:16 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
so the freeps gets 4 wounds and 4 threats? he is toil 3. cut the threats period.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
NBarden
Posted: Tue May 08, 2007 7:23 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
How about I cut down his toil to one, okay?
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NBarden
Posted: Tue May 08, 2007 7:45 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Okay, I welcome reviews, but I have one culture left and I’m trying to hurry it up so I can start work on another set with Foresight.

This culture will go along with Easterlings, but with a twist. These easterlings are dirt cheap and get bigger and badder when their captains are around.

So, without further ado...the captains.

6 •Ulaire Attea, Lord of the Easterlings Raider
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 2. Easterling.
Each other Easterling is strength +1.
00R210

6 •Ulaire Attea, Easterling Commander Raider
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 1. Easterling. Toil 1
Skirmish: Exert Ulaire Attea to make an Easterling strength +2. You may exert him again to make that Easterling damage +1.
00R211

6 •Ulaire Attea, Easterling Ensnared Raider
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Easterling. Captain 1. Toil 3
Ulaire Attea is strength +1 for each Easterling you spot and strength -1 for each companion you spot.
00U212

5 •Easterling Commander Raider
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Easterling. Captain 1.
Exert this minion to play an Easterling, its twilight cost is -1 for each Raider Captain you spot.
00U213

8 •Easterling Chieftain Raider
Minion • Man
Strength: 15
Vitality: 3
Site Number: 4
Easterling. Captain 2. Toil 1
Each other Easterling is twilight cost -1.
00R214

5 •Easterling Banner-Carrier Raider
Minion • Man
Strength: 8
Vitality: 3
Site Number: 4
Easterling. Captain 3. Toil 1
While this minion bears a hand weapon, other Easterlings are strength +3.
00R215

9 •Easterling Battle-Commander Raider
Minion • Man
Strength: 15
Vitality: 4
Site Number: 4
Easterling. Damage +1. Captain 1. Toil 2
Easterlings are fierce.
00R216

4 •Easterling Weapon-Master Raider
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Easterling. Captain 1. Toil 1
Each Easterling is strength +1 (and damage +1 if bearing a hand weapon).
00U217
Last edited by NBarden on Wed May 09, 2007 10:06 am; edited 3 times in totalExclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
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Anonymous Prodigy
Posted: Tue May 08, 2007 8:32 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
NBarden wrote:
6 •Ulaire Attea, Lord of the Easterlings Raider
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 3. Easterling. Toil 2
Other Easterlings are strength +1.
00R210

Drop one of the keywords (besides easterling). Thumbs Up I would also drop his strength to 11. Smile

NBarden wrote:
6 •Ulaire Attea, Easterling Commander Raider
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 1. Easterling. Toil 1
Skirmish: Exert this minion to make an Easterling strength +2. You may exert him again to make that Easterling damage +1.
00R211

Neat. Thumbs Up

NBarden wrote:
6 •Ulaire Attea, Easterling Ensnared Raider
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Easterling. Captain 0. Toil 3
Ulaire Attea is strength +1 for each Easterling you spot and strength -1 for each companion you spot.
00U212

Awesome! Applause

NBarden wrote:
5 •Easterling Commander Raider
Minion • Man
Strength: 10
Vitality: 4
Site Number: 4
Easterling. Captain 1.Toil 1
Exert this minion to play an Easterling, its twilight cost is -1 for each Raider Captain you spot.
00U213

Make it exert him twice. Smile

NBarden wrote:
8 •Easterling Chieftain Raider
Minion • Man
Strength: 15
Vitality: 3
Site Number: 4
Easterling. Captain 2. Toil 1
Each Easterling is twilight cost -1.
00R214

Good! Very Happy

NBarden wrote:
8 •Easterling Banner-Carrier Raider
Minion • Man
Strength: 8
Vitality: 3
Site Number: 4
Easterling. Captain 3. Toil 2
While this minion bears a hand weapon, other Easterlings are strength +3.
00R215

Nifty! Mr. Green

NBarden wrote:
9 •Easterling Battle-Commander Raider
Minion • Man
Strength: 15
Vitality: 4
Site Number: 4
Easterling. Fierce. Damage +1. Captain 4.Toil 2
Other Easterlings are fierce.
00R216

Drop 2 of of his keywords, or lower one of them significantly. Shocked

NBarden wrote:
3 •Easterling Weapon-Master Raider
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Easterling. Captain 1.
Each Easterling is damage +1 (and strength +1 if bearing a hand weapon).
00U217

Good and balanced. Cool
I had to put something here.
DáinIronfoot
Posted: Tue May 08, 2007 8:44 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
NBarden wrote:
6 •Ulaire Attea, Lord of the Easterlings Raider
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 3. Easterling.
Other Easterlings are strength +1.
00R210

"Each other Easterling is strength +1" is more technically accurate, I think. I would drop the captain down some, perhaps to 2 or maybe even 1. But I like the overall idea of Nazgul as Men. Thumbs Up

NBarden wrote:
6 •Ulaire Attea, Easterling Commander Raider
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 1. Easterling. Toil 1
Skirmish: Exert this minion to make an Easterling strength +2. You may exert him again to make that Easterling damage +1.
00R211

Instead of "this minion" it should be "Ulaire Attea". Good otherwise.

NBarden wrote:
6 •Ulaire Attea, Easterling Ensnared Raider
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Easterling. Captain 0. Toil 3
Ulaire Attea is strength +1 for each Easterling you spot and strength -1 for each companion you spot.
00U212

What’s the point of Captain 0? So that you can spot him as a captain, but without the normal benefits?

Also, I never thought I’d live to see the day that you made a Shadow card that’s WORSE against large fellowships. Laughing

NBarden wrote:
5 •Easterling Commander Raider
Minion • Man
Strength: 10
Vitality: 4
Site Number: 4
Easterling. Captain 1.Toil 1
Exert this minion to play an Easterling, its twilight cost is -1 for each Raider Captain you spot.
00U213

I agree with AP: exert twice. And use a semicolon instead of the comma, I think.

NBarden wrote:
8 •Easterling Chieftain Raider
Minion • Man
Strength: 15
Vitality: 3
Site Number: 4
Easterling. Captain 2. Toil 1
Each Easterling is twilight cost -1.
00R214

Do "each other Easterling" to avoid potential confusion. Otherwise okay.

NBarden wrote:
8 •Easterling Banner-Carrier Raider
Minion • Man
Strength: 8
Vitality: 3
Site Number: 4
Easterling. Captain 3. Toil 2
While this minion bears a hand weapon, other Easterlings are strength +3.
00R215

A wee bit expensive. Perhaps 5?

NBarden wrote:
9 •Easterling Battle-Commander Raider
Minion • Man
Strength: 15
Vitality: 4
Site Number: 4
Easterling. Damage +1. Captain 2. Toil 2
Easterlings are fierce.
00R216

Yowch. Maybe just toil 1 and captain 1.

NBarden wrote:
3 •Easterling Weapon-Master Raider
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Easterling. Captain 1.
Each Easterling is damage +1 (and strength +1 if bearing a hand weapon).
00U217

Bold damage +1. And I’d perhaps switch them: strength +1 and damage +1 only when bearing a hand weapon.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
NBarden
Posted: Tue May 08, 2007 8:59 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Changes made.

DáinIronfoot wrote:
I never thought I’d live to see the day that you made a Shadow card that’s WORSE against large fellowships. Laughing


Rule of 5 enforcement has its proper place. Remember that he’s still quite good, as we see with his Toil ability and strength increase, he works perfectly with the Easterling Swarm I’m cooking up. Twisted Evil
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NBarden
Posted: Wed May 09, 2007 9:20 am
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
Any more reviews? I’ll give it a little while before making the other Easterlings.
Exclamation-Trade With MeExclamation
Popcorn Add the popcorn smiley to your sig, help it achieve world domination.
What if the hokey pokey really IS what its all about? Shocked
As I lay in bed staring at the stars last night, I thought to myself, "where the heck is the ceiling?"
Arrow Spotlight on....Sense of Obligation.
Foresight
Posted: Wed May 09, 2007 9:54 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
NBarden wrote:
6 •Ulaire Attea, Lord of the Easterlings Raider
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 2. Easterling.
Each other Easterling is strength +1.
00R210


I read what Captain at the start of the topic meant, and needs to be changed to say "character" instead of "companion" on it. You might drop the fierce on him and lower the cost to 5.

NBarden wrote:
6 •Ulaire Attea, Easterling Commander Raider
Minion • Man
Strength: 12
Vitality: 3
Site Number: 4
Fierce. Captain 1. Easterling. Toil 1
Skirmish: Exert Ulaire Attea to make an Easterling strength +2. You may exert him again to make that Easterling damage +1.
00R211


Ouch-time! Not bad.

NBarden wrote:
6 •Ulaire Attea, Easterling Ensnared Raider
Minion • Nazgul
Strength: 12
Vitality: 3
Site Number: 3
Easterling. Captain 0. Toil 3
Ulaire Attea is strength +1 for each Easterling you spot and strength -1 for each companion you spot.
00U212


Make him Captain 1.

NBarden wrote:
5 •Easterling Commander Raider
Minion • Man
Strength: 10
Vitality: 3
Site Number: 4
Easterling. Captain 1.Toil 1
Exert this minion to play an Easterling, its twilight cost is -1 for each Raider Captain you spot.
00U213


I’d remove the Toil 1.

NBarden wrote:
8 •Easterling Chieftain Raider
Minion • Man
Strength: 15
Vitality: 3
Site Number: 4
Easterling. Captain 2. Toil 1
Each other Easterling is twilight cost -1.
00R214


Cool!

NBarden wrote:
5 •Easterling Banner-Carrier Raider
Minion • Man
Strength: 8
Vitality: 3
Site Number: 4
Easterling. Captain 3. Toil 2
While this minion bears a hand weapon, other Easterlings are strength +3.
00R215


Neat! I’d make him Toil 1.

NBarden wrote:
9 •Easterling Battle-Commander Raider
Minion • Man
Strength: 15
Vitality: 4
Site Number: 4
Easterling. Damage +1. Captain 1. Toil 2
Easterlings are fierce.
00R216


Again, ouch-time! Nicely done.

NBarden wrote:
3 •Easterling Weapon-Master Raider
Minion • Man
Strength: 7
Vitality: 3
Site Number: 4
Easterling. Captain 1.
Each Easterling is damage +1 (and strength +1 if bearing a hand weapon).
00U217


Shocked I’d make him cost 4 with Toil 1. I’d switch his damage +1 and strength +1 text around.
In his eyes was the look of a hunted beast seeking some gap in the ring of his enemies. Men

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