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Anonymous Prodigy
Posted: Wed Feb 14, 2007 8:28 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
As stated in the opening post, the Elven cards will include 7 rares, 7 uncommons, and 4 commons.

2 • Legolas, Bowman of Mirkwood Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer.
Archery: Exert Legolas and add 1 to play an Elven possession from your discard pile.
R19

1 • Legolas’ Longbow, Gift of Galadriel Elven
Possession • Ranged Weapon
Bearer must be Legolas. He gains muster.
Maneuver: Discard this possession to heal an Elf.
R20

3 Volley of Arrows Elven
Event • Archery
Toil 1.
Make the fellowship archery total +1.
C21

4 • Elrond, Half-elven Elven
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
Muster.
To play, spot an Elven companion.
While in a fierce skirmish, Elrond gains hunter 2.
R22
Last edited by Anonymous Prodigy on Thu Feb 15, 2007 9:49 pm; edited 2 times in totalI had to put something here.
DáinIronfoot
Posted: Thu Feb 15, 2007 11:32 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
2 • Legolas, Bowman of Mirkwood Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer.
Archery: Exert Legolas and add 1 to play an Elven possession from your discard pile.
R19

Interesting phase choice for that ability. It lets you pull a bow for him, which is a nice touch. Looks good to me.

Anonymous Prodigy wrote:
1 • Legolas’ Longbow, Gift of Galadriel Elven
Possession • Ranged Weapon
Bearer must be Legolas. He gains muster.
Maneuver: Discard this possession to heal an Elf.
R20

Aha! And now I see the tie-in. Since Legolas, Bowman of Mirkwood has to exert to get this back, it isn’t a broken combo, either. Me like.

Anonymous Prodigy wrote:
4 Volley of Arrows Elven
Event • Archery
Toil 1.
The fellowship archery total is +1.
C21

Simple, powerful, and useful. AKA: good card.

Anonymous Prodigy wrote:
4 • Elrond, Half-elven Elven
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
To play, spot an Elven companion.
Regroup: Exert Elrond X times and add X to discard X Shadow cards.
R22

The second X should be in []s or ()s, assuming you meant for it to be twilight tokens.

This could get really powerful really quickly. Maybe limit the types of cards that can be discarded. Otherwise this destroys big minions like Sauron and The Balrog and is quite broken, in my opinion.

Good cards, though. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
Anonymous Prodigy
Posted: Thu Feb 15, 2007 9:35 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Thanks for reviewing, Dain. Smile I tweaked Elrond’s text; here is the next batch of Elven!


2 Lorien Longbow Elven
Possession • Ranged Weapon
Bearer must be an Elf. Bearer is an archer.
Maneuver: Exert bearer twice and add 1 to wound a roaming minion.
C23

1 Son of Mirkwood Elven
Condition
Bearer must be Legolas.
While you can spot a Dwarven token, Legolas cannot be exerted by Shadow cards.
R24

1 • Galadriel, Queen of Lorien Elven
Follower
Aid - 2.
Strength +1. Resistance +1.
While skirmishing an unwounded minion, bearer gains hunter 1.
R25

2 • Arwen, Maiden of Rivendell Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Muster. Hunter 1.
U26
Last edited by Anonymous Prodigy on Thu Feb 15, 2007 9:50 pm; edited 1 time in totalI had to put something here.
sickofpalantirs
Posted: Thu Feb 15, 2007 9:42 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
As stated in the opening post, the Elven cards will include 7 rares, 7 uncommons, and 4 commons.

2 • Legolas, Bowman of Mirkwood Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Archer.
Archery: Exert Legolas and add 1 to play an Elven possession from your discard pile.
R19
fine by me. I would say though and exert a minion. just to make it cooler. but that might be to good.

1 • Legolas’ Longbow, Gift of Galadriel Elven
Possession • Ranged Weapon
Bearer must be Legolas. He gains muster.
Maneuver: Discard this possession to heal an Elf.
R20
does the job

4 Volley of Arrows Elven
Event • Archery
Toil 1.
The fellowship archery total is +1.
C21
I think you need to say, make the fellowship archery total +1. either make it toil 2 or cost 3.

4 • Elrond, Half-elven Elven
Companion • Elf
Strength: 8
Vitality: 4
Resistance: 7
To play, spot an Elven companion.
Regroup: Exert Elrond twice and add 4 to discard a minion.
R22

its worthless. make the regroup ability once and 2, and it might be considered half-decent.(elrond, half-decent Very Happy )
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
sickofpalantirs
Posted: Thu Feb 15, 2007 9:43 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
Thanks for reviewing, Dain. Smile I tweaked Elrond’s text; here is the next batch of Elven!


2 Lorien Longbow Elven
Possession • Ranged Weapon
Bearer must be an Elf. Bearer is an archer.
Maneuver: Exert bearer twice and add 1 to wound a roaming minion.
C23

1 Son of Mirkwood Elven
Condition
Bearer must be Legolas.
While you can spot a Dwarven token, Legolas cannot be exerted by Shadow cards.
R24
did you make a dwarven version of this? it seems familiar.

1 • Galadriel, Queen of Lorien Elven
Follower
Aid - 2.
Strength +2.
While skirmishing an unwounded minion, bearer gains hunter 1.
R25
I think it should be wounded minion. make it +1 resistance and +1 strength IMO.

2 • Arwen, Maiden of Rivendell Elven
Companion • Elf
Strength: 6
Vitality: 3
Resistance: 6
Muster. Hunter 1.
U26

make it hunter 2.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
Anonymous Prodigy
Posted: Thu Feb 15, 2007 9:53 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
Anonymous Prodigy wrote:
1 Son of Mirkwood Elven
Condition
Bearer must be Legolas.
While you can spot a Dwarven token, Legolas cannot be exerted by Shadow cards.
R24

sickofpalantirs wrote:
did you make a dwarven version of this? it seems familiar.


Yes, I made a Dwarven version titled ’A Dwarf Dare Not.’ Smile
I had to put something here.
Anonymous Prodigy
Posted: Fri Feb 16, 2007 11:25 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
2 • Haldir, Warrior of Lorien Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 2. Archer.
While Haldir is at a forest site, he gains muster.
U27

2 • Smiths of Rivendell Elven
Condition • Support Area
To play, spot Elrond (or 3 Elves).
Each time a Gondor artifact is played, you may add 1 to heal a Gondor Man.
C28

1 Show Them No Mercy! Elven
Event • Skirmish
Spot an unbound companion (except for an Elf) to make an Elf strength +1 for each wound on every minion he or she is skirmishing; if it an Uruk-hai or Isengard minion, you may add 2 to make it strength -1 (limit -1).
U29

1 To The Keep! Elven
Event • Maneuver
Discard an Elven card from hand to exert a minion; the Shadow player may remove 2 to prevent this.
R30
Last edited by Anonymous Prodigy on Fri Feb 16, 2007 3:47 pm; edited 1 time in totalI had to put something here.
DáinIronfoot
Posted: Fri Feb 16, 2007 12:00 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
Anonymous Prodigy wrote:
2 • Haldir, Warrior of Lorien Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
While Haldir is at a forest site, he cannot take wounds during the archery phase.
U27

Pretty powerful, but I think he should have some pump that allows him to get to 7 strength, like other versions of Haldir have. Maybe even just hunter 2 would be okay. As it is, I don’t think he’d ever see use except (maybe) against really, really, insanely strong Shadow archery.

Anonymous Prodigy wrote:
2 • Smiths of Rivendell Elven
Condition • Support Area
To play, spot Elrond.
Each time a Gondor possession is played, you may add 2 to heal a Gondor Man.
C28

Nifty. Maybe change the spotting to "To play, spot Elrond (or 3 Elves)." Not necessary, but makes it a little more useful.

Anonymous Prodigy wrote:
1 Show Them No Mercy! Elven
Event • Skirmish
Make an Elf strength +1 for each wound on a minion he or she is skirmishing.
U29

Maybe, since it was Aragorn that shouted this, you should require spotting a Man, or perhaps just an unbound companion that is not an Elf. And did you mean for it to limit it to a single minion, or to be for all minions in that skirmish?

Anonymous Prodigy wrote:
1 To The Keep! Elven
Event • Maneuver
Discard an Elven card from hand to exert a minion; if the fellowship has moved more than once this turn, discard 2 Elven cards from hand to wound a minion.
R30

Again, perhaps require spotting a Man or a Rohan card or something.

Also, I think that, in line with some recent Decipher cards, this wording might be better:

1 To The Keep! Elven
Event • Maneuver
Choose one: Discard an Elven card from hand to exert a minion; or if the fellowship has moved more than once this turn, discard 2 Elven cards from hand to wound a minion.

I know it looks kind of weird, but that’s how THEY did it. Check out Introspection and Momentous Gathering to see what I mean.

Didn’t mean to tear you down. These are good cards. They could just use a little tweaking here and there. Smile
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!
sickofpalantirs
Posted: Fri Feb 16, 2007 3:34 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
Anonymous Prodigy wrote:
2 • Haldir, Warrior of Lorien Elven
Companion • Elf
Strength: 5
Vitality: 3
Resistance: 6
Hunter 1.
While Haldir is at a forest site, he cannot take wounds during the archery phase.
U27
another horrible haldir. c’mon don’t follow in D’s footsteps make him GOOD! make him archer, and +2 strength while at a forest site.

2 • Smiths of Rivendell Elven
Condition • Support Area
To play, spot Elrond.
Each time a Gondor possession is played, you may add 2 to heal a Gondor Man.
C28
theoretically it should be artifact. make it each time a gondor artifact is played, add 1 to heal...

1 Show Them No Mercy! Elven
Event • Skirmish
Make an Elf strength +1 for each wound on a minion he or she is skirmishing.
U29
feathered totally rules it. make it and wound that minion if it is a uruk-hai

1 To The Keep! Elven
Event • Maneuver
Discard an Elven card from hand to exert a minion; if the fellowship has moved more than once this turn, discard 2 Elven cards from hand to wound a minion.
R30

make the second ability only one card.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
DáinIronfoot
Posted: Fri Feb 16, 2007 3:45 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
sickofpalantirs wrote:
Anonymous Prodigy wrote:
2 • Smiths of Rivendell Elven
Condition • Support Area
To play, spot Elrond.
Each time a Gondor possession is played, you may add 2 to heal a Gondor Man.
C28

theoretically it should be artifact. make it each time a gondor artifact is played, add 1 to heal...

Or you could do both:

Each time a Gondor possession is played, you may add 2 to heal a Gondor Man.
Each time a Gondor artifact is played, you may add 1 to heal a Gondor Man.

Just a thought.

sickofpalantirs wrote:
Anonymous Prodigy wrote:
1 Show Them No Mercy! Elven
Event • Skirmish
Make an Elf strength +1 for each wound on a minion he or she is skirmishing.
U29

feathered totally rules it. make it and wound that minion if it is a uruk-hai

Another thought: what if it worked like this:

Make an Elf strength +1 for each wound on each minion he or she is skirmishing.

That makes it a little more unique. I still wouldn’t be opposed to some Uruk hate, perhaps as an additonal strength reduction, though. Like:

Make an Elf strength +1 for each wound on each minion he or she is skirmishing (or +2 if that minion is an Uruk-hai).

Not trying to overrule you here, SoP, just...uh...expounding. Very Happy
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

Also, if you're into DCs or RPGs (or even if you're not!), check out Realms of Middle-earth, the sequel to CG's "DC Adventure", Realms of the North!

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