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AnxiousChieftain
Posted: Wed Apr 04, 2007 6:28 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
bobtheorc wrote:
4 Uruk-hai Guardien Uruk-hai
Strength 10
Vitality 2
Site Number 5
Damage +1
This minion gains Hunter X where X is the number of unbound Shire companions you can spot.
Merry and Pippin where guarded by Uruks day and night.

Guardian is misspelled, but other than that it’s good (though a bit underpowered).

Oh, and he needs to say "Minion • Uruk-hai".

bobtheorc wrote:
3 White Hand Uruk-hai Uruk-hai
Strength 7
Vitality 1
Site Number 5
Damage +1. Hunter 3
Shadow When you play this minion you may discard a Uruk-hai condition from play to play a Uruk-hai from your discard pile. Its twilight cost is -2.

Again, needs "Minion • Uruk-hai". And he needs a new card-title; maybe White Hand Tracker or something.

Also, drop the word Shadow since it triggers when he is played.


bobtheorc wrote:
0 Devastating Army Uruk-hai
Condition • Support Area
To play exert an Uruk-hai minion twice.
Skirmish Each time a companion takes a wound in a skirmish involving a Uruk-hai minion, add a Uruk-hai token here.
Regroup Remove a Uruk-hai token from this card to draw a card (Limit 4)
"The army from Isengard has destroyed all of our homes, we have nothing left ."

You haven’t taken my advice about lore. Very Happy

Other than that, good card although you could probably drop the exerting part to once. And you need to drop the word "Skirmish", since it says "Each time".

- AC
MODS RULE. - lem0nhead
DáinIronfoot
Posted: Wed Apr 04, 2007 6:29 pm
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
In addition to what AC already said:

bobtheorc wrote:
4 Uruk-hai Guardien Uruk-hai
Strength 10
Vitality 2
Site Number 5
Damage +1
This minion gains Hunter X where X is the number of unbound Shire companions you can spot.
Merry and Pippin where guarded by Uruks day and night.

Not bad, not bad. I think it’s balanced, but it could still benefit from a cap like +5.

bobtheorc wrote:
3 White Hand Uruk-hai Uruk-hai
Strength 7
Vitality 1
Site Number 5
Damage +1. Hunter 3
Shadow When you play this minion you may discard a Uruk-hai condition from play to play a Uruk-hai from your discard pile. Its twilight cost is -2.

Uruk swarming! Twisted Evil I’d either drop his hunter down to 1 or up his cost a bit.

bobtheorc wrote:
0 Devastating Army Uruk-hai
Condition • Support Area
To play exert an Uruk-hai minion twice.
Skirmish Each time a companion takes a wound in a skirmish involving a Uruk-hai minion, add a Uruk-hai token here.
Regroup Remove a Uruk-hai token from this card to draw a card (Limit 4)
"The army from Isengard has destroyed all of our homes, we have nothing left ."

Yikes. I’d limit it to 3.
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

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macheteman
Posted: Wed Apr 04, 2007 6:31 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
bobtheorc wrote:


7 Lurtz, Hateful Minion Uruk-hai
Strength 13
Vitality 3
Site Number 5
Damage +1. Fierce. Archer. Toil 2.
To play spot 2 Uruk-hai minions.
“Lurtz he was called, and he hated all living things...”

cool, i like the toil.


6 Uruk Leader Uruk-hai
Strength 11
Vitality 3
Site Number 5
Damage +1
While you control a site each other Uruk-hai minion is strength +2.
Skirmish Exert two Uruk-hai minions, or exert one Uruk-hai minion once, to wound a companion skirmishing this minion.
..Strong leadership was bred into the Uruk-Hai.....

too much, personally i’d remove the skirmish ability. or maybe make it less important. like: exert this minion to reinforce an Uruk-hai token.

2 Uruk Fodder Uruk-hai
Strength 6
Vitality 2
Site Number 5
Hunter 1
Skirmish Discard this minion to make another Uruk-hai minion Strength +1 and Damage +1
.......and some Uruk only purpose was to die for the others..

powerful, but cool.

3 Tenacious Uruk Uruk-hai
Strength 8
Vitality 2
Site Number 5
Hunter 2
While this minion is roaming it is Damage +2, and Fierce
Fast Uruks were used as scouts...and to eliminate the foes who had fallen behind..

nice Thumbs Up

8 Uruk-Hai Company Uruk-hai
Strength 14
Vitality 4
Site Number 5
Damage +1
To play spot an Uruk-hai Minion.
This minion is strength +1 for each site you control.
Regroup Exert this minion twice to take control of a site.
”“The Uruk companies control much of our land my lord, it will be hard to take it back..”“

yeah, it works, but nothing unique.


4 Uruk-hai Killer Uruk-hai
Strength 9
Vitality 3
Site Number 5
Hunter 2
Skirmish Exert this minion and another Uruk-hai minion to discard a follower attached to a companion
And many Uruk-hai preyed only on the weak and helpless.

good. i like follower hate.

4 Uruk-hai Guardien Uruk-hai
Strength 10
Vitality 2
Site Number 5
Damage +1
This minion gains Hunter X where X is the number of unbound Shire companions you can spot.
Merry and Pippin where guarded by Uruks day and night.

cool idea, but really specific. especially in a world where ARB run rampant.

3 White Hand Uruk-hai Uruk-hai
Strength 7
Vitality 1
Site Number 5
Damage +1. Hunter 3
Shadow When you play this minion you may discard a Uruk-hai condition from play to play a Uruk-hai from your discard pile. Its twilight cost is -2.

neat.

0 Devastating Army Uruk-hai
Condition • Support Area
To play exert an Uruk-hai minion twice.
Skirmish Each time a companion takes a wound in a skirmish involving a Uruk-hai minion, add a Uruk-hai token here.
Regroup Remove a Uruk-hai token from this card to draw a card (Limit 4)
"The army from Isengard has destroyed all of our homes, we have nothing left ."

i think it’s ok, but i’m not completely sure.


good job Thumbs Up
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sickofpalantirs
Posted: Wed Apr 04, 2007 6:53 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
bobtheorc wrote:
Thought I make some more for you guys to review



4 Uruk-hai Guardien Uruk-hai
Strength 10
Vitality 2
Site Number 5
Damage +1
This minion gains Hunter X where X is the number of unbound Shire companions you can spot.
Merry and Pippin where guarded by Uruks day and night.
make him cost 5, and unbound companions. [b]


3 White Hand Uruk-hai Uruk-hai
Strength 7
Vitality 1
Site Number 5
[b]Damage +1. Hunter 3

Shadow When you play this minion you may discard a Uruk-hai condition from play to play a Uruk-hai from your discard pile. Its twilight cost is -2.
cut the hunter bonus.


0 Devastating Army Uruk-hai
Condition • Support Area
To play exert an Uruk-hai minion twice.
Skirmish Each time a companion takes a wound in a skirmish involving a Uruk-hai minion, add a Uruk-hai token here.
Regroup Remove a Uruk-hai token from this card to draw a card (Limit 4)
"The army from Isengard has destroyed all of our homes, we have nothing left ."
make it 2 card to discard a condition.


Reviews will get GP Laughing
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"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
bobtheorc
Posted: Thu Apr 05, 2007 3:23 pm
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
I revised all the cards.
I will start Awarding GP as soon as possible to all of you



7 Lurtz, Hateful Minion Uruk-hai
Strength 13
Vitality 3
Site Number 5
Minion • Uruk-hai
Damage +1. Fierce. Archer. Toil 2.
To play spot 2 Uruk-hai minions.
“Lurtz he was called, and he hated all living things...”


6 Uruk Leader Uruk-hai
Strength 11
Vitality 3
Site Number 5
Minion • Uruk-hai
Damage +1
While you control a site each other Uruk-hai minion is strength +2.
Skirmish Exert two Uruk-hai minions, or exert one Uruk-hai minion once, to wound a companion skirmishing this minion.
..Strong leadership was bred into the Uruk-Hai.....


2 Uruk Fodder Uruk-hai
Strength 6
Vitality 2
Site Number 5
Minion • Uruk-hai
Hunter 1
Skirmish Discard this minion to make another Uruk-hai minion Strength +1 and Damage +1
.......and some Uruk only purpose was to die for the others..


3 Tenacious Uruk Uruk-hai
Strength 8
Vitality 2
Site Number 5
Minion • Uruk-hai
Hunter 2
While this minion is roaming it is Damage +2, and Fierce
Fast Uruks were used as scouts...and to eliminate the foes who had fallen behind..


8 Uruk-Hai Company Uruk-hai
Strength 14
Vitality 4
Site Number 5
Minion • Uruk-hai
Damage +1
To play spot an Uruk-hai Minion.
This minion is strength +1 for each site you control.
Regroup Exert this minion twice to take control of a site.
”“The Uruk companies control much of our land my lord, it will be hard to take it back..”“


4 Uruk-hai Killer Uruk-hai
Strength 9
Vitality 3
Site Number 5
Minion • Uruk-hai
Hunter 2
Skirmish Exert this minion and another Uruk-hai minion to discard a follower attached to a companion
And many Uruk-hai preyed only on the weak and helpless.


4 Uruk-hai Guardian Uruk-hai
Strength 10
Vitality 2
Site Number 5
Minion • Uruk-hai
Damage +1
This minion gains Hunter X where X is the number of unbound Shire companions you can spot.
Merry and Pippin where guarded by Uruks day and night.


4 White Hand Hunter Uruk-hai
Strength 7
Vitality 1
Site Number 5
Minion • Uruk-hai
Damage +1. Hunter 3
When you play this minion you may discard a Uruk-hai condition from play to play a Uruk-hai from your discard pile. Its twilight cost is -2.


0 Devastating Army Uruk-hai
Condition • Support Area
To play exert an Uruk-hai minion..
Each time a companion takes a wound in a skirmish involving a Uruk-hai minion, add a Uruk-hai token here.
Regroup Remove a Uruk-hai token from this card to draw a card (Limit 3)
"The army from Isengard has destroyed all of our homes, we have nothing left ."
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Bobtheorcs Uruk-Hai Dcs
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bobtheorc
Posted: Thu Apr 05, 2007 3:36 pm
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
And here are a couple new ones, this time I am trying a couple simple ones.

6 Beserk Uruk, Insane Foe Uruk-hai
Strength 14
Vitality 1
Site Number 5
Minion • Uruk-hai
Damage +2. Toil 2
This minion cannot takes wounds except during the Skirmish Phase.
.....The Beserkers get their strength from their insanity..

3 Uruk Swarmer Uruk-hai
Strength 5
Vitality 3
Site Number 5
Minion • Uruk-hai
Toil 3. Damage +1
"And Uruks swarmed up the walls of helms deep, nothing could stop them.."


0 Burst of Strength Uruk-hai
Skirmish Exert a Uruk-hai minion twice to make it strength +3
and Damage +2.
Just when a Uruk seems tired, a new strength enters it.


btw what if any are the rules regarding what type of cards should have subtitles?
Exclamation Ban the Overpowered OrcsExclamation
"Don't panic, I have paper!" - Taipan Popcorn
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list
Anonymous Prodigy
Posted: Thu Apr 05, 2007 3:49 pm
Joined: 10 Jan 2006 Posts: 4197 Location: United States
bobtheorc wrote:
6 Beserk Uruk, Insane Foe Uruk-hai
Strength 14
Vitality 1
Site Number 5
Minion • Uruk-hai
Damage +2. Toil 2
This minion cannot takes wounds except during the Skirmish Phase.
.....The Beserkers get their strength from their insanity..

Interesting subtitle. Razz Cool text, though. Thumbs Up

bobtheorc wrote:
3 Uruk Swarmer Uruk-hai
Strength 5
Vitality 3
Site Number 5
Minion • Uruk-hai
Toil 3. Damage +1
"And Uruks swarmed up the walls of helms deep, nothing could stop them.."

I would make him toil 1. Smile

bobtheorc wrote:
0 Burst of Strength Uruk-hai
Skirmish Exert a Uruk-hai minion twice to make it strength +3
and Damage +2.
Just when a Uruk seems tired, a new strength enters it.

I would make it just strength +2 and damage +1. Smile
I had to put something here.
sickofpalantirs
Posted: Thu Apr 05, 2007 4:27 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
bobtheorc wrote:
And here are a couple new ones, this time I am trying a couple simple ones.

6 Beserk Uruk, Insane Foe Uruk-hai
Strength 14
Vitality 1
Site Number 5
Minion • Uruk-hai
Damage +2. Toil 2
This minion cannot takes wounds except during the Skirmish Phase.
.....The Beserkers get their strength from their insanity..
should be insane with fury for the sub IMO. I think.

3 Uruk Swarmer Uruk-hai
Strength 5
Vitality 3
Site Number 5
Minion • Uruk-hai
Toil 3. Damage +1
"And Uruks swarmed up the walls of helms deep, nothing could stop them.."
weird. cut toil to 1, vitality to 2, twilight cost to 2


0 Burst of Strength Uruk-hai
Skirmish Exert a Uruk-hai minion twice to make it strength +3
and Damage +2.
Just when a Uruk seems tired, a new strength enters it.
cut the damage bonus.

btw what if any are the rules regarding what type of cards should have subtitles?

generally unique characters only. but occasionally strong minions will.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
legoles3333
Posted: Thu Apr 05, 2007 4:37 pm
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
bobtheorc wrote:
And here are a couple new ones, this time I am trying a couple simple ones.

6 Beserk Uruk, Insane Foe Uruk-hai
Strength 14
Vitality 1
Site Number 5
Minion • Uruk-hai
Damage +2. Toil 2
This minion cannot takes wounds except during the Skirmish Phase.
.....The Beserkers get their strength from their insanity..

maybe a Toil?

3 Uruk Swarmer Uruk-hai
Strength 5
Vitality 3
Site Number 5
Minion • Uruk-hai
Toil 3. Damage +1
"And Uruks swarmed up the walls of helms deep, nothing could stop them.."

sweet!

0 Burst of Strength Uruk-hai
Skirmish Exert a Uruk-hai minion twice to make it strength +3
and Damage +2.
Just when a Uruk seems tired, a new strength enters it.

i want these instead of savage throw

btw what if any are the rules regarding what type of cards should have subtitles?
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NBarden
Posted: Thu Apr 05, 2007 6:15 pm
Joined: 28 Dec 2006 Posts: 5468 Location: I don't know...
bobtheorc wrote:
And here are a couple new ones, this time I am trying a couple simple ones.

6 Beserk Uruk, Insane Foe Uruk-hai
Strength 14
Vitality 1
Site Number 5
Minion • Uruk-hai
Damage +2. Toil 2
This minion cannot takes wounds except during the Skirmish Phase.
.....The Beserkers get their strength from their insanity..

Whoa! Weird. That’s all I can say.

3 Uruk Swarmer Uruk-hai
Strength 5
Vitality 3
Site Number 5
Minion • Uruk-hai
Toil 3. Damage +1
"And Uruks swarmed up the walls of helms deep, nothing could stop them.."

Hm...for some reason I pictured a twilight cost 1 minion. May be a good idea to cut the toil and make it 1

0 Burst of Strength Uruk-hai
Skirmish Exert a Uruk-hai minion twice to make it strength +3
and Damage +2.
Just when a Uruk seems tired, a new strength enters it.

Weird. Powerful. Odd. Creepy. Balanced.

btw what if any are the rules regarding what type of cards should have subtitles?

[b]I would stick with unique cards. When Dain made a Bounder with a subtitle, that was creepy. Try not to give events subtitles. Or conditions, I would think...
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