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AnxiousChieftain
Posted: Thu Apr 05, 2007 8:49 pm
Joined: 15 Jul 2005 Posts: 3947 Location: Maryland
bobtheorc wrote:
6 Beserk Uruk, Insane Foe Uruk-hai
Strength 14
Vitality 1
Site Number 5
Minion • Uruk-hai
Damage +2. Toil 2
This minion cannot takes wounds except during the Skirmish Phase.
.....The Beserkers get their strength from their insanity..

Whoa! He seems way too good. I would drop toil and make him only damage +1.

bobtheorc wrote:
3 Uruk Swarmer Uruk-hai
Strength 5
Vitality 3
Site Number 5
Minion • Uruk-hai
Toil 3. Damage +1
"And Uruks swarmed up the walls of helms deep, nothing could stop them.."

Drop the vitality to 1.

bobtheorc wrote:
0 Burst of Strength Uruk-hai
Skirmish Exert a Uruk-hai minion twice to make it strength +3
and Damage +2.
Just when a Uruk seems tired, a new strength enters it.

Event? Condition? Possession? Think

- AC
MODS RULE. - lem0nhead
bobtheorc
Posted: Fri Apr 06, 2007 9:47 am
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
7 Beserk Uruk, Insane Foe Uruk-hai
Strength 14
Vitality 1
Site Number 5
Minion • Uruk-hai
Damage +2.
This minion cannot takes wounds except during the Skirmish Phase.
.....The Beserkers get their strength from their insanity..


3 Uruk Swarmer Uruk-hai
Strength 5
Vitality 1
Site Number 5
Minion • Uruk-hai
Toil 3. Damage +1
"And Uruks swarmed up the walls of helms deep, nothing could stop them.."

0 Burst of Strength Uruk-hai
Event • Skirmish
Skirmish Exert a Uruk-hai minion twice to make it strength +3
and Damage +2.
Just when a Uruk seems tired, a new strength enters it.
Notice that the above card require you to exert twice, I think that makes it a bit more balanced

How are these?
I keep forgetting the line about minion • uruk-hai or event • skirmish

d'oh!


Here is a weird-cool one
14 Army of Uruk-Hai, Bred for War Uruk-hai
Strength 20
Vitality 5
Site Number 5
Minion • Uruk-Hai
Damage +1, Muster
To play exert an Uruk-hai minion.
Manuever Spot this minion and discard another Uruk-hai minion to add 3
Skirmish Exert this minion and remove 2 to make any other minion
strength +2 and Damage +1.
Regroup Exert this minion and discard 2 Uruk-hai cards from play to discard a Free People Possession or Condition.


and a normal card
0 Uruk Heavy Sword Uruk-hai
Strength +3
Possession • Hand Weapon
Bearer must be a Uruk-hai minion..
When you play this exert bearer.

....The sword of an Uruk limits his ability to respond quickly, but it is still deadly..
Exclamation Ban the Overpowered OrcsExclamation
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Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list
Anonymous Prodigy
Posted: Fri Apr 06, 2007 9:58 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
bobtheorc wrote:
14 Army of Uruk-Hai, Bred for War Uruk-hai
Strength 20
Vitality 5
Site Number 5
Minion • Uruk-Hai
Damage +1, Muster
To play exert an Uruk-hai minion.
Manuever Spot this minion and discard another Uruk-hai minion to add 3
Skirmish Exert this minion and remove 2 to make any other minion
strength +2 and Damage +1.
Regroup Exert this minion and discard 2 Uruk-hai cards from play to discard a Free People Possession or Condition.

Minion • Uruk-hai should be listed above his stats. You can drop "Spot this minion" from the maneuver text. Muster doesn’t really fit an Uruk. I would drop the strength to 18 and give him hunter 2. Smile

bobtheorc wrote:
0 Uruk Heavy Sword Uruk-hai
Strength +3
Possession • Hand Weapon
Bearer must be a Uruk-hai minion..
When you play this exert bearer.

....The sword of an Uruk limits his ability to respond quickly, but it is still deadly..

You need to put "possession" between "this" and "bearer". Smile
I had to put something here.
DáinIronfoot
Posted: Fri Apr 06, 2007 11:32 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
bobtheorc wrote:
14 Army of Uruk-Hai, Bred for War Uruk-hai
Strength 20
Vitality 5
Site Number 5
Minion • Uruk-Hai
Damage +1, Muster
To play exert an Uruk-hai minion.
Manuever Spot this minion and discard another Uruk-hai minion to add 3
Skirmish Exert this minion and remove 2 to make any other minion
strength +2 and Damage +1.
Regroup Exert this minion and discard 2 Uruk-hai cards from play to discard a Free People Possession or Condition.

I agree with everything AP said, actually. I’d also recommend changing "any other" to simply "another".

bobtheorc wrote:
0 Uruk Heavy Sword Uruk-hai
Strength +3
Possession • Hand Weapon
Bearer must be a Uruk-hai minion..
When you play this exert bearer.
....The sword of an Uruk limits his ability to respond quickly, but it is still deadly..

"Possession • Hand Weapon" should be before the strength boost line. And it should probably cost 1, even with the exerting. Other than that, pretty cool. Thumbs Up
Best regards, Dáin, Vice Aftokrator of the Chosen Ones

Check out Lasting Alliances, The Road Ahead, and Ages of Middle-earth, three of my five dream card sets that make up Wars of the Ring. Oh, and I have a trade list now!

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sickofpalantirs
Posted: Fri Apr 06, 2007 12:58 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
insane with fury would be a better sub-title.

bobtheorc wrote:



Here is a weird-cool one
14 Army of Uruk-Hai, Bred for War Uruk-hai
Strength 20
Vitality 5
Site Number 5
Minion • Uruk-Hai
Damage +1, Muster
To play exert an Uruk-hai minion.
Manuever Spot this minion and discard another Uruk-hai minion to add 3
Skirmish Exert this minion and remove 2 to make any other minion
strength +2 and Damage +1.
Regroup Exert this minion and discard 2 Uruk-hai cards from play to discard a Free People Possession or Condition.
misspelled maneuver. to make another minion skirmishing an unbound companion methinks. make it discard a uruk-hai from play. IMO


and a normal card
0 Uruk Heavy Sword Uruk-hai
Strength +3
Possession • Hand Weapon
Bearer must be a Uruk-hai minion..
When you play this exert bearer.

....The sword of an Uruk limits his ability to respond quickly, but it is still deadly..

sure.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
bobtheorc
Posted: Sat Apr 07, 2007 7:46 pm
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
I will change those later when I have more time

here is a couple more


3 Uruk Seige Worker Uruk-hai
Strength 8
Vitality 2
Site Number 5
Minion • Uruk-Hai
Damage +1.
When you play this minion you may play a Shadow condition from you draw deck.
Skirmish Discard this minion to wound an unbound companion.
The Uruk Siege workers set-up the equipment that would devastate Helm’s Deep


2 Uruk Siege Warrior Uruk-hai
Strength 10
Vitality 3
Site Number 5
Minion • Uruk-Hai
Damage +1. Fierce
To play spot a Uruk-hai condition.
The siege ladders of the Uruks allowed then to quickly overwhelm the defenders

6 Uruk Siege Captain Uruk-hai
Strength 12
Vitality 4
Site Number 5
Minion • Uruk-Hai
Damage +1.
This minion is twilight cost -1 for each Uruk-hai token you can spot.
Skirmish Exert this minion to reinforce a Uruk-hai token.


and of course we need a uruk condition.

2 Machines of Isengard Uruk-hai
Condition • Support Area.
When you play this card you may place a Uruk-hai token on it for each Uruk-hai minion you can spot.
Manuever Remove an Uruk-hai from this card to add 2.
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"Don't panic, I have paper!" - Taipan Popcorn
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list
macheteman
Posted: Sat Apr 07, 2007 10:40 pm
Joined: 07 Dec 2006 Posts: 1200 Location: The Jungle
bobtheorc wrote:
I will change those later when I have more time

here is a couple more


3 Uruk Seige Worker Uruk-hai
Strength 8
Vitality 2
Site Number 5
Minion • Uruk-Hai
Damage +1.
When you play this minion you may play a Shadow condition from you draw deck.
Skirmish Discard this minion to wound an unbound companion.
The Uruk Siege workers set-up the equipment that would devastate Helm’s Deep

i’d make it cost 2, strength 7 and remove the last ability.

2 Uruk Siege Warrior Uruk-hai
Strength 10
Vitality 3
Site Number 5
Minion • Uruk-Hai
Damage +1. Fierce
To play spot a Uruk-hai condition.
The siege ladders of the Uruks allowed then to quickly overwhelm the defenders

needs to be cost 3

6 Uruk Siege Captain Uruk-hai
Strength 12
Vitality 4
Site Number 5
Minion • Uruk-Hai
Damage +1.
This minion is twilight cost -1 for each Uruk-hai token you can spot.
Skirmish Exert this minion to reinforce a Uruk-hai token.

cool Thumbs Up

2 Machines of Isengard Uruk-hai
Condition • Support Area.
When you play this card you may place a Uruk-hai token on it for each Uruk-hai minion you can spot.
Manuever Remove an Uruk-hai from this card to add 2.


it should be an engine, and the word "token" needs to be in the last line. maybe it should cost 4 and exert an uruk-hai.

good job.

-macheteman
Check out my best article The Utterly Corrupt Corruption,
If at first you don't succeed...Sky-diving isn't for you.
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legoles3333
Posted: Sun Apr 08, 2007 2:07 am
Joined: 28 Nov 2006 Posts: 861 Location: In a place that is beyond your imagination
bobtheorc wrote:
I will change those later when I have more time

here is a couple more


3 Uruk Seige Worker Uruk-hai
Strength 8
Vitality 2
Site Number 5
Minion • Uruk-Hai
Damage +1.
When you play this minion you may play a Shadow condition from you draw deck.
Skirmish Discard this minion to wound an unbound companion.
The Uruk Siege workers set-up the equipment that would devastate Helm’s Deep

nICE!

2 Uruk Siege Warrior Uruk-hai
Strength 10
Vitality 3
Site Number 5
Minion • Uruk-Hai
Damage +1. Fierce
To play spot a Uruk-hai condition.
The siege ladders of the Uruks allowed then to quickly overwhelm the defenders

sweer

6 Uruk Siege Captain Uruk-hai
Strength 12
Vitality 4
Site Number 5
Minion • Uruk-Hai
Damage +1.
This minion is twilight cost -1 for each Uruk-hai token you can spot.
Skirmish Exert this minion to reinforce a Uruk-hai token.

cool

and of course we need a uruk condition.

2 Machines of Isengard Uruk-hai
Condition • Support Area.
When you play this card you may place a Uruk-hai token on it for each Uruk-hai minion you can spot.
Manuever Remove an Uruk-hai from this card to add 2.

Awesome!!!
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sickofpalantirs
Posted: Sun Apr 08, 2007 1:24 pm
Joined: 23 Mar 2006 Posts: 7750 Location: somwhere, over the rainbow way up high. There's a land that I heard of once in a lullaby.
bobtheorc wrote:

3 Uruk Seige Worker Uruk-hai
Strength 8
Vitality 2
Site Number 5
Minion • Uruk-Hai
Damage +1.
When you play this minion you may play a Shadow condition from you draw deck.
Skirmish Discard this minion to wound an unbound companion.
The Uruk Siege workers set-up the equipment that would devastate Helm’s Deep
misspelled siege. make it a uruk-hai condition. otherwise he is totally splashable in ninja gollum and would kill. make it to wound an unwounded companion.


2 Uruk Siege Warrior Uruk-hai
Strength 10
Vitality 3
Site Number 5
Minion • Uruk-Hai
Damage +1. Fierce
To play spot a Uruk-hai condition.
The siege ladders of the Uruks allowed then to quickly overwhelm the defenders
yeah make it cost 3, to play spot 2 uruk-hai conditions, and cut fierce
6 Uruk Siege Captain Uruk-hai
Strength 12
Vitality 4
Site Number 5
Minion • Uruk-Hai
Damage +1.
This minion is twilight cost -1 for each Uruk-hai token you can spot.
Skirmish Exert this minion to reinforce a Uruk-hai token.
make it for each card with a uruk-hai token on it

2 Machines of Isengard Uruk-hai
Condition • Support Area.
When you play this card you may place a Uruk-hai token on it for each Uruk-hai minion you can spot.
Manuever Remove an Uruk-hai from this card to add 2.

remove a uruk-hai TOKEN from this card. and you misspelled maneuver.
ArrowSop's haves/ top wantsExclamation
(mm)"SoP: you will always be the Official CC Spammer in my heart"
"DáinIronfoot"
Spammers really are amazing creatures. You can learn all there is to know about their ways in a month. And yet, after a hundred years, they can still surprise you. Razz
bobtheorc
Posted: Tue Apr 10, 2007 8:00 pm
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
So here are the revised cards.

btw I am keeping of of these in a word Doc. someday I will post all of them


14 Army of Uruk-Hai, Bred for War [Uruk-hai\
Strength 20
Vitality 5
Site Number 5
Minion • Uruk-hai
Damage +1
To play exert an Uruk-hai minion.
Maneuver Discard another [Uruk-ha]i minion to add 3
Skirmish Exert this minion and remove 2 to make another minion
strength +2 and Damage +1.
Regroup Exert this minion and discard 2 [Uruk-ha]i cards from play to discard a Free People Possession or Condition.



1 Uruk Heavy Sword Uruk-hai
Possession • Hand Weapon
Strength +3
Bearer must be a Uruk-hai minion..
When you play this possession exert bearer.


2 Uruk Siege Worker Uruk-hai
Strength 7
Vitality 2
Site Number 5
Minion • Uruk-Hai
Damage +1.
When you play this minion you may play a Shadow condition from you draw deck.
The Uruk Siege workers set-up the equipment that would devastate Helm’s Deep


3 Uruk Siege Warrior Uruk-hai
Strength 10
Vitality 3
Site Number 5
Minion • Uruk-Hai
Damage +1. Fierce
To play spot a Uruk-hai condition.
The siege ladders of the Uruks allowed then to quickly overwhelm the defenders



6 Uruk Siege Captain Uruk-hai
Strength 12
Vitality 4
Site Number 5
Minion • Uruk-Hai
Damage +1.
This minion is twilight cost -1 for each Uruk-hai token you can spot.
Skirmish Exert this minion to reinforce a Uruk-hai token.



2 Machines of Isengard Uruk-hai
Condition • Support Area.
When you play this card you may place a Uruk-hai token on it for each Uruk-hai minion you can spot.
Manuever Remove an Uruk-hai token from this card to add 2.
Exclamation Ban the Overpowered OrcsExclamation
"Don't panic, I have paper!" - Taipan Popcorn
Is that Grima, Grief Counselor? - legolamb
Bobtheorcs Uruk-Hai Dcs
Bob’s wonderful !! updated !! Trade list

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