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Author Message
How playable is Perspective?

5 (best)  
55%
  [ 10 ]  55%
 
4  
33%
  [ 6 ]  33%
 
3  
5%
  [ 1 ]  5%
 
2  
0%
  [ 0 ]  0%
 
1 (worst)  
5%
  [ 1 ]  5%
 

Total Votes : 18
Foresight
Posted: Wed May 09, 2007 7:27 am
Joined: 06 Feb 2007 Posts: 557 Location: Cedar Rapids, IA
The set needs to be X-listed or non-tournament legal. I think the latter would be best. Smile
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lem0nhead
Posted: Wed May 09, 2007 7:30 am
Joined: 02 Apr 2007 Posts: 2981 Location: Blood Island
Another example of rock paper scissors really. Any deck that doesnt use events as its purpose is screwed against this. Now this is sort of a counter to the broken Orc culture so i shouldnt complain but it still screws up many other decks. And making a broken card to counter broken stuff is just dumb. When i first saw this i thought wow, heck powerful but wanted to see other peoples reactions. Glad to see others think this is daft as well. It would be much more balanced to say just minions, or conditions or even just target a minion or 2. But ALL shadow cards? Wo.....

I wanna see Dain’s reaction to this. I gather you wont vote on this one either like me DI?
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Anonymous Prodigy
Posted: Wed May 09, 2007 7:34 am
Joined: 10 Jan 2006 Posts: 4197 Location: United States
A good counter to the Orc stuff, but D is fighting broken cards with broken cards. Rolling Eyes

With Citadel to Gate, this card could virtually shut down any deck. No more enduring Nazzies, no more Orc corruption... Surprised
I had to put something here.
DáinIronfoot
Posted: Wed May 09, 2007 8:52 am
Joined: 12 Jan 2007 Posts: 4594 Location: Beltsville, MD, USA
I’m with AC, lem0n, and others: I refuse to vote, mostly because I see this as a very, very lazy way of Big D trying to cover up all its horrible mistakes...and potentially creating even bigger messes.
Last edited by DáinIronfoot on Wed May 09, 2007 8:57 am; edited 1 time in totalBest regards, Dáin, Vice Aftokrator of the Chosen Ones

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BattleWarg
Posted: Wed May 09, 2007 8:56 am
Joined: 11 Feb 2007 Posts: 579 Location:
Merrick_Hale wrote:
BattleWarg wrote:
They get their shadow abilities, but still, you’ll notice it affects every Shadow card - artifacts, possessions, conditions, minions, followers (which means the followers can’t be transfered)
Not true on the followers. They are transferred at the start of the maneuver phase so they will be able to be transferred before you can use this special ability since start of phase actions come before the other phase actions. Another magic bullet card for the free people’s player = more bad design. Brick wall

Good point... I was just thinking of Aid as a special ability, not as the start of the maneuver phase... Whoops.
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bobtheorc
Posted: Wed May 09, 2007 9:52 am
Joined: 19 Mar 2006 Posts: 1218 Location: Wow, its hot in Iowa
Its a new way to play, use broken cards to keep from being whooped by broken cards....I also will keep from voting on this overpowered counter to broken strategies.
Surely Decipher knows that making broken cards isn’t a good idea..nevermind.
Exclamation Ban the Overpowered OrcsExclamation
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Ransom
Posted: Wed May 09, 2007 10:03 am
Joined: 01 Feb 2007 Posts: 70 Location: Malacandra
Current D strategy seems to be to break all cultures. If everyone’s broken, it balances out. The fact that it kills the game is only a minor side issue.
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Thranduil
Posted: Wed May 09, 2007 11:20 am
Joined: 01 May 2007 Posts: 2256 Location:
Cards like this disgust me. They’re just putting broken card against broken card. I also refuse to vote on cards like this, and am even more determined in not buying this set. Mad

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AdultLink
Posted: Wed May 09, 2007 11:23 am
Joined: 15 Dec 2005 Posts: 253 Location: Hyrule
AnxiousChieftain wrote:
It’s cards like these that make me want to boycott the entire set. Sick


Explain why you say that AC, I’m kind of curious. The only thing I wish about this card was that it was unique... hmmm... I don’t see what’s so horribly terrible about this except that if used in a gruelling way it could be a NPE. Other than that, the Orc culture can counter it fairly nicely with Dread and Despair and other such cards.
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WeyounsLastClone
Posted: Wed May 09, 2007 11:29 am
Joined: 09 May 2007 Posts: 175 Location: The Netherlands
Okay, the card’s not really subtle, but is it really broken? Adding two threats each maneuver phase, and you still don’t nullify Shadow, Regroup, or non-phase abilities.

It kinda sucks for possession-stacking Evil Men, but I think you should be able to adjust your deck in such a way that you don’t solely depend on your Maneuver/Archery/Skirmish special abilities.

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